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Deacon and Daniel want a piece of each other now I see what fun! My moneys on the big man though. Cramer could be told what Peter tried with Norah, he has wanted to knock Pete on his ass for awhile now.
I should be posting the last scene for day 6 today which I think catches me up to your time line. If I am wrong I can do a quick post along lines of building defenses etc nothing much happens, so should be ready for a call if that is what is going to happen.
Concerning the plot line for the next few play days:
1 Friday evening Will the team find some of the ill have died from Lee's experiments? Has Lee survived? (By the way, are there 'lurkers' who want to join and take Lee (or an other character) if he survives?
2 What do the Knights on Saturday? Discuss relocation? Decide on a few places to explore? Discuss why Ria, Cramer and Deacon didn't get Napoleon? Will somebody boldly use the phone to find out if some of the places they discuss are inhabited? Start packing? Should the internet and be going down the hill rapidly now?
3 Scouting and or negotiations on sunday and monday? Some adventures (and scavenging) on the way? Who of the Knights meet Troy? (Ria and a companion will scout the hotel she and Derry have been dreaming about).
4 Relocation, when? Will it go smoothly, or will they encounter trouble?
Long term:
5 Cramer's produce still needs to be harvested ...
6 How long will the electricity work? The water?
Please number your ideas and add the day, that will make it easier to follow the discussion I think.
1 I think we should drag Lee's ass through his dark stage, I don't particularly like the character, but we do need him.
2 Saturday would be perfect for the management team to meet (hint hint) I think the internet should be going down as power starts to shut down. Along with the internet we could perhaps start encounter loss of communications as well.
3 Deacon will most likely lock himself inside his "workshop" and only allow Derry near him. She might want to go with Ria to scout for the relocation spot? I dunno up to Isca really
4 After meeting the other group and determining that there is enough space, I think that we could pack up most stuff and move, but there is quite a lot of things, so with the second trip we could run into some serious trouble... you know, just to keep with the nice zombie apocalypse theme
5 I think this should be done ASAP, perhaps just after the move?
6 Judging from the time that things are not being looked after anymore, reservoirs will by now start going bad (I don't even know if they use reservoirs in the US like here in SA heh!) pumps starts to fail due to loss of electricity. We might even want to stay away from nuclear power plants as they might decide to go critical and THAT is the true problem with zombies, nuclear power plantsbut yeah that is my ideas on that
Concerning the plot line for the next few play days:
1 Friday evening Will the team find some of the ill have died from Lee's experiments? Has Lee survived? (By the way, are there 'lurkers' who want to join and take Lee (or an other character) if he survives?
2 What do the Knights on Saturday? Discuss relocation? Decide on a few places to explore? Discuss why Ria, Cramer and Deacon didn't get Napoleon? Will somebody boldly use the phone to find out if some of the places they discuss are inhabited? Start packing? Should the internet and be going down the hill rapidly now?
3 Scouting and or negotiations on sunday and monday? Some adventures (and scavenging) on the way? Who of the Knights meet Troy? (Ria and a companion will scout the hotel she and Derry have been dreaming about).
4 Relocation, when? Will it go smoothly, or will they encounter trouble?
Long term:
5 Cramer's produce still needs to be harvested ...
6 How long will the electricity work? The water?
Please number your ideas and add the day, that will make it easier to follow the discussion I think.
Cramer won't be an issue he's done business with the family, and he'll fall right into a established system. There water and power supply he's familiar with from his organic farm, a jack of all trades and will help keep everything running everyone safe. Give him a field to plow and you'll have plenty of produce. He won't keep quite about anyone trying to take over the Vineyard.
So basically no need to bring along the solar things that Deacon salvaged then. Hey Wolfie, sounds like Deacon will be learning to farm pretty soon.
On a side-note: If Peter gets frictional can Deacon lubricate him a little? -grin-
if everyone is ready ... i can close for the night at the library.
In the morning a scouting team will headed to the winery.
Not feeling well won't be posting anywhere today.
