BadForm
Bad attitude in any Form
- Joined
- Feb 26, 2001
- Posts
- 4,550
This is an OOC thread for the thread "The God's Game." Feel free to post any questions, character questions, feedback or information here. Likewise, I'll post appropriate knowledge that players should have regarding the gameworld.
The IC thread is: The Gods' Game
The first thing that has come to light is religion. Religion on Darras-Mor is a lot more obvious than on most worlds, ancient Earth included. The reason for this is that the 16 gods have already walked the world several times, including stopping three major mage-wars which nearly destroyed the world in history. As they are, individually and together, such frequent visitors, everyone either worships one/several or at least believes in them all. Worshipping non-existant gods, or being an atheist in that world (note that is different from a non-worshipper who just knows they exist but doesn't pay them any attention) is a non-survival trait.
The sixteen god/desses are, in no particular order as each are as powerful:
1) Hessun: Goddess of Nature
2) Ol: God of Society/gold/etc
3) Fraxze: Goddess of Love and Beauty
4) Lyth'r: God of Disease and Decay
5) Zulo: Goddess of the Moon and Night
6) Kimbol: God of the Sun and Day
7) Migni: Goddess of Sleep and Dreaming
8) Prian: God of Toil and Honest Work
9) Aznamo: Goddess of Strength/Athleticism, Messanger of the Gods
10) Skhamn: God of Luck
11) Siusal: Goddess of Magic and Mysticism
12) Stratis: God of Knowledge and Understanding
13) Azara: Goddess of Death (strangely, not the necromancers god - she views that as trying to keep her rightful claim from her, necros generally worship Lyth'r)
14) Loread: God of Life and Birth
15) Haezar: Goddess of the Home
16) Cornac: God of War
As you can see, certain alliegences come more easily between gods, but each one has a constant opponent in the heavens. Oh, and the home of the gods (how original) is Godsholme, their palace atop the Godspire in the Breachland. If it seems unoriginal, just bear in mind people are absolutely certain it IS the gods' spire and their home.
More details on them individually will be built up, but for now that's a very quick ready-reference.
The IC thread is: The Gods' Game
The first thing that has come to light is religion. Religion on Darras-Mor is a lot more obvious than on most worlds, ancient Earth included. The reason for this is that the 16 gods have already walked the world several times, including stopping three major mage-wars which nearly destroyed the world in history. As they are, individually and together, such frequent visitors, everyone either worships one/several or at least believes in them all. Worshipping non-existant gods, or being an atheist in that world (note that is different from a non-worshipper who just knows they exist but doesn't pay them any attention) is a non-survival trait.
The sixteen god/desses are, in no particular order as each are as powerful:
1) Hessun: Goddess of Nature
2) Ol: God of Society/gold/etc
3) Fraxze: Goddess of Love and Beauty
4) Lyth'r: God of Disease and Decay
5) Zulo: Goddess of the Moon and Night
6) Kimbol: God of the Sun and Day
7) Migni: Goddess of Sleep and Dreaming
8) Prian: God of Toil and Honest Work
9) Aznamo: Goddess of Strength/Athleticism, Messanger of the Gods
10) Skhamn: God of Luck
11) Siusal: Goddess of Magic and Mysticism
12) Stratis: God of Knowledge and Understanding
13) Azara: Goddess of Death (strangely, not the necromancers god - she views that as trying to keep her rightful claim from her, necros generally worship Lyth'r)
14) Loread: God of Life and Birth
15) Haezar: Goddess of the Home
16) Cornac: God of War
As you can see, certain alliegences come more easily between gods, but each one has a constant opponent in the heavens. Oh, and the home of the gods (how original) is Godsholme, their palace atop the Godspire in the Breachland. If it seems unoriginal, just bear in mind people are absolutely certain it IS the gods' spire and their home.
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