Ace Combat Zero (OOC and Casting Call)

Well... no. But it was my fault.


I should have clarified that you are to post once per turn, not take all turns into one post. That way, I can describe the fight step by step and clear the baddies or declare damages on your aircrafts.



The Migs are the closest targets, coming from below. For maneuver purposes:
- The maximum altitude you can reach is 30.000 feet, from there on you stall.
- The Minimum altitude is 0.

About enemies:
- The Migs are the closest targets, being at 20.000 away and about 7000 high. They are probably armed with SAAMs.
- The first trio of Falcons are at 30.000 away and about 15.000 high.
- The last trio are fighting the Saps at 55.000 away and about 22.000 high.
- The enemy AWACS and escorts are 30.000 away to the west of the battlezone, and 25.000 high.


About missiles:
- XLAAs and other extreme-ranged weapons can be fired at 20.000 feet away.
- XMAAs and other long-ranged weapons can be fired from 15.000 away.
- Normal missiles and other normal weapons (no long range or further in their description) can be fired away from 5000.
- Machineguns are fired from 2600 or under that distance, the closer you are the more damage they will do.



I will try to manage this as simply as possible so we don't have to resort to using 3D models on a table and mathematic calculations, but the considerations above are attending to the usual facts of the Ace Combat games, and the turn sequence I posted IC will take priority, so you need not worry about calculating distances now. Just look at your weapons, the turn sequence, and how you are going to maneuver to attack your targets. That is all.
 
You are the only one who needs to edit so far, and as I said just limit yourself to the turn sequence, like everybody else did.
 
Nooooope.

The combat will take place by turns, each lasting around 20 seconds. This first turn, nothing can be fired. Next, only XLAAs. Next, only XMAAs. At the start of the following one, enemies will be within multi-role missile and gun range.

Post your actions in the first turn. Then, I will post my actions in the XLAA turn, and everyone else can do the same. And we go on and on doing the same thing, until we end the last turn, at which point I will see how the battle changes (some enemies might try to run away and you can fire the long-ranged weaponry, for example).

You wouldn't have time to get past your target in just one turn, is what I am saying. The use of those missiles indicates the distance to the enemy, so as the turns progress, you get closer to the enemy, and start being able to shoot your long-ranged weapons, then shorter ranged, then shorter...
 
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Fenrir Team:

Fenrir 1, Pegasus, F-15C Eagle:
- 2 XLAA.
- 4 Multi-roles.
- 4 QAAM.
- 1 SOD.


Fenrir 2, Hydra, F-15E Strike Eagle:
- N/A (he's an NPC)


Fenrir 3, Kaiserin, Saab JAS 39 Gripen:
- 6 QAAMs.
- 4 XMAAs.
- 1 GPB.
- 1 LASM.
- 1 SOD.
- 1 cannon.


Fenrir 4, Reaper, Night-Attack Harrier:
- 2 QAAMs.
- 1 GPB.
- 1 XMAA.
- 1 RCL.
- ECM.
- 1 cannon (MG).


Shadow Team:

Shadow 1, Shadow, F-117 Nighthawk:
- ?

Shadow 2, Snow Angel, Saab 37 Viggen:
- 4 XMAA
- 2 external fuel tanks
- 1 cannon



These are the loadouts I know you chose. I hope there isn't a mistake?
 
If the map in my head's anywhere near acurate if the MIGS do jump Reaper and I then things are going to get interesting quick for Kaiserinn.
 
I don't know about your map, Wtldfire, but I'm lost as to where RMN and I are at. Kat, your update doesn't say if Uriem has seen the AWACS, if Luisa's spotted any fighters moving to engage, etc. :(
 
Kaskasero_Kunai said:
I don't know about your map, Wtldfire, but I'm lost as to where RMN and I are at. Kat, your update doesn't say if Uriem has seen the AWACS, if Luisa's spotted any fighters moving to engage, etc. :(

Your working your way upwards hun

The AWACS fly high. Yer burnin straight up hun.
 
Dang! Must have been in a hurry and I forgot to post that...



Uriem can see that the enemies are an AWACS and three Su-27s. Also, you two are climbing, and your fight will take place far away enough that no other fighters will disturb you unless you actually afterburn your way towards the main combat.
 
Katamari Roller said:
Fenrir Team:

Fenrir 1, Pegasus, F-15C Eagle:
- 2 XLAA.
- 4 Multi-roles.
- 4 QAAM.
- 1 SOD.


Fenrir 2, Hydra, F-15E Strike Eagle:
- N/A (he's an NPC)


Fenrir 3, Kaiserin, Saab JAS 39 Gripen:
- 6 QAAMs.
- 4 XMAAs.
- 1 GPB.
- 1 LASM.
- 1 SOD.
- 1 cannon.


Fenrir 4, Reaper, Night-Attack Harrier:
- 2 QAAMs.
- 1 GPB.
- 1 XMAA.
- 1 RCL.
- ECM.
- 1 cannon (MG).


Shadow Team:

Shadow 1, Shadow, F-117 Nighthawk:
- ?

Shadow 2, Snow Angel, Saab 37 Viggen:
- 4 XMAA
- 2 external fuel tanks
- 1 cannon



These are the loadouts I know you chose. I hope there isn't a mistake?

Umm Kat, my ECM is integral to the Gripin's structure. There was no hardpoint listing for it;)..........
 
hmmm...i could probably post, but i'm not quite sure what to put yet, so i think i'll wait
 
Wyldfire & Kat: Okay, thanks! I still have to wait for RMN to post though; I haven't used the afterburner and he should see the AWACS first, as per the mission plan, after all.

dragonrazor: Barrel roll? :p
 
Kaskasero_Kunai said:
Wyldfire & Kat: Okay, thanks! I still have to wait for RMN to post though; I haven't used the afterburner and he should see the AWACS first, as per the mission plan, after all.

dragonrazor: Barrel roll? :p

:p overused....
 
^_^ Sorry, I've been watching History Channel's "Dogfights" and it seems like the aces like to do that a lot.
 
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