Critique this? Male nude

sunandshadow

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Please vote in the poll in post 39! (bottom of page 2)


http://home.comcast.net/~wickeddelight/maleathleticbase.png
This is two experimental attempts at the anatomy of a muscular man, to be a base for a Flash paperdoll game. (If you don't know what that is don't worry about it; also ignore that one has cat-like face, hands, and feet.)

So here's what I need to know? Do you prefer the torso lines of the right guy or the left guy, and why? Same for the leg lines (hip to ankle). Cock, do you prefer uncut or cut, oversized or realistic sized? Does anything look disproportionate or imbalanced?

Basically I have to merge these two into one final version, so I have to know which bits came out better on which one.
 
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http://home.comcast.net/~wickeddelight/maleathleticbase.png
This is two experimental attempts at the anatomy of a muscular man, to be a base for a Flash paperdoll game. (If you don't know what that is don't worry about it; also ignore that one has cat-like face, hands, and feet.)

So here's what I need to know? Do you prefer the torso lines of the right guy or the left guy, and why? Same for the leg lines (hip to ankle). Cock, do you prefer uncut or cut, oversized or realistic sized? Does anything look disproportionate or imbalanced?

Basically I have to merge these two into one final version, so I have to know which bits came out better on which one.
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Sun and shadow interesting concept:

Lets call them Man-1 and Man-2. Man-1 on the left (as you are looking at the screen) Man-2 on the right. Man-1 head and arms look correct, Man-2 the torso is somewhat more life like than Man-1.

The hip to ankle line of Man-1 is 'less' exaggerated than on Man-2. Penis type: Man-1 length is right but I prefer a circumcised penis. IMO Man-1 is well Balanced.

Hope this helped!
 
Yes thank you, that is helpful. :) Kind of agrees with what people are saying on another site where I posted these for critique - general preference for torso 2 and legs 1. Kinda puzzles me since I prefer legs 2 myself, but since it's for a game I want to go with whatever will look best to the players, not just me.
 
Thanks SunandShadow,

I find this very interesting, also checked out your webpage. Great use of different media and the internet.
 
A flash paper-doll game... Hmm... not a gamer but now I'm intrigued.
 
Flash paperdoll games have been a fad on DeviantArt for a while, and even before that they were bpoularized by elouai's Candaybar Doll, and Gaia Online's avatar system (as emulated by tektek.org's Dream Avatar Creator) so there are several tutorials around the internet about how to make them.

My goal is actually a bit more complicated. (Cause I'm totally incapable of doing anything simple :rolleyes: ) I was playing this ridiculous breeding game called Celebrity Pedigree and I though, I could make all the art for a game like this, but use human bodies so it was prettier.

My next goal is to make bases for the other 5 basic body types: slender male, chubby male, athletic female, slender female, and chubby female. Didn't have time to work on it today though.
 
Flash paperdoll games have been a fad on DeviantArt for a while, and even before that they were bpoularized by elouai's Candaybar Doll, and Gaia Online's avatar system (as emulated by tektek.org's Dream Avatar Creator) so there are several tutorials around the internet about how to make them.

My goal is actually a bit more complicated. (Cause I'm totally incapable of doing anything simple :rolleyes: ) I was playing this ridiculous breeding game called Celebrity Pedigree and I though, I could make all the art for a game like this, but use human bodies so it was prettier.

My next goal is to make bases for the other 5 basic body types: slender male, chubby male, athletic female, slender female, and chubby female. Didn't have time to work on it today though.

Your right that game is ridiculous Hahaha, but somewhat addictive
 
Next version. :) I took torso B, slightly widened it through the shoulders, put it with legs B, and did one version with each arms. Also the belly button/upper hips area is a bit different. So, which arms is better, which belly button/upper hips is better, and are there any other problems?
http://home.comcast.net/~wickeddelight/maleathleticbasev2.png
I am somehow not looking forward to coloring all these muscles... @_@


Yeah I think I played that game for like 20 hours all together, which really is ridiculous. I got frustrated though, the genetics isn't 100% logical and I couldn't breed the result I was aiming for. Like I had all parents who both had the red lipsticked-looking lips, yet not one offspring had them. :confused:
 
Next version. :) I took torso B, slightly widened it through the shoulders, put it with legs B, and did one version with each arms. Also the belly button/upper hips area is a bit different. So, which arms is better, which belly button/upper hips is better, and are there any other problems?
http://home.comcast.net/~wickeddelight/maleathleticbasev2.png
I am somehow not looking forward to coloring all these muscles... @_@


Yeah I think I played that game for like 20 hours all together, which really is ridiculous. I got frustrated though, the genetics isn't 100% logical and I couldn't breed the result I was aiming for. Like I had all parents who both had the red lipsticked-looking lips, yet not one offspring had them. :confused:

Hmm, getting more difficult as we go, but, I like Man-2 on this one.

I got a little frustrated cause I can't stay with a game like that for very long with out some kind of result, it just kept going, and going...
 
Well you do get stuck if your gene pool gets homogenized, in that case you probably want to buy a new male dog.

Thanks for the prompt response. ^_^ I had one other question - do you think that on mans 2 the forearm that's on his hip is too short proportional to the rest of the drawing?
 
you know I looked at that for a while, couldn't quite put my finger on it but yeah, that it! his arm needs to come down a little more along his thigh.
 
I like the one on the left better. There is definately more detail in the torso on the right, but proportionally, I think the left is better.

As far as the cock questions, I'd say my preference is cut over uncut. Usually, not always, the cut variety yeilds more dramatic lines.
 
I like the one on the left better. There is definately more detail in the torso on the right, but proportionally, I think the left is better.

As far as the cock questions, I'd say my preference is cut over uncut. Usually, not always, the cut variety yeilds more dramatic lines.

Thanks for the comments. :) Did you see the second version a few posts down? I tried to take the more detailed torso and make it wider through the shoulders and pecs like the other, because I also liked the proportions of the less-detailed one better.
 
Ok things are getting difficult now! :D

Man1 Man2 Man3.

Man1: Hip to ankle line is too long not proportional to his torso.

Man2: Looks pretty good, I prefer his torso over the other two, although I didn't
think his leg muscles were well defined, but did like the look of his arms.

Man3: I like his leg detail better than 1 or 2.

So to conclude:Man2: arms and Torso with Man3's legs.

I did find a difference in the heads and necks, I liked the 'shape' and size of Man1's head and neck.
 
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I made a version with the abs of man2 and the lats of man1, and it look good, except I think it might be bad for him too look so muscular - he's supposed to be 'slender', willowy, somewhat androgynous, I'm not sure if that's really compatible with 'ripped'. :confused:


Meanwhile I did a first draft of the chubby male base:
http://home.comcast.net/~wickeddelight/malechubbybase.png
 
Thanks, glad you like him. :) It's so hard to find anatomical references for fat characters. T_T Muscular is so easy, you just flip open any book on how to draw superheros or google body building. Skinny isn't too bad because there's a lot of bishounen art around, although those tend to have a bit less detail then I want (which is why I'm guessing randomly what sort of detailing I should put on the torso of the skinny man). But fat characters? x_X Only useful thing I found was some gay chubby chaser sites, but those are mostly subscription only so I could only look at the sample pics.
 
Thanks, glad you like him. :) It's so hard to find anatomical references for fat characters. T_T Muscular is so easy, you just flip open any book on how to draw superheros or google body building. Skinny isn't too bad because there's a lot of bishounen art around, although those tend to have a bit less detail then I want (which is why I'm guessing randomly what sort of detailing I should put on the torso of the skinny man). But fat characters? x_X Only useful thing I found was some gay chubby chaser sites, but those are mostly subscription only so I could only look at the sample pics.

The chubby characters I've drawn usually just come from my brain little reference needed, interesting... this game development is hard work... ^ _^
 
I prefer the longer legged one, i.e., the original #2. It's a typical manga/anime stylization convention which I think adds energy to the image.
 
I prefer the longer legged one, i.e., the original #2. It's a typical manga/anime stylization convention which I think adds energy to the image.

Yeah, I like that convention, but he does look weird if I stand him up next to the muscular and chubby ones. The muscular one I could probably lengthen the legs to match, but that looks wrong on the chubby one. So I think I'll have to change the thin one's proportions a bit to match the other two.

Meanwhile, here are the first two females. :)
http://home.comcast.net/~wickeddelight/fatandthinfemalebases.png
 
Yay!!

Will there be comparative models for the others?
Chubby male, chubby female? Trim female and athletic female? or are they good to go?
 
Umm, I'm not actually sure what you mean by comparative models, could you explain?

My plan for them is:
- If I actually get any feedback on the anatomy or notice any problems myself, make last changes to the lineart. Other than this, yes they are good to go.
- Add highlights and shadows to each base (have to decide what the light source is... possibly make background first so reflected color of shadows is logical.)
- Move on to the anthro accessories lineart - Paws and claws, ears, tails, wings, stripes, spots, etc. Possibly bases will need to be tweaked to be more standardized, or accessories will need to have different versions for different bases. Crit probably won't be needed, so flatcolor, shadow, and highlight.
- Ditto ditto with the creature bases (e.g. dragons, gryphons) if possible reuse lineart from anthro accessories.
- Eyes, hair? How variable should faces be?
- At some point I have to determine the standard color palette of the game and duplicate every base and accessory in every color. Actually looking forward to this part because it's so easy and I love playing with colors.
- At some point need to design the gui and make various graphics for it.
- At some point need to make a flowchart of the gameplay and find a flash programmer to make it happen. Don't forget the ability for people to make custom avatars from the art.
- Once a playable alpha exists, do overall playtesting and editing; also, think about music and sound effects.
- Find hosting, beg for donations and comments, consider selling commissions to add desired elements to the game.

Damn, that list makes me tired just looking at it. :rolleyes:
 
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