The Jeffinator
Super Saiyan Blue
- Joined
- Mar 13, 2005
- Posts
- 8,365
In the days of ancient Egypt, Kryptonians first visited Earth, seeking a method to cure a genetic disorder that left many sterile. They fused human DNA with their own, and were able to overcome their condition and bear children once more. Returning to Krypton, they continued to advance genetic engineering, while each generation looked more human than the last. By the time the House of El rose to prominence, all Kryptonians looked exactly like humans, but through genetic modification they had turned themselves into living solar batteries with incredible powers.
The Kryptonians returned to Earth to see how it had developed around the end of the Middle Ages, but when they were leaving, they had to land on the surface of Mars to make emergency repairs. A group of Martians (who had lived in underground cities on Mars for countless generations) confronted the Kryptonians, but they soon became friends. Using special brainwave-reading scanners, they were able to understand each other, and two young students from the two groups took an immediate liking to each other -- Jor-El, a Kryptonian science major who came along on the mission for a school project, and J'onn J'onzz, a Martian military cadet who was getting some field training.
Over the coming centuries, the Kryptonians and Martians traveled back and forth, forming an alliance and setting up trade routes and colonies on other planets. They eventually met the Appokians, grey-skinned, red-eyed people from the planet Appok (my version of Apokolips), but they were very barbaric and tried to exterminate the Kryptonians and Martians so they could use their corpses to make cyborg slaves. They already had quite the army made from previous races they had destroyed.
In the wars that followed, many were killed, and almost every colony world of the Alliance was turned into a burning wasteland. The tides of the war turned even further when the Appokians discovered the Martians' biggest weakness -- fire. Very rapidly, the Martian population vanished, and even their home cities under the surface of Mars were destroyed. While there, the Appokians made note of nearby Earth, but decided to deal with the Kryptonians first.
Through countless hours of research and experimentation on some of the Kryptonians they had captured, the Appokians came up with Kryptonite, a green crystal substance that drained them of their energy and left them near the edge of death. Using this new weapon, the Kryptonians suffered the same fate as the Martians. As the Appokian fleet descended on Krypton, the last defense of the Alliance, Jor-El struggled to complete a project he had been working on for years -- a small capsule that contained a pocket dimension, meant to imprison the Appokians and their cyborgs. Existence inside the pocket world left the inhabitants feeling weightless and incorporeal, resulting in the appropriate name, "Phantom Zone."
As Kandor, the last great Kryptonian city, burned to the ground, Jor-El finally completed the Phantom Zone Capsule. Using it, they were able to imprison the entire invading force, but it was too late -- Krypton was a wasteland. They decided to take over Appok as their new world, sucking enemies into the Phantom Zone as they went, but in the end, the last of the Appokians chose death over imprisonment and set off a nuclear chain reaction, resulting in the destruction of their planet and killing most of the Alliance members in the area.
In the end, only one ship remained, manned by a single Martian survivor, J'onn J'onzz, and a handful of Kryptonians, including Science Officer Jor-El and Commanding Officer General Zod. With Earth being their only hope of survival, they set out for the blue planet. The Kryptonians already looked human, and J'onn had the ability of shapeshifting, so they were all able to fit in.
Earth had certainly changed since the last time they came. While Kryptonians and Martians lived for centuries, humans had reletively short lifespans, resulting in a very fast-moving culture and advancement. At the time they arrived, it was the late 1800s, and the group ended up posing as traveling cowboys in the American West.
During their exploits, they discovered there were more secrets to Earth than they had realized -- demons, vampires, werewolves, witches, wizards, etc. They formed their own team of hunters for a time, tracking down threats to humanity. In the end, however, General Zod became posessed by a demon, and turned down a dark path. His actions and influence led to both World Wars, as well as terrorist activities around the globe.
General Zod had either killed or recruited most of the Kryptonians, leaving only three to stand against him -- Jor-El, his wife Lara, and J'onn. But catching Zod was like trying to catch smoke with your barehands. Add into the equation the fact that Zod retreived Kryptonite from the old battlefields using a special body suit, and the situation seemed even more dangerous.
In the early 1990s, Jor-El finally managed to capture Zod and his followers and imprison them in the Phantom Zone. However, unbeknownst to them at the time, just before his fall, Zod released an invisible genetic virus into the air that would alter normal humans, giving them powers. But only about a hundred thousand people throughout the world even got infected, and it took years for any powers to show up. Many of the children of the infected, however, gained powers at very young ages.
For Jor-El, Lara, and J'onn, they decided it was time to find a small town and be happy, after so many centuries of fighting evil. They settled on Smallville, Kansas. Using various methods, they created fake identities that appeared completely legal -- Jor-El and Lara became Jonathan and Martha Kent, and built their own farm. J'onn became John Jones, and joined the Smallville Police Department.
The Kents decided it was time to have kids, and so they had three -- Clark, Kara, and Conner. By the time powers started surfacing in the infected, Clark was seven, Kara was five, and Conner was three. The infected came to be called metahumans, and when the Kent children discovered their own powers, they came to believe they were also metahumans, a belief Jonathan and Martha encouraged, since telling them they were aliens would be harder for them to deal with.
Jonathan, Martha, and Jones knew Zod had to be responsible, and questioning him proved this to be true (they kept the Phantom Zone Capsule, which was about the size of a coffee cup, in the basement, and it had a holographic screen that could project from the top that allowed them to communicate with the prisoners if needed).
Some metahumans became villains, while others became heroes. Jones and the Kents decided not to get involved, as the two sides would balance themselves out. Fast forward fifteen years, Clark is 22, Kara is 20, and Conner is 18. They all still live on the farm, and are constantly reminded by their parents and Jones to keep their powers secret. But soon their fates will force them to act as heroes and use their powers for good.
I will be playing as Jonathan, Jones, and Clark. I need people to play Martha, Kara, and Conner. You can also take other DC characters and cast them as either metahumans or normal people like Batman or Green Arrow. Or they can be demons, vampires, werewolves, witches, wizards, etc. You can play a hero, a villain, or someone inbetween.
Basically, the story starts when the Kents discover Jones has actually been fighting crime as a superhero, and that he has worked with various other heroes throughout the country. He convinces the family that it's time to step up again and fight evil (the kids are told their parents and Jones fought crime when they were younger, but still kept them in the dark about their true origins), and that he needs their help against a very powerful metahuman named Morgan Edge, who also happens to be a major crime boss in the Delaware Bay area, with a huge gang of other metahumans and demonic beings that operate in nearby cities, including Metropolis and Gotham, which are on opposite sides of the bay -- Metropolis is on the Delware side, Gotham is on the New Jersey side.
Jonathan and Martha decide they have earned the right to live peacefully after so many years of fighting, but they encourage their kids to go with Jones while they opt stay at the farm to ensure it is always a safe haven for the family to return to in times of need.
Clark, Kara, and Conner all pack their things and go to Metropolis with Jones, who gets a transfer to the local PD and becomes a detective, using the connections he gains to help in his crime fighting. So people don't put two and two together, he changes his superhero persona, allows his Martian features to show to a certain degree and becomes the Manhunter.
Jones recruits some of the other heroes he's worked with, including Carter Hall and Lex Luthor, who I will also play. My version of Lex starts off good, and is in fact a metahuman, but he has no physical abilities -- the virus effected his brain, turning it into an organic supercomputer. He used his genius to create a new generation of technology and launched Luthor Industries, making him a multi-billionaire by the age of 25. He also built a series of powered exosuits to secretly fight crime.
When Jones suggested they form a group, Lex completely remodeled his mansion to serve as the team's headquarters, code-named "the Hall," while the group itself is called "the Justice League." The members each get a room in the mansion to live and sleep, and the basement is used for vehicle storage, tunnels heading to various hidden entrances in the area, training rooms, etc. There is also a Control Room full of computer systems and monitors, with feeds from many different cameras and satellites, letting them see virtually everything in the Delware Bay area.
Oh, and I am toning down how powerful people are in this game. Clark, for instance, can't be anywhere in the world in just a few seconds. His top speed when running is about 300 mph, 900 when flying, but he can't keep that up forever, he needs to rest every now and then. I am removing all his vision powers, though other Kryptonians are welcome to have them. Each Kryptonian absorbs solar energy a little different. And instead of heat vision, Clark can generate the same heat from his hands by releasing stored solar energy. He is strong enough to lift a tank but no where near as strong as his movie or comic counterpart. At full strength, he is no stronger than, say, the Hulk. He usually only uses his strength, speed, and flight paired with martial arts he's been studying under Jones. He only resorts to his heat powers when absolutely necessary.
The Kryptonians returned to Earth to see how it had developed around the end of the Middle Ages, but when they were leaving, they had to land on the surface of Mars to make emergency repairs. A group of Martians (who had lived in underground cities on Mars for countless generations) confronted the Kryptonians, but they soon became friends. Using special brainwave-reading scanners, they were able to understand each other, and two young students from the two groups took an immediate liking to each other -- Jor-El, a Kryptonian science major who came along on the mission for a school project, and J'onn J'onzz, a Martian military cadet who was getting some field training.
Over the coming centuries, the Kryptonians and Martians traveled back and forth, forming an alliance and setting up trade routes and colonies on other planets. They eventually met the Appokians, grey-skinned, red-eyed people from the planet Appok (my version of Apokolips), but they were very barbaric and tried to exterminate the Kryptonians and Martians so they could use their corpses to make cyborg slaves. They already had quite the army made from previous races they had destroyed.
In the wars that followed, many were killed, and almost every colony world of the Alliance was turned into a burning wasteland. The tides of the war turned even further when the Appokians discovered the Martians' biggest weakness -- fire. Very rapidly, the Martian population vanished, and even their home cities under the surface of Mars were destroyed. While there, the Appokians made note of nearby Earth, but decided to deal with the Kryptonians first.
Through countless hours of research and experimentation on some of the Kryptonians they had captured, the Appokians came up with Kryptonite, a green crystal substance that drained them of their energy and left them near the edge of death. Using this new weapon, the Kryptonians suffered the same fate as the Martians. As the Appokian fleet descended on Krypton, the last defense of the Alliance, Jor-El struggled to complete a project he had been working on for years -- a small capsule that contained a pocket dimension, meant to imprison the Appokians and their cyborgs. Existence inside the pocket world left the inhabitants feeling weightless and incorporeal, resulting in the appropriate name, "Phantom Zone."
As Kandor, the last great Kryptonian city, burned to the ground, Jor-El finally completed the Phantom Zone Capsule. Using it, they were able to imprison the entire invading force, but it was too late -- Krypton was a wasteland. They decided to take over Appok as their new world, sucking enemies into the Phantom Zone as they went, but in the end, the last of the Appokians chose death over imprisonment and set off a nuclear chain reaction, resulting in the destruction of their planet and killing most of the Alliance members in the area.
In the end, only one ship remained, manned by a single Martian survivor, J'onn J'onzz, and a handful of Kryptonians, including Science Officer Jor-El and Commanding Officer General Zod. With Earth being their only hope of survival, they set out for the blue planet. The Kryptonians already looked human, and J'onn had the ability of shapeshifting, so they were all able to fit in.
Earth had certainly changed since the last time they came. While Kryptonians and Martians lived for centuries, humans had reletively short lifespans, resulting in a very fast-moving culture and advancement. At the time they arrived, it was the late 1800s, and the group ended up posing as traveling cowboys in the American West.
During their exploits, they discovered there were more secrets to Earth than they had realized -- demons, vampires, werewolves, witches, wizards, etc. They formed their own team of hunters for a time, tracking down threats to humanity. In the end, however, General Zod became posessed by a demon, and turned down a dark path. His actions and influence led to both World Wars, as well as terrorist activities around the globe.
General Zod had either killed or recruited most of the Kryptonians, leaving only three to stand against him -- Jor-El, his wife Lara, and J'onn. But catching Zod was like trying to catch smoke with your barehands. Add into the equation the fact that Zod retreived Kryptonite from the old battlefields using a special body suit, and the situation seemed even more dangerous.
In the early 1990s, Jor-El finally managed to capture Zod and his followers and imprison them in the Phantom Zone. However, unbeknownst to them at the time, just before his fall, Zod released an invisible genetic virus into the air that would alter normal humans, giving them powers. But only about a hundred thousand people throughout the world even got infected, and it took years for any powers to show up. Many of the children of the infected, however, gained powers at very young ages.
For Jor-El, Lara, and J'onn, they decided it was time to find a small town and be happy, after so many centuries of fighting evil. They settled on Smallville, Kansas. Using various methods, they created fake identities that appeared completely legal -- Jor-El and Lara became Jonathan and Martha Kent, and built their own farm. J'onn became John Jones, and joined the Smallville Police Department.
The Kents decided it was time to have kids, and so they had three -- Clark, Kara, and Conner. By the time powers started surfacing in the infected, Clark was seven, Kara was five, and Conner was three. The infected came to be called metahumans, and when the Kent children discovered their own powers, they came to believe they were also metahumans, a belief Jonathan and Martha encouraged, since telling them they were aliens would be harder for them to deal with.
Jonathan, Martha, and Jones knew Zod had to be responsible, and questioning him proved this to be true (they kept the Phantom Zone Capsule, which was about the size of a coffee cup, in the basement, and it had a holographic screen that could project from the top that allowed them to communicate with the prisoners if needed).
Some metahumans became villains, while others became heroes. Jones and the Kents decided not to get involved, as the two sides would balance themselves out. Fast forward fifteen years, Clark is 22, Kara is 20, and Conner is 18. They all still live on the farm, and are constantly reminded by their parents and Jones to keep their powers secret. But soon their fates will force them to act as heroes and use their powers for good.
I will be playing as Jonathan, Jones, and Clark. I need people to play Martha, Kara, and Conner. You can also take other DC characters and cast them as either metahumans or normal people like Batman or Green Arrow. Or they can be demons, vampires, werewolves, witches, wizards, etc. You can play a hero, a villain, or someone inbetween.
Basically, the story starts when the Kents discover Jones has actually been fighting crime as a superhero, and that he has worked with various other heroes throughout the country. He convinces the family that it's time to step up again and fight evil (the kids are told their parents and Jones fought crime when they were younger, but still kept them in the dark about their true origins), and that he needs their help against a very powerful metahuman named Morgan Edge, who also happens to be a major crime boss in the Delaware Bay area, with a huge gang of other metahumans and demonic beings that operate in nearby cities, including Metropolis and Gotham, which are on opposite sides of the bay -- Metropolis is on the Delware side, Gotham is on the New Jersey side.
Jonathan and Martha decide they have earned the right to live peacefully after so many years of fighting, but they encourage their kids to go with Jones while they opt stay at the farm to ensure it is always a safe haven for the family to return to in times of need.
Clark, Kara, and Conner all pack their things and go to Metropolis with Jones, who gets a transfer to the local PD and becomes a detective, using the connections he gains to help in his crime fighting. So people don't put two and two together, he changes his superhero persona, allows his Martian features to show to a certain degree and becomes the Manhunter.
Jones recruits some of the other heroes he's worked with, including Carter Hall and Lex Luthor, who I will also play. My version of Lex starts off good, and is in fact a metahuman, but he has no physical abilities -- the virus effected his brain, turning it into an organic supercomputer. He used his genius to create a new generation of technology and launched Luthor Industries, making him a multi-billionaire by the age of 25. He also built a series of powered exosuits to secretly fight crime.
When Jones suggested they form a group, Lex completely remodeled his mansion to serve as the team's headquarters, code-named "the Hall," while the group itself is called "the Justice League." The members each get a room in the mansion to live and sleep, and the basement is used for vehicle storage, tunnels heading to various hidden entrances in the area, training rooms, etc. There is also a Control Room full of computer systems and monitors, with feeds from many different cameras and satellites, letting them see virtually everything in the Delware Bay area.
Oh, and I am toning down how powerful people are in this game. Clark, for instance, can't be anywhere in the world in just a few seconds. His top speed when running is about 300 mph, 900 when flying, but he can't keep that up forever, he needs to rest every now and then. I am removing all his vision powers, though other Kryptonians are welcome to have them. Each Kryptonian absorbs solar energy a little different. And instead of heat vision, Clark can generate the same heat from his hands by releasing stored solar energy. He is strong enough to lift a tank but no where near as strong as his movie or comic counterpart. At full strength, he is no stronger than, say, the Hulk. He usually only uses his strength, speed, and flight paired with martial arts he's been studying under Jones. He only resorts to his heat powers when absolutely necessary.
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