JadeKnight
Literotica Guru
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Sandpoint's mayor, Kendra Deverin, decided to make an attempt to a section of abandoned buildings in an unused section of the city in order to expand their prosperity. A large number of dwarven engineers were hired and went through most of the demolition of the old buildings when an unexpected find was discovered. A large cavern was unearthed beneath two of the largest buildings, inside which a large stone ring set into a larger stone pedestal was uncovered.
The stone ring looked very ancient, even older than the ancient Thassilonian tower known as the Old Light. Positioned around the stone ring, evenly spaced from each other by a foot of space, were ten unadorned steel sleeves measuring one foot square. A large metal plaque adorned the pedestal, reading simply: Azalon, Floating Worlds.
Renovations were halted so a pair of archeologists were able to study the artifact. A week past before anything of significance was discerned about the artifact, a small switch hidden beneath the plaque. Upon the pressing of the button, a low hum began reverberating from the pedestal, echoing throughout the chamber and beyond. A few seconds later the ring freed itself from the base, floating a foot above it. The metal sleeves glowed a bright blue as they slowly spun around the stone, maintaining the same amount of space between them. The sleeves soon reached a speed where they were forming a complete blue circle. A loud pop filled the chamber before a sheet of shimmering green completely filled the ring.
Three weeks of vigorous testing passed before the first group of adventurers went through. They did not expect what they found on the other side. A second portal was the exit point, identical to the first artifact in every way, except the plaque read: Thassilon. The portal was positioned in the exact center of a small island. A small grove of trees and grass were the only plant life dominating the island. What threw the adventurers off was the island was floating in the air, even with a white cloud bank as far as they eye could see in every direction. The sky had a purplish hue and a single red sun. A cool breeze constantly blew across the island, but the adventurers were unable to leave the island yet.
The dwarves who were hired for the renovations had their job shifted to creating an airship and cradle on the island. It took nearly six months before the project was completed. Nearly two thousand tradesmen, craftsmen, settlers, and adventurers volunteered to journey to Azalon in hopes of finding new lands and treasure.
The airship crew chose a random direction since no true guidance could be found, even the stars were in foreign positions. The airship stayed above the cloud bank, which was compared to a sea, completely solid and unbroken. Six months passed in the voyage before a break appeared in the Sea of Clouds. The Sea ended abruptly, revealing another floating landmass at a much lower elevation. This landmass was a extremely large continent, half as large as the Inner Sea landmass. The landmass floated above a world seemingly composed completely of water.
The first landing on the floating continent was a large pre-built city. A large floating dock jutted out from the edge of the continent, easily large enough to accommodate ten airships and had multiple warehouses. The city itself was a ghost town. Signs of habitation could be found everywhere, but no actual living creatures could be found. After leaving the first group of volunteers at the strange city, the airship returned to the portal for the next group of volunteers.
Setting: The party will be part of the second group of volunteers, heading out to possible fame and fortune.
The airship trip will take six months to reach the city, and that's where the story begins. However this leaves the arraignment of how the party members meet up while aboard an airship of 2,00 passengers and crew.
Will we have everyone meeting at sometime during the voyage, or will they miss each other completely until arrival at the city? Or a mixture of only certain members meeting before the arrival? I think it would be good to figure out so we aren't stumbling around at first. Work out how you think is best. This should help make cohesion as a group easier in my opinion.
Sandpoint's mayor, Kendra Deverin, decided to make an attempt to a section of abandoned buildings in an unused section of the city in order to expand their prosperity. A large number of dwarven engineers were hired and went through most of the demolition of the old buildings when an unexpected find was discovered. A large cavern was unearthed beneath two of the largest buildings, inside which a large stone ring set into a larger stone pedestal was uncovered.
The stone ring looked very ancient, even older than the ancient Thassilonian tower known as the Old Light. Positioned around the stone ring, evenly spaced from each other by a foot of space, were ten unadorned steel sleeves measuring one foot square. A large metal plaque adorned the pedestal, reading simply: Azalon, Floating Worlds.
Renovations were halted so a pair of archeologists were able to study the artifact. A week past before anything of significance was discerned about the artifact, a small switch hidden beneath the plaque. Upon the pressing of the button, a low hum began reverberating from the pedestal, echoing throughout the chamber and beyond. A few seconds later the ring freed itself from the base, floating a foot above it. The metal sleeves glowed a bright blue as they slowly spun around the stone, maintaining the same amount of space between them. The sleeves soon reached a speed where they were forming a complete blue circle. A loud pop filled the chamber before a sheet of shimmering green completely filled the ring.
Three weeks of vigorous testing passed before the first group of adventurers went through. They did not expect what they found on the other side. A second portal was the exit point, identical to the first artifact in every way, except the plaque read: Thassilon. The portal was positioned in the exact center of a small island. A small grove of trees and grass were the only plant life dominating the island. What threw the adventurers off was the island was floating in the air, even with a white cloud bank as far as they eye could see in every direction. The sky had a purplish hue and a single red sun. A cool breeze constantly blew across the island, but the adventurers were unable to leave the island yet.
The dwarves who were hired for the renovations had their job shifted to creating an airship and cradle on the island. It took nearly six months before the project was completed. Nearly two thousand tradesmen, craftsmen, settlers, and adventurers volunteered to journey to Azalon in hopes of finding new lands and treasure.
The airship crew chose a random direction since no true guidance could be found, even the stars were in foreign positions. The airship stayed above the cloud bank, which was compared to a sea, completely solid and unbroken. Six months passed in the voyage before a break appeared in the Sea of Clouds. The Sea ended abruptly, revealing another floating landmass at a much lower elevation. This landmass was a extremely large continent, half as large as the Inner Sea landmass. The landmass floated above a world seemingly composed completely of water.
The first landing on the floating continent was a large pre-built city. A large floating dock jutted out from the edge of the continent, easily large enough to accommodate ten airships and had multiple warehouses. The city itself was a ghost town. Signs of habitation could be found everywhere, but no actual living creatures could be found. After leaving the first group of volunteers at the strange city, the airship returned to the portal for the next group of volunteers.
Setting: The party will be part of the second group of volunteers, heading out to possible fame and fortune.
The airship trip will take six months to reach the city, and that's where the story begins. However this leaves the arraignment of how the party members meet up while aboard an airship of 2,00 passengers and crew.
Will we have everyone meeting at sometime during the voyage, or will they miss each other completely until arrival at the city? Or a mixture of only certain members meeting before the arrival? I think it would be good to figure out so we aren't stumbling around at first. Work out how you think is best. This should help make cohesion as a group easier in my opinion.