dr_mabeuse
seduce the mind
- Joined
- Oct 10, 2002
- Posts
- 11,528
This is a continuation of a discussion from "The Pornographer's Evening" concerning how much effort should go into writing dialogue and description.
Here is WildSweetOne's last response:
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i understand what you're saying. but i stand by my initial reaction. if you're having to tweak to the point of stopping and thinking or re-thinking the majority of the dialogue or thought processes of your character, then are you happy about that character's existence?
surely if you know your character well enough, then their thoughts and dialogue come almost automatically... mine does and i plot and plan virtually zilch. does this not happen for you?
i am still curious.
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To tell you the truth, few of my characters here are that nuanced that I have to ask myself whether they'd really talk like that. Most of my characters are pretty much caricatures, so I'm not likely to make my female ingenue talk like my menacing male. Most of the changes I make to dialog are to try and make the characters sound more like they're really talking and not like they're reciting dialog that I've written for them.
I do remember having to go back and heavily edit things my private eye said because they just sounded too intellectual for a hard-boiled dick. And I worked pretty hard in the dialog in "The Experiment" because there's so much, and because Zoe was a pretty nuanced character who was hiding a lot of things from herself and had to be shown to change over the course of the story.
My more sophisticated or "complete" characters don't emerge fully developed from my imagination with their own way of talking and walking, and I really doubt that anyone can pull that off. You might copy characters from life, or from movies, or just from some stock character archetypes that we all carry around, but I think it's terribly hard to make up a character out of whole cloth and give them the complexity and depth of a real person.
I happen to know quite well where all my charcaters in "The Croft" came from. The woman is a stock female heroine, the vampire is Lady Chetterly's Lover mixed with a little Frank Langella's Dracula; Ian is based on two friends of mine; and Amy is a stock flower-child caricature. The Vampire is a Scotsman and so I had to work over his language a few times to keep him from sounding like Willy on "The Simpsons". (He ended up with very little accent by the way)
Usually my characters come out talking like me if I don't watch them, with my habits, idiosyncrasies, and vocabulary. What makes that bad is that it sounds so natural to me that I don't notice that it's my own way of speaking. I think this might be true for most people too.
---dr.M.
Here is WildSweetOne's last response:
-------------------------------
i understand what you're saying. but i stand by my initial reaction. if you're having to tweak to the point of stopping and thinking or re-thinking the majority of the dialogue or thought processes of your character, then are you happy about that character's existence?
surely if you know your character well enough, then their thoughts and dialogue come almost automatically... mine does and i plot and plan virtually zilch. does this not happen for you?
i am still curious.
----------------------------------
To tell you the truth, few of my characters here are that nuanced that I have to ask myself whether they'd really talk like that. Most of my characters are pretty much caricatures, so I'm not likely to make my female ingenue talk like my menacing male. Most of the changes I make to dialog are to try and make the characters sound more like they're really talking and not like they're reciting dialog that I've written for them.
I do remember having to go back and heavily edit things my private eye said because they just sounded too intellectual for a hard-boiled dick. And I worked pretty hard in the dialog in "The Experiment" because there's so much, and because Zoe was a pretty nuanced character who was hiding a lot of things from herself and had to be shown to change over the course of the story.
My more sophisticated or "complete" characters don't emerge fully developed from my imagination with their own way of talking and walking, and I really doubt that anyone can pull that off. You might copy characters from life, or from movies, or just from some stock character archetypes that we all carry around, but I think it's terribly hard to make up a character out of whole cloth and give them the complexity and depth of a real person.
I happen to know quite well where all my charcaters in "The Croft" came from. The woman is a stock female heroine, the vampire is Lady Chetterly's Lover mixed with a little Frank Langella's Dracula; Ian is based on two friends of mine; and Amy is a stock flower-child caricature. The Vampire is a Scotsman and so I had to work over his language a few times to keep him from sounding like Willy on "The Simpsons". (He ended up with very little accent by the way)
Usually my characters come out talking like me if I don't watch them, with my habits, idiosyncrasies, and vocabulary. What makes that bad is that it sounds so natural to me that I don't notice that it's my own way of speaking. I think this might be true for most people too.
---dr.M.