StarXChyld
Back by Popular Demand
- Joined
- Nov 30, 2001
- Posts
- 1,230
The Vixen’s Inn will be based loosely (but not too loosely) on the RP game called Vampire; The Masquerade. I would ask that those interested either be familiar with the White Wolf game or willing to spend a few bucks to buy the book and learn the basic premise of the game. (Trust me, it will be well worth your time and money.)
Having played this game for over 3 years online, I am more than willing to work with anyone willing to learn the game as long as you have the book. It will help if we’re all on the same page, literally. ::soft smile::
Having said all that, here is the basic idea. There are six Traditions that the Vampires of the Masquerade must follow. These are listed in order:
THE FIRST TRADITION: THE MASQUERADE
Thou shall not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.
THE SECOND TRADITION: THE DOMAIN
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.
THE THIRD TRADITION: THE PROGENY
Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder’s leave, both thou and thy Progeny shall be slain.
THE FOURTH TRADITION: THE ACCOUNTING
Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure.
THE FIFTH TRADITION: HOSPITALITY
Honor one another’s domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.
THE SIXTH TRADITION: DESTRUCTION
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.
Okay, got all that? Let’s move on and meet the Clans. . .
BRUJAH: Respecting no authority and acknowledging no leaders, the “rabble” consider themselves free.
GANGREL: Loners and drifters, the “outlanders” are the only Kindred who dare venture outside the cities.
MALKAVIAN: Commonly (and correctly) believed to be insane, the “kooks” nonetheless posses an uncanny vision and wisdom.
NOSFERATU: Ostracized and misunderstood by others, the hideous “sewer rats” live out their sordid existences in hiding.
TOREADOR: Known for their hedonistic ways, the “degenerates” prefer to think of themselves as artists.
TREMERE: Wizards descended from an ancient legacy, the “warlocks” work together to increase their influence and power.
VENTRUE: Aristocrats of rarefied taste and manner, the “Blue Bloods” are leaders of cool cunning.
CAITIFF: Those with no clan — the outcasts and the disgraced.
CAMARILLA: All of the above clans belong to the Camarilla. The Camarilla concerns itself with the Masquerade, thereby hoping to maintain a place for Kindred in the modern nights. The Camarilla is an open society; it claims all vampires as members (whether they want to belong or not), and any vampire may claim membership, regardless of lineage. The Elders of each clan will hold meetings to discuss any business or concerns of the Camarilla at large. Think of it as our Federal Government.
SABBAT: Rumored to have its origins in a medieval death cult, the Sabbat is greatly feared by Kindred who do not belong to it. The sect is monstrous and violent, and no longer clings to any trappings of human philosophy or morality. Members instead revel in their vampiric unlives. The Sabbat actively seeks the overthrow of the Traditions, the destruction of the Camarilla, and the subjugation of humankind.
Sound fun so far? Good! Sounds complicated. You bet! Get the book and you’ll thank me later.
In order to assure a successful game here, I’d ask that those interested in playing please PM me with their Character Creation. For those of you that have played this before, the more complex your Character Creation, the higher generation I will allow. But no one will have a higher generation than a “5” for the purposes of this game. For those new to the game, you’ll start with a generation of “13”. As the storyteller, I’ll move you up as I see progress in your characters abilities. As characters are approved, you’ll be asked to post your Character creation here in the OOC Folder, so that there will be no disputes (hopefully) later on down the line. This is where I’ll also update character generations, hand out Flaws and Merits (evil laugh) and let you know who’s who in the Camarilla.
Still with me here? Wow! You must really want to play. Great! Start working on those C.C.’s and PM me. If you want to play and want me to help you create a character the first thing I’m going to ask you to do is GET THE BOOK. Please don’t ask me to help you without that book in hand. Help me help you. VAMPIRE; THE MASQUERADE by White Wolf publishing.
Scratching your head and wondering what the hell this has to do with SRP???? Tsk! Tsk! Vampires are an extremely sexual bunch. And yes, you will be allowed to engage in intercourse with other vampires as well as any humans you happen to “cum” upon. Just remember, it’ll cost you. It takes a lot of blood points to “get it up” and after a go at it, you will be required to rest for awhile. So you better make sure you get to someplace where the sun won’t find you the next morning.::winx::
Once your character has been accepted and approved, I’ll ask you to post your C.C. here and then mosey on over to the story thread to introduce your character there. Slots for the Elders in each Clan will be filled on a first come, first chosen basis. The Elders will be allowed certain privileges (higher generation means more stamina in the bedroom) as well as looking after your particular clan of Blood-suckers. Each Elder will be afforded his/her own thread for their clan with “V;tm Your Clan Here” signaling a tie-in to this game. As the game progresses you will be allowed to jump from one thread to another as your character interacts with those of another thread (read: clan). Of course, this would be allowed only after you abided by the FIFTH TRADITION. You Did read the Traditions, didn’t you?
Oh! One more thing. . .Take a real hard look at those Traditions up there again. Break any of them and you’re immediately out of the thread. Fair enough? Unless, of course, you happen to be Sabbat. ::wicked grin:: We don’t play by those rules. Saffire and whoever the lucky stiff is that gets to play Razor will be occasionally dropping in on your threads to see who’s been naughty and who’s been nice, and maybe trying to lure a few of you away from the Camarilla altogether. ::wicked evil chuckle::
Okay, that’s enough to either have you typing up your C.C., running to the store to buy your book or clicking this thread away forever. Of course, the choice is up to you.
Having played this game for over 3 years online, I am more than willing to work with anyone willing to learn the game as long as you have the book. It will help if we’re all on the same page, literally. ::soft smile::
Having said all that, here is the basic idea. There are six Traditions that the Vampires of the Masquerade must follow. These are listed in order:
THE FIRST TRADITION: THE MASQUERADE
Thou shall not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.
THE SECOND TRADITION: THE DOMAIN
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.
THE THIRD TRADITION: THE PROGENY
Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder’s leave, both thou and thy Progeny shall be slain.
THE FOURTH TRADITION: THE ACCOUNTING
Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure.
THE FIFTH TRADITION: HOSPITALITY
Honor one another’s domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.
THE SIXTH TRADITION: DESTRUCTION
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.
Okay, got all that? Let’s move on and meet the Clans. . .
BRUJAH: Respecting no authority and acknowledging no leaders, the “rabble” consider themselves free.
GANGREL: Loners and drifters, the “outlanders” are the only Kindred who dare venture outside the cities.
MALKAVIAN: Commonly (and correctly) believed to be insane, the “kooks” nonetheless posses an uncanny vision and wisdom.
NOSFERATU: Ostracized and misunderstood by others, the hideous “sewer rats” live out their sordid existences in hiding.
TOREADOR: Known for their hedonistic ways, the “degenerates” prefer to think of themselves as artists.
TREMERE: Wizards descended from an ancient legacy, the “warlocks” work together to increase their influence and power.
VENTRUE: Aristocrats of rarefied taste and manner, the “Blue Bloods” are leaders of cool cunning.
CAITIFF: Those with no clan — the outcasts and the disgraced.
CAMARILLA: All of the above clans belong to the Camarilla. The Camarilla concerns itself with the Masquerade, thereby hoping to maintain a place for Kindred in the modern nights. The Camarilla is an open society; it claims all vampires as members (whether they want to belong or not), and any vampire may claim membership, regardless of lineage. The Elders of each clan will hold meetings to discuss any business or concerns of the Camarilla at large. Think of it as our Federal Government.
SABBAT: Rumored to have its origins in a medieval death cult, the Sabbat is greatly feared by Kindred who do not belong to it. The sect is monstrous and violent, and no longer clings to any trappings of human philosophy or morality. Members instead revel in their vampiric unlives. The Sabbat actively seeks the overthrow of the Traditions, the destruction of the Camarilla, and the subjugation of humankind.
Sound fun so far? Good! Sounds complicated. You bet! Get the book and you’ll thank me later.
In order to assure a successful game here, I’d ask that those interested in playing please PM me with their Character Creation. For those of you that have played this before, the more complex your Character Creation, the higher generation I will allow. But no one will have a higher generation than a “5” for the purposes of this game. For those new to the game, you’ll start with a generation of “13”. As the storyteller, I’ll move you up as I see progress in your characters abilities. As characters are approved, you’ll be asked to post your Character creation here in the OOC Folder, so that there will be no disputes (hopefully) later on down the line. This is where I’ll also update character generations, hand out Flaws and Merits (evil laugh) and let you know who’s who in the Camarilla.
Still with me here? Wow! You must really want to play. Great! Start working on those C.C.’s and PM me. If you want to play and want me to help you create a character the first thing I’m going to ask you to do is GET THE BOOK. Please don’t ask me to help you without that book in hand. Help me help you. VAMPIRE; THE MASQUERADE by White Wolf publishing.
Scratching your head and wondering what the hell this has to do with SRP???? Tsk! Tsk! Vampires are an extremely sexual bunch. And yes, you will be allowed to engage in intercourse with other vampires as well as any humans you happen to “cum” upon. Just remember, it’ll cost you. It takes a lot of blood points to “get it up” and after a go at it, you will be required to rest for awhile. So you better make sure you get to someplace where the sun won’t find you the next morning.::winx::
Once your character has been accepted and approved, I’ll ask you to post your C.C. here and then mosey on over to the story thread to introduce your character there. Slots for the Elders in each Clan will be filled on a first come, first chosen basis. The Elders will be allowed certain privileges (higher generation means more stamina in the bedroom) as well as looking after your particular clan of Blood-suckers. Each Elder will be afforded his/her own thread for their clan with “V;tm Your Clan Here” signaling a tie-in to this game. As the game progresses you will be allowed to jump from one thread to another as your character interacts with those of another thread (read: clan). Of course, this would be allowed only after you abided by the FIFTH TRADITION. You Did read the Traditions, didn’t you?
Oh! One more thing. . .Take a real hard look at those Traditions up there again. Break any of them and you’re immediately out of the thread. Fair enough? Unless, of course, you happen to be Sabbat. ::wicked grin:: We don’t play by those rules. Saffire and whoever the lucky stiff is that gets to play Razor will be occasionally dropping in on your threads to see who’s been naughty and who’s been nice, and maybe trying to lure a few of you away from the Camarilla altogether. ::wicked evil chuckle::
Okay, that’s enough to either have you typing up your C.C., running to the store to buy your book or clicking this thread away forever. Of course, the choice is up to you.