dutchrain
* der Weisheit
- Joined
- Sep 6, 2012
- Posts
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Since information about 'Rebuild' is spread over three threads, this is the new OOC for it. This will be information and writers discussion thread. In this post I will copy-paste posts made by LetUsWrite, who initiated 'Rebuild', which explain setting, the start of the Zombies, information about them, etcetera.
The second post is a list of characters, a combination of the one made by LetUsWrite and Milkmaiden38.
The third an example of a character sheet, and this one will include links to character sheets posted by the writers, who hopefully will post their sheets in this thread too.
The rest of the thread will be character sheets and discussion. Relevant information out of the discussion will be included in these first posts so that (new) writers don't have to read the whole thread if they are insecure about something.
This thread is open We would be pleased if people want to join, there are many NRCs you could pick one from and make it your RPC or you could create a new one. We are on the tenth day after the zombie-breakout; Tuesday 19 September.
9 September 2017, Just after Midday
*Barely into the 1st Quarter of the Oregon-Virginia football game at Autzen Stadium, Eugene, Oregon, rioting erupted.
*This was no ordinary riot by ordinary trouble makers, though.
*The maniacal rioters were attacking other people, clawing and gnawing at them.
*The Press would later call the rioters Zombies.
*The number of Zombies seemed to rise exponentially as the next couple of hours passed.
*The unaffected Humans attempted to flee the stadium, leaving many trampled people as "road kill" for the hungry Zombies.
*As the Zombies chased people on foot away from Autzen in all directions, the mayhem spread throughout Eugene to the north, west, and south; and throughout Springfield to the east.
*By dusk, ever urban and suburban area within 5 miles of Autzen was affected to some degree, either by the mayhem of the actual Zombies or the looting by Humans that followed.
*All branches of Law Enforcement, as well as the National Guard, were called out but to no avail: there simply was no stopping the mayhem.
*It would be learned later that evening that similar Zombie Riots were occurring across the planet, always in areas of with concentrations of people.
At the Knight Library on the University of Oregon's main campus:
*A mile to the south of Autzen Stadium, beyond the foot and bike bridges that span the Willamette River, the flight of Humans and pursuit by Zombies spread to the main campus.
*Security at the Knight Library began sending library patrons home and was about to lock up the building when Humans fleeing Zombies pushed their way in and took shelter.
*The Zombies were unable to get past the double protection of the heavy main doors and the fire doors secured behind them.
*At the time of this post, the number of Survivors in the Knight Library was 41, including a teenage girl, 9 elementary school children and a toddler.
Forget everything you think you know about Zombies from the movies and books. Unless it's stated here in this page, it is unknown.
(A note: I use the word "affected", rather than "infected", because I don't want anyone to presume that a disease or virus is involved. The cause of "Zombie-ism" isn't yet known to the public-at-large.)
WHAT CAUSES A PERSON TO BECOME A ZOMBIE?
Unknown.
The initial unconfirmed reports in the Press quoted government officials, saying that "Zombie-ism" was probably caused by a virus or bacteria, manipulated to attack the human brain, then weaponized and released in crowds.
As of yet, this is unconfirmed.
IS ZOMBIE-ISM CONTAGIOUS? HOW DOES IT SPREAD?
Unknown.
All that is known so far is that at each Zombie Riot location -- more than 30 in 20 countries -- the number of Zombies seemed to grown rapidly, ultimately affecting thousands, possibly tens of thousands of people within just hours.
Initial, unconfirmed reports suggest that the number of Zombies continues to rise, suggesting some form of contagion.
New information, still unknown to the Knights:
*A spore is the cause of zombie-ism. Via the lungs they enter the human body and change it.
*Spores stay active for ages. Some still cling onto zombies, in there clothes and hair. It is unknown how many spores it takes before a person turns. It might very well be that some of the Knights who had close encounters with zombies already have breathed in one or more spores.
*Not all people turn into zombies. A lot got/get eaten. Some people are “immune” to the spores/infection. This doesn't make them inedible for zombies.
*Surviving zombies will 'bloom' from time to time and spread fresh spores. It is unknown when the next 'Flowering season' will occur.
*Bites and scratches from zombies don't turn you into one too.
**However, and this is an important however, the skin of a zombie is crawling with a special kind of virus. This virus invades all bacteria which normally would harm a human (cause illnesses or the decaying of a corpse) and kills them. If a human gets this virus inside their body and the human immune system does not defeat it, they might end up as fit for an asylum.
**This anti-decaying virus has lots of “good” side effects. People who are infected by this and who's immune system doesn't fight it off are kind of immortal because the virus attacks all bacteria that would have made them ill normally. Not viruses, those would make them still ill (and they could die from those illnesses) and they could be killed by other humans of course. They are inedible for zombies.
**People whose immune system battles the infection victoriously will still have a certain immunity to bacterial infections for some time. Also it makes them inedible for zombies forever too.
Stage One: Before eating Human flesh:
**Mentally:
*An affected Human goes from being mentally normal to psychotic in less than an hour.
*An affected Human becomes increasingly agitated, then violent, then murderous, and finally begins eating the flesh of non-affected Humans.
*They appear fearless in the face of danger, not hesitating to rush directly at Humans who are armed with fire arms or other weapons.
*They appear single minded, with their attention only on attacking and eating Humans.
*Initial reports indicate that once they detect Humans, they will not give up the quest to attack them unless they are distracted by other Humans elsewhere. (For example, many of the Zombies outside the Knight Library that first day were still there the next morning, not having seen or heard any other Humans to pursue.)
**Physically:
*Initially, a Zombie moves exactly as it had as a Human.
*The one noticeable difference is that they don't seem to stop moving.
*They are always on the move, searching for Human flesh. They will walk quickly about while searching; and once a Human is sighted, they will run full out to catch that person.
* Their blood turns green. (The Zombie “green” blood is a form of Chlorophyll, zombies are kind of half plant (hence the spores). This allows zombies to live a long time without much food, while they are digesting what they already ate for example. Just standing in sunlight gives them more energy.
Stage Two: After eating Human flesh:
**Mentally:
*Once they begin eating Human flesh, a Zombie's mental faculties begin to slow. The differences are noticeable within minutes of them "eating dinner".
*It's almost as if Human flesh is bad for them, despite their obvious desire to eat it. (Right now, all of the McDonald's burger fans are thinking, "Hmmm..." )
*The more Human flesh they eat, the more their brains slow down.
*They seem to become less intelligent; and their senses -- hearing, sight, and smell), which they need to "hunt" -- begin to fail on them.
**Physically:
*Zombies become physically slower and lethargic proportionally to their flesh consumption.
*They lose speed, strength, and agility.
Stage Three:
**Mentally:
*Ultimately, Zombies are as stupid as a post.
*They almost have to stumble into a human to realize it's there.
*Activity by the Human increases detection -- such as lots of arm movement or noise making -- but if a human is just walking by, it is hardly noticed.
**Physically:
*They are virtually no threat in the last stage.
*The only way they'll be able to feed upon a Human is if that Human sticks its own arm in the Zombie's mouth.
*It is at this point -- when it is no longer able to feed -- that the Zombie's body begins to whither, with the flesh dying and falling off of them like the King of Lepers.
*Over time, just as would happen to you or I if we did not concern ourselves with out appearance, their bodies will become dirty, their hair will become mussed, and their clothes will show filth and wear.
*For a visual, just imagine you yourself being on the streets day in, day out, never once worrying about what you look like.
*The difference is that while a human who is injured by a weapon might shrink away in pain, a Zombie doesn't seem to feel pain and will continue to hunt and attack until it is disabled and/or killed.
*A Zombie who has reached Stage Three in its consumption of Human flesh and is no longer feeding will simply stand in place or sit down and rot away. (It's too early for me to tell you anymore: this is already more than is actually known by the Characters.)
DO SCAVENGING ANIMALS EAT ZOMBIES?
*No. For some reason, non-human animals that often scavenge dead animals shy away from Zombies.
*However, these scavengers are not shy about eating on the uneaten remains of the Humans that were killed and not fully devoured by Zombies.
Currently on city grid. (Breakdown is planned in ten play days.)
Backup plan: solar panels and car batteries.
WATER: Working.
Currently on city system.
Backup plan: none.
SEWAGE: Working.
Currently on city system.
Backup plan: none.
Warmth:
Currently working.
The library is heated by natural gas, which may run out, and currently there is no back up plan in place.
Currently on satellite. (It will get 'wobbly' in two play days; due to server breakdowns. Almost total breakdown a day later.)
Backup plan: none.
CELL SERVICE: Working.
Currently on national grids.
Backup plan: none.
LAND LINE TELEPHONE: Working.
Currently on local service.
Backup plan: none.
Evolving backup plan for communication: Semaphore, Walkie-Talkie.
Knight's Winery: http://www.kingestate.com/map/
The gate of the castle opens into the courtyard of the winery.
Great hall: Dinning/Ballroom.
Rental units: ground and second floor a three room suites with kitchen each.
Basement under Great hall and rental units: Barrel-rooms.
Workshop: ground-floor storage; second floor workshop.
Gatehouse: very small ground floor room, a bit bigger room on the second floor.
Keep: Basement: Storage, sauna, shower and toilet.
Ground floor: Kitchen, sitting room, dining room, guest's bathroom, laundry room.
Second floor: Two bedrooms with a bath each, sewing room, library.
Third floor: Three bedrooms, bathroom, computer room.
More details: http://forum.literotica.com/showpost.php?p=52518530&postcount=98
The second post is a list of characters, a combination of the one made by LetUsWrite and Milkmaiden38.
The third an example of a character sheet, and this one will include links to character sheets posted by the writers, who hopefully will post their sheets in this thread too.
The rest of the thread will be character sheets and discussion. Relevant information out of the discussion will be included in these first posts so that (new) writers don't have to read the whole thread if they are insecure about something.
This thread is open We would be pleased if people want to join, there are many NRCs you could pick one from and make it your RPC or you could create a new one. We are on the tenth day after the zombie-breakout; Tuesday 19 September.
The Zombie Riots Begin
9 September 2017, Just after Midday
*Barely into the 1st Quarter of the Oregon-Virginia football game at Autzen Stadium, Eugene, Oregon, rioting erupted.
*This was no ordinary riot by ordinary trouble makers, though.
*The maniacal rioters were attacking other people, clawing and gnawing at them.
*The Press would later call the rioters Zombies.
*The number of Zombies seemed to rise exponentially as the next couple of hours passed.
*The unaffected Humans attempted to flee the stadium, leaving many trampled people as "road kill" for the hungry Zombies.
*As the Zombies chased people on foot away from Autzen in all directions, the mayhem spread throughout Eugene to the north, west, and south; and throughout Springfield to the east.
*By dusk, ever urban and suburban area within 5 miles of Autzen was affected to some degree, either by the mayhem of the actual Zombies or the looting by Humans that followed.
*All branches of Law Enforcement, as well as the National Guard, were called out but to no avail: there simply was no stopping the mayhem.
*It would be learned later that evening that similar Zombie Riots were occurring across the planet, always in areas of with concentrations of people.
At the Knight Library on the University of Oregon's main campus:
*A mile to the south of Autzen Stadium, beyond the foot and bike bridges that span the Willamette River, the flight of Humans and pursuit by Zombies spread to the main campus.
*Security at the Knight Library began sending library patrons home and was about to lock up the building when Humans fleeing Zombies pushed their way in and took shelter.
*The Zombies were unable to get past the double protection of the heavy main doors and the fire doors secured behind them.
*At the time of this post, the number of Survivors in the Knight Library was 41, including a teenage girl, 9 elementary school children and a toddler.
"Zombies"
Forget everything you think you know about Zombies from the movies and books. Unless it's stated here in this page, it is unknown.
(A note: I use the word "affected", rather than "infected", because I don't want anyone to presume that a disease or virus is involved. The cause of "Zombie-ism" isn't yet known to the public-at-large.)
WHAT CAUSES A PERSON TO BECOME A ZOMBIE?
Unknown.
The initial unconfirmed reports in the Press quoted government officials, saying that "Zombie-ism" was probably caused by a virus or bacteria, manipulated to attack the human brain, then weaponized and released in crowds.
As of yet, this is unconfirmed.
IS ZOMBIE-ISM CONTAGIOUS? HOW DOES IT SPREAD?
Unknown.
All that is known so far is that at each Zombie Riot location -- more than 30 in 20 countries -- the number of Zombies seemed to grown rapidly, ultimately affecting thousands, possibly tens of thousands of people within just hours.
Initial, unconfirmed reports suggest that the number of Zombies continues to rise, suggesting some form of contagion.
New information, still unknown to the Knights:
*A spore is the cause of zombie-ism. Via the lungs they enter the human body and change it.
*Spores stay active for ages. Some still cling onto zombies, in there clothes and hair. It is unknown how many spores it takes before a person turns. It might very well be that some of the Knights who had close encounters with zombies already have breathed in one or more spores.
*Not all people turn into zombies. A lot got/get eaten. Some people are “immune” to the spores/infection. This doesn't make them inedible for zombies.
*Surviving zombies will 'bloom' from time to time and spread fresh spores. It is unknown when the next 'Flowering season' will occur.
*Bites and scratches from zombies don't turn you into one too.
**However, and this is an important however, the skin of a zombie is crawling with a special kind of virus. This virus invades all bacteria which normally would harm a human (cause illnesses or the decaying of a corpse) and kills them. If a human gets this virus inside their body and the human immune system does not defeat it, they might end up as fit for an asylum.
**This anti-decaying virus has lots of “good” side effects. People who are infected by this and who's immune system doesn't fight it off are kind of immortal because the virus attacks all bacteria that would have made them ill normally. Not viruses, those would make them still ill (and they could die from those illnesses) and they could be killed by other humans of course. They are inedible for zombies.
**People whose immune system battles the infection victoriously will still have a certain immunity to bacterial infections for some time. Also it makes them inedible for zombies forever too.
HOW DO ZOMBIES MOVE AND ACT?
The movement and activity of Zombies is already known to change with their consumption of Human flesh. They get slower because their body temperature drops since they need energy to digest. If they eat more at this stage, they will need even more energy to digest and enter the stages two and -ultimately- three.Stage One: Before eating Human flesh:
**Mentally:
*An affected Human goes from being mentally normal to psychotic in less than an hour.
*An affected Human becomes increasingly agitated, then violent, then murderous, and finally begins eating the flesh of non-affected Humans.
*They appear fearless in the face of danger, not hesitating to rush directly at Humans who are armed with fire arms or other weapons.
*They appear single minded, with their attention only on attacking and eating Humans.
*Initial reports indicate that once they detect Humans, they will not give up the quest to attack them unless they are distracted by other Humans elsewhere. (For example, many of the Zombies outside the Knight Library that first day were still there the next morning, not having seen or heard any other Humans to pursue.)
**Physically:
*Initially, a Zombie moves exactly as it had as a Human.
*The one noticeable difference is that they don't seem to stop moving.
*They are always on the move, searching for Human flesh. They will walk quickly about while searching; and once a Human is sighted, they will run full out to catch that person.
* Their blood turns green. (The Zombie “green” blood is a form of Chlorophyll, zombies are kind of half plant (hence the spores). This allows zombies to live a long time without much food, while they are digesting what they already ate for example. Just standing in sunlight gives them more energy.
Stage Two: After eating Human flesh:
**Mentally:
*Once they begin eating Human flesh, a Zombie's mental faculties begin to slow. The differences are noticeable within minutes of them "eating dinner".
*It's almost as if Human flesh is bad for them, despite their obvious desire to eat it. (Right now, all of the McDonald's burger fans are thinking, "Hmmm..." )
*The more Human flesh they eat, the more their brains slow down.
*They seem to become less intelligent; and their senses -- hearing, sight, and smell), which they need to "hunt" -- begin to fail on them.
**Physically:
*Zombies become physically slower and lethargic proportionally to their flesh consumption.
*They lose speed, strength, and agility.
Stage Three:
**Mentally:
*Ultimately, Zombies are as stupid as a post.
*They almost have to stumble into a human to realize it's there.
*Activity by the Human increases detection -- such as lots of arm movement or noise making -- but if a human is just walking by, it is hardly noticed.
**Physically:
*They are virtually no threat in the last stage.
*The only way they'll be able to feed upon a Human is if that Human sticks its own arm in the Zombie's mouth.
*It is at this point -- when it is no longer able to feed -- that the Zombie's body begins to whither, with the flesh dying and falling off of them like the King of Lepers.
WHAT DO ZOMBIES LOOK LIKE?
*Initially, Zombies don't look any different than they did when they were still Humans.*Over time, just as would happen to you or I if we did not concern ourselves with out appearance, their bodies will become dirty, their hair will become mussed, and their clothes will show filth and wear.
*For a visual, just imagine you yourself being on the streets day in, day out, never once worrying about what you look like.
HOW DO YOU KILL A ZOMBIE? WILL IT DIE NATURALLY?
*Zombies can be killed just like a Human: gun shot, knife, object to the skull, whatever.*The difference is that while a human who is injured by a weapon might shrink away in pain, a Zombie doesn't seem to feel pain and will continue to hunt and attack until it is disabled and/or killed.
*A Zombie who has reached Stage Three in its consumption of Human flesh and is no longer feeding will simply stand in place or sit down and rot away. (It's too early for me to tell you anymore: this is already more than is actually known by the Characters.)
DO SCAVENGING ANIMALS EAT ZOMBIES?
*No. For some reason, non-human animals that often scavenge dead animals shy away from Zombies.
*However, these scavengers are not shy about eating on the uneaten remains of the Humans that were killed and not fully devoured by Zombies.
UTILITIES:
ELECTRICAL POWER: Working.Currently on city grid. (Breakdown is planned in ten play days.)
Backup plan: solar panels and car batteries.
WATER: Working.
Currently on city system.
Backup plan: none.
SEWAGE: Working.
Currently on city system.
Backup plan: none.
Warmth:
Currently working.
The library is heated by natural gas, which may run out, and currently there is no back up plan in place.
COMMUNICATIONS
INTERNET: Working.Currently on satellite. (It will get 'wobbly' in two play days; due to server breakdowns. Almost total breakdown a day later.)
Backup plan: none.
CELL SERVICE: Working.
Currently on national grids.
Backup plan: none.
LAND LINE TELEPHONE: Working.
Currently on local service.
Backup plan: none.
Evolving backup plan for communication: Semaphore, Walkie-Talkie.
Knight's Winery: http://www.kingestate.com/map/
The gate of the castle opens into the courtyard of the winery.
Great hall: Dinning/Ballroom.
Rental units: ground and second floor a three room suites with kitchen each.
Basement under Great hall and rental units: Barrel-rooms.
Workshop: ground-floor storage; second floor workshop.
Gatehouse: very small ground floor room, a bit bigger room on the second floor.
Keep: Basement: Storage, sauna, shower and toilet.
Ground floor: Kitchen, sitting room, dining room, guest's bathroom, laundry room.
Second floor: Two bedrooms with a bath each, sewing room, library.
Third floor: Three bedrooms, bathroom, computer room.
More details: http://forum.literotica.com/showpost.php?p=52518530&postcount=98
Last edited: