The Old Stone Inn (OOC place to recruit players and brainstorm ideas)

Jagged

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For those of us who have played D&D an Inn is a place to eat, drink, find leads for adventure, and recruit new cohorts for fresh adventurers. Now I saw this in the sexual roleplay section and thought it would be useful for people to find out what players are interested in before they setup a large OOC thread...Also for games currently running to recruit people to fill voids (special characters and people)


For some atmosphere the old stone in has a large bar at one end of the room by the door to the kitchen. A large fireplace dominates the center of the room with pair of suits of armor on the mantle (one metallic silver the other midnight black.) Upstairs are rooms to stay but all the action is in the main dining area. There are tables there with candles on them and boxes of quills, parchment, and ink to create ideas.


So Gm and potential Gms......use this space to recruit and throw out ideas....before you put alot of work into them.
 
For me I have a few games running and I like to think I do a good job, but I always like to think there is room for more players. Unlike in our pen and paper games where we are limited normally by space and our range of control of the game an online game can hold many more players then a typical game master can handle.


My long time game and favorite is Village Warriors.....where a player takes on the role of leader and champion of his people. It is a semi historical setting where the gods wager on which people with survive thrive and build an empire. This is a strategy game but with roleplay aspects. So give it a read and see if your up to the task. Unlike many strategy games roleplay and good interaction are missing. Not here though..many options are open to you.....Want to be Caesar? Alexander? Hannibal? Here is your chance. Give it a read and post at the online OOC or pm me....


Hey guys just getting the ball rolling here so please use this recruiting venue as well.


Raising a tankard of ale and looks out over the room. Well here is a question for the roleplayers out here.....in your typical games at home, college, or game shop...etc. How many people is the best number to game with.......I myself say 4 to 6. What do other people think???
 
I think 5 people minimum (including DM). Sound interesting, but is anyone allied with each other? I don't believe I saw more than one player within the same faction.
 
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Five that is interesting...about average.

That is a current campaign above I am running. Been fun so far...
 
well 5 minimum, because 4 players aren't too many, and you can screw around without interrupting the game too much.
 
I love to roleplay. Sadly, I am stuck with a single character. And I am rather... eccentric. I'm up for any RP though.

A faint few whispers of smoke start rising from underneath a comfy green chair over in the corner..... They rise and pool in a cloud near the ceiling. This goes on for a few minutes, the smoke mistaken for pipe smoke. It gradually starts to rain back down, settling into an ashen pile in the chair, waiting.
 
5 minimum........hhhmmm good size number for combat.


Interesting character to be sure....



*Sits down at a table in the in with a steak and lobster and french fries*


Favorite genre.....for most it seems like a fantasy one.....warriors, wizards dragons and kings. Why is that?
 
Because, it's something that can be left totally to the imagination.

Most people have never seen a real sword. Most don't know how to wield one.

But the fantasy genre is not bound by science. No one can question whether or not one is correct or incorrect in their magic. It's just that... magic. Even though sci-fi takes a rather free license with it, the idea of magic is very appealing, in that anyone can do it.

Also, the fantasy genre is one set (usually) in simpler times.

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My favorite genre is either sci-fi or fantasy. I write in many, but those are my favorites. So much stuff to do.

But yes, it is an interesting character. Its my main character. Unlike some of my friends and colleagues, my avatar is consistent, moves through some of my stories, and is very, very wierd.

I'm wondering... should I pop it the character in at full form or build it? It would be fun and formative if I were to "level" it up, as it were.
 
I usually find that 4-8 players is good for a game, depending on the number of NPC's that are thrown in of course. As to your question about 'fantasy' being the most popular, I think that's mostly because it's the most 'common' type of game we see. Even Jagged's Village Warriors thread is a sort of D & D-ish style fantasy setting.


Out of curiosity, does anyone here follow Vampire: the Masquerade or any other WoD setting?
 
The Latest WOD setting which I read through briefly seems good to me.....gothic games though seem to bleak at times for me....


Villiage Warrior.... to me is an extention of the computer strategy game. Far to often much is left out and things like assassinations and marriages are little more then commands. Like with table top gaming human interaction is key I think.
 
A small mouse chitters as it makes its way tentatively out of its hole in the wall. It crawls under the comfy chair, and a slender line of dust starts moving of its own accord, sliding across the surface of the chair like a thin line of water. It makes its way to the edge of the seat, then runs down the side. As it beads near the base of the chair, the mouse lifts its nose up to lick the watery substance. An oily substance shoots out of the bead, attaching itself to the mouse. The mouse shrieks in terror and begins writhing and rolling across the floor. The black dot of oil spreads and consumes the mouse, turning it to dust as it advances across its body. When at long last there is nothing remaining, the small oily dot moves back along the path of dust its attack left behind. Gathering up the remains of the mouse as it goes along, it makes its way back up the chair, and into the pile of dust.
 
hey what is everyone's thoughts on these genre


Victorian Age.....steam punk turn of the century machines. Aliens, vampires, and exotic global locations. Seems like a time frame of the American Civil War to WWI.

Flash Gordan.....****** opera adventures. Cheesey science adventures. Alien empires, rocket ships, lazer pistols and green skinned princesses.

Any other less traditional genres people would like to discuss?
 
Yes. None of those, but instead, sci-fi that approaches a literary level. I wonder if I could gather a group of dedicated players, throw a situation at them, guide them along, then let them have a ball with it. Just set some ground rules, some backstory, some of the technical stuff. Then just let them loose and nudge it a bit.

I wonder......

Lok ledaire resherad, Vel'Ishtartai, polres Neshcanista^Lehkmensh gheze phansheradas lodos?
 
Jagged said:
hey what is everyone's thoughts on these genre


Victorian Age.....steam punk turn of the century machines. Aliens, vampires, and exotic global locations. Seems like a time frame of the American Civil War to WWI.

Flash Gordan.....****** opera adventures. Cheesey science adventures. Alien empires, rocket ships, lazer pistols and green skinned princesses.

Any other less traditional genres people would like to discuss?

Alan Moore's "League of Extraordinary Gentlemen" is an excellent example of Victorian Era fantasy where wierd science and magic mix together. On one end you have the super science like Captain Nemo's Nautilus submarine and Dr.Jekyl's potion and then you have the mystical element such as the specimens in the league's museum headquarters that were taken from Wonderland and Dorian Gray's withering portrait.

Flash Gordon would make an awesome RPG, the Mage RPG from white wolf tried to include that element with the Sons of Ether, who were a combination of the Victorian Super Science, and the Flash Gordonesque dime novel wonders.
 
Yes " The League of Extraordinary Gentlemen" was a great example of Victorian era gaming especially with a figure pulled from the pages of Sherlock Holmes to be the villian. Steam punk tech and high adventure. Great stuff...****** 1889 was a great roleplay game which allowed for a number of adventures on and off earth with adventures on Mars and Venus.

Flash Gordon has a lot of potential for adventure on Mongol alone and even the 1980 cult classic movie has room to build adventures. What if? Flash Gordon was an Air Force pilot who with others landed on Mongol to find the source and defeat the enemy attack. Or what if you take the kingdom??? Flash was offered earth....perhaps a new dynasty with earth blood. Or the final battle would most likely be a series of battles as you rallied all the kingdoms to take on Ming.......never mind even if you take the kingdom are their other empires left to fight??????
 
I think the planet was called Mongo but that other stuff sounds correct. It's been forever since I've read a Flash Gordon novel.
 
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