Taken (OOC)

The Jeffinator

Captain Manbeard
Joined
Mar 13, 2005
Posts
8,365
Millennia ago, the H'wathamir alien species visited Earth, briefly establishing testing facilities to experiment on early humans. The fruits of their labor resulted in several dozen stable genetically-enhanced mutants, but then the aliens mysteriously vanished as quickly as they had appeared. The teams of mutants went on to become the basis for legends of gods and heroes, siring bloodlines of powerful warriors and passing on a plethora of abilities to future generations.

However, no matter how potent a substance is, with enough water, it will eventually dilute. The mutant bloodlines -- later referred to as the Ancients -- began to lose their powers around the eighth generation. By the thirteenth generation, the remnants of their Mana, as they called it, were barely recognizable, and had completely vanished by the fourteenth generation. Some families attempted to inbreed to preserve their purity, but sooner or later, all traces of the Ancients' power had faded from humanity.

Over the next five thousand years or so, the descendants of the Ancients spread out from their native Mesopotamia, unknowingly seeding the H'wathamir altered genes across the globe. By the modern era, nearly thirty percent of the human population had ancestral ties to the Ancients, whether paternally or maternally. Of course, most of them had no knowledge of this fact save for a sect of historians who had been passing on the early records since the beginning.

This sect -- the Watchers -- was actually made up of six surviving Ancients who had inherited regenerative healing, a rare power among their people. Out of the dozens of First Gens and the hundreds who followed in successive generations, these six individuals were the only ones to develop infinite longevity and survive to the modern day. They operated out of a concealed bunker that used to be a H'wathamir laboratory, deep beneath the surface of what is modern Iraq.

For this RP, I am looking for five other writers. We each get to create one of the Watchers, and one present-day normal person who has their dormant powers awakened and is mentored by your Watcher. It's up to you which generation your Watcher is, what their powers are, and if they originate in Mesopotamia or if they were born from Ancients who emigrated elsewhere and then they returned. To keep their powers fairly significant, but not too godly, I recommend somewhere between third and seventh generation.

The powers of your rookie should closely resemble those of your Watcher, as each rookie is a descendant of their Watcher and was chosen specifically for an experimental vampire-like blood transfusion procedure to awaken dormant abilities.
 
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