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I think I go for a male sorcerer (Infernal bloodline) most likely human or elf.
I was wondering when Kitten would be back. Mind if I join in one the fun of things?![]()
This looks like fun ... any room for one more?
I can cook a character up quickly enough.
Is it ok if I come in with a Kitsune rogue?
Oh the ambiguitiy...She's a good build ...
In my experience finding players isn't the problem, finding a good DM is.I wish finding players for normal D&D/pathfinder campaigns went this quick ^^
[b]Name:[/b] Ceana
[b]Age:[/b] 19
[b]Race:[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling]Changeling[/url]
[b]Gender:[/b] Female
[b]Class:[/b] [url=http://www.d20pfsrd.com/classes/core-classes/monk]Monk[/url] ([url=http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist]Martial Artist[/url]) 4
[b]Alignment:[/b] Neutral Evil
Strength 8 (-1)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 21/22 (+6)
Charisma 16 (+3)
[b]Size:[/b] Medium
[b]Height:[/b] 5'7"
[b]Total Hit Points:[/b] 40
[b]Speed:[/b] 40 Feet (Monk)
[b]Armor Class:[/b]
Regular: 23 = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) +1 (Changeling, NA)
Touch AC: 21 = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge)
Flat-footed: 18 = 10 + 6 (Wis) +1 (Monk) +1 (Dodge) +1 (Changeling, NA)
[b]Saving Throws:[/b]
Fortitude: + 6 = +4 (Base) +1(Con) +1 (Resilient Trait)
Reflex: + 8 = +4 (Base) +4 (Dex)
Will: +10 = +4 (Base) +6 (Wis)
[b]Combat:[/b]
Initiative modifier: + 6 = +4 (Dex) +2 (Reactionary Trait)
Combat Maneuver Bonus: +10 = +4 (Monk level) +6 (Wis)
Combat Maneuver Defense: +30 = 10 +4 (Monk level) +6 (Wis) +4 (Dex) +6 (Wis +1, Monk)
Attack (unarmed): +10 = +3 (BAB) +6 (Wis) +1 (WFoc)
Attack (Flurry of Blows) + 9/+9 = +4 (Monk level) +6 (Wis) +1 (WFoc) -2 (Flurry penalty)
Attack (missile): + 5 = +3 (BAB) +4 (Dex) -2 (Shakey Trait)
Damage (unarmed): 1d8+1d6+10 = 1d8 +6 (Wis) +2 (Changeling) +2 (WSpec) +1d6 (Amulet, acid)
[b]Languages:[/b]
Common
[b]Traits:[/b]
Resilient (+1 Fort Save)
Reactionary (+2 Initiative)
[b]Flaws:[/b]
[url=http://eberronunlimited.wikidot.com/flaw:free-spirited]Free-Spirited[/url]: Half carrying capacity, double armor check penalty
[url=http://eberronunlimited.wikidot.com/flaw:shaky]Shaky[/url]: -2 to hit on ranged attacks
[b]Feats:[/b]
[url=http://www.d20pfsrd.com/feats/general-feats/alertness---final]Alertness[/url]
[url=http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final]Dodge[/url]
Guided Strike*
[url=http://www.d20pfsrd.com/feats/combat-feats/improved-grapple-combat---final]Improved Grapple[/url]
[url=http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final]Power Attack[/url] (-1/+2)
[url=http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final]Weapon Focus[/url] (Unarmed Strike)
[url=http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat---final]Weapon Specialization[/url] (Unarmed Strike)
[b]Skills:[/b] Ability Ranks Class Misc
Acrobatics +11 = +4 (Dex) +4 +3
Climb + 3 = -1 (Str) +1 +3
Diplomacy + 9 = +3 (Cha) +3 +3
Escape Artist +11 = +4 (Dex) +4 +3
Perception +17 = +6 (Wis) +4 +3 +2(Changeling) +2(Alertness)
Stealth +11 = +4 (Dex) +4 +3
Sense Motive +15 = +6 (Wis) +4 +3 +2(Alertness)
[b]Favored class points:[/b]
Hit points 4
Skill points 0
[b]Monk Skills:[/b]
Unarmed Strike
Flurry of Blows
Stunning Fist: Target must succeed on DC 19 Fort save or be stunned for a round (4/day)
Evasion: No damage on successful Reflex save
Fast Movement: + 10 feet
Maneuver Training: Use Monk level instead of BAB for CMB and CMD
Pain Points: +1 on critical hit confirmation and Stunning Fist DC
Exploit Weakness: Check gives +2 to hit and bypasses DR for the round
Martial Arts Master: Monk levels count as Fighter levels to qualify for feats
[b]Changeling Skills:[/b]
Daughter of an Annis hag: +1 to melee damage
Natural Attack: Retraceable Claws 1d4 damage/give +1 to unarmed damage
Natural Attack: Retraceable Bite 1d3 damage
AC bonus: +1 to natural armor
Darkvision 60 feet
[b]Equipment:[/b]
Amulet of Mighty Fists (Corrosive, +1d6 acid damage) 5000g
Earring of Wisdom +1 1000g
Linen Tunic
Leather Pants
Leather Boots
Belt with Pouch
Bag slung over her shoulder
Bedroll
Hospitality papers
[b]Gold:[/b] 1g
---------------------
*New Feat:
[b]Guided Strike (Combat)[/b]
[i]You use your intuition and ki rather than brute force to deliver devastating unarmed attacks.[/i]
[b]Prerequisites[/b]: Wis 13, base attack bonus +1, Improved Unarmed Strike.
[b]Benefit[/b]: As long as you are fighting unarmed you can replace your Strength bonus with your Wisdom bonus to determine melee to hit chance and damage as well as Combat Maneuver Bonus and Combat Maneuver Defense.
Monks can choose Guided Strike as one of their bonus feats.
I wish finding players for normal D&D/pathfinder campaigns went this quick ^^
Code:[b]Name:[/b] Ceana [b]Age:[/b] 18 [b]Race:[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling]Changeling[/url] [b]Gender:[/b] Female [b]Class:[/b] Monk (Martial Artist) 4 [b]Alignment:[/b] Neutral Evil Strength 8 (-1) Dexterity 18 (+4) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 21/22 (+6) Charisma 16 (+3) [b]Size:[/b] Medium [b]Height:[/b] 5'7" [b]Total Hit Points:[/b] 40 [b]Speed:[/b] 40 Feet (Monk) [b]Armor Class:[/b] Regular: 23 = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) Touch AC: 21 = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) Flat-footed: 18 = 10 + 6 (Wis) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) [b]Saving Throws:[/b] Fortitude: + 6 = +4 (Base) +1(Con) +1 (Resilient Trait) Reflex: + 8 = +4 (Base) +4 (Dex) Will: +10 = +4 (Base) +6 (Wis) [b]Combat:[/b] Initiative modifier: + 6 = +4 (Dex) +2 (Reactionary Trait) Combat Maneuver Bonus: +10 = +4 (Monk level) +6 (Wis) Combat Maneuver Defense: +30 = 10 +4 (Monk level) +6 (Wis) +4 (Dex) +6 (Wis +1, Monk) Attack (unarmed): +10 = +3 (BAB) +6 (Wis) +1 (WFoc) Attack (Flurry of Blows) + 9/+9 = +4 (Monk level) +6 (Wis) +1 (WFoc) -2 (Flurry penalty) Attack (missile): + 5 = +3 (BAB) +4 (Dex) -2 (Shakey Trait) Damage (unarmed): 1d8+1d6+10 = 1d8 +6 (Wis) +2 (Changeling) +2 (WSpec) +1d6 (Amulet, acid) [b]Languages:[/b] Common [b]Traits:[/b] Resilient (+1 Fort Save) Reactionary (+2 Initiative) [b]Flaws:[/b] Shakey (-2 to hit on ranged attacks) [b]Feats:[/b] Dodge Guided Strike* Improved Grapple Power Attack Weapon Focus (Unarmed Strike) Weapon Specialization (Unarmed Strike) [b]Skills:[/b] Ability Ranks Class Misc Acrobatics +11 = +4 (Dex) +4 +3 Climb + 3 = -1 (Str) +1 +3 Diplomacy + 9 = +3 (Cha) +3 +3 Escape Artist +11 = +4 (Dex) +4 +3 Perception +15 = +6 (Wis) +4 +3 +2(Changeling) Stealth +11 = +4 (Dex) +4 +3 Sense Motive +13 = +6 (Wis) +4 +3 [b]Favored class points:[/b] Hit points 4 Skill points 0 [b]Monk Skills:[/b] Unarmed Strike Flurry of Blows Stunning Fist: Target must succeed on DC 19 Fort save or be stunned for a round (4/day) Evasion: No damage on successful Reflex save Fast Movement: + 10 feet Maneuver Training: Used Monk level instead of BAB for CMB and CMD Pain Points: +1 on critical hit confirmation and Stunning Fist DC Exploit Weakness: Check gives +2 to hit and bypasses DR for the round Martial Arts Master: Monk levels count as Fighter levels to qualify for feats [b]Changeling Skills:[/b] Daughter of an Annis hag: +1 to melee damage Natural Attacks: Retraceable Claws give +1 to unarmed damage AC bonus: +1 to natural armor Darkvision 60 feet [b]Equipment:[/b] Amulet of Mighty Fists (Corrosive, +1d6 acid damage) 5000g Earring of Wisdom +1 1000g Linen Tunic Leather Pants Leather Boots Belt with Pouch Bag slung over her shoulder Bedroll Hospitality papers [b]Gold:[/b] 1g --------------------- *New Feat: [b]Guided Strike (Combat)[/b] [i]You use your intuition and ki rather than brute force to deliver devastating unarmed attacks.[/i] [b]Prerequisites[/b]: Wis 13, base attack bonus +1, Improved Unarmed Strike. [b]Benefit[/b]: As long as you are fighting unarmed you can replace your Strength bonus with your Wisdom bonus to determine melee to hit chance and damage as well as Combat Maneuver Bonus and Combat Maneuver Defense. Monks can choose Guided Strike as one of their bonus feats.
Appearance:
Siria sports the hallmark physical attributes of her true race. A tall slender woman with almost unnaturally pale but flawlessly soft skin and shoulder length smooth raven black hair. But even among her own kind her beauty would be outstanding, her face sporting the delicate, almost angelic features, high cheek bones, a perfectly proportioned nose and a pair of large, dreamy eyes. That impression was completed by her toned, well shaped limbs leading up to her trim and firm small behind, and her outstanding breasts, almost unfittingly large and plump for a frame so frail. The only feature an acute observer might find distracting are her eyes, the right one a shining blue, the left one a sparkling red.
Backstory:
<tbd>
What is the starting level for the PC's?
Is the Pathfinder Society involved in this expedition?
If so, may I act as their representative, and play a halfling ranger?
You know, I should probably start thinking about what I'm going to play... Damn you abundant options, you are truly my greatest foe.
Inorite? Sometimes it's just too hard to pick. Just make em fuckable, I'll take it from there.![]()
Fuckable huh? Well I don't believe anyone is running a bard yet, and that's as fuckable a class you can get. Though it is tempting to just play Zell again, and he was by no stretch of the imagination a bard.
Is all looking good, however in the interest of balance, have a bite attack that does 1d3 damage (Changelings are a rp8 race, I'm bumping people up to 9 at least)