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Virgin
- Joined
- Aug 26, 2013
- Posts
- 5
I've been surprised by the lack of tabletop gaming-related stories on the internet, as I think the setup of people verbally playing out fantasies together is a natural lead-in to all kinds of sexual tension and fucking. Even moreso if the players get in costume when they meet up, or act things out in a private location as they play.
Combining fantasy-genre story ideas with a tabletop game isn't something I've seen, but I think it would merge their strengths and eliminate weaknesses.
For example...
A group of five friends (two guys and three girls, with a female pansexual GM) gets together to play D&D, and they're comfortable enough with each other to include sex in the game. Midway into the campaign, the team is in an area of temple ruins, fighting a demonic enemy that is trying to break their spirits rather than kill them - wanting to use them for its goals.
As they fight through a room with ethereal enemies that could put them in stasis if not dispelled, lust enchantments and charm spells turn up their arousal and give them thoughts and visions of having sex with each other - fulfilling their secret desires. While one guy is distracted, he falls victim to a spell that gradually reduces his conscious thought. One of the girls is bitten by mosquito-like bugs that stimulate submissiveness, and she is eventually stripped down by the other male - who has given in to the reasoning in his brain that justifies fucking her no matter what she wants.
While the two guys double team her (the low-consciousness one reduced to a bundle of lust that takes advantage of her open mouth), the rogue gives up fighting when a muscular orc enters the area - and instead tries to invite the favor of the demonic enemy by using a stun/blackout attack on her remaining paladin teammate and stripping her as fast as possible while she's dazed - then pushing the recovered and confused girl (with barely any clothing and no armor left) toward the orc with the visible, large erection.
While the players are getting turned on by all of this, they're getting vivid images of what's happening as things progress. Maybe some are touching themselves (or others) discretely or flirting across the table.
As it turns out, the players are affecting real events on another world - their arousal and desires powering the lust spells, their actions and dice rolls influencing events, and their thoughts unconsciously influencing the team. And vice versa - the team's actions, motivations, and intentions affecting the players' ideas, their potential affecting dice rolls, and their sensations/feelings producing vivid daydreams/images.
So, the perpetually horny GM's kink for innocent girls being betrayed, fucked, and corrupted by fantasy enemies fuels the rogue's decision and leads to the paladin getting plowed (and the rogue finding it hot). The shy roleplayer who rolls for the female warrior has a thing for big cocks, and her getting wet at the idea of the orc makes the real paladin girl increasingly aroused by her peril - no matter her other thoughts or emotions.
The guy who secretly fantasizes about heavy bondage with his female friends causes surprising dominance in the archer using his female caster teammate's body, while the submissive roleplayer's enjoyment of the scenario has the spellcaster offering herself up and flowing with wetness. The male who is sexually repressed is delighted by the mental image he has of the runesman thinking about nothing but using the submissive girl's mouth, and those thoughts help to direct the actual person's unconscious decisions.
The rogue's desire to be in charge and come out of the encounter unscathed influences the female GM to focus on demonstrating the rogue's willingness to sacrifice her teammates, encourage their lust-driven submission, and seek out the demonic entity to offer service in exchange for favor/power over others. The paladin's frozen-in-shock state and despairing indecision suggest to the shy girl's mind that she shouldn't have the paladin try to flee.
The archer's experience of the caster's submission encourages the dominant fantasizer to be bolder. The girl mage's unexpected enjoyment at being forcibly taken and giving her body up motivates the submissive roleplayer to tell the guys that their characters have complete control over the girl - and influences the roleplayer to use more submissive body language as she gets wetter. The lancer's lack of inhibition or guilt invites the repressed player to let himself focus on indulging.
Eventually, these effects will result in the paladin wrapping her legs around the orc as it fucks her formerly virgin body, the archer commanding the caster and using her however he likes, the lancer being used as a kind of pleasure-powered sex toy, and the rogue verbally and physically encouraging, directing, and stimulating all of the sex - fucking the lancer while she watches the other girls get used; having the lancer fuck the paladin's mouth; enjoying herself with the paladin; forcing the submissive and paladin into lesbian action while the others watch and masturbate.
The dual influences continue, and the events get kinkier as time goes on - until the team beats the spells/breaks free of the demonic lair/power. Even if the gamers orgasm or stop playing, the lust spells will still have lingering power as they fade out, and the arousal and activities of the adventuring team will affect the players.
Combining fantasy-genre story ideas with a tabletop game isn't something I've seen, but I think it would merge their strengths and eliminate weaknesses.
For example...
A group of five friends (two guys and three girls, with a female pansexual GM) gets together to play D&D, and they're comfortable enough with each other to include sex in the game. Midway into the campaign, the team is in an area of temple ruins, fighting a demonic enemy that is trying to break their spirits rather than kill them - wanting to use them for its goals.
As they fight through a room with ethereal enemies that could put them in stasis if not dispelled, lust enchantments and charm spells turn up their arousal and give them thoughts and visions of having sex with each other - fulfilling their secret desires. While one guy is distracted, he falls victim to a spell that gradually reduces his conscious thought. One of the girls is bitten by mosquito-like bugs that stimulate submissiveness, and she is eventually stripped down by the other male - who has given in to the reasoning in his brain that justifies fucking her no matter what she wants.
While the two guys double team her (the low-consciousness one reduced to a bundle of lust that takes advantage of her open mouth), the rogue gives up fighting when a muscular orc enters the area - and instead tries to invite the favor of the demonic enemy by using a stun/blackout attack on her remaining paladin teammate and stripping her as fast as possible while she's dazed - then pushing the recovered and confused girl (with barely any clothing and no armor left) toward the orc with the visible, large erection.
While the players are getting turned on by all of this, they're getting vivid images of what's happening as things progress. Maybe some are touching themselves (or others) discretely or flirting across the table.
As it turns out, the players are affecting real events on another world - their arousal and desires powering the lust spells, their actions and dice rolls influencing events, and their thoughts unconsciously influencing the team. And vice versa - the team's actions, motivations, and intentions affecting the players' ideas, their potential affecting dice rolls, and their sensations/feelings producing vivid daydreams/images.
So, the perpetually horny GM's kink for innocent girls being betrayed, fucked, and corrupted by fantasy enemies fuels the rogue's decision and leads to the paladin getting plowed (and the rogue finding it hot). The shy roleplayer who rolls for the female warrior has a thing for big cocks, and her getting wet at the idea of the orc makes the real paladin girl increasingly aroused by her peril - no matter her other thoughts or emotions.
The guy who secretly fantasizes about heavy bondage with his female friends causes surprising dominance in the archer using his female caster teammate's body, while the submissive roleplayer's enjoyment of the scenario has the spellcaster offering herself up and flowing with wetness. The male who is sexually repressed is delighted by the mental image he has of the runesman thinking about nothing but using the submissive girl's mouth, and those thoughts help to direct the actual person's unconscious decisions.
The rogue's desire to be in charge and come out of the encounter unscathed influences the female GM to focus on demonstrating the rogue's willingness to sacrifice her teammates, encourage their lust-driven submission, and seek out the demonic entity to offer service in exchange for favor/power over others. The paladin's frozen-in-shock state and despairing indecision suggest to the shy girl's mind that she shouldn't have the paladin try to flee.
The archer's experience of the caster's submission encourages the dominant fantasizer to be bolder. The girl mage's unexpected enjoyment at being forcibly taken and giving her body up motivates the submissive roleplayer to tell the guys that their characters have complete control over the girl - and influences the roleplayer to use more submissive body language as she gets wetter. The lancer's lack of inhibition or guilt invites the repressed player to let himself focus on indulging.
Eventually, these effects will result in the paladin wrapping her legs around the orc as it fucks her formerly virgin body, the archer commanding the caster and using her however he likes, the lancer being used as a kind of pleasure-powered sex toy, and the rogue verbally and physically encouraging, directing, and stimulating all of the sex - fucking the lancer while she watches the other girls get used; having the lancer fuck the paladin's mouth; enjoying herself with the paladin; forcing the submissive and paladin into lesbian action while the others watch and masturbate.
The dual influences continue, and the events get kinkier as time goes on - until the team beats the spells/breaks free of the demonic lair/power. Even if the gamers orgasm or stop playing, the lust spells will still have lingering power as they fade out, and the arousal and activities of the adventuring team will affect the players.