Swords, Sex and Sorcery (D20 casting call)

I think I go for a male sorcerer (Infernal bloodline) most likely human or elf.
 
I think I go for a male sorcerer (Infernal bloodline) most likely human or elf.

Someone is even thinking about voluntarily playing a sorcerer that is not a human? Kudos to your willingness to put fluff over crunch.
 
I fear it will still be a human, but yea in my 'normal' D&D and pathfinder adventures I am not very good in making the most of my stats ^^ I too much like to make my stats match my character idea, rather than matching my character idea to my stats ;)

Hopefully in a SRP I won't get instantly killed by the first bad guy (or good guy) we meet. I might have to worry more about fathers than enemies
 
I was wondering when Kitten would be back. Mind if I join in one the fun of things? :D
 
I was wondering when Kitten would be back. Mind if I join in one the fun of things? :D

It was inevitable, no matter how hard I try to get out, this place will always pull me back in eventually. And feel free to join, we're not quite at capacity.

This looks like fun ... any room for one more?

I can cook a character up quickly enough.

Theres still room, though after 1 or 2 more I'm probably going to close recruiting, so you got in at a good time.
 
While the numbers part of the character sheet is nearing completion I am torn regarding the backstory.

Now I could continue the necro copy trend and reuse the backstory from here as well. Or I could go the polar opposite and give her the former life of a criminal on the run, resulting in a neutral evil alignment. Mind you, for me evil does NOT mean anti-social, to the contrary.
 
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While I might have said I didn't want to typecast myself, I keep looking back at Kat and I wanted to try her out more. She's a good build and super sexy character. So I think I will go with the bard.
 
I wish finding players for normal D&D/pathfinder campaigns went this quick ^^
 
She's a good build ...
Oh the ambiguitiy... :)

I wish finding players for normal D&D/pathfinder campaigns went this quick ^^
In my experience finding players isn't the problem, finding a good DM is.

To propel things forward, I'll post a first draft of my character sheet. Just because numbers are sexy as well. :) Consider it a work in progress waiting for KoD's approval.
 
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There ain't no quickly made RPG campaign if it got rules in it, but hey it gives it more flavour. I am Drakkwall, I am, or rather was, an old guest at the Forum for a while but I've been away for year and hopefully I haven't lost my rp mojo. So I have pmed a characterI found interesting for Kittenofdeath and hopefully it will be acceptable, it's a Kobold Alchemist, a bit of a pervert and eccentric creator of odd tools and stuff, but he has a good heart beneath that slightly mutated body of his, alchemy is a hazard.
 
Code:
[b]Name:[/b] Ceana
[b]Age:[/b] 19
[b]Race:[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling]Changeling[/url]
[b]Gender:[/b] Female
[b]Class:[/b] [url=http://www.d20pfsrd.com/classes/core-classes/monk]Monk[/url] ([url=http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist]Martial Artist[/url]) 4
[b]Alignment:[/b] Neutral Evil

Strength 	8	 (-1)
Dexterity 	18	 (+4)
Constitution 	12	 (+1)
Intelligence 	12	 (+1)
Wisdom 		21/22    (+6)
Charisma 	16	 (+3)

[b]Size:[/b] 	Medium
[b]Height:[/b] 5'7"

[b]Total Hit Points:[/b] 40 

[b]Speed:[/b] 40 Feet (Monk)

[b]Armor Class:[/b] 
    Regular:      23   = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) 
    Touch AC:     21   = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge)
    Flat-footed:  18   = 10 + 6 (Wis)          +1 (Monk) +1 (Dodge) +1 (Changeling, NA) 

[b]Saving Throws:[/b]
    Fortitude:		+ 6	= +4 (Base) +1(Con) +1 (Resilient Trait)
    Reflex:		+ 8	= +4 (Base) +4 (Dex)
    Will:		+10	= +4 (Base) +6 (Wis)

[b]Combat:[/b]
    Initiative modifier:      + 6     = +4 (Dex) +2 (Reactionary Trait)
    Combat Maneuver Bonus:    +10     = +4 (Monk level) +6 (Wis)
    Combat Maneuver Defense:  +30     = 10 +4 (Monk level) +6 (Wis) +4 (Dex) +6 (Wis +1, Monk)

    Attack (unarmed):         +10     = +3 (BAB) +6 (Wis) +1 (WFoc)
    Attack (Flurry of Blows)  + 9/+9  = +4 (Monk level) +6 (Wis) +1 (WFoc) -2 (Flurry penalty)
    Attack (missile):         + 5     = +3 (BAB) +4 (Dex) -2 (Shakey Trait)

    Damage (unarmed):      1d8+1d6+10 = 1d8 +6 (Wis) +2 (Changeling) +2 (WSpec) +1d6 (Amulet, acid)

[b]Languages:[/b]	
    Common

[b]Traits:[/b]
    Resilient (+1 Fort Save)
    Reactionary (+2 Initiative)    

[b]Flaws:[/b]
    [url=http://eberronunlimited.wikidot.com/flaw:free-spirited]Free-Spirited[/url]: Half carrying capacity, double armor check penalty
    [url=http://eberronunlimited.wikidot.com/flaw:shaky]Shaky[/url]: -2 to hit on ranged attacks

[b]Feats:[/b]
    [url=http://www.d20pfsrd.com/feats/general-feats/alertness---final]Alertness[/url]
    [url=http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final]Dodge[/url]
    Guided Strike*
    [url=http://www.d20pfsrd.com/feats/combat-feats/improved-grapple-combat---final]Improved Grapple[/url]
    [url=http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final]Power Attack[/url] (-1/+2)
    [url=http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final]Weapon Focus[/url] (Unarmed Strike)
    [url=http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat---final]Weapon Specialization[/url] (Unarmed Strike)

[b]Skills:[/b]                        Ability    Ranks  Class  Misc
    Acrobatics         +11 =   +4 (Dex)   +4     +3
    Climb              + 3 =   -1 (Str)   +1     +3
    Diplomacy          + 9 =   +3 (Cha)   +3     +3 
    Escape Artist      +11 =   +4 (Dex)   +4     +3
    Perception         +17 =   +6 (Wis)   +4     +3     +2(Changeling) +2(Alertness)
    Stealth            +11 =   +4 (Dex)   +4     +3
    Sense Motive       +15 =   +6 (Wis)   +4     +3     +2(Alertness)

[b]Favored class points:[/b] 
    Hit points 		4
    Skill points 	0

[b]Monk Skills:[/b]
    Unarmed Strike
    Flurry of Blows
    Stunning Fist: Target must succeed on DC 19 Fort save or be stunned for a round (4/day)
    Evasion: No damage on successful Reflex save
    Fast Movement: + 10 feet
    Maneuver Training: Use Monk level instead of BAB for CMB and CMD
    Pain Points: +1 on critical hit confirmation and Stunning Fist DC
    Exploit Weakness: Check gives +2 to hit and bypasses DR for the round 
    Martial Arts Master: Monk levels count as Fighter levels to qualify for feats
    

[b]Changeling Skills:[/b]
    Daughter of an Annis hag: +1 to melee damage
    Natural Attack: Retraceable Claws 1d4 damage/give +1 to unarmed damage
    Natural Attack: Retraceable Bite 1d3 damage 
    AC bonus: +1 to natural armor
    Darkvision 60 feet

[b]Equipment:[/b]
    Amulet of Mighty Fists (Corrosive, +1d6 acid damage)   5000g
    Earring of Wisdom +1                                   1000g
    Linen Tunic
    Leather Pants
    Leather Boots
    Belt with Pouch
    Bag slung over her shoulder
    Bedroll
    Hospitality papers

[b]Gold:[/b] 1g


---------------------

*New Feat:

[b]Guided Strike (Combat)[/b]

[i]You use your intuition and ki rather than brute force to deliver devastating unarmed attacks.[/i]

[b]Prerequisites[/b]: Wis 13, base attack bonus +1, Improved Unarmed Strike.

[b]Benefit[/b]: As long as you are fighting unarmed you can replace your Strength bonus with your Wisdom bonus to determine melee to hit chance and damage as well as Combat Maneuver Bonus and Combat Maneuver Defense.

Monks can choose Guided Strike as one of their bonus feats.

Appearance:
Ceana sports the hallmark physical attributes of her true race. A tall slender woman with almost unnaturally pale but flawlessly soft skin and smooth raven black hair falling all the way to her hips. But even among her own kind her beauty would be outstanding, her face sporting the delicate, almost angelic features, high cheek bones, a perfectly proportioned nose and a pair of large, dreamy eyes. That impression is completed by her toned, well shaped limbs leading up to her trim and firm small behind, and her outstanding breasts, almost unfittingly large and plump for a frame so frail. The only feature an acute observer might find distracting are her eyes, the right one a shining blue, the left one a sparkling red.

Backstory:
Usually when a hag plants her offspring it is a smooth affair. Unsuspecting and loving parents raise the girls as planned. But sometimes things go wrong, like when a learned foster father draws the right conclusions at the sight of mismatched eyes and immediately shuns the perceived parasite. Which is how Ceana ended up in the temple orphanage. Not all was as it should be behind the high walls of the church, and the poor girl had a harrowing early childhood that shaped her for life.

At the age of eleven she was finally able to run, but her flight brought her straight into the arms of Ternos. The old scoundrel made a living by organizing children of the streets into criminal gangs, specializing in theft and burglary. And while Ceana's retraceable claws - a perk she wisely kept hidden - made her fingertips too insensitive for pickpocketing or locksmithing, Ternos soon learned to appreciate her sharp eyes that so effortlessly pierced the night. Which made her ideal for standing watch on their nightly break ins.

It was on one of these heists that she picked up the book. The target had been the mansion of some rich and eccentric collector, and each pair of hands was required to haul the valuables from his vault. The tome, bound in old ruined leather, lay on one of the shelves, considered too much trouble to turn into coin by the gang. It was mere gut instinct that made her pick it up, and in the following days it revealed itself to be a remarkable treasure. It turned out the tome - once one had managed to fight through the partially incomplete or withered pages - had a very valuable content. After the apparently purely esoteric opening chapters it delved deeply into how to mobilize the inner reserves of ones body and - much more relevant for the physically weak girl - how to turn them into a means of very efficient self defense. In secret she began with the described exercises, and a secret she kept the learned abilities to be unleashed at the opportune moment for maximum benefit.

That moment came five years later. One day Ternos' behavior towards her changed. The differences were barely noticeable, since the old scoundrel was indeed a practiced liar, but Ceana had lived amongst his ilk for many years and had had ample opportunity to study their ways. So she immediately knew she was in trouble. This information gave her the decisive edge when he came for her three nights later. Ternos apparently had struck a deal to sell her to some old and sadistic pervert who was quite smitten with the unearthly beautiful girl, but that girl proved far more militant than he had anticipated, and it was not her freedom but his life that ended. Knowing very well that her time in the city was at an end she was already thirty miles away by sunrise, and she did not stop there.

From there on she stuck to what she had learned, depending solely on her own and her acquired talents to make a living. Until she met Mae. That other woman, a mountain of muscle about twice her weight strangely enough turned out to be a rival for the favor of Lord Geron. The noble fancied himself as a connoisseur of exotic women, and as such had set his sight on both of them. Ceana did not mind trading small favors for a life that for a change would be comfortable and free of tribulations, and she feared the wild barbarian would be able to force her out of the deal. As it turned out, though, Lord Geron was more than willing to support them both. As it happened he also lost interest in both of them at about the same time. Mae and her, however, had grown quite friendly with each other in the meantime, and it was something of a bonding experience when they cooperated to show the noble that it can be a very bad idea to scorn two women just like that.

Now the two traveled together, and found that their skills complimented each other will. Ceana also made a new experience, she learned the power of trust. For the first time in her life she had a partner from whom she for some inexplicable reason did not fear betrayal, and having her back covered thusly felt very strengthening.

Hence when the voices started to appear, beckoning her towards the east with the sweetest promises of power and riches, and when her gut instinct told her that following them would be a bad idea and moving into the opposite direction as far as possible the best way to escape the mysterious calling, she did all in her power to convince Mae to join her on the trip towards Raina, even if it cost her almost all her savings.
 
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What is the starting level for the PC's?

Is the Pathfinder Society involved in this expedition?

If so, may I act as their representative, and play a halfling ranger?
 
Read the first post, the starting level is 4, all the needed information is there.
 
I wish finding players for normal D&D/pathfinder campaigns went this quick ^^

Honestly, this is a snails pace compared to my IRL games recruitment speed, though I am a special case.

Code:
[b]Name:[/b] Ceana
[b]Age:[/b] 18
[b]Race:[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling]Changeling[/url]
[b]Gender:[/b] Female
[b]Class:[/b] Monk (Martial Artist) 4
[b]Alignment:[/b] Neutral Evil

Strength 	8	 (-1)
Dexterity 	18	 (+4)
Constitution 	12	 (+1)
Intelligence 	12	 (+1)
Wisdom 		21/22    (+6)
Charisma 	16	 (+3)

[b]Size:[/b] 	Medium
[b]Height:[/b] 5'7"

[b]Total Hit Points:[/b] 40 

[b]Speed:[/b] 40 Feet (Monk)

[b]Armor Class:[/b] 
    Regular:      23   = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) 
    Touch AC:     21   = 10 + 6 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge)
    Flat-footed:  18   = 10 + 6 (Wis)          +1 (Monk) +1 (Dodge) +1 (Changeling, NA) 

[b]Saving Throws:[/b]
    Fortitude:		+ 6	= +4 (Base) +1(Con) +1 (Resilient Trait)
    Reflex:		+ 8	= +4 (Base) +4 (Dex)
    Will:		+10	= +4 (Base) +6 (Wis)

[b]Combat:[/b]
    Initiative modifier:      + 6     = +4 (Dex) +2 (Reactionary Trait)
    Combat Maneuver Bonus:    +10     = +4 (Monk level) +6 (Wis)
    Combat Maneuver Defense:  +30     = 10 +4 (Monk level) +6 (Wis) +4 (Dex) +6 (Wis +1, Monk)

    Attack (unarmed):         +10     = +3 (BAB) +6 (Wis) +1 (WFoc)
    Attack (Flurry of Blows)  + 9/+9  = +4 (Monk level) +6 (Wis) +1 (WFoc) -2 (Flurry penalty)
    Attack (missile):         + 5     = +3 (BAB) +4 (Dex) -2 (Shakey Trait)

    Damage (unarmed):      1d8+1d6+10 = 1d8 +6 (Wis) +2 (Changeling) +2 (WSpec) +1d6 (Amulet, acid)

[b]Languages:[/b]	
    Common

[b]Traits:[/b]
    Resilient (+1 Fort Save)
    Reactionary (+2 Initiative)    

[b]Flaws:[/b]
    Shakey (-2 to hit on ranged attacks)

[b]Feats:[/b]
    Dodge
    Guided Strike*
    Improved Grapple
    Power Attack
    Weapon Focus (Unarmed Strike)
    Weapon Specialization (Unarmed Strike)

[b]Skills:[/b]                        Ability    Ranks  Class  Misc
    Acrobatics         +11 =   +4 (Dex)   +4     +3
    Climb              + 3 =   -1 (Str)   +1     +3
    Diplomacy          + 9 =   +3 (Cha)   +3     +3 
    Escape Artist      +11 =   +4 (Dex)   +4     +3
    Perception         +15 =   +6 (Wis)   +4     +3     +2(Changeling)
    Stealth            +11 =   +4 (Dex)   +4     +3
    Sense Motive       +13 =   +6 (Wis)   +4     +3

[b]Favored class points:[/b] 
    Hit points 		4
    Skill points 	0

[b]Monk Skills:[/b]
    Unarmed Strike
    Flurry of Blows
    Stunning Fist: Target must succeed on DC 19 Fort save or be stunned for a round (4/day)
    Evasion: No damage on successful Reflex save
    Fast Movement: + 10 feet
    Maneuver Training: Used Monk level instead of BAB for CMB and CMD
    Pain Points: +1 on critical hit confirmation and Stunning Fist DC
    Exploit Weakness: Check gives +2 to hit and bypasses DR for the round 
    Martial Arts Master: Monk levels count as Fighter levels to qualify for feats
    

[b]Changeling Skills:[/b]
    Daughter of an Annis hag: +1 to melee damage
    Natural Attacks: Retraceable Claws give +1 to unarmed damage
    AC bonus: +1 to natural armor
    Darkvision 60 feet

[b]Equipment:[/b]
    Amulet of Mighty Fists (Corrosive, +1d6 acid damage)   5000g
    Earring of Wisdom +1                                   1000g
    Linen Tunic
    Leather Pants
    Leather Boots
    Belt with Pouch
    Bag slung over her shoulder
    Bedroll
    Hospitality papers

[b]Gold:[/b] 1g


---------------------

*New Feat:

[b]Guided Strike (Combat)[/b]

[i]You use your intuition and ki rather than brute force to deliver devastating unarmed attacks.[/i]

[b]Prerequisites[/b]: Wis 13, base attack bonus +1, Improved Unarmed Strike.

[b]Benefit[/b]: As long as you are fighting unarmed you can replace your Strength bonus with your Wisdom bonus to determine melee to hit chance and damage as well as Combat Maneuver Bonus and Combat Maneuver Defense.

Monks can choose Guided Strike as one of their bonus feats.

Appearance:
Siria sports the hallmark physical attributes of her true race. A tall slender woman with almost unnaturally pale but flawlessly soft skin and shoulder length smooth raven black hair. But even among her own kind her beauty would be outstanding, her face sporting the delicate, almost angelic features, high cheek bones, a perfectly proportioned nose and a pair of large, dreamy eyes. That impression was completed by her toned, well shaped limbs leading up to her trim and firm small behind, and her outstanding breasts, almost unfittingly large and plump for a frame so frail. The only feature an acute observer might find distracting are her eyes, the right one a shining blue, the left one a sparkling red.

Backstory:
<tbd>

Is all looking good, however in the interest of balance, have a bite attack that does 1d3 damage (Changelings are a rp8 race, I'm bumping people up to 9 at least)

What is the starting level for the PC's?

Is the Pathfinder Society involved in this expedition?

If so, may I act as their representative, and play a halfling ranger?

I'll have to read up on them, but I foresee no problem with integrating the pathfinder society in to the setting, so go ahead. And relevant character creation information can be found in the first post.
 
So I know I said several things but I think I settled on a character. I'm going for barbarian. Still working on the build but based off this so far:

Barbarian Example

This too

Will post up something when I finished it.
 
You know, I should probably start thinking about what I'm going to play... Damn you abundant options, you are truly my greatest foe.
 
You know, I should probably start thinking about what I'm going to play... Damn you abundant options, you are truly my greatest foe.

Inorite? Sometimes it's just too hard to pick. Just make em fuckable, I'll take it from there. :p
 
Inorite? Sometimes it's just too hard to pick. Just make em fuckable, I'll take it from there. :p

Fuckable huh? Well I don't believe anyone is running a bard yet, and that's as fuckable a class you can get. Though it is tempting to just play Zell again, and he was by no stretch of the imagination a bard.
 
Fuckable huh? Well I don't believe anyone is running a bard yet, and that's as fuckable a class you can get. Though it is tempting to just play Zell again, and he was by no stretch of the imagination a bard.

No he wasn't. He was kinda gruff and a bit of a dick. But funny and he was fuckable. So I say yes or yes. Either way I'll take a piece.
 
Is all looking good, however in the interest of balance, have a bite attack that does 1d3 damage (Changelings are a rp8 race, I'm bumping people up to 9 at least)

I have to admit in shame that you managed to utterly confuse me with your virtuous slinging of Pathfinder terminology. What the f...ancy is an rp8/9 race?

And regarding that bite attack:
- will it be in addition to the already listed racial benefits, or on top of them?
- will I be able to use it in the same round I perform a flurry, or is it of as limited use as I thought?
- will I be mistaken for a vampire? :)
 
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