SecondCircle
Sin Cara
- Joined
- Sep 13, 2012
- Posts
- 1,410
I figured I would take the time to shed some light on a piece of great storytelling. It wasn't here on lit, in a bookstore, or even in a book for that matter. It was a video game.
Now I know that probably caused more than a few to roll their eyes, but I'm not sure if people realize the capabilities of games nowadays. We ain't just dealing with Pac Man or even Super Mario Bros anymore. There are now games designed for an adult's entertainment. The Last of Us is such a game.
The game is set in the near future of 2030ish, and a global epidemic has wiped out much of civilization. This "epidemic" is easiest to describe a zombie apocalypse. <pause for second roll of eyes and back click from half of viewers> This isn't some same ole tale like we are used to though. The "infected" are diseased by a wild strain of fungus that grows around the brain and renders a person mad and in a primal state of mind. As the disease wears on, it eventually causes fungi to grow out of a person's face and head. This not only makes them look creepy as shit, it makes them blind so that they have to click and use echolocation to hunt prey.
But this game does not center around the "infected", but rather focuses on the aftermath, the crumbling world it left behind. There are quarantine zones where people retain some sort of civility, while many more live in surviving bands of opportunistic scavengers, all who are just trying to survive.
That's really what the game is about. Survival. And it doesn't let you forget it. You play as a smuggler, Joel, who lives taking odd jobs and such to scratch a living. He was around for the fall of civilization, and even lost a loved one at the beginning of the game in a sequence that almost brought tears to my eyes. Events lead Joel to take a job smuggling a 14 year old girl to another quarantine zone for a band of rebels. Turns out, the disease that turns people into cannibals in a matter of hours has had no effect on young Ellie for weeks. She may be a cure.
The visuals and graphics in this game are amazing. I only say so because the facial animation here has come a long way from PacMan's pixel snapping maw. The voice over work and believable and emotional facial animation is as good if not better than watching a movie. The story isn't something groundbreaking, but it delivers better than most shit I've watched or read.
I couldn't help identifying with Joel on his grim and tired outlook on life. He's a guy that has to do what is necessary to survive, be it good or bad. The game is a bit extreme sometimes, but its all psychological in keeping with the theme of survival. Sneaking by a band of scavengers who would kill you just for the food and supplies in your bag or the clothes on your back is tense and requires quick thinking. The story of survival is constantly being woven.
There are times where you have to choke a guy to death from behind, or stab him, or blow his head off to get to safety. This may sound like more "violent video game" crap, but it honestly plays into the harshness of survival the entire time. Hearing Joel and Ellie's dialogue is realistic and rewarding. You can't help but fall for Ellie, whether she's hunkering beneath you behind cover while scavengers lurk about, or telling you about a new comic book she found.
Look I guess what I'm trying to say is that this game has phenomenal storytelling. It scared me, had me on edge, pulled some heartstrings, shocked me, and left me with an open jaw. Storytelling is in more places than we think. This game did a better job of it than a lot of things I've seen lately. I just figured I'd put that out there in case anyone wants a great interactive form of entertainment that weaves a damn good tale.
Sorry for the length. (No pun)
Now I know that probably caused more than a few to roll their eyes, but I'm not sure if people realize the capabilities of games nowadays. We ain't just dealing with Pac Man or even Super Mario Bros anymore. There are now games designed for an adult's entertainment. The Last of Us is such a game.
The game is set in the near future of 2030ish, and a global epidemic has wiped out much of civilization. This "epidemic" is easiest to describe a zombie apocalypse. <pause for second roll of eyes and back click from half of viewers> This isn't some same ole tale like we are used to though. The "infected" are diseased by a wild strain of fungus that grows around the brain and renders a person mad and in a primal state of mind. As the disease wears on, it eventually causes fungi to grow out of a person's face and head. This not only makes them look creepy as shit, it makes them blind so that they have to click and use echolocation to hunt prey.
But this game does not center around the "infected", but rather focuses on the aftermath, the crumbling world it left behind. There are quarantine zones where people retain some sort of civility, while many more live in surviving bands of opportunistic scavengers, all who are just trying to survive.
That's really what the game is about. Survival. And it doesn't let you forget it. You play as a smuggler, Joel, who lives taking odd jobs and such to scratch a living. He was around for the fall of civilization, and even lost a loved one at the beginning of the game in a sequence that almost brought tears to my eyes. Events lead Joel to take a job smuggling a 14 year old girl to another quarantine zone for a band of rebels. Turns out, the disease that turns people into cannibals in a matter of hours has had no effect on young Ellie for weeks. She may be a cure.
The visuals and graphics in this game are amazing. I only say so because the facial animation here has come a long way from PacMan's pixel snapping maw. The voice over work and believable and emotional facial animation is as good if not better than watching a movie. The story isn't something groundbreaking, but it delivers better than most shit I've watched or read.
I couldn't help identifying with Joel on his grim and tired outlook on life. He's a guy that has to do what is necessary to survive, be it good or bad. The game is a bit extreme sometimes, but its all psychological in keeping with the theme of survival. Sneaking by a band of scavengers who would kill you just for the food and supplies in your bag or the clothes on your back is tense and requires quick thinking. The story of survival is constantly being woven.
There are times where you have to choke a guy to death from behind, or stab him, or blow his head off to get to safety. This may sound like more "violent video game" crap, but it honestly plays into the harshness of survival the entire time. Hearing Joel and Ellie's dialogue is realistic and rewarding. You can't help but fall for Ellie, whether she's hunkering beneath you behind cover while scavengers lurk about, or telling you about a new comic book she found.
Look I guess what I'm trying to say is that this game has phenomenal storytelling. It scared me, had me on edge, pulled some heartstrings, shocked me, and left me with an open jaw. Storytelling is in more places than we think. This game did a better job of it than a lot of things I've seen lately. I just figured I'd put that out there in case anyone wants a great interactive form of entertainment that weaves a damn good tale.
Sorry for the length. (No pun)