Raven's Loft 2.0

Had a really shitty night at role playing tonight.

D20star wars, duros scoundrel with +14 on most tech skills.

Constantly failing rolls all night long.

Never rolled a one, but I was rolling pretty shitty, and even when I wasnt, I was still being told I failed.

Rolled a 29, fail. That one really pissed me off and took me completely out of the game.

I kind of feel like fucking screaming right now.

I was clearly not happy and to add insult to injury, the d takes me aside and tells me. Oh, I was being jice, you should have died or been blown to bits.

Then kill my fucking character so I can leave the fucking table, ass hat. With your bullshit dc levels.

I'm so pissed.

My one big skill and I'm constantly failing all night.

I don't watch to hear you were being light on me, douche bag.

"I thought with your scores, you could handle it"

Listen, asshole, DC 30 is a little much for lvl 4 characters...

God damn it!

Argh!
 
I've also got this really cool cybernetic implant in my brain. It's supposed to allow me to remotely access computers through their on board comlinks as a move action. I keep getting cock blocked over it though. No one let's me use it. It's really starting to pissed me off.

Either there's nothing online for me to reach out to with my mind, or they keep telling me. "Oh, it's hardened against outside influence." Or "there's a Droid blocking you out".

It feels like I'm a jedi surrounded by nothing but yuuzhan vong.
 
I'm good, and you?

Have you thought about doing The Prisoner with me some more?

Not bad. Orientation week at Uni just started and laps of the new campus have begun. Sweating my tail off :rolleyes:

Haven't had a chance to watch an ep. You need to PM me a link :kiss:

Also teaching myself French has been fun! Apparently I am 5% fluent lol!
 
Not bad. Orientation week at Uni just started and laps of the new campus have begun. Sweating my tail off :rolleyes:

Haven't had a chance to watch an ep. You need to PM me a link :kiss:

Also teaching myself French has been fun! Apparently I am 5% fluent lol!


Don't sweat the whole tail off, we would miss it in all its glorious perfection. Lol!

Sent a playlist for you to check out.

French? Ooo la la!
 
Freddy Krueger (from Nightmare on Elm Street)

Medium Undead (Extraplanar), 16th level rogue

Hit Dice: 16d12 (104)
Initiative: +9 (+5 Dex, +4 Improved Initiative)

Speed: 30 ft. (6 squares)

Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14

Base Attack: +12

Attack: Clawed glove +18 melee (1d10 +3)

Full Attack: Clawed glove +18/+3/+8 melee (1d10 +3)

Space/Reach: 5 ft./5 ft.

Special Attacks: Fear Aura, Impale, Sneak Attack +8d6

Special Qualities: Blindsight, Damage reduction 10/+3, darkvision 60ft., regeneration 2, undead traits, vulnerability to fire, dream haunt, parasite, Improved Evasion, Uncanny Dodge (+2 vs. traps), Defensive Role, Crippling Strike

Saves: Fort +5, Ref +15, Will +7

Abilities: Str 16, Dex 20, Con -, Int 12, Wis 14, Cha 8

Skills: Climb +22, Escape Artist +24, Hide +24, Intimidate +18, Jump +22, Listen +21, Move Silently +24, Search +21, Spot +22

Feats: Improved Critical (Clawed glove), Improved Initiative, Weapon Finesse(Clawed glove),Weapon Focus (Clawed glove), Power Attack

Environment: Any land

Organization: Solitary

Challenge Rating: 19

Treasure: None

Alignment: Always chaotic evil

Advancement: By Character Class

Combat

Freddy viciously attacks his victims with his clawed glove.

Fear Aura (Ex): Freddy is evil desire incarnate and exudes and aura to match. All creatures of less than 5 HD in a 60-foot radius that look at him must succeed a Will save or be affected as though by fear as cast by a sorcerer of Freddy’s level.

Impale (Ex): Whenever Freddy enters a grapple and gains a hold, he likes to ram his clawed glove through the victim to horrific results. Freddy deals double clawed glove attack damage every round that he maintains a grapple.

Regeneration (Ex): Freddy suffers lethal damage from fire. If he loses a limb or body part, Freddy can instantly reattach it if he holds it to the stump.

Vulnerable to Fire (Ex): Freddy was originally burned to death by a group of parents angry that he molested their children. Now, in death, he still fears the flame. Freddy takes double damage from fire and automatically fails any save against fire attacks, abilities, etc.

Dream Haunt (Su): Freddy does not naturally exist in the “real” world, only in the dream world. However, he may enter the dreams of others and attack them there. Any damage the victim sustains while dreaming affects them in the real world. If someone dies fighting Freddy in a dream, they die here as well. Freddy cannot be killed in the dream world.

Parasite (Ex): Although Freddy only exists in the dream world, he can take over living creatures bodies and become a real creature. The victim must succeed a will save in order to expel Freddy from their body. If Freddy fails to gain a hold on a victim, he cannot make any further attempts to posses them. The creature is unaware that they have been chosen to carry Freddy into the corporeal world until he decides to come out. This is similar to lycanthropy in the sense that the victim cannot remember what they did while Freddy took over their body. If killed while possessing another, the victim dies and Freddy returns to the dream world until he picks another host.
 
Lair Actions

When fighting inside Camp Crystal Lake, Jason Voorhees can call upon his connection to take lair actions. On initiative count 20 (losing initiative ties), Jason Voorhees can take one lair action to cause of the following effects,

An area that is a 50 foot cube within 120 feet of Jason Voorhees is filled with fog and/or lush vegetation that breaks line of sight and becomes difficult terrain to traverse.

One creature within 200 feet of Jason Voorhees that tries to withdraw or disengage during it’s next turn must succeed a DC17 dexterity saving throw or be knocked prone from tripping after 1d4x5 feet of movement.

One creature that has seen Jason Voorhees or evidence of him must succeed a DC17 wisdom saving throw or be Frightened for one round.

Regional Effects

The very area of Camp Crystal Lake has been stained and warped by the evil that has been done there. This can be felt, seen and heard by those onsite to create one or more of the effects at any given time.

During the day, the feeling of being watched pervades any who do not have an adjacent ally. The intensity increases steadily.

During the night, a light cold fog appears along the ground no matter the season.
If Jason Voorhees is within an acre no fauna can be heard.

When Jason Voorhees has been made aware of the presence of intruders a subtle “ki ki ki… ha ha ha…” Sound can be heard.

Jason Voorhees (New Line Cinema)

Large Undead (Human); Neutral Evil

Hit Points: 210 (20d10 + 100)

Speed: 30 ; Jason Voorhees refuses to run under most circumstances but it is not shown any particular reason as to why this is.

STR: 24 DEX: 10 CON: 20 INT: 7 WIS: 9 CHA: 7

Saving throws: Jason Voorhees has disadvantage on any saving throw versus water type effects or fear/illusion effects that can emulate this. He has shown himself massively resistant against any other status effects and thus has advantage against these.

Skills: Perception +4, survival, +4, stealth +5

Damage Resistances: Jason Voorhees has shown himself to be highly resilient to most every physical damage that is out there. Though he doesn’t let it stop him, he doesn’t appear to be resistant to magical effects. On many occasions he has been shown to mostly ignore fire effects. Thusly, Jason Voorhees resists piercing, slashing, bashing and fire damage.

Damage Immunities: Jason Voorhees is immune to electrical damage. In fact, it heals him for any damage he would take from the attack, even bringing him back from final death. This has been shown rarely but such was shown when he was struck by lightning in the Eternal Peace Cemetary and raised from the dead despite having been put down for good previously.

Condition Immunities: None, but he does seem to be unaffected by most things due to his unwavering pursuit.

Senses: Jason Voorhees has no special senses, but his persistence often allows him to find his target no matter what.

Languages: Understands Common but cannot speak it in any intelligible fashion

Challenge: 15 (13,000xp)

Legendary Resistance (3/day): If for any reason Jason Voorhees fails a saving throw, he can choose to succeed instead.

Regeneration: At the start of his turn, Jason Voorhees regains 20 hit points regardless of any effect upon him including death but not petrification. This is shown in several of his appearances that Jason Voorhees can heal from anything, but when in suspended animation in ‘Jason X’ he did not regenerate until he thawed. This has even gone as far as to regrow lost limbs and survive decapitation.

Siege Monster: Jason Voorhees deals double damage to objects and structures.

Unkillable: Jason Voorhees does not tend to stay dead. Truly, it can seem like he is unbeatable, especially after he has cleaved through a few of your friends. Each time Jason Voorhees is killed he lays dormant until either he succeeds 3 death saving throws and chooses to wake. Very often he will use his ability to teleport to regroup. his constitution is reduced by 1d6 points until he takes a long rest. Due to this Jason Voorhees’ hit point total typically drops with each revival. Jason Voorhees will not revive again if his constitution drops to 0 or if he is killed and dropped into Crystal Lake’s waters before he can resurrect. When he resurrects it is always with full hit points adjusted for his reduced con.

Obsessively Creative: Jason Voorhees is obsessed with always trying something new, thus he will not allow himself to kill the same way twice. This shows that though he is simple minded, he does have a rather macabre savant quality to him. After all, can YOU name 150+ ways to kill?

Impossible Strength: Jason Voorhees has advantage on any ability check to do with strength.

Pathological Fear: Jason Voorhees must make a wisdom saving throw the first time he is exposed to running water, deep water, drowning damage or similar effects each round or be Frightened for 1 round. The DC is equal to the damage he had taken or 20, which is higher.

ACTIONS:

Machete: Melee weapon attack: +15, 5 foot reach, one target. Hit: 11 (2d6+10) slashing damage. This weapon is considered a magical +3 weapon if one is to remove it from him. Heh, Good luck on that.

Silent Terror: If Jason Voorhees reduces an opponent to 0 hitpoints, he may as a bonus action, force all who have line of sight with the victim to make a DC15 wisdom saving throw or be Frightened for 1 round. Once an individual has saved against this, they are immune to the effect for 1 hour.

Cleave: If Jason Voorhees reduces a target to o hitpoints, he may as a bonus action, attempt to attack another foe adjacent to his target. His favorite way to use this is to show off his prodigious strength by striking an inanimate object with enough force to strike the being hiding behind it.

Legendary Actions: Jason Voorhees can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Jason Voorhees regains spent legendary actions at the start of his turn.

Attack: Jason Voorhees makes an attack with a weapon of his choice, though given the chance he will always use his favorite machete.

Inexhaustible: Jason Voorhees removes one level of exhaustion, or one paralysis, petrification, sleep, or stun effect upon him.

Unstoppable: Jason Voorhees can teleport if he breaks line of sight with his intended victim up to 90 feet. This is not limited to horizontal movement but is limited to places he can go without having to interact with barriers. I.E. He can teleport to be on a higher flight of stairs or closer to a victim running in the woods, but not into a locked building.
 
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Hey there Mairu! How ya feeling? I got invited to a gaming convention as a game master, so I'm fading a bit of prep work on doing a couple horror scenarios using these two classic horror characters. I need to make a stack of like ten teen agers for each session now.
 
oh wow, I'm bored and worried about Wolfias. He hasn't been on in the last few days and I'm really worried.
 
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