Pathfinder: Rise of the Runelords (OOC)

Character Sheet
Appearence:http://www.freeimagehosting.net/iuh2c
Name: Zanden Lo'luk
Race: Elf
Gender: Male
Age: 135
Class: Level 6 Pistolero (Gunslinger)
Alignment: Neutral Good

Ability Scores
STR: 12
DEX: 14
CON: 10
WIS: 15
INT: 14
CHA: 12
Base ATK: +6/+1
CMB +5
CMB +18
Base Stats
Hit Points: 60
AC: 19
Touch AC: 13
Saves: 5 Fort /7 Rflx / 4 Will
Initiative: 2
Attack Bonuses
Melee: Unarmed 1d10+7/+2
Ranged: 1d8 +9/+4
Languages: Common, Elven, Draconic
Speed: 30ft

Skills
acrobatics: 5
Climb: 3
Craft: 4
Handle Animal: 4
Heal: 4
Intimidate: 4
Knowledge(engineering): 5
Knowledge(local): 4
Perception: 7
Profession(soldier): 4
Ride: 4
Sleight of Hand: 4
Survival: 4
Swim: 3

Feats
Provided by class:
Gunsmith - Pistols
Grit (Ex) - 2/2
Deeds
Up Close and Deadly (Ex) At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.
Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.
Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot.

Pistol Training (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the bonus on damage rolls increases by +1. At 13th level, a pistolero never misfires with a one-handed firearm.

Nimble (Ex) Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

Gun Training (Ex) - Pistol -Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the gunslinger picks up another type of firearm, gaining these bonuses for those types as well.
Chosen feats:
Point Blank Shoot

Equipment
Revolver +1
Chain Shirt
Ioun Torch
Ring of Sustenance
Bag of Holding Type 1
Bedroll
Adventurer's Sash
Cold-weather outfit
Explorer's Outfit
Compass
Flint and Steel
grappling hook
Cooking Kit
Hammock
Tent, medium
watch,pocket
gunsmith's kit
90 metal cartridges
Amulet of Natural Armor +1
Wand of cure light wounds-50 charges
 
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Heh, for some reason when I look at my char, I think of Vash from Trigun. Except he's not immortal or got the bounty on his head.
 
Zanden's background

Zanden was born in the city of Greengold in Kyonin. His father was Alonin Lo'luk, a blacksmith in the city. His father was a blacksmith until fifty years before Zanden was born. A human gunsmith named Karl Logan had purchased some armor from Alonin for a short journey he was planning into the Iron Peaks. Karl was very impressed with the craftsmanship of the armor and decided to teach Alonin the art of gunsmithing.
Alonin was a quick study in the ways of gunsmithing and was soon the most sought after gunsmith in Kyonin. After Zanden was born, his father had decided to pass his teachings on to him. Zanden spent his time learning the craft from age seventy till he was one-hundred and twenty years old. He also devoted his time to learning the ins and out of the pistol.
Shortly after his one-hundred-twentith birthday, Zanden decided he would go traveling around to explore beyond the elven lands. His father created the revolver he carries as a present for him to use on his journey. His path took him over much of the land, lending a land when he could.
 
I tired to interact with everyone in some form or fashion. So here we go. Most everyone is here and starting to enjoy the day. So have at it and keep it up. Most of all have fun!
 
I knew I shoulda waited to respond. But I didn't want everyone waiting. I'll put something up there for Kal as well.
 
Updated my profile with some background for Ash.

On a related note, I wonder if a bird could fire a wand if it had a harness built on to its back...
*runs off to research*
 
Noted.

And...I'm not sure. Unless you can get around the spell trigger thing.

Well, my preliminary findings show that a familiar could theoretically use a wand, via the use magical device skill, as they use their masters skill levels if they are superior to their own, but Sachiel for example has 7 charisma, meaning -2 to the dc20 check, so he would need a natural 20 to fire the wand with his skill rank of 2.

So even if its decided that you don't need to hold a wand in a hand specifically, its not a very practical use of skills, as a sorcerer has no other reason to have the magical device skill and without the purchase of more magical gear for the familiar, the sorcerer would need 12 ranks in use magical device in order for the familiar to succeed with any reliability.

Well, now I know that then, the answer is maybe, but don't bother.
 
Also, I just noticed a mistake in my character sheet, while I had the flaws listed, I hadn't included them in the calculations, they now are.

In short, I have +0 to perception checks and +0 to hit in combat with melee weapons.

Still not in negatives for anything but climb and swim, the former I'm never going to need because of magic... mental note, find a way to boost swimming.
 
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