What makes a good author?

jezzaz

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Been thinking about this recently.

Reading a lot of Lit - mostly Loving Wives, but branching out into Non Erotic and some of the novellas.

I think it's several things?

Premise, Plot, characterisations, dialog, descriptive, wordage and general writing execution.

What do these mean?

Premise - what's the set up here? Is there something compelling about the premise? Something oddball, unexpected, something that makes you go "what would happen here?" I think there are great stories out that come from the premise - Pratchetts DiscWorld, Enders Game, Harry Potter, The Brother Cadfael stuff, Lee Childs Jack Reacher novels - all of these are a compelling set up, with twists on the usual. Sometimes the stories just write themselves from the set up, sometimes they use part of the unusual situation and then twist it even more (thinking of the Discworld stories here) - but all are offering you an interesting take on reality from word go, unlike the standard fare of the Tom Clancy, which in it's setup is fairly non descript, even though the stories and characters themselves are compelling and well written.

Plot. This is the actual meat of the story being told. Is the story interesting? Is it obvious? Does it take the reader places they didn't expect? Is the story actually directed, or just a sequence of events, one after the other, that takes the characters in the story along with them? Does anyone do anything to actually make something happen?
Plot is massively important for stories with either weak characters or weak premise. However, a strong plot can carry a lot on it's shoulders; Dan Browns The Davinci Code is a case in point. Extremely weak premise, characters that are so so, but very compelling story - enough to overcome a multitude of writing sins. Personally, I consider having a story to tell is the crux of what writing fiction is about; others feel differently and write deep and compelling characters, and then have something happen to them, and that works too.

I think, honestly, this is where most of the stories on Lit fall down, because quite a lot of them are really just set up for the porn to happen in. The literary equivalent of cut scenes in a video game, which are only there to explain and set up the next shooty bit.

Characterisation - by this I mean how the characters are presented. What descriptions do we get? How believable are they? Do they react in ways that are consistent with who they are presented as being? How much do we learn about them that is incidental, but important? For example, learning that Jack Reacher is 6'4" doesn't really change the story at all - but it does give you back ground to how hard it must be for him to constantly find clothes:)
Lots of characters are plot driven; mine certainly are - which can be a drawback because they often don't evolve naturally - their behavior is predetermined because the plot needs them to do X and Y in order to drive the story forward. I think my characters suffer from this, but it's also a means to an end.
Convincing characters though can also cover a multitude of story sins, although well conceived and developed characters can also make a story totally fall over when they suddenly behave completely out of their established parameters. The more the reader understands the character, the more jarring it is when they behave very out of character.

Dialog - part of making great characters is to develop a style of speaking that is unique (and believable) to that character. This is often the hardest thing to get right, at least it is for me. Everyone I write tends to talk the way I do. Lots of words, lots of information and some slang. I think this is very hard to get right and make right for the character you want to portray.
Put it this way - great dialog is almost completely ignorable - you aren't even aware of it. But bad dialog is very instantly obvious.

Descriptive - this is about describing the world the characters inhabit. For me, it's very important to drop a lot of small details. When writing Sci-Fi, it's even more important to detail the world, because it's a completely new one with lots of small implications. It's not a place where you can just say "It's modern day London." It's not, and you need to explain how it's not.
With real world, it's less about making the world believable and more about making it relatable. It's about the bad customer service the protagonist had that morning, making him all pissed off and snapping at people later. Not really something that impacts the story, but it's all something we've had happen to us at some point, and we can relate. Once the reader starts relating to the characters, you've got them hooked.
I think having a living breathing world is critical, but not to the extension that people like Neal Stephenson has, where there is often more world than there is story (thinking of the Baroque Cycle here). The world has to be adjacent to the story, not a replacement for the story. It has to support the story without taking away focus - as is what happens in lots of Sci-Fi, for example. The actual story of Blade Runner pales next to the amazing world being shown, as an example.

Wordage - it often surprises me how very limited some people's vocabularies really are. That's fine with dialog - lots of people today have very limited speaking vocab - but in terms of the writer describing an event or using nouns, I'm totally amazed at how little of the total of the language gets used. I can understand it, since using a lot of words that people don't know just pisses them off, but by the same token, most of the time people only learn new words from hearing them contextually.
The wide the vocab - and I don't just mean local colloquialisms - the more expanded I find the prose. Having said that, I still can't deal with Tolkiens use of the language. It drives me to distraction.
So two sides to this coin I guess.

General writing execution. This one is really just about constructive ability as a writer. The ability to craft a story, make it interesting, weave it together and leave the reader having felt they really just experienced something they never would have.
A clear example of this is Cloud Atlas. It's an amazingly crafted story - or set of stories - interwoven cleverly, even referencing each other, and each written in a completely different style. The writer even creates an entirely new language in one of the stories.
But as pure stories, it often falls flat on it's face. Each of the stories taken individually tend to have some what boring characters (the most interesting ones are the stories set in the future, which display breath taking imagination) and some what predictable and uninteresting plots. The variance in stories being told - from an old man trying to escape from an old people's home where his family has effectively committed him, all the way to an entire artificially dumbed down cloned servant class rising up from slavery - really? The juxtaposition of story telling is huge. But, in the end it just doesn't matter because you are spending your time marveling at how well it's all constructed, how the author manages to completely change style of pretty much everything he's writing, and make it period correct - even to using old english in some of the oldest stories - it's just amazing. All the failures in actual dialog and plot doesn't matter at all.
This is what I mean by writing execution. Sometimes a story is just told so well, it doesn't matter about all the little things that are done badly. The Harry Potter stuff is another case in point. J.K. Rowlings can't write dialog to save her life, but damn, the woman can tell a story.

Anyway, that's my list. What do you guys have?
 
Lack of ego.

Desire to work regularly and constantly at writing.

Desire to read a lot.

Willingness to listen to any feedback, even if it seems worthless.

Recognition that there is no such thing as writing or a writer without flaws.

Honesty with yourself.
 
stamina, length, girth, sensitivity to your needs, knowledge of some interesting positions, not prone to fuck and tell . . . oh, uh. Sorry. I thought the question was good in bed.
 
stamina, length, girth, sensitivity to your needs, knowledge of some interesting positions, not prone to fuck and tell . . . oh, uh. Sorry. I thought the question was good in bed.
Same thing.

What else? Ability and willingness to learn. Flexibility. Enthusiasm. Communication skills. Long, lithe fingers, well-practiced tongue, and a non-grating voice. And knowing when to stick around and when to leave.

(Those are metaphors, right?)
 
What makes a good author? The ability to toy with a reader's emotions.
 
The desire to be one and the willingness to strive to always be better and knowing that know matter how good you feel you are you can still get better. I feel if there ever comes a day where I say "I'll never top this" then that's the end of getting any better.
 
Good list. Some additions:

Patience/perseverance, because nobody feels inspired and enthusiastic 100% of the time.

Timing/structure: knowing when you need a pause in between A and B, and when you need to get on with it.

A good editor and/or beta reader.

Relatives who own a publishing company.
 
Wonderful discussion. Thanks for starting this. Loved your opening post, Jezzaz.

I've been an avid reader since childhood and played with writing as a young woman. I "grew up" and got a "real" job and kept writing as a hobby despite all the encouragement I received throughout school and college. Now that I am older I've begun to approach it more seriously and am taking it on as a career.

I believe my own issues have been covered here. My biggest peeve is bad writing. I absolutely hate it when an amazing idea is assassinated by lack of ability or effort. Vocabulary, plausibility, connectability, word-smithing, and factuality- all of those things are vital to me both as a reader and a writer.

My biggest obstacle as an author is plausibility. The psychology of my creations is vital to me. I have to understand why my characters do, feel, think and behave they way the do. Defining it gives me an amazing foundation for nearly everything in the story. And, I think, it makes the story flow naturally. Which, in turn, makes the reader's transition into my reality so much easier to achieve and all the harder to shake off.

Unfortunately, this also makes for hellish periods where I question the validity of whatever scene or dialogue I am working on. It might have worked in the conceptualization, but once I attempt to write it an issue will arise and I find what I had planned no longer fits with the character's evolution. Drives me to distraction. I can waste whole days and tons of note paper in these situations.

My second problem is created by "possibility". I have a wildly fertile imagination. On one hand - a blessing and a blast. On the other? Death by "Ooh, what if??". The amount of rethinking, reworking and rewriting I can do is, IMHO, insane. Its like a drug for me - following my thoughts down whatever twisted path they happen across. I have to keep a fiercely tight grip on my "what ifs" or I will totally destroy what I'm working on. (BTW - if anyone else has surmounted this issue, could you please pass along some advice? I have yet to find this addressed in my research.)

So, in answer to the initial question: For me a passionate love for words, research and plausibility are some of the things that make a good writer. Its not enough to just slap a story down. It needs to be crafted keeping in mind that writing is the ultimate form of seduction no matter what genre you work in.
 
What makes a good author?

Comprehension that the reader is the one who ends up finishing a story by fleshing it out with imagination often populated with associations.

You can dedicate an entire paragraph describing a balding male character from head to toe, but the character is ultimately going to appear differently in every mind based on unique associations. One reader is going to visualize him as Patrick Stewart. Another reader will visualize him as an uncle. The next will picture a fictional character from a museum painting. And so on.

A good author will know where to draw the line and capitalize on the reader's process of association. He will refrain from cramming in too much information in an obsessive compulsive effort to define what the reader experiences down to the minutest detail, which is a surefire method of boring the reader into being easily distracted.
 
Make sure the wine doesn't run low. It breaks the concentration when you have to run out to the store in the middle of a scene.
 
Raymond Chandler said it best: Write something that's never been written before, say something that's never been said before. See the world through your own senses.
 
Off the top of my head, there are 2 things needed to be a good author:

1) Imagination to create a story.

2) The ability to convey that imagination to the reader through writing. The best story in the world doesn't mean anything if the readers can't understand it.
 
Make sure the wine doesn't run low. It breaks the concentration when you have to run out to the store in the middle of a scene.

And I recommend Yellowtail Shiraz. It's cheap enough for a writer to afford and Consumer Reports recommended it.
 
Some people just have buckets of talent. Its exciting coming across first time writers who just take your breath away. They stick out like a sore thumb on this site. Heads above the rest.
To me the story isn't as important as the way they write and tell it. Its a feat for someone to draw me into a different genre, even one I don't like. Just because I'm so enraptured with the writing.
Some people if given a set of paints are going to do a little stick figure next to a house. Others are going to do Starry Night. Call it innate talent? I dont know.
 
And I recommend Yellowtail Shiraz. It's cheap enough for a writer to afford and Consumer Reports recommended it.

In summer, one of those boxed Pinot Grigios will get the job done. If the scene is a difficult one (has to be hot AND advance the plot), then lash out the ten bucks for a decent bottle of vino verde.
 
In summer, one of those boxed Pinot Grigios will get the job done. If the scene is a difficult one (has to be hot AND advance the plot), then lash out the ten bucks for a decent bottle of vino verde.

Alas, I have to imbibe less white than I can red. (And I prefer white.)
 
In summer, one of those boxed Pinot Grigios will get the job done. If the scene is a difficult one (has to be hot AND advance the plot), then lash out the ten bucks for a decent bottle of vino verde.

Jack Daniels. Summer, spring, winter, fall, hot, cold, day, night.....:D
 
Comprehension that the reader is the one who ends up finishing a story by fleshing it out with imagination often populated with associations.

You can dedicate an entire paragraph describing a balding male character from head to toe, but the character is ultimately going to appear differently in every mind based on unique associations. One reader is going to visualize him as Patrick Stewart. Another reader will visualize him as an uncle. The next will picture a fictional character from a museum painting. And so on.

A good author will know where to draw the line and capitalize on the reader's process of association. He will refrain from cramming in too much information in an obsessive compulsive effort to define what the reader experiences down to the minutest detail, which is a surefire method of boring the reader into being easily distracted.

Very good point and beautifully put...
 
What makes a good author? The same thing that makes a pianist or a good tennis player: some talent and at least 10,000 hours of serious practice.
 
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