The "I don't want to talk about AI" thread, and the new topic is: boating and sailing

I still don't want to talk about publishing times, so...

England Women won the Rugby World Cup! They beat Canada in the final, 33-13. It was a great match to watch, and my and my friends made a day of it with good food, good drink and good company.
 
I still don't want to talk about publishing times, so...

England Women won the Rugby World Cup! They beat Canada in the final, 33-13. It was a great match to watch, and my and my friends made a day of it with good food, good drink and good company.
Having been in London on business when the women’s soccer World Cup was on, and feeling bad for the other people in the pub when the Lionesses lost, I’m happy my kinda second home prevailed this time 😊.
 
In sadder news, I'm reading that poet and playwright Tony Harrison has died. His poetry - particularly "v" and "The School of Eloquence" - was accessible, but authentic and profound. The world was richer to have him, and it's poorer for his passing.
 
I have managed to twiddle away most of Saturday and I still haven;t managed to get at the pile of grading. I guess this weekend is looking for more excuses not to grade.
 
I have managed to twiddle away most of Saturday and I still haven;t managed to get at the pile of grading. I guess this weekend is looking for more excuses not to grade.

Whatcha grading? If it's something like papers you can use the excuse that when we grade something subjectively and are in a bad mood, we give worse grades. You're just getting in the right mood to give your students the best grades!
 
Interesting. What's the first game about?

Hades, Jr.'s quest to get out of Hades. It's...hard to give a full description without giving too many spoilers, but it's a really great mix of combat (it's a roguelite if you're familiar with the game genre?) and story telling (you unlock more story and amazing character interactions every time you die and restart the gameplay loop - which is what kept me hooked.
 
Interesting. What's the first game about?
Plot-wise: Hades' son tries to escape his father's domain, interacting with a lot of characters from Greek mythology along the way and discovering things about his family.

Playstyle is "roguelite" - progress through a dungeon fighting monsters and traps, get favours from the gods to improve weapons etc., probably run out of hit points and die, but each run helps build the capability to make it a little further next time, and also progresses the story. One of the things Supergiant does really well in their game design is adaptive difficulty that caters for a wide range of skill levels, with enough randomness that you can't just use the same tactics every time.

They also have a neat artistic style and some great soundtracks which sometimes interact with the action - e.g. one of the earlier ones, Transistor, has the option for the protagonist to hum along with the soundtrack at any point.
 
Hades, Jr.'s quest to get out of Hades. It's...hard to give a full description without giving too many spoilers, but it's a really great mix of combat (it's a roguelite if you're familiar with the game genre?) and story telling (you unlock more story and amazing character interactions every time you die and restart the gameplay loop - which is what kept me hooked.
One of the best things about the storytelling is the way the game mechanics match the themes of the story.
 
Plot-wise: Hades' son tries to escape his father's domain, interacting with a lot of characters from Greek mythology along the way and discovering things about his family.

Playstyle is "roguelite" - progress through a dungeon fighting monsters and traps, get favours from the gods to improve weapons etc., probably run out of hit points and die, but each run helps build the capability to make it a little further next time, and also progresses the story. One of the things Supergiant does really well in their game design is adaptive difficulty that caters for a wide range of skill levels, with enough randomness that you can't just use the same tactics every time.

They also have a neat artistic style and some great soundtracks which sometimes interact with the action - e.g. one of the earlier ones, Transistor, has the option for the protagonist to hum along with the soundtrack at any point.

I bow to your superior description and am ashamed that I did not give the props to Supergiant. I also LOVE their company culture, at least what I know of it. If I remember correctly, they are the ones who not only gave their programmers/employees unlimited PTO but then also mandated a MINIMUM PTO usage to make sure everyone took care of their mental health.
 
I bow to your superior description and am ashamed that I did not give the props to Supergiant. I also LOVE their company culture, at least what I know of it. If I remember correctly, they are the ones who not only gave their programmers/employees unlimited PTO but then also mandated a MINIMUM PTO usage to make sure everyone took care of their mental health.
Absolute legends
 
I bow to your superior description and am ashamed that I did not give the props to Supergiant. I also LOVE their company culture, at least what I know of it. If I remember correctly, they are the ones who not only gave their programmers/employees unlimited PTO but then also mandated a MINIMUM PTO usage to make sure everyone took care of their mental health.
I caught a making-of for Transistor on YouTube some years back, and one thing I found really interesting was the way art design interacted with the writing - I think in most computer game design the story/mechanics come first and the art follows, but in Transistor the story was adapting to the art. IIRC they ended up changing to a different protagonist because that's where the visual design took them.

The only one of Supergiant's games that I haven't been able to love is Pyre. It's okay but the gameplay isn't my thing and the story didn't grab me like the others did.
 
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