Chain Story: The TMA (time travel)

slyc_willie

Captain Crash
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Posts
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WELCOME TO THE TEMPORAL MANAGEMENT AGENCY​

In the mid-1990s, Dr. Andrej Turgenyev succeeded in proving that time travel was not only possible, but probable and even practical. Following decades of research, the former soviet scientist, then employed by the US Department of Defense, oversaw the construction of the Temporal probability/redundancy field generator (TPRFG), which became quickly known as the "Tap."

Originally intended to only "look" into the past, the Tap went on line June 7th, 1997. Turgenyev's dream resulted in a completely new understanding of history. For the first time, modern man could actually watch events as they occured, decades, centuries, even millenia in the past.

The true potential of the Tap, however, was yet to be realized. It took Dr. Phineas Jasper, an unconventional theorist, to realize what many hoped: that the Tap could actually send matter backward through time, and return it to the present.

The idea was tested with inorganic matter at first, then organic. Early results were disturbing, but eventually, a system was more or less perfected. But success brought with it a powerful moral quandry: the hypothesis of sending a man or woman back through time was replaced with the question of: "Should we?"

If not for "The Event," the Tap might very well have remained the most powerful historical tool ever devised by man. Very few actually know what this "event" was, but it galvanized the DOD into action. Beginning on November 4, 1997, missions into the past were conducted. The Temporal Management Agency was born.

By 2004, the existence of the TMA became known to various world leaders, and the US was forced to share it existence. The TMA is now under UN control, but as the United States remains its largest financial backer, the headquarters of the TMA still lies upon American soil.

Agents of the TMA are highly trained, culled from various walks of life. Many are former law enforcement or military personnel; others are scientists, or even adventurers. There seems to be little method to the selection of an agent; admittedly, the process is as eccentric and unpredictable as Spacetime itself.

The TMA is a small, secretive agency, loosely run but very well organized. Headquarted in a missile silo in Nebraska, near the small town of Discovery (pop. 3,207), the Temporal Management Agency oversees the fabric of time, insuring that events that have happened in the past remain as they were.

The antithesis of the TMA is a shadowy organization known simply as the Rectifiers. Their leadership and motives remain unknown, but their goal, apparently, is to disturb the timestream by altering past events. They are believed to conduct their operations from some point in the near future; estimates as to the era of their existence vary between 25 and 100 years beyond the current time.

The activities of the Rectifiers are nearly always detected instantly by the Tap, which is able to pinpoint what was changed. When this happens, a mission is formulated to send an agent back to return the timeline to its original state.

While some alterations to the timeline can result in catastrophic consequences, the facility of the TMA, which technically exists outside the conventional realm of Spacetime, always remains unaffected. But only for a period of thirteen days, at which time the TMA will be shunted back into reality. For this reason, missions to the past never last longer than 13 days (or, technically, 312 hours).

It is curious to note that, once a particular moment in time has been visited by an agent, that same agent can never again return to that moment, or any moment within thirteen days proceeding or following it. And, since the Tap can only maintain the presence of a certain amount of matter (222 kilograms at most) in the past at any one time, each mission has attached to it a sense of urgency to get the job done right the first time.

Do you have what it takes to be an agent of the TMA?

* * * *​

Technical Information:

The TMA is built within an old, refurbished ICBM silo in the midst of a Nebraska corn field, about half a mile from the town of Discovery. The cap of the silo is sealed over with titanium-reinforced concrete. Around the bottom of the shaft has been built the offices and quarters of those who live and work at the Agency.

Command: This room is dominated by a long oval table that can comfortably seat twelve. The room is filled with the various flags of the UN member nations that have a vested interest in the TMA. In this room, briefings and debriefings are conducted under the auspices of the Director. The eastern wall of the command room is a large window that looks out onto the Tap Chamber.

Tap Chamber: A circular room ten meters in diameter, the Tap Chamber is where agents go to be sent into the past. The walls are dark, the floor always kept clean and uncluttered. Four large, glowing nodes are set equidistantly about the room; when the Tap is activated, electricity arcs from these nodes to a central point, where a portal to the past is opened.

The Looking Glass Chamber: This is the room in which TMA technicians are able to look into the past. Looking Glass is also where any changes to the timeline are detected.

Tap Central: These laboratories are where scientists and technicians spend the majority of their time, where experiments are run, where the rare piece of captured Rectifier technology is studied.

Gallery: Occasionally, objects from the past are brought to the future, where they are studied via the Tap to insure that their removal does not interrupt the timeline. The most unique art gallery in the world, some of the most amazing artefacts from the past are found here.

Barracks and private quarters: The TMA is a small organization, employing only 220 technicians, scientists, and agents. Most are housed within small barracks of four beds each; Agents and those in command, however, have private quarters.

Office of the Director: This office is located adjacent to the Command Room.

Other facilities include scattered latrines, a mess hall and kitchen, a rec room, brig, and small armory.

Personnel:

The Director: Following the short tenure of Director James Brady (who had been seen an odd choice for the job), leadership of the TMA was assumed by Radha Naveen. Of Indian heritage, Dr. Naveen has experience with the British military and MI-5. She speaks numerous languages and is an excellent diplomat. 38 years old, Radha is an attractive woman with long black hair and very dark skin.

Head of Technical Operations: Dr. Andrej Turgenyev. 66 years old, the TPRFG was Turgenyev's dream made reality. He is a smallish man with salt and pepper hair, who walks with a cane due to an old injury.

Head of Philosophical Applications: Dr. Phineas Jasper. A tall, very slender man with short, snow-white hair, Jasper has an eccentric, boisterous way about him. He seems the epitome of the 'mad scientist.'

* * * *​

Okay, so who's up for it?

The idea behind this chain story is to present a common background -- the history of the TMA and what it does, the existence of the Rectifiers, and so forth -- and then let participants have their way with it. Unlike some chain stories, not all the tales of the TMA will follow the same plot. Crossovers between writers and characters are encouraged, of course, but not necessary.

All characters introduced by participants in the chain will remain proprietary to the author. Characters may not be used except with express permission from that author.

The following post will list who is involved, as well as posting dates for stories. Both this and the second post will be updated periodically as characters are introduced and more is learned about the TMA.
 
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Posting Schedule and Characters

Posting Schedule:

slyc_willie . . . . . . Posted August 12


Characters:

Agent Dylan Moon: Although he is seventy-three years old, Agent Moon is in the physical shape of a man in his twenties. For unknown reasons, his aging has been retarded. Speculation is that his life expectancy is upwards of three hundred years. He is a 22-year veteran of the FBI and a seven-year vet of the San Antonio police department. He speaks a handful of languages.

Agent Corinna Bellew: Thirty-eight years old, Agent Bellew is a strong, tough woman with a background in the United States military (special forces). She has been an agent for four years and has had over twenty missions into the past. Very capable and a mistress of seduction, Agent Bellew is considered one of the best.
 
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I'll give it a lash, but need to be down the schedule aways - I have no idea what event I'm gonna deal with, and it's currently school holidays (read no chance for constructive thinking!)
 
starrkers said:
I'll give it a lash, but need to be down the schedule aways - I have no idea what event I'm gonna deal with, and it's currently school holidays (read no chance for constructive thinking!)

No problem, Starr. Once we get enough confirmed authors, we'll set up the schedule. Hell, I haven't even finished my story yet, and I'm running this thing! :p
 
I'm in-- I'm not sure if I'm brave enough to use my "real" name or my original concept.
I'll fill this in within a day... :eek:
 
I don't know about others, Slyc, but cool as this is, as a chain story idea it poses (to me) some problems. The first being that it's just a little too complicated and big. A good chain story idea should (IMHO), be fairly simple. For example, it'd be a lot easier to do this chain story with just one guy rather than an organization. We could have the story from his pov, or from the pov of historical folk who meet him in historical times.

Next, is this erotic story telling? If so, again, it's be easier to have a time-traveling Casanova rather than soldiers, etc. That feels far more fun and erotic, and less like trying to write an episode of Star Gate with all its scientists, and military folk.

Next, why do you need a group of enemies? It just makes things more complicated and it makes little sense. Time travel stories can be harrowing on their own without need for other, evil time travelers. I mean, just look at Dr. Who or Bill & Ted--they goes back, get separated from their time travel box...how do they escape the middle ages? How do they handle an angry mob that thinks they're a witch? That's trouble enough; no need for a time-traveling enemy to cause more trouble.

Last, the real fun in time travel is in the contrast between the person from the present and the places they go in the past (I assume there's no traveling to the future as that would create oddities; I won't go into it, but I write Sci-fi and if you're going to go in this direction, I'd need to know a lot more about the time-travel rules, regulations and laws of physics)...so there's really no reason to discuss the lab where it's happening--most folk won't want to spend any time there anyway (pun intended).

In other words, the story is not going to be about a guy talking to the lab, visiting the lab, or getting orders from the lab. It's going to be about a guy in the middle ages fucking a princess and trying to get out of the castle without getting burned as a witch.

Likewise, the devise should be simple. A guy has a personal time-travel device--him alone. No need for the big device, the military folk, the secret organization, the huge lab or the nasty enemies chasing after--too many notes.

Don't get me wrong: I like the idea of a chain story about time travel and I think it could be brilliant and a load of fun. But I recommend you simplify it down to one of two things: Either (1) One Casanova with a time travel device going through history in search of good fucks, or (2) A time travel device that falls into different hands of different people taking them back for a single trip and then being handed off after they've had their adventure.

Does this make sense?
 
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This all comes from a thread we were doing, 3113-- there are at least five people in already :)
 
Stella_Omega said:
This all comes from a thread we were doing, 3113-- there are at least five people in already :)

Thanks, Stella. ;) I'm glad you're in.
 
Stella_Omega said:
This all comes from a thread we were doing, 3113-- there are at least five people in already :)
Ah. I wish someone had said so. If that's the case, then, alas, I'm out as it looks like anyone not part of that thread knows enough to participate or appreciate the set up.

Too bad. If it had been something more open, I'd have been very interested.
 
3113 said:
Ah. I wish someone had said so. If that's the case, then, alas, I'm out as it looks like anyone not part of that thread knows enough to participate or appreciate the set up.

Too bad. If it had been something more open, I'd have been very interested.
I'm coming in cold, that's part of why I want to be down the list - gives me a chance to get properly up to speed.
 
starrkers said:
I'm coming in cold, that's part of why I want to be down the list - gives me a chance to get properly up to speed.

If my hopes are realized, there will be a good four or five authors ahead of you, Starr. So no worries. ;)
 
Agents 99 and TK are ready to Rock' n' Roll. ;)

I have several pages written already.

I'll firm up the schedule a bit later.

BTW--welcome to the team Lil' Aussie. :D

And you too Cerise. :D
 
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TE999 said:
Agents 99 and TK are ready to Rock' n' Roll. ;)

I have several pages written already.

I'll firm up the schedule a bit later.

BTW--welcome to the team Lil' Aussie. :D

I knew it wouldn't be long, 99 ;)
 
starrkers said:
I'm coming in cold, that's part of why I want to be down the list - gives me a chance to get properly up to speed.

Same here. I'd like to go after a few people as well so I have time to get my story together. So I'm in if you'll still have me.
 
CeriseNoire said:
Same here. I'd like to go after a few people as well so I have time to get my story together. So I'm in if you'll still have me.

If that isn't the most loaded proposition . . .

Oh, you meant for the chain. ;)

Sure, no problem. Since it seems at least two of us are close to being ready, we can set you four or five places down the list.

Welcome aboard, Cerise. :kiss:
 
slyc_willie said:
If that isn't the most loaded proposition . . .

Oh, you meant for the chain. ;)

Sure, no problem. Since it seems at least two of us are close to being ready, we can set you four or five places down the list.

Welcome aboard, Cerise. :kiss:

Yes, I should watch my mouth around here :p

Great that should give me enough time.

Thanks, slyc :kiss:
 
3113 said:
Ah. I wish someone had said so. If that's the case, then, alas, I'm out as it looks like anyone not part of that thread knows enough to participate or appreciate the set up.

Too bad. If it had been something more open, I'd have been very interested.

3, a good agent knows how to bend the (minimal) rules to her advantage. :cool: Come and play. Per your concerns, the setup actually allows for a wide variety of stories - really, sky's the limit.

I'm in. Like I mentioned on the thread, I plan to expand my Hitler story and am toying with a Walt Disney story.
 
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jomar said:
3, a good agent knows how to bend the (minimal) rules to her advantage. :cool: Come and play.

I'm in. Like I mentioned on the thread, I plan to expand my Hitler story and and toying with a Walt Disney story.

Hitler and Disney? Lol . . .

Wait . . . why does that make sense? :p

Thanks, Jomar.
 
slyc_willie said:
Hitler and Disney? Lol . . .

Wait . . . why does that make sense? :p

Thanks, Jomar.

Ha! There is something to it. If you've ever been to Disney World you will do things their way- Disney rules with an iron fist in a velvet glove!
 
jomar said:
Ha! There is something to it. If you've ever been to Disney World you will do things their way- Disney rules with an iron fist in a velvet glove!
I've visited security-land!
 
slight threadjack...

jomar said:
Ha! There is something to it. If you've ever been to Disney World you will do things their way- Disney rules with an iron fist in a velvet glove!
Stella_Omega said:
I've visited security-land!

The management at one of the Disney theme parks discovered that a lot of staff were referring to the place as 'Mauschwitz'. They peremptorily banned use of the word. So the staff changed it to "Duchau".

I'm in just as soon as I think up a decent place to rectify.
 
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