StillStunned
Scruffy word herder
- Joined
- Jun 4, 2023
- Posts
- 8,468
That's a rule I've never heard of, but it could. Either way, my world has a remnant of the pre-apocalypse civilisation (the Dome, with highly advanced technology), and a savage world of mutated creatures beyond.But my impression was that in order for something be called post-apocalyptic, there have to be visible and tangible signs of said "apocalypse" occurring relatively recently, and definitely within living memory. And if there are, then you still have lots of remnants of the "real world" you can build upon, lessening any extra worldbuilding effort required by a significant degree.
I think the issue you're referring to is mostly one for television, where it's cheaper to use real-world ruins, or adapt real-world structures, than create a whole new world.