Fantasia: Chapter Two (OOC)

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Full Name: Jorn (Yorn) Ivorene
Alias: Knight of Eloria; The General of the Ivorene Army; The Shrewd Knight
Age: 29
Height: 6’3”
Weight: 210 lbs.
Hair Color: Brown
Eye Color: Grey
Physique: Solid

Written Appearance: Jorn almost lives up to the tales spoken about him. The only difference is that he’s not seven-feet tall and charges into battle on a horse the size of a dragon, trampling legions beneath him. Still, he’s rather imposing, and one would be a fool to take him lightly. He is clad heavily in Ivorian armor, the best of its quality, and sports a shield with the Symbol of the Goddess on its face. Physical appearance, he’s about as handsome as carved stone. He keeps his hair near-bald and the scars he’s received in battle mark his flesh like a tapestry. His body was forged on the battlefield and he has to stay in shape if not just to stand his ground as a defender, but to protect his sister.

Visual Appearance: Visual
Class: Knight
Specializations:
Pole Arms
Beast Master (willing to give this up if someone really wants it)
Hunter

Level 2
Strength 2
(P)Defense 5
(M)Defense 5
Magic 1
Dexterity 2
Experience: 11/20

Javelin Throw: When wielding a javelin, Jorn will scope out a single enemy and hurl it at its intended target up to 100 m.

Shield Bash: A forceful strike with a shield that can stun and shove back a single enemy.

Background: Jorn is the younger brother of Emeline. They are what remains of the Ivorene royal blood since an uprising long ago threatened to destroy the nation. It was both their parents King Harlow and Queen Sybil who had them both sent away to a neutral kingdom. It was there that they hid, awaiting the news of the war. The news came cold and harsh. Both the King and Queen had been slaughtered and the kingdom overtaken by the Milians. Ivorene became known as Mila and the people were oppressed by the ruler King Lorbane. Jorn and Emeline were later found by fugitive members of the Ivorene army, and under the tutelage of General Beloran Storm, Jorn would undergo his transformation into a knight. He trained hard determined to avenge his family and protect his sister.

Emeline had always been special. No one could understand it, but at first he secretly blamed her for the uprising. It was Eloria who resided within her that attracted evil like Lorbane, and if she hadn’t existed, if she hadn’t resided in Emeline, then their parents would still be alive. As he grew older, such childish thoughts left him. General Beloran was able to amass an army and with it, they stormed Mila to reclaim the throne. The battle was dark and bloody. King Lorbane had with him a witch that could summon demons and the dead. Many died on both sides, a result Emeline had been against. Among those many, General Beloran was one, and Jorn took up arms as the new general to continue the storm. By the time they reached the throne room, the supposed witch was nowhere to be found. She left King Lorbane alone in his defeat, and the kingdom was once again reclaimed. During its darkest time of recovery, Emeline shined brightest, soothing the peoples’ wounds and hearts. The people overcame the past, but it was not forgotten. Emeline became the new queen and Jorn continued to serve under her as her protector.

(If any player would like to take from this tale for their character’s background, say if he/she and Jorn served under Ivorene, you can. I left how King Lorbane died vague in case someone wanted to take credit for his death.)

Current Story: Emeline was taken in the middle of the night under The Watch’s close guard. It was said to have been carried out by a small unit of kidnappers who could perform black magic. They left behind a message in what Jorn feared to have been his sister’s blood that invited them to come to the new Mila to witness her execution. The news of there being a new Mila disturbed him, and even more that the son of King Lorbane, King Grigori was now the one seeking vengeance. Jorn recalled his sister warning him about continuing the endless cycle of bloodshed and he understood it ever clearly to his deepest regret. Jorn with a small unit sought out to infiltrate Mila in secret, rescue Emeline, and return home alive.
 
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Name:Gillian Longstrider
Alias:Ghost of the Woods
Age:125
Height:6'6"
Weight:180lbs
Hair color:Brown/green
Eye color:Green
Race:Elven


Written Appearance:Gillian is a tall slender elf that has mottled green brown hair instead of the usual blonde of his race. He wears Leathers of the same color and carries a large bow and a slender sword on a wide leather belt.Instead of boots he wears a pair of moccasin type of shoes. All of these items are actually magic in nature. His outfit is actually as strong as the best leather armor but as supple as cloth allowing him free movement and his sword is made by the elves so is of course extremely sharp and strong while being light.

Visual Appearance:Ranger
Class:Archer
Specializations:
Pathfinder
Acrobat
Projectiles

Level 2

Strength:3
P Defense:2
M Defense:1
Magic:2
Dexterity:6

Experience 16/20

Ability:Quick shot. Gillian has the ability to fire arrows at a rate that is double that of a normal Elf even, making him a formidable foe.

Clinging vines: Gillian has the ability to effect the growth of any greenery in his immediate area. This enables him to cause roots and vines to entangle his enemies, help in his camouflage skills, and grow vines for climbing purposes.

Background:Gillian was taken early and trained by the druids of his clan to be a superior warrior and druid. He has become one with the forests surrounding his home clan and has no problem blending into them and can do the same in any forested terrain or any long grasses. His training has also made him a superior shot with the bow and an excellent blades man. He is also a very good acrobat as he is used to making his way through the forests of his homeland and can leap vast distances both in length and vertically as well as performing feats of tumbling and other skills. He also uses these when fighting to disorientating his foes and to form a basis for a type of hand to hand style of fighting the druids have passed down to him. He has protected his homeland from attacks for over a century now, dispatching any who would dare penetrate it's depths without permission. he does so with stealth and precision, the few he let's go to spread the stories calling him "the Ghost of the Woods".

Current Story:The Druids have learned of Emeline's plight and know what the consequences will be for the world if Howne succeeds with his plan. They decide to send Gillian to attempt to save her. he is to try and find like minded individuals on his way there and join up with them.
 
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Full Name: Weyland Blackthorn
Alias: The Smith
Age: 42
Height: 6' 3"
Weight: 225lbs
Hair Color: Blonde
Eye Color: Hazel
Physique: tall and muscular
Written Appearance: Older but muscular warrior with long blonde braided hair, beard and moustaches clad in chain, nasty scar over right eye, more battle scars under armour
Visual Appearance: http://cdn.obsidianportal.com/assets/176399/Adventure-Character-1--Asvig_preview.jpg
Class: Warrior
Specializations:
Blacksmith
Armourer
War Hammer
Fists

Level 2
Strength 6
(P)Defense 4
(M)Defense 1
Magic 1
Dexterity 3
Experience: 10/20

Shieldbreaker attack designed to target and destroy opponents shield.

Background: Orphaned and apprenticed to a mercenary company blacksmith. Primarily served as blacksmith but great strength makes him a warrior to be feared.
Current Story: Mercenary company defeated and disbanded, currently seeking employment
 
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Full Name: Connell Markard
Alias: The Chameleon

Age: 35
Height: 5'10
Weight: 150 lbs
Hair Color: Blonde
Eye Color: Blue
Physique: Slender and fit

Written Appearance: Connell is an unassuming man. He is of average looks with no discerning scars or features. He keeps his blonde hair relatively short but is prone to dye it. He is graceful, moving carefully and with purpose unless modifying his movements as part of taking on another persona. He favors clothes that allow for movement over protection and often wears no visible armor unless specifically preparing for combat. He has daggers hidden in his clothing and sometimes wears a blade on his hip. He is usually seen with a satchel of one kind or another.
Visual Appearance: Thief

Class: Thief
Specializations: Trickster, Swordsman, Demolition

Level 3

Strength 4
(P)Defense 4
(M)Defense 5
Magic 1
Dexterity 6

Experience: 5/30

Abilities

Feint: Whether it is with a small flash powder explosion or a sudden, dramatic change in expression or movement, Connell has become adept at causing his opponents to hesitate momentarily allowing him to gain the upper hand.

Sleight of Hand: Connell can seemingly make items disappear or appear, lift them off of an unsuspecting mark or place items on them unawares.

Disappear: As long as Connell is not wearing anything too conspicuous, he can disappear into a crowd. He knows how to use others and the environment to block himself from view, to avoid making his face seen, and to take on the characteristics of those around him to blend into the background and become lost to sight.

Background:

Connell grew up in the capital. He was the son of an ambitious artisan of moderate talent. As such, he was often in the company of the upper class - enough to get a taste of wealth but never destined to dine on it. They would frequent his father's shop to peruse paintings or to discuss a commission, and Connell would be in the background, unheeded. He spent hours daydreaming of being rich, and would practice how he would speak and walk and conduct himself - and was surprised at how well he managed to look the part. As he grew older and stronger he would accompany his father to their estates as his father's porter and would slip away to explore while his father worked. He would join the stream of servants going about their business, and found he was equally able to adopt their demeanors. This allowed him (with few exceptions) to go where he liked without looking out of place.

His love of the capital grew as he did - the exotic travelers of the market, the stern guardsmen, the drunks at the tavern all fascinated him. He would look for opportunities to slip into a group, act convincingly enough that he was overlooked, and slip out again. He started to pick up a lot of interesting pieces of information that way, and over the course of a few years he found himself in the smuggling business. This exposed him to many new types of goods and materials that needed to be moved in less mainstream manner, including explosives. When a contact of his never showed up to collect a crate of them once, he decided to keep it as payment. While there were a few close calls, he was able to get proficient enough in their use.

With his abilities to navigate the streets and alleys as well as the social circles of the city added to his ability to be overlooked, he started to make a name for himself amongst the thieves and merchants as a man who could find information and make things disappear.

When the unrest started, Connell couldn't sit idle. He couldn't bear the thought of what war would do to the people and places that he loved so much. To his great surprise, he found himself as a foot-soldier under General Beloran. Life in an army camp made it difficult ever for him to come and go as much as he would have liked, and so (constrained as he was) it was during that time that he perfected his swordsmanship.

When it was time to assault the castle, Connell volunteered. He used his demolitions to blast his way through doors and interior walls to allow the vanguard the entry they needed. He was there when Lorbane was struck down, but refuses to speak of it.

Current Story (Prelude):

Connell returned to the city and re-assumed his smuggling and spying operation. But his strongest desire was to keep the city safe, and often he found himself hampering the criminal element as much as helping them, depending on what impact their schemes had on innocents. That made him many enemies, and so he took to taking random personas each day - a wide-eyed foreign visitor, a
crippled beggar, a loud and boisterous merchant. It was a wonder what could be done with a change of accent, of stance, of demeanor. He found ways to change the color of his hair and gathered an assortment of clothing. After a time, he started to lose his own sense of identity.

Rumors grew of his ability to be anywhere, be anyone. Many events started to be attributed to him, even if he had nothing to do with it, which only made his legend grow.

Current Story (Chapter One):

Connell was working with Jorn as one of the soldiers attempting to rescue the Empress from execution. After littering the courtyard with explosives to cause panic and a smoke screen for the mission, he took up position to guard a secondary escape route. The mission was a failure. The Empress was slain and her power drained by the Witch. Jorn and Gillian were injured and barely escaped with the help of Weyland. Stephan was captured and Connell was ensorcelled by the Witch's dark power. He has left the city and is currently on his way to assassinate Jorn.
 
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Full Name: Stephan Openheimer
Alias: The Lifebringer
Age: 30
Height: 6'0
Weight: 150 lbs
Hair Color: Bald
Eye Color: Blue
Physique: Slender
Written Appearance:
Stephan is a tall and slender figure, with a sly expression. He has no facial hair and a wide smile. He wears a long blue cloak with a light leather vest, secured by a belt. His yellow sleeves are long and wide, and his leather gloves assist him in gripping blunt weapons. His leather with an iron bottom boots cover his legs from light damage.
Visual Appearance:
the pic was deleted
Class: Cleric
Specializations: Blunt Arms, Chef, Herbalist.

(You have 5 points to allocate as appropriate. This does not include the five points already present below. Those are base stats.)
Level 2
Strength 2
(P)Defense 2
(M)Defense 4
Magic 4
Dexterity 3
Experience: 11/20

Healing Aura - Stephan is able to maintain a healing aura that assists in the regeneration of his friends and allies around him, but it breaks if he enters combat or breaks concentration too much.

Healing Aura lvl.2 - Due to the increasing combat and magic experience, Stephan is now able to have a passive aura that's active on all times. Although it isnt as powerful as the other, active aura, it still speeds up regeneration and protects against dark magic. If the aura is channeled, the effects are doubled or even trippled.

Background:
Stephan was born in a family of clerics and herbalists, the main way to make money was to treat sick people. Stephan was given the gift of magic and was a great cleric and herbalist. He practiced his abilities on the sick who were seemingly irredeemable from their heavy diseases. Yet Stephan was able to save most of them. With his abilities getting a lot of attention, the local bandits around were seeking to use advantage of this. The first couple of attempts were stopped by the town's guards, but Stephan had to protect himself. He started training with blunt weapons, as they were easy to learn. Soon enough, Stephan used his newfound ability to defend himself. He had to move out, when he heard news of Emeline getting denounced. He wanted justice, as he believed in Eloria and was guessing she gave him the gift.

Current Story:
Stephan is now trapped in a dark dungeon, being tortured by the Bitch Witch.
 
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Full Name: Mattroy Grant
Alias:General of the Ivorene army. Captain of the first
battalion. The Elite.
Age: 29 (same as his friend, the prince.)
Height: 6’2
Weight: 232 lbs.
Hair Color: Light Blonde, almost turning white.
Eye Color: Brown.
Physique: Solid
Written appearance: Mattroy is a chiseled man
with the heart of a lion. As an Ivorian captain,
he wears Silver Ivorian armor. From head to
toe.
Unlike his friend, the prince, Mattroy wields
two long sword. He has trained himself to be
proficient in both.
Visual Appearance: this is the visual, though his
armor is silver not bronze and the hair light
blonde not redhead. The swords are also
longer.
http://t3.***********/images?q=tbn:A...eiHZwpK8glZJJo
Specializations:
Tactician/strategist
Axe wielder
Navigator
Level 1
Strength 3
(P)Defense 2
(M)Defense 2
Magic 1
Dexterity 1
Experience: 8/10
Ability: Boomerang Axe. Can throw his axes
through bent corners to target enemy.
Background: Mattroy and Jorn were both
trained by General Beloran. On the day of
invasion, the day they stormed Mila, Mattroy
lost his left eye. (A powerful burst of light
from the dark witch affected his pupils.) When
General Beloran was strucked down Jorn took
his place and motivated the soldiers to fight
again. While he and the brave knights fought
the hordes of Milans, Mattroy was in the
throne room battling with the king of Mila,
Lorbane.
When the battle was over, Mattroy emerged
out of the throne room with Lorbane in his
arms. Dead. Till this day he has refused to tell
tale of how he achieved such a feat.
He was given the title, "The Elite" afterwards,
and was appointed Captain of the first
battalion.
Current story: Mattroy was at the north border
where he was stationed when Emeline was
kidnapped. When news got to him, he
abandoned all else and rushed back home
where he was told that his friend has gone to
rescue the princess. The Ivorian Knight was
greatly worried when he learnt Jorn left with a
small band of mercenaries. After blaming the
royal court over and over again for allowing
the heir to the throne leave on a suicide
mission, took up a squad of his best and made
for Mila. Not just to rescue the prince and the
goddess, but to save a brother and sister, for
surely they were his only family left.
Ps. The soldiers that aided Jorn to escape are
from Mattroy, and if time can be shifted back,
hours ago, Mattroy was infront of the wounded
prince, fighting off any pursuer as they exited
the city.
Hidden story: Connell was also there when
Lorbane was
defeated by Mattroy, he didn't defeat Lorbane
with ordinary
force. He used some kind of magical weapon,
one he can't disclose as it is against the knight
code...one that is of dark nature. For surely
defeating Lorbane can't be a small/easy feat
for a lone Knight. And Connell knows all this
 
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I'm doing posting rounds for a lot of the games I'm involved in. I'll be posting to everything I owe on this site Wednesday. For Fantasia, I believe I will be making two posts one for Jorn and one GM post for Stephan now that he's active. :)
 
I was reading over everyone's posts as I plan my GM and Jorn response, and I wanted to say that I am very pleased with how many amazing writers are in this game. I can tell you guys take pleasure in portraying the characters you created in your words, and I believe that it really helps really bring this story to life and makes it fun for everyone. So thank you all. :)

To be honest, I made this game as an experiment and I wasn't even expecting it to go this far. Usually, games tend to die after Chapter One lol.
 
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Dude, so I'm writing these posts through my phone at work and I just completly editted over one of Jorn's past posts on accident with my new one. I sent it correctly, but I was trying to copy-paste the format and just forgot that I hadn't made a new context box. *sighs* I hope I had that old post saved on my computer. u_u

I have to get ready to go workout, so I'll get the GM post out to Stephan tonight.
 
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Welp, that's all I got. I posted everything. There is no posting order but I do only want people posting once per round. I don't want any writers getting ahead of others who could have their characters just as equally interact. Stalzyn, you are free to join the IC any time.

Oh yes, and everyone be sure to keep track of your XP in your profiles. I had you all post them all on the front page so you wouldn't have to sift through OOC pages to find them. :)
 
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would stephan be able to cast atleast some sort of magic in the dungeon?
also, i think there's a little bit of a typo here:
Lifting her head, she gazed into his eyes with the sweetness of a naïve girl. “That’s not all…I know that you’ll fuck me Stephan because if you don’t, your friend the Ivorene king, maybe Connell, maybe all who had suffered trying to save that pathetic little wretch—that pitiful excuse for a goddess—maybe all of them will die because you’re not there to save them. If you fuck me >Connell<, I give you my word that I will let you go out of this prison, unharmed…”
 
would stephan be able to cast atleast some sort of magic in the dungeon?
also, i think there's a little bit of a typo here:

As I said, I get Stephan and Connell mixed up a lot and no, he can't cast any spells or even scratch his own ass.

I will go make the edit.
 
Alright, posted. Just something of note, my character doesn't know anything about the mercenaries that his friend and King hired. so he thinks them more as acquaintance/workers than friends.
In time he'll learn to trust the party as Jorn has.
The soldiers are Mattroy's men that were with him when he was stationed to guard the eastern border.

His next plan is to take the King home after his recovery while he searches for answers in the ancient texts.

Oh and lastly, I can't wait for the next quest.
 
Hey, how are we going to deal with Connell. I really like his character. It would be a shame to kill him. Besides, he went off on the water and hasn't joined the group yet.

Any thoughts on what we can do to keep him tied up until we can "disenchant" him?

-V
 
Hey, how are we going to deal with Connell. I really like his character. It would be a shame to kill him. Besides, he went off on the water and hasn't joined the group yet.

Any thoughts on what we can do to keep him tied up until we can "disenchant" him?

-V

I can't tell you anything. You guys got to figure that out on you're own. If I told you everything, then the story wouldn't be as challenging or even interesting.
 
Right. So, my question was directed to the other players. =P

We should come up with a plan to tie up Connell. =D

-V
 
Right. So, my question was directed to the other players. =P

We should come up with a plan to tie up Connell. =D

-V

Hey, how are we going to deal with Connell. I
really like his character. It would be a shame to
kill him. Besides, he went off on the water and
hasn't joined the group yet.
Any thoughts on what we can do to keep him
tied up until we can "disenchant" him?

**-*--
Now to be practical, that's not my character's headache. Mattroy doesn't have that connection the others have with Connell. Which means he'll logically go for his life if he make an attempt on the King.

Anyway I suggest tying him up. 'Cos typically none of us is strong enough to remove enchantment especially one from such a being as the dark witch.
This means we rescue the one that might have a shot in cleaning the fog in his head. We go for the healer while we tie up Connell
 
Technically, I don't think any of us have a strong attachment to each other than the cause. Depending on how healing Jorn goes, he may not even be up to going on a rescue mission.

Obviously, we'll have to rescue Stephen and subdue Connell.

OH what if we make it seem like Jorn is close to death? He's badly wounded. It would be easy to make it look like he's getting worse rather than he's getting better. Usually once a bad wound is taken care of, it's not unlikely for the body to shut down and get high fevers.

So when Connell gets back with the group, he can be told that Jorn is gravely ill and close to death. That the rest of us are planning on rescuing Stephen. They ask for him to join the group for rescue.

Cause his mission was to make sure Jorn died. If he believes that's already taken care of, he'll move on, yeah?

-V
 
Technically, I don't think any of us have a strong attachment to each other than the cause. Depending on how healing Jorn goes, he may not even be up to going on a rescue mission.

Obviously, we'll have to rescue Stephen and subdue Connell.

OH what if we make it seem like Jorn is close to death? He's badly wounded. It would be easy to make it look like he's getting worse rather than he's getting better. Usually once a bad wound is taken care of, it's not unlikely for the body to shut down and get high fevers.

So when Connell gets back with the group, he can be told that Jorn is gravely ill and close to death. That the rest of us are planning on rescuing Stephen. They ask for him to join the group for rescue.

Cause his mission was to make sure Jorn died. If he believes that's already taken care of, he'll move on, yeah?

-V

I will say this. Jorn will not be going with the group to rescue Stephan. He is too injured and yes, will be fighting to recover and not die from his fevers and possible infections.
 
Still Connell's instructions were to Kill the king. He won't care if he is close to death, he will only be satisfied if he is dead, and by his hand or he can verify that he is indeed dead. So subduing him is going to be the only way.

Of course he is going to have to give himself away first, and we are going to have to be in a position to catch him. You are all assuming he is coming back as Connell. He is the Chameleon, who knows who he is going to try to sneak in as, and what plan he is going to think of.
 
I will say this. Jorn will not be going with the
group to rescue Stephan. He is too injured and
yes, will be fighting to recover and not die from
his fevers and possible infections.


Since Mattroy's allegiance is only With Jorn, he will refuse to leave the King's side for any rescue mission. Only unless he's persuaded by the King.
 
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