discuss a new story for a game

zen83

Virgin
Joined
Jul 20, 2008
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17
I am working on a story, that I eventually want to turn into something like the SIMS with BDSM.

a short summary of the plot is, witches (or I can use some other word than witches if that is too cheesy) try to live low key lives. The problem is,there are still "vigalantes" who harras the witches. One of the witches comes up with the solution of, why not just mind control these vigalantes and turn them into house maids, but keep up the pretense they are roommates if other people ask.
having a live in maid / mind control servant has a lot of possibility. I have other story / game ideas such as putting these slaves to work in BDSM and vanilla jobs to make money
 
And what exactly do you want to discuss? How to turn this into a video game? I'd suggest learning a game engine like Unity, along with a programming language so you can code the parts the game engine doesn't support right out of the box. You might also want to shop around for artists willing to create NSFW artwork - good luck with that.

The core of a Sims-type game is a very robust set of AI routines to create a semblance of life in your characters. If you want to ...borrow the central Sims idea, each of your characters has a set of traits it tries to satisfy. Basic stuff like cleanliness, hunger/thirst, weariness and, in the context of smut, horniness of course.

As a former programmer myself, I can tell you that's a pretty tough order to fulfill, especially as a one-man outfit. Every item in your game world needs "hooks" so the AI knows what to do with it. A bed can be used to sleep in it, so it reduces weariness. The same bed can be a place to have sex in, so you need to build a whole catalogue of animations around it for solo play and however many partners are involved. That's a ton of work for just one piece of furniture. Multiply that by how much furniture is in the game world and you'll see why it was EA, with their hundreds of slave workers and not a one-man outfit who did The Sims. :)

If you want to get started building a sexy game, maybe aim a little lower and get your feet wet writing a visual novel. You'd still need an artist for the "visual" side of things, but the game logic is much less involved, basically coming down to a series of branching choices. If you can't find (or, more likely afford) a helpful artist, there's always the Interactive Fiction (or "text adventure") option. There are about a dozen IF interpreters around which don't require much in the way of coding skills, so a proficient author can turn a static narrative into a mazelike, interactive concoction.

Good luck!
 
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