Fantasia (IC)

GM
Mila Castle
Time of Day: Twilight
Weather: Light Rain
Prominent Characters Mentioned: Brewmaster Kel
Player Characters Mentioned: Mae


Mae’s search led her to a door and beyond that door was a set of wooden stairs that led down to a dusty old cellar with three massive kegs of what could only be ale. Standing before one of the kegs with an old wooden mug was an old dwarf with long white hair and a pipe protruding from the corner of his mouth. He looked comfy in his clothes that seemed a little too big for him but this wasn’t exactly dwarf so he had to make do with what the humans gave him. Batting a bit of the foamy head from the top of the mug, the dwarf tipped it against his face before he went waddling over to a desk with some parchments where he could record its flavor.

“Lemon, moldy socks, bit of dirt…” he muttered as he scratched at the paper with a quill.


Strategy Update!

1. Decisions determine how this story goes. Some decisions hold consequences, and others rewards. Some decisions may present undesired results, while others desired results. In the end, there is no wrong decision for it adds meat to the story.
2. Characters need a (M) Defense of 5 or more to successfully resist the goddess’s charms. Stephan due to his class has a slight passive resistance.
3. An NPC guards Jorn.
4. Stephan is now a prisoner of Mila and will have to be rescued unless he submits to the tortures of the witch.
5. If Stephan submits, then his seed will bring about the dark god Meldourne.
6. The Witch WILL keep her promise and let Stephan go unscathed if he chooses to give her what she desires.
7. The team comes across a strange dwarf. He doesn't seem disturbed by their presence. Maybe he knows something?

Minions

None at this time.


Reminder

Every character who joins this game will be given 5 stat points to distribute through the 5 attribute categories. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. A cleric can be customized to also pack whopping magic damage or to be as much as a tank as the knight. This game is your oyster.

Experience is awarded two ways: 1) In-game when bosses—main or minor—are defeated, and 2) by player word count. I reward literacy. The player and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will extend by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3.

300 words = 1 experience point
500 words = 2 experience points
1,000 words = 3 experience points

You can keep track of your acquired experience by posting the points at the end of your post, or by writing it to your character’s character profile.

Awarded Experience

None at this time.
 
After freeing the mage, he pulled a cigar from his pocket and strode to the fire before lighting it. He took a puff, eyeing the stranger, then turned and left. Marching back out of the tent, he took a moment to breathe in the night air. He surveyed the camp around him, both to get a sense for where the soldiers were and to be obvious so as to avoid suspicion. and He continued his rounds, playing the part of an inspecting sergeant.

The relative silence of the camp was broken by the sound of hooves, and the soliders, already on edge from the loss of battle turned almost as one, hands snapping to hilts. A moment later a single rider thundered in to camp, bearing the trappings of an Ivorene, and the horse came to a stop nearby. It was clearly a messenger, and he leapt out of the saddle to land in front of a pair of soldiers who had flanked him. He held correspondance and began addressing the soldiers. Sensing that there was no threat, the hum of the camp returned, and a stable boy came to lead the horse away for food and rest.

The man who was currently Sargent Wyllis intercepted him before he could get to the stable. "Hold, boy" he commanded, and the boy stopped short. "Let me inspect this horse before you take it further into camp." The boy seemed confused by the command, but he didn't openly question the officer, so Wyllis began to inspect the saddle, the bridle, and ran his hands along the animal's side. As he did so, and while the horse stood between himself and the stablehand, he slid a tiny explosive under the saddle and lit the fuse with his cigar. "Carry on," he nodded, and took a step back as the horse was led away. He turned and made his way back to Jorn's tent.

He took up position towards the back of Jorn's tent - seemingly an ordinary soldier huddled near a shelter to keep the wind off as he allowed himself a cigar. Soon he heard a crack and a loud whinny as the horse reacted to the shock and pain of the small explosive. Men shouted, and a rush of feet soon headed towards the stable to subdue the panicked animal.

Quickly, Connell slid the dagger out and sawed through one of the ropes holding the back of Jorn's tent to the ground. As it separated, it allowed enough slack that he could pull up the bottom of the canvas, which he did before rolling himself into the tent, the knife still in his hand.

442 words +1 xp
 
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“Do I look like a servin' girl? I'm covered in shit and piss and smellin' to high Heaven. We gotta find somethin' to cover it up.”

Mattroy let out a tiny smooth laugh, inaudible yet full. All this had really gotten to him hard and for a moment he gracefully accepted the joy of laughter and the tranquility that comes with it. But yes, it was for a moment only.
Matt's face turned sober again, he couldn't believe he'd actually suggested that. He had no plans, no map to build one on. No idea to what is and where is.
He was a general yes... but some hours he was just an ordinary commander. What exactly was making him this tensed, shaky, sweating. Was it the weight of this new appointed responsibility or maybe it's the premonition that something is about to happen. Most likely, something inevitably bad. Probably must be the haunting fact that this was a suicide mission.
Mattroy followed behind the merc, her idea was at least better than his in a long scale. His eyes darted to and fro, seeking for anything remotely closed to beer or vinegar. Unintentionally they settled on Mae's backside, the rhythmic sway of her ass in her leather pants. Slowly the image before him changed, maybe it was his imagination running wide or the effect of the stench on his mind, right before him, seductively a naked round ass was swaying before him... from the tone of the person's skin the color of her hair and the familiar scent of vanilla that filled his nostrils, Matt immediately recognized the person to be Emeline. She bent slightly to descend below, teasing him with a slight view of her mounds... dripping wet.
He hadn't realized it before, her breathing had quickened, now ragged, heavy. She was obviously a woman in heat... and how much he wanted to hold her, plunge himself behind that pale soft flesh, grope her breast which he couldn't out rightly see but believed to be of watermelon size.

“Lemon, moldy socks, bit of dirt…”
"Hey! Didn't know Milian's were into collecting dwarves...”

The voices snapped him back to reality and blinking twice Matt took in his new found environment.
Emeline was no longer Emeline but the gorgeous mercenary Mae. This sudden change only brought deep loneliness, anger and hate as he realized all he just saw was a fragment of his imagination... the realization that such a scene ever becoming possible was impossible struck him hard and a new feeling arose inside. Rage. An emotion he directed towards the dwarf. A foolish move maybe.

Mattroy marched towards the dwarf, held him by his neckline and lifted him up. "I'm going to punch a hole through your wizened face if you don't answer my questions... What in the name of the Creator are you doing here?"


423 words.......... 1 xp
 
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