💫🎲💫 Lit Fantasy Classes: D&D Nerds Unite 💫🎲💫

In a StarWars (West End, not d20) campaign, one guy named his ship the Galloping Thunderfuck. In another (D&D), a fine upstanding gentleman tanned a troll's cock and used it as the base material for a Sap of Greater Retribution. In yet another, someone picked a half-orc bard to play with a strong preference of backstabbing folks up the butt with his sword.

Etc.

Point being - the games're wiiiiide open to perversion and giggles. Pun intended.
 
Still expanding this out, but since I'm in the "Monster Manual" section of my take on this...

Slime Spawn​

"To be consumed is to be remade."

Type/Role: Ooze (Hazard / Grappler)
Alignment/Disposition: Neutral predatory, curious, semi-sentient.
Hit Dice/HP: 6d8+12 (avg. 45 HP)
AC: 9 (amorphous body)
Speed: 20 ft., climb 20 ft.

Primary Abilities: Constitution, Strength
Saving Throws: CON +4
Skills: Grapple +4, Stealth +2 (lurks in dark, wet places)
Condition Immunities: Blind, deaf, prone; resistant to slashing.

A viscous, lust-driven mass of ooze that craves warmth and sensation. Slime Spawn are ambushers in ruins and caverns, smothering adventurers in their gelatinous embrace. Their touch dissolves armor and clothing, stripping prey both physically and emotionally.
"The Mating Habits of Predatory Puddings"
Prof. Hypathia Deepswallow
Special Abilities:
  • Envelop: On grapple, victim is restrained and begins losing armor/clothing at a rate of 1 AC per round.
  • Osmotic Drain: Each round a victim is restrained, they take 1d6 psychic damage and the slime heals that much HP. The victim must make a WIS save or be overwhelmed with bliss, suffering disadvantage on escape attempts.
  • Splitting Bliss: At half HP, the slime splits into two smaller slimes (each with half HP), each latching onto a different target.
Actions:
  • Pseudopod Slam: +4 to hit, 1d8 bludgeoning damage + grapple attempt.
  • Smother (While Grappling): Target is restrained, takes 1d6 acid + 1d6 psychic damage, loses 1 AC.
  • Euphoric Pulse (Recharge 5–6): Emits pheromonal waves; all creatures within 15 ft must make a CON save or be charmed for 1d4 rounds, unable to attack the slime directly.
Slime residue is prized by alchemists for brewing aphrodisiacs and stamina tonics. Some cults even deliberately “commune” with Slimes, allowing themselves to be enveloped in exchange for visions and altered states.
- H. Deepswallow
 
Random Janitor.

Steps into the middle of a fight cleaning up bloodspills, dusting, and sweeping. Has a freeze affect on all combatants as they stare in disbelief there is now a janitor amongst them, cleaning, in the middle of a battle. Spray cleaner is highly toxic. The broom is the character focus on abilities. Beware- he's not what he seems.

l2niro0a5ot51.png
 
Back
Top