rengadeirishman
Built for comfort
- Joined
- May 13, 2006
- Posts
- 4,440
Shaq said:Good point.
For Wolverine, Colossus and other mutants that come to mind they
A) Don't get tired by the use of their powers B) they are passive and not active.
So for you the points system would simply mean a maximum amount that Wolverine is able to attack. Someone who controlled Iceman or Storm could conjure up a pretty powerful maximum attack but Wolverine could never do near that much damage.
With regard to the healing factor, you are correct. The comics have GREATLY enhanced his power level but there is still some room for interpretation.
You'll have to separate how much of Wolverine's healing factor is due to the essence of the character and how much is it due to the fact Marvel doesn't want any character to die because they keep making money off of them?
I thought that when Magneto ripped the adamantium out of him and he was near death but recovered was pretty accurate. Given time especially when his body doesn't have to compensate for the adamantium, Wolverine could heal from that.
But when he's been exploded and decapitated WITH his adamantium and he heals within seconds?
Eh....bad writing in my opinion.
I would recommend the old school basics. His healing factor has to constantly compensate for his adamantium but is still pretty strong.
Decapitation (which Xavier suggested in the Xavier Protocols), mutilation (the battle with Cyclops in the age of Apocalypse that cost him his hand) and complete destruction of vital organs (like when Wolvie became canadian bacon thanks to the sentinel in days of future past) are the injuries I don't think he could heal from.
With time everything else he probably could but it would take him out of action for a while and if he didn't get that time to heal it may be a problem.
I think that roleplaying him would be more challenging and interesting that way (and it wouldn't hurt it if they wrote him like that in comics either)
I leave the specifics to you but I would recommend something deciding on a number to reflect his healing factor then dividing it in half.
Just off the top of my head reducing the damage he takes by 50 percent. Then if he doesn't get attacked again and doesn't have to attack (ie he can rest) then he gets back the rest of the 50 percent and is fully healed. But if he has to attack then his body won't be able to heal as quickly and if he gets attacked then he won't heal at all.
That doesn't exactly reflect the comics but it makes the game way more interesting and balanced.
And a student for Wolvie to mentor is great. One of the things I hope to see is created characters and relatively obscure characters finding a similar senior X-Man to model after.
EDITED TO ADD:
And Wolvie's enhanced senses wouldn't take any energy either you are right. Its one of those things, different mutants have different strengths and negatives. one of Wolvie's strengths is he doesn't get tired using his powers.
sounds good to me

