swordandsandle
Literotica Guru
- Joined
- Jul 23, 2010
- Posts
- 1,781
IC IS UP... but still open!
http://forum.literotica.com/showthread.php?p=41057993#post41057993
Notice: I would like to thank Light Ice for the basic idea.
Setting- The story will take place on the content of Westeros, main setting for George R R Martin's respected fantacy series A Song of Ice and Fire, as well as the HBO show, Game of Thrones. This will provide the backstory, culture, and NPC personalites. The game may stray into Eastros (The continent across the Narrow Sea), but only as part of the story the player characters create.
Zone of Focus- As in the early stages of the story, no major military conflicts are taking place (The War of the Five Kings is still a good way off), I would like this story to be somewhat more political and social in nature (A good way to lead to more... intimate moments.) However, occasional small-scale violence will not be unexpected. Geographically, I imagine a movement to several locations (characters typically meeting on another... some statements about destiny). My personal inclination is for the initial meeting to occur at King's Landing (After all, all Westros must occasionally pay homage to their king). However, assorted notable locations may be visited over the course of time.
Key Terms
Westros: The large continent which makes up the Seven Kingdoms. It holds a wild array of terrians and peoples.
The Seven Kingdoms: The term for Westros as a political unit. It is currently ruled by King Robert I of House Baratheon.
House: A political body, lead by a family of noble lineage and their retainers. They owe fealty to their king, the Leige Lord of their Realm, and any other Houses they may have bonds to. Members of a House are called Lords and Ladies.
Smallfolk: Westrosies with no noble background. Roughly relatable to peasents.
Realm: A larger politcal unit then a House, a Realm is a geographical region united under the rule of a Leige Lord. Example include The North, The Reach, The Riverlands, and Dorne. The Leige Lord commads the fealty of all Houses under his dominion, and in turn owes fealty directly to the King.
King's Landing: Capital of the Seven Kingdoms.
The Seven: The dominate faith of the Seven Kingdoms. Its leaders are called Septons and Septas. They beleive in Seven gods (or seven aspects of one god... the idea is a bit blurry). The Father (Justice and Masculine Traits), The Mother (Fertility and Femine Traits), The Crone (Wisdom), The Smith (Crafts and Creation), The Maiden (Love and Innocence), and the Warrior (Martial Prowness).
The Old Gods: A beleif strongly held in the North, who beleive in a good many gods that live in nature. Their place of worship is a Godswood; an old stand of trees or other natural place.
Maester: A learned man, skilled in the most complcated arts known to the Westrosie. They wear chains about their neck to show their mastery, and typically serve all nobles of some political note.
The Wall: The largest structure in Westros, the Wall is a great sheet of ice, extremely tall and thick, which marks the Kingdoms northern border. Behoyond are the Wildlings; people who live a life of anarchy, freedom, and violence. The Wall is guerded by the men of The Night's Watch; an order of old men and criminals now, but great once.
Houses that must exist (Will be manned by NPC's if not claimed)
House Stark -
Rulers of the North, set within Winterfell, the House Stark is the most isolated from King's Landing (approximately three months ride through desolate, difficult territory) and keepers of The Wall. The climate of The North is bitterly cold, even in summer, save for the narrow stretch of nearly impassable swampland that separates it from the rest of Kingdom.
The House Stark's emblem is the ferocious Dire Wolf and their religion is that of the Old Gods (the only Great House of the realm to follow such). They are considered ancestors of the First Men, born from the Age of Heroes, and are known as reserved people with a disdain for politics, a strict code of honor and duty, and fearless warriors.
The nobles from the realm are typically tall, dark-haired, and pale-eyed. They typically dress in leathers and furs and the men are seldom without sword.
House Arryn -
House Arryn of the Eyrie is the principal noble house in the Vale. Their main seat is the Eyrie, but they have many other holdings. Their sigil is a white moon-and-falcon on a sky-blue field, and their words are "As High as Honor." Their line dates back to the old Andal nation that invaded Westeros. Usually marrying other Andal nobles, House Arryn to this day has the purest line of Andal nobility.
Eyrie is a mountain city that can be reached only during certain seasons along treacherous roads. Wild Mountain Clans and Bandits frequent the passes, further complicating travel, making trips to and from Eyrie harrowing affairs. The Andal Knights, upon landing in the Vale, scaled the cliffs and defeated the First Men that held the city.
The nobles from the realm are typically brown haired and brown eyed, tall and proud.
House Baratheon -
House Baratheon of Storm's End is the principal house in the Stormlands. Its seat is Storm's End. Its sigil is a crowned black stag on a field of gold, and its words are "Ours is the Fury."
Baratheon was the youngest of the original great houses, tracing its descent from Orys Baratheon, one of Aegon I's fiercest generals, and rumored to be his bastard brother. Through the female line, the Baratheons are descended from the Storm Kings, as Orys slew Argilac the Arrogant, last of the Storm Kings, and married his daughter. Orys adopted the sigil and words of his wife's ancestral line. The line of the Storm Kings dates back to the Age of Heroes when their kingdom was founded by King Durran I "Godsgrief", a legendary hero. After the War of the Usurper, the house claimed the Iron Throne in King's Landing and the Isle of Dragonstone, with the support of House Stark, House Tully, House Arryn, and, eventually, House Lannister.
The attributes of the Noble house are not distinguishable by any true look. This, in itself, makes them distinguishable sometimes from the other houses.
House Tyrell - House Tyrell of Highgarden is the principal noble house in the Reach; many lesser houses are sworn to them. Their seat is at Highgarden, a castle near the Mander river. Their sigil is a golden rose on a green field, and their words are "Growing Strong."
The Tyrells trace their line of descent, through the female line, to the legendary Garth Greenhand, the first King of the Reach in the Age of Heroes. The Tyrells were stewards to House Gardener, the ancient ruling line of Kings of the Reach, who periodically intermarried with lower ranking houses of the Reach such as Tyrell or Florent. After House Gardener was extinguished in the War of Conquest, the Tyrells surrendered Highgarden to the Targaryens. For their service they were created lords paramount in the Reach and Wardens of the South.
Nobles of House Tyrell typically have curly brown, or reddish-brown hair, and are tall with strong features. They are fond of wearing beards.
House Lannister - House Lannister of Casterly Rock is the principal house of the Westerlands. Their principle seat is Casterly Rock. Their sigil is a golden lion on a field of crimson, and their words are "Hear Me Roar!" Their unofficial motto, just as well known, states, "A Lannister always pays his debts."
The Lannisters descend from Andal adventurers who married the daughters of the King of the Rock. The King himself descended from Lann the Clever, a legendary trickster from the Age of Heroes who tricked the Casterlys into giving him Casterly Rock. The Lannisters reigned as Kings of the Rock until the Targaryen conquest. The Lannisters surrendered and were allowed to remain the paramount lords of the westerlands.
During the Lordship of Tytos Lannister the House fell on hard times. Tytos' weakness allowed him to be bullied by his vassals. Eventually his son Tywin Lannister restored the house to it's former glory. The Lannisters are the richest family in the Seven Kingdoms, due in large part to the many gold mines under their control. House Lannister once possessed an ancestral Valyrian sword called Brightroar; but it has been lost.
House Greyjoy-
House Greyjoy is the principal noble house on the Iron Islands; many lesser ironborn houses are sworn to them. Their seat is at Pyke. Their sigil is a golden kraken on a black field, and their words are "We Do Not Sow."
The House descends from the legendary Grey King in the Age of Heroes. The Greyjoys became Lords Paramount of the Iron Isles after the Targaryen conquest, when Aegon I allowed the ironborn to choose who would have primacy over them. They chose Vickon Greyjoy and his line.
Known for their meager lands, the Iron Isles have historically been a great military power; taking from the mainland what they could not make themselves. However, after a failed rebellion, the Isles have had what little wealth and influnce they have reduced to rubble. Most members dream of rebuilding that greatness, and thus have adopted a more extreme attitude then might otherwise be deemed justified.
House Targaryen
Former Kings of the Seven Kingdoms, House Targaryen ruled the land for over 300 years, their reign established, as their arms and words say, with three dragons and "Blood and Fire". While a very noble family, extremely just as wise, they have now fallen quite far from grace; indeed, if any of their members where to be known to be hiding in the Seven Kingdoms, they would be cut down immediatly.
Their last king Aeryes II, "Mad King Aeryes", by many, was the most unstable of the lot, and his violent and extreme action is what drove several major Houses to declare open rebellion in what would be known as the War of the Ursaper. While they fought bravely, the Loyalists where doomed from the start by an inept commander, and after a long conflict, House Targaryen was presumably taken down to the last man. However, it is known that two of its younger members escaped, and are currently hiding in places unknown.
Themes
Dark World- Westros is not a land of black and white. Rarely, if ever, does one find a master of darkness or a paragon of virtue. Instead, most people have their good points and bad points, justifying their actions for any number of reasons. As such, things are rarely as they appear. This can result in some very difficult choices, and frequent dealings beween parties you'd never expect.
The Game of Thrones- For the noblity, virutally everything somehow can be seen as a matter of polotics. The happiness of their smallfolk, state of their lands, freindships, marriage; even peity is not exempt from the Game of Thrones. Nearly everybody in the upper classes is a part of it to some degree, fighting with coin or sword, speaking openly or flirting on the side. This leads to some intresting developments, especially in the case of partners, where a pairing can take place at a moment's notice.
Scandal- Scandal and secrets are everywhere. Indeed, it could be said that knowledge on your enemies is more valuble then a year's worth of gold. Most people have secrets they'd rather not have others know, especially those of a more personal nature. Of course, sharing this knowledge is the ultimate sign of trust, and in a world where real honor is hard to come by, having one good freind can mean the difference between a honor or a sword on your chest.
----
Sections to add
Themes- Building
Sample Character
Collaberative Think Tank
If intrested, please don't be afraid to post any ideas you may have. I am open to any suggestions.
Cannon characters MAY be accepted, but this is not preferable. Major personalities will still exist, of course, but feel free to tweek the makeup of certain families a bit if it suits you to play a major house with well-defined charcters.
http://forum.literotica.com/showthread.php?p=41057993#post41057993
Notice: I would like to thank Light Ice for the basic idea.
Setting- The story will take place on the content of Westeros, main setting for George R R Martin's respected fantacy series A Song of Ice and Fire, as well as the HBO show, Game of Thrones. This will provide the backstory, culture, and NPC personalites. The game may stray into Eastros (The continent across the Narrow Sea), but only as part of the story the player characters create.
Zone of Focus- As in the early stages of the story, no major military conflicts are taking place (The War of the Five Kings is still a good way off), I would like this story to be somewhat more political and social in nature (A good way to lead to more... intimate moments.) However, occasional small-scale violence will not be unexpected. Geographically, I imagine a movement to several locations (characters typically meeting on another... some statements about destiny). My personal inclination is for the initial meeting to occur at King's Landing (After all, all Westros must occasionally pay homage to their king). However, assorted notable locations may be visited over the course of time.
Key Terms
Westros: The large continent which makes up the Seven Kingdoms. It holds a wild array of terrians and peoples.
The Seven Kingdoms: The term for Westros as a political unit. It is currently ruled by King Robert I of House Baratheon.
House: A political body, lead by a family of noble lineage and their retainers. They owe fealty to their king, the Leige Lord of their Realm, and any other Houses they may have bonds to. Members of a House are called Lords and Ladies.
Smallfolk: Westrosies with no noble background. Roughly relatable to peasents.
Realm: A larger politcal unit then a House, a Realm is a geographical region united under the rule of a Leige Lord. Example include The North, The Reach, The Riverlands, and Dorne. The Leige Lord commads the fealty of all Houses under his dominion, and in turn owes fealty directly to the King.
King's Landing: Capital of the Seven Kingdoms.
The Seven: The dominate faith of the Seven Kingdoms. Its leaders are called Septons and Septas. They beleive in Seven gods (or seven aspects of one god... the idea is a bit blurry). The Father (Justice and Masculine Traits), The Mother (Fertility and Femine Traits), The Crone (Wisdom), The Smith (Crafts and Creation), The Maiden (Love and Innocence), and the Warrior (Martial Prowness).
The Old Gods: A beleif strongly held in the North, who beleive in a good many gods that live in nature. Their place of worship is a Godswood; an old stand of trees or other natural place.
Maester: A learned man, skilled in the most complcated arts known to the Westrosie. They wear chains about their neck to show their mastery, and typically serve all nobles of some political note.
The Wall: The largest structure in Westros, the Wall is a great sheet of ice, extremely tall and thick, which marks the Kingdoms northern border. Behoyond are the Wildlings; people who live a life of anarchy, freedom, and violence. The Wall is guerded by the men of The Night's Watch; an order of old men and criminals now, but great once.
Houses that must exist (Will be manned by NPC's if not claimed)
House Stark -
Rulers of the North, set within Winterfell, the House Stark is the most isolated from King's Landing (approximately three months ride through desolate, difficult territory) and keepers of The Wall. The climate of The North is bitterly cold, even in summer, save for the narrow stretch of nearly impassable swampland that separates it from the rest of Kingdom.
The House Stark's emblem is the ferocious Dire Wolf and their religion is that of the Old Gods (the only Great House of the realm to follow such). They are considered ancestors of the First Men, born from the Age of Heroes, and are known as reserved people with a disdain for politics, a strict code of honor and duty, and fearless warriors.
The nobles from the realm are typically tall, dark-haired, and pale-eyed. They typically dress in leathers and furs and the men are seldom without sword.
House Arryn -
House Arryn of the Eyrie is the principal noble house in the Vale. Their main seat is the Eyrie, but they have many other holdings. Their sigil is a white moon-and-falcon on a sky-blue field, and their words are "As High as Honor." Their line dates back to the old Andal nation that invaded Westeros. Usually marrying other Andal nobles, House Arryn to this day has the purest line of Andal nobility.
Eyrie is a mountain city that can be reached only during certain seasons along treacherous roads. Wild Mountain Clans and Bandits frequent the passes, further complicating travel, making trips to and from Eyrie harrowing affairs. The Andal Knights, upon landing in the Vale, scaled the cliffs and defeated the First Men that held the city.
The nobles from the realm are typically brown haired and brown eyed, tall and proud.
House Baratheon -
House Baratheon of Storm's End is the principal house in the Stormlands. Its seat is Storm's End. Its sigil is a crowned black stag on a field of gold, and its words are "Ours is the Fury."
Baratheon was the youngest of the original great houses, tracing its descent from Orys Baratheon, one of Aegon I's fiercest generals, and rumored to be his bastard brother. Through the female line, the Baratheons are descended from the Storm Kings, as Orys slew Argilac the Arrogant, last of the Storm Kings, and married his daughter. Orys adopted the sigil and words of his wife's ancestral line. The line of the Storm Kings dates back to the Age of Heroes when their kingdom was founded by King Durran I "Godsgrief", a legendary hero. After the War of the Usurper, the house claimed the Iron Throne in King's Landing and the Isle of Dragonstone, with the support of House Stark, House Tully, House Arryn, and, eventually, House Lannister.
The attributes of the Noble house are not distinguishable by any true look. This, in itself, makes them distinguishable sometimes from the other houses.
House Tyrell - House Tyrell of Highgarden is the principal noble house in the Reach; many lesser houses are sworn to them. Their seat is at Highgarden, a castle near the Mander river. Their sigil is a golden rose on a green field, and their words are "Growing Strong."
The Tyrells trace their line of descent, through the female line, to the legendary Garth Greenhand, the first King of the Reach in the Age of Heroes. The Tyrells were stewards to House Gardener, the ancient ruling line of Kings of the Reach, who periodically intermarried with lower ranking houses of the Reach such as Tyrell or Florent. After House Gardener was extinguished in the War of Conquest, the Tyrells surrendered Highgarden to the Targaryens. For their service they were created lords paramount in the Reach and Wardens of the South.
Nobles of House Tyrell typically have curly brown, or reddish-brown hair, and are tall with strong features. They are fond of wearing beards.
House Lannister - House Lannister of Casterly Rock is the principal house of the Westerlands. Their principle seat is Casterly Rock. Their sigil is a golden lion on a field of crimson, and their words are "Hear Me Roar!" Their unofficial motto, just as well known, states, "A Lannister always pays his debts."
The Lannisters descend from Andal adventurers who married the daughters of the King of the Rock. The King himself descended from Lann the Clever, a legendary trickster from the Age of Heroes who tricked the Casterlys into giving him Casterly Rock. The Lannisters reigned as Kings of the Rock until the Targaryen conquest. The Lannisters surrendered and were allowed to remain the paramount lords of the westerlands.
During the Lordship of Tytos Lannister the House fell on hard times. Tytos' weakness allowed him to be bullied by his vassals. Eventually his son Tywin Lannister restored the house to it's former glory. The Lannisters are the richest family in the Seven Kingdoms, due in large part to the many gold mines under their control. House Lannister once possessed an ancestral Valyrian sword called Brightroar; but it has been lost.
House Greyjoy-
House Greyjoy is the principal noble house on the Iron Islands; many lesser ironborn houses are sworn to them. Their seat is at Pyke. Their sigil is a golden kraken on a black field, and their words are "We Do Not Sow."
The House descends from the legendary Grey King in the Age of Heroes. The Greyjoys became Lords Paramount of the Iron Isles after the Targaryen conquest, when Aegon I allowed the ironborn to choose who would have primacy over them. They chose Vickon Greyjoy and his line.
Known for their meager lands, the Iron Isles have historically been a great military power; taking from the mainland what they could not make themselves. However, after a failed rebellion, the Isles have had what little wealth and influnce they have reduced to rubble. Most members dream of rebuilding that greatness, and thus have adopted a more extreme attitude then might otherwise be deemed justified.
House Targaryen
Former Kings of the Seven Kingdoms, House Targaryen ruled the land for over 300 years, their reign established, as their arms and words say, with three dragons and "Blood and Fire". While a very noble family, extremely just as wise, they have now fallen quite far from grace; indeed, if any of their members where to be known to be hiding in the Seven Kingdoms, they would be cut down immediatly.
Their last king Aeryes II, "Mad King Aeryes", by many, was the most unstable of the lot, and his violent and extreme action is what drove several major Houses to declare open rebellion in what would be known as the War of the Ursaper. While they fought bravely, the Loyalists where doomed from the start by an inept commander, and after a long conflict, House Targaryen was presumably taken down to the last man. However, it is known that two of its younger members escaped, and are currently hiding in places unknown.
Themes
Dark World- Westros is not a land of black and white. Rarely, if ever, does one find a master of darkness or a paragon of virtue. Instead, most people have their good points and bad points, justifying their actions for any number of reasons. As such, things are rarely as they appear. This can result in some very difficult choices, and frequent dealings beween parties you'd never expect.
The Game of Thrones- For the noblity, virutally everything somehow can be seen as a matter of polotics. The happiness of their smallfolk, state of their lands, freindships, marriage; even peity is not exempt from the Game of Thrones. Nearly everybody in the upper classes is a part of it to some degree, fighting with coin or sword, speaking openly or flirting on the side. This leads to some intresting developments, especially in the case of partners, where a pairing can take place at a moment's notice.
Scandal- Scandal and secrets are everywhere. Indeed, it could be said that knowledge on your enemies is more valuble then a year's worth of gold. Most people have secrets they'd rather not have others know, especially those of a more personal nature. Of course, sharing this knowledge is the ultimate sign of trust, and in a world where real honor is hard to come by, having one good freind can mean the difference between a honor or a sword on your chest.
----
Sections to add
Themes- Building
Sample Character
Collaberative Think Tank
If intrested, please don't be afraid to post any ideas you may have. I am open to any suggestions.
Cannon characters MAY be accepted, but this is not preferable. Major personalities will still exist, of course, but feel free to tweek the makeup of certain families a bit if it suits you to play a major house with well-defined charcters.
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