AwkwardlySet
Literotica Guru
- Joined
- Jul 24, 2022
- Posts
- 3,020
I've seen the announcement and @AlinaX 's question so I guess I'm curious now if anyone has ever written any of these interactive stories? I am assuming it's a story with multiple choices for the reader at several points in the story, and then multiple branching along the way, which means that the author needs to write every single outcome. It all seems so overwhelming for a story of any decent size. I understood Manu's post in the sense that they are working on better and flashier tools, but the bulk of the story still needs to be written in the same way, doesn't it?
I can't help wondering... why would anyone get into writing something like this, except perhaps to try it out once or twice for the fun of it? I mean, it would take much more effort than any regular story, and to me, it feels that the story would lose its soul and purpose; we would give up on our power to make the story progress and end the way we want it to end.
Don't get me wrong, I understand that this could be very fun for a reader to have this kind of control and to steer things according to their personal taste (which explains why Manu is putting the effort into this rather than into something else) but other than the fun of a novelty, I can't see the positive side of investing ten times the effort into creating something that would, artistically speaking, always be more of a game than a story, rather than writing several normal stories where characters develop and act the way we want them to act.
Thoughts?
I can't help wondering... why would anyone get into writing something like this, except perhaps to try it out once or twice for the fun of it? I mean, it would take much more effort than any regular story, and to me, it feels that the story would lose its soul and purpose; we would give up on our power to make the story progress and end the way we want it to end.
Don't get me wrong, I understand that this could be very fun for a reader to have this kind of control and to steer things according to their personal taste (which explains why Manu is putting the effort into this rather than into something else) but other than the fun of a novelty, I can't see the positive side of investing ten times the effort into creating something that would, artistically speaking, always be more of a game than a story, rather than writing several normal stories where characters develop and act the way we want them to act.
Thoughts?