GM
Mila CastleTime of Day: Twilight
Weather: Light Rain
Prominent Characters Mentioned: Brewmaster Kel
Player Characters Mentioned: Mae
Castle Map
http://img04.deviantart.net/09da/i/2010/185/c/9/castle_map_of_arch_morden_by_aaawhyme.jpg
http://img04.deviantart.net/09da/i/2010/185/c/9/castle_map_of_arch_morden_by_aaawhyme.jpg
Mae’s search led her to a door and beyond that door was a set of wooden stairs that led down to a dusty old cellar with three massive kegs of what could only be ale. Standing before one of the kegs with an old wooden mug was an old dwarf with long white hair and a pipe protruding from the corner of his mouth. He looked comfy in his clothes that seemed a little too big for him but this wasn’t exactly dwarf so he had to make do with what the humans gave him. Batting a bit of the foamy head from the top of the mug, the dwarf tipped it against his face before he went waddling over to a desk with some parchments where he could record its flavor.
“Lemon, moldy socks, bit of dirt…” he muttered as he scratched at the paper with a quill.
Strategy Update!
1. Decisions determine how this story goes. Some decisions hold consequences, and others rewards. Some decisions may present undesired results, while others desired results. In the end, there is no wrong decision for it adds meat to the story.
2. Characters need a (M) Defense of 5 or more to successfully resist the goddess’s charms. Stephan due to his class has a slight passive resistance.
3. An NPC guards Jorn.
4. Stephan is now a prisoner of Mila and will have to be rescued unless he submits to the tortures of the witch.
5. If Stephan submits, then his seed will bring about the dark god Meldourne.
6. The Witch WILL keep her promise and let Stephan go unscathed if he chooses to give her what she desires.
7. The team comes across a strange dwarf. He doesn't seem disturbed by their presence. Maybe he knows something?
Minions
None at this time.
Reminder
Every character who joins this game will be given 5 stat points to distribute through the 5 attribute categories. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. A cleric can be customized to also pack whopping magic damage or to be as much as a tank as the knight. This game is your oyster.
Experience is awarded two ways: 1) In-game when bosses—main or minor—are defeated, and 2) by player word count. I reward literacy. The player and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will extend by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3.
300 words = 1 experience point
500 words = 2 experience points
1,000 words = 3 experience points
You can keep track of your acquired experience by posting the points at the end of your post, or by writing it to your character’s character profile.
Awarded Experience
None at this time.