Ace Combat Zero (OOC and Casting Call)

i might consider it, but it would take me a while to come up with another one <<
 
Uh oh. I didn't know about that restriction. If it's an issue I can change the plane.
 
Umm I just went over the specs on the plane and it says it is in ace combat 1-5 as well as AC: Zero. But as I said if it's an issue I'll change it:).
 
Kaskasero_Kunai said:
Take another Viggen and we can be wingwomen, fighting over Uriem. :p

My, who knew I was such a sexy devil? XD

But really, I was thinking the same thing about Belkan Aces. I made up one a little while ago, meant to ask about it, but my brain hates me sometimes.

Neros Midev

Age: 32

Job: Belkan Ace

Callsign: Wraith

Personal Plane: SU-37 Flanker http://en.wikipedia.org/wiki/Image:Su37_2.jpg

Apperance: His bloody crimson hair is always cut short, his eyes almost black. He always seems to have a cruel sneer on his lips, perfect for his vicious personality. Stands at around 5'10. Has a tattoo on his right hand, "Eye for an Eye" written in Belkan on it.
 
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Name: Alverz Romaro
Age: 41
Nationality: Ustio
Job: Refugee pilot and new commander of Brigand Squadron
Call Sign: Razorback
Personal Aircraft: A-10 ThunderboltII
Description: 5'9 slim wiry frame, dirty-blonde colored hair, ice blue eyes.

A refugee from his his war-torn nation, Alverz quickly found a place in Brigand squad, his A-10 helping immensely with close air support against the Belkan forces. He is a spoken man on the ground but let's his flying do his talking for him. When his former commander's plane went down under concentrated AA fire and what was supposed to be a simple quick raid on an unsuspecting armored squad went to hell Alverz was the one there to bring most of the squad out alive. Since that day Alverz has been de facto leader of Brigand squad, a position air command only recently saw fit to make official.
 
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1- No, airplanes are not limited by time. As I said in the first post, you can take any fighter, attacker or multi-role aircraft featured in any of the Ace Combat 5 or Zero games. Kaska, stop playing with Wyldfire's mind. :rolleyes:

2- I think I already said this, not sure, but Belka is the equivalent of Nazi Germany, sans the racism (they still would hate all other countries, though). This means that most Belkans would have German names, unless you had a good reason to skip that one.

3- Red, not enough appearance, too much personality/background. I ask more for appearance than personality, because while appearance is necessary to picture the characters in your mind, personality is something that can be developed throughout the game, and avoids prejudice until the characters actually meet.

4- That said, are you sure you want to make an enemy character? I mean, not that I mind, but that might require a separate thread for the Belkan pilots... not that I am against it. Actually, having two air forces competing against each other would be interesting. We would need THIS OOC for coordination, then one thread for Valais, and then another for the Belkan base, and me acting as the GM/arbiter of the air combat. Or we could resort to voting after each contender makes a post depicting their maneuvers.

5- Gag, although I'm not sure what kind of names Ustians have, I kinda assumed they had hispanic names and that seemed to be more or less settled from both me and Dynosius taking such. Also, making an exception in age compared to the other Brigand Team pilots sounds iffy... but I don't mind. Just consider if you couldn't change that, but don't feel obliged to do it.
 
Excellent! Then you can post whenever you wish. For weapon loadouts, please use the list I provided earlier. Must be in the fourth page, me thinks.
 
Already have a short post up, wasn't sure really what else to do with it since I assume Miranda's going to propel us along towards the mission and all that.
 
Ok, I'll write my post right now.



A condensation of the briefing, for late-comers:
- Shadow goes in looking for the enemy AWACS, followed by Crow Team.
- Brigand Team (that's you, Gag) hits the enemy fortified positions, which include three SAMs and ten AA guns (Gepard self-propelled AA).
- Fenrir (Santos, Vanya and Grimm), together with Crow, take air superiority.
- After that, hit targets of opportunity.

Those not yet in the mission like Wyldfire and Kaska will be assigned to Shadow, and form a new team during the mission that will be given a proper name later.


Targets by priority:
- Four fortified positions (bunkers and 105mm artillery)
- 1 AWACS
- Belkan fighters (unknown)


The armament list (NOTE: When deciding your armament, have in mind that everything BUT the machinegun needs a strongpoint to be stuck to, with the EMP weaponry taking two):
Machine-gun (DUH).
Multi-Role Missiles: Not excellent at tracking targets, exactly, and short-ranged, but they are both AA and AS. I would imagine these would be the cheapest weapons.
SAAM: Powerful, long-ranged, good maneuverability, but have to keep the target inside the targetting reticle till the missile hits.
QAAM: Highly maneuverable, short-ranged chasing missiles. As powerful as the other special ones.
XMAA: Long-ranged, poor maneuverability, fire-and-forget, multiple target tracking (up to four missiles can be fired at four different targets at the same time).
XLAA: Extreme range, horrible maneuverability, multiple target tracking.

That's for AA weapons.


UGB: Un-guided bomb. Small, powerful, not much range.
UGLB: Un-guided large bomb. Wider blast radius, powerful.
GPB: Guided Penetrating Bomb, for bunker-busting, reduced blast radius but very powerful against anything. Long-range.
NPB: Napalm bomb. The fire extends in a lane, moved by inertia.
FAEB: Fuel air explosive bomb. Think a cloud of fire, kinda like napalm but spread widely. Not always effective against armored targets. Pretty rare, only dedicated attacker planes can use it (like the F-117, for example, if Uriem wants to play rough).
BDSP: Bomblet Dispenser. The airplane drops multiple mini-bombs stored in a huge deposit-like piece, the latter remaining attached to the airplane.
SFFS: Self-Forging Fragment Submunitions. Same as above, but in a wider area. God against tanks. Can be fired from a high altitude.
SOD: Stand-off dispenser. Cluster bombs dropped from a missile-like transporter. Long-ranged.

RCL: Rocket launchers. Fires a salvo of unguided projectiles.
LASM: Long-range air-to-surface missile. It stays a distance above the ground, then dives down to hit the target. Specially effective against ships.
LAGM: Same as above, but better in hitting multiple targets close together. Not quite as powerful as bombs.
XAGM: Short-ranged, multiple target tracking missiles. For those days when tanks are a bother.

ECMP: Electronic Counter-Measure Pod. When used, it negates radar use in a wide area around the aircraft. Few models can sport this. Mostly, naval-based fighters and attackers. Works both against air and ground enemies.
 
lol. Does this sound like a reasonable load out for my plane? I asked Hubby (Ex-Military Guy that he is) for help and this is what he figured was about right.

6 QAAM's.
4XMAA's.
1 GPB.
1 LASM.
1 SOD.
1 nose mounted Canon (Machine gun).

This type of bird has a built in EW to allow for more ordinance to be carried.
 
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hmmm...i'm not sure what to put for a loadout on a heavily modified Harrier...any suggestions?
 
dragonrazor said:
hmmm...i'm not sure what to put for a loadout on a heavily modified Harrier...any suggestions?

From what I just had hubby read hun, the Harrier has seven hardpoints for ordinance along with it's hard point for it's cannon(MG). So seven kinds of missles, bombs, and the like. Are you going to want ECM on it?

He also recommends:

2 QAAM's.
1 GPB.
1 XMAA.
1 RCL.
An ECm package.
And of course the 1 cannon (MG).
 
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hmm...yeah, i think i'll go with that, that sounds about right, considering the role the harrier will be playing

2 QAAM's.
1 GPB.
1 XMAA.
1 RCL.
An ECm package.
And of course the 1 cannon (MG).
 
dragonrazor said:
hmm...yeah, i think i'll go with that, that sounds about right, considering the role the harrier will be playing

2 QAAM's.
1 GPB.
1 XMAA.
1 RCL.
An ECm package.
And of course the 1 cannon (MG).

Glad you like the spread. :)
 
danke....now i just have to think of a post x.x *is having creative issues atm*
 
Ok, my loadout now. As per Wikipedia, the F-15 has 11 hardpoints, not counting additional pylons, so I'll take:

- 2 XLAA (wing-station mounted, which I assume means the tips of the wings)
- 4 Multi-roles under the wings.
- 4 QAAM (fuselage mounted)
- 1 SOD



Wyld, have in mind that the BDSP deposit stays attached to the airplane, and it is somewhat big. If later on we decide to have two sides to this battle and go for voting, that is a hurdle to have in mind. The SOD might be a better option, since it is a missile that will leave the airplane, although drops the mini-bombs in a stripe of terrain (a few miles wide, three times longer at least). It's also good against tanks.
 
Katamari Roller said:
Ok, my loadout now. As per Wikipedia, the F-15 has 11 hardpoints, not counting additional pylons, so I'll take:

- 2 XLAA (wing-station mounted, which I assume means the tips of the wings)
- 4 Multi-roles under the wings.
- 4 QAAM (fuselage mounted)
- 1 SOD



Wyld, have in mind that the BDSP deposit stays attached to the airplane, and it is somewhat big. If later on we decide to have two sides to this battle and go for voting, that is a hurdle to have in mind. The SOD might be a better option, since it is a missile that will leave the airplane, although drops the mini-bombs in a stripe of terrain (a few miles wide, three times longer at least). It's also good against tanks.

He he he Good call. I'll switch to your recommendation then:).
 
Katamari Roller said:
1- No, airplanes are not limited by time. As I said in the first post, you can take any fighter, attacker or multi-role aircraft featured in any of the Ace Combat 5 or Zero games. Kaska, stop playing with Wyldfire's mind. :rolleyes:

But... but... that's not what you told me! You kept my beloved Gripen from me! *shakes fist at Kat*

Now I have to survive, build up my "nest egg" and buy the darn thing. :p
 
Kaskasero_Kunai said:
But... but... that's not what you told me! You kept my beloved Gripen from me! *shakes fist at Kat*

Now I have to survive, build up my "nest egg" and buy the darn thing. :p

lol. At least now you have someone to make you all jealous and competitive:D.
 
Before the mission can begin, we still need:
- Dragonrazor to post.
- Red Mage Neko to post.
- I think I'm forgetting someone, to post...
- For Wyldfire to introduce her character to the other guys and get acquainted with the mission.
- Gagonthis to post.


I'll wait until next Wednesday to at least know if any of those mentioned above will have any problem or reason not to be able to post, and I'll see what can be done then.
 
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