So, D&D 5e...

MayorReynolds

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Oct 16, 2012
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Fellow tabletop RPG nerds, what do you think so far? I've got the Player's Handbook and Monster Manual and I like what I've read so much that I've been hammering out my own campaign setting on an almost daily basis.
 
5th edition already?

Any new race and class?

Did they keep the awesome dryders?
 
Any new race and class??

There are now 'subraces' listed beneath the main ones to choose from, so you now have the option of being a Drow Elf or Lightfoot Halfling, for example, as an alternative to the vanilla offerings. In addition to that there are also 'Backgrounds' to pick after selecting a class—Hermit, Soldier, Acolyte, etc. Backgrounds give the players outlets for developing backstories and personalities for their characters, and the background choices also add little bonuses. A character with a Thief class might benefit from a Charlatan or Criminal background, while a Druid might be better explained if they spent time as a Hermit or Outlander.

As for main races, nothing new's really been added from 4e. You've still got your Humans, Elves, Dwarves and Gnomes alongside the more recent Dragonborns, Half-Orcs and Tieflings (which I would have some trouble fitting into my world setting, but I wouldn't object if my players went with those options.)
 
I haven't played D&D in about 3 years, but I used to love it. They still run games at the shop sometimes, but now that I've moved it's not really possible for me to make it in to play frequently enough for my character to actually accomplish anything. :(
 
If I ever get a group together this would be my first time DM'ing. I feel like it would be more rewarding for me to let the players roam around in a world I created while I observe the fruit of my labors, as opposed to being a player who is constantly rolling new characters that only hit level 2 or 3 before their sheets get lost somewhere.
 
There are now 'subraces' listed beneath the main ones to choose from, so you now have the option of being a Drow Elf or Lightfoot Halfling, for example, as an alternative to the vanilla offerings. In addition to that there are also 'Backgrounds' to pick after selecting a class—Hermit, Soldier, Acolyte, etc. Backgrounds give the players outlets for developing backstories and personalities for their characters, and the background choices also add little bonuses. A character with a Thief class might benefit from a Charlatan or Criminal background, while a Druid might be better explained if they spent time as a Hermit or Outlander.

As for main races, nothing new's really been added from 4e. You've still got your Humans, Elves, Dwarves and Gnomes alongside the more recent Dragonborns, Half-Orcs and Tieflings (which I would have some trouble fitting into my world setting, but I wouldn't object if my players went with those options.)

Towards the end of DMing time, I did something very similar. I made up a list of special abilities a player could have based around Piers Anthony's 'Xanth' series. When creating characters, users would roll to see which ability they had. For example, someone might be able to talk to inanimate objects or make a mouth appear and speak a few words without having to be a mage.

Glad to see great minds think alike, even if it is a few decades later. :)
 
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