GM
MilaTime of Day: Night
Weather: Heavy Rain and Cold (not frosty)
Prominent Characters Mentioned: Emeline, Dark King Howne, and The Witch.
Player Characters Mentioned: Stephan and Connell.
The black witch was on her hands and knees, sprawled over the cold pale body of the queen and lapping at her throat like a dog. She sucked and kissed at the cooled sticky tissue, her porcelain face smeared in red. With each lick upon her every breath she whispered crazily, “Look at me, my lord (she’s speaking to Meldourne). Look at your goddess!”
She then straightened in the goddess’s lap and spread her arms. Her irises illuminated in the shade of blood and her raven-black hair twisted and coiled about her head and shoulders. She shouted:
“My lord! Accept me as your wife! Accept me as your goddess! Use me for your will!”
A black twister of dark power ruptured from the earth in a funnel around the goddess and its explosive force sent Connell, Stephan, and even the dark king flying several feet from the stage. The witch levitated off of her feet to hover in the air as the power whipped and coiled about her. Her gown was stripped from her body, leaving her bare and dark runes began to manifest on her porcelain flesh. The shrunken skulls that had made her necklace warped into the skulls of lesser demons and her eyes forever shifted to the color of red diamonds. As the black energy dissipated into the clouds, the transformed witch lowered upon the stage, her steps so unweighted and airy that she barely stood on the balls of her feet. She cast her enchanting eyes over to Stephan and Connell, and her form winked across the field as she suddenly stood before them. She held her hand out to Stephan to draw him toward her into her hand. The priest would be able to feel the insufferable demonic energy exuding from her, threatening to drown him like an ocean. The witch’s bloodstained lips curled into a smile as she gazed upon the priest, her black dangerously sharp nails lightly trailing across the side of his face.
“You are all that He wants,” the voice that left her resonated with a vile power. The witch had ascended into a goddess; a demonic harbinger of the dark god. Stephan would realize that he was unable to move in her presence as her power would swiftly corrupt him as soon as he dare drop his guard.
The witch cast her eyes to Connell, and she could see that his will was not as strong as the priest’s (M-Defense 2). The thief would see things that nobody else did. The witch prowled over to him, walking across a street caked in blood and mud. Her full breasts beneath the hellish necklace about her neck quivered from her slightest movements as her round hips seemed to rock to her every motion. She stopped before him, her dark nipples hard and puckered and an arousing pheromone seemed to gush from her body, invading his eyes, nose, ears, and mouth, teasing his every sexual receptor. The goddess took his rough hands gently into her smooth ones and mashed his palms against her breasts, rubbing them up and down her tits as he would feel their heat and weight as her pillowy orbs molded in his hands.
I want you to do me a favor… her voice whispered deep within his conscience and seemed to take hold.
Her aroused juices tumbled down her thighs as she stepped closer to Connell her wine-red lips inches from his own as she coiled her arms about his neck. Her soft chest gave against his harder one and her fingers stroked the edges of his nape. She poured her command into his mouth:
I want you to kill the Ivorene king.
Her black hair stroked his body like feathers and wove in an out of his clothes like serpents. The goddess slid her leg up his own leg to his hip, hooking it around him to press her hot pussy against his crotch and he would feel its tantalizing heat seeping into his pants.
You’ll do that for me, won’t you Connell?
She knew his name!
King Howne was regarding the thief strangely for all he could see was Connell standing there looking transfixed. He glanced over to the witch, and after planting her magical command inside the thief’s conscience, she brought her eyes around to meet the king’s. As colossal and intimidating as the Milian king was, his eyes seemed to flee from hers as he cast them to the ground with a mental curse. Even he knew that the witch had become a monster, but he wouldn’t betray her. She had become Mila’s ultimate weapon.
The witch giggled as she glanced over at Stephan.
“Look,” she told him. She wanted him to look at Connell and how susceptible he had been to her dark magic and charms. “I told him to kill your king. He will now go to carry out that task. What do you think will happen? Maybe the king will die anyway because you’re here? They have no one to cure their wounds. Maybe his men will kill your friend before he completes his task? Or…maybe they both will die? I guess you’ll have to wait and find out.”
The goddess glanced over to King Howne as she said, “I want the priest to stay with us. I don’t want him harmed. My lord wishes to use him to bring about his rebirth.”
King Howne frowned a little but obeyed. He ordered his men, “Take the priest and lock him in the dungeons. Send two scouts to secretly follow that man (Connell). I will want news as to whether he succeeds in killing the Ivorene king or fails.”
The Milian soldiers barked in acknowledgement and rushed over to Stephan to bind him. Two scouts stood near Connell prepared to follow him at a safe distance.
Strategy Update!
1. The scenario cannot be ignored.
2. Characters need a (M) Defense of 5 or more to successfully resist the goddess’s charms. Stephan due to his class has a slight passive resistance.
3. The team will have to decide to kill Connell before he kills Jorn or save them both.
4. Stephan is now a prisoner of Mila and will have to be rescued unless he submits to the tortures of the witch.
5. If Stephan submits, then his seed will bring about the dark god Meldourne.
6. The game will continue at the Allies secret camp in the woods.
**7. This concludes Chapter One!
Minions Update!
The GM will send a certain amount of enemies your character’s way. Do not create your own enemies. Do not reward yourself exp for slain enemies. Only the GM does so.
Ally/Enemy Soldiers 2 xp.
Ally/Enemy Archers 2 xp.
Reminder
Every character who joins this game will be given 5 stat points to distribute through the 5 attribute categories. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. A cleric can be customized to also pack whopping magic damage or to be as much as a tank as the knight. This game is your oyster.
Experience is awarded two ways: 1) In-game when bosses—main or minor—are defeated, and 2) by player word count. I reward literacy. The player and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will extend by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3.
300 words = 1 experience point
500 words = 2 experience points
1,000 words = 3 experience points
You can keep track of your acquired experience by posting the points at the end of your post, or by writing it to your character’s character profile.
Awarded Experience
Weyland (2 enemy guards) = 4 xp
Connell (Rescue Stephan) = 10 xp
Gillian (2 enemy soldiers) = 4 xp