OOC: "League of Creatures"

Alice2015

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OOC

Link to the IC Thread

CLOSED

Map (no, I did not create this; I found it in an abandoned Lit story)
Premise: next page down

Main Characters:
  • Lady Heather -- image, profile -- Heir to the Frenkish Empire.
  • Lady Brittany -- image, profile -- Handmaid to Lady Heather.
  • Sir Herbert -- Personal Bodyguard to Lady Heather.
  • Marcus Stormbow -- Bodyguard to Lady Heather.
  • Rachel the Huntress -- image, profile -- archer in service to Lady Heather.
  • Lady Gwendolyn of Lux -- image, profile -- Creature rights proponent/protector; heir to the House of Lux.
  • More coming soon
People & Creatures (links coming):
History:
 
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Our lead female character, Lady Heather, is the heir to the Frenkish Empire, which once upon a time ruled The World and protected not only her race, known as People, but protected the Creatures -- Elfs, Giants, Merfolk, Pixies, Dwarves, and more -- who had inhabited the World for thousands of years before the arrival of People, just 1,000 years ago.

When Lady Heather's father was removed from the throne, forced into exile, and then betrayed and executed, she herself and a small group of supporters survived and fled into hiding. From a distant island, they have planned for the day when Lady Heather would reclaim her throne and return balance to the lives of People and Creatures alike.

That time has finally arrived.

(More in the next post, "Pre-RP History".)
 
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Pre-RP History

Link to the IC Thread

Note: This is all just off the top of my head in an effort to establish some sort of timeline. It will change, but for now this is good enough.


The Arrival of People (Year 1):
  • The first People were seafarers who followed a prophecy about a New World waiting for them far to the west beyond the horizon.
  • They'd begun their adventure with 16 sailing ships carrying a total of 1,800 men, women, and children, as well as stock animals, food, fresh water, tools, weapons, and other supplies.
  • After deadly storms, ships lost in the darkness or fog, and -- closer to the end of the voyage -- deaths from disease, starvation, and dehydration, only 600 people survive to reach what would come to be called the New World.
  • Initially, they don't venture too far from their original settlement, a coastal village in the southwest corner of what will come to be known as Clarity Bay, in the far northeast of the continent. (map of the New World)
  • They discover almost immediately that they are not alone here, that there are other intelligent species here.
  • These species come to collectively be known as Creatures; the newly arrived residents have always been called People.
The Frenkish Kingdom -- the first 100 years
  • Over the decades to come, the People settle the northeast corner of the New World.
  • Under a powerful leader of the same name, they build the Kingdom of Frenk (indicated on the map as the Frenkish Empire).
  • Exploration beyond this region is limited; this New World can be a mysterious and sometimes frightening land what with the odd Creatures who occupy it.
  • Sailing ships have surveyed nearly half the continent's shoreline, and Settlements have been established on Stormshield and Smoke Islands, but exploration of the interior hasn't gone beyond the forests and mountains that form the south and west borders of the Kingdom of Frenk.
The Age of Exploration begins (Years 100-200)
  • As the population of People soars and the need for new lands (and resources) rises, adventurers strike out into the New World.
  • Seafaring adventurers circumnavigate the New World and sail up what would be named the Kokalla and Yall Rivers, discovering the Inland Sea.
  • Overland treks penetrate the treacherous, mountainous forests southwest of Frenk to discover what would come to be known as Vint, as well as the same Inland Sea their waterborne counterparts had seen.
  • Camps are established on the shores all about the Continent, camps that would over time often become Settlements, then Towns, then Cities.
New Kingdoms Arise (Years 200-500)
  • Initially, these new Towns and Cities were vassals to the Kingdom of Frenk.
  • Things change, though, and the wealth the People found in these new lands -- as well as the distance between them and their Ruler -- led to a feeling of independence amongst them.
  • New kingdoms arose across the Continent.
Total exploration; total settlement (Years 200-700)
  • Ultimately, there was barely a corner of the New World that hadn't been explored by the People.
  • New roads reached into the interior; new sailing ships traveled between port cities to trade goods.
The Creatures of the New World
  • During their exploration, the People also discovered and, to an extent, came to know the Creatures of the New World.
  • Most of these Creatures were peaceful; most of the peaceful ones were even accommodating of the People's desire to explore and need for land and resources for their lives, sometimes helping them understand their New World.
  • Some Creatures had no interest in People; they avoided them at all costs or -- if feeling intruded upon -- acted out aggressively, sometimes even taking lives.
  • After dealing with them long enough, though, most Creatures came to realize that the People were exploiting and pillaging the lands for which they themselves had cared lovingly over the centuries and millennia.
  • Tensions began to rise.
The Creature Wars -- Years 700 onward
  • Though no specific date or event indicated the beginning of them, the Creature Wars are historically thought to have begun in earnest around Year 700.
  • People began actively hunting down and exterminating many of the Creature species, finding them a barrier to full exploration and settlement of the Continent and its surrounding islands.
  • Vast tracks of forests, wetlands, and ore-rich mountains were denuded of the Creatures who had not only lived there since time immemorial but who had cared for and nurtured the land.
A Defender for the Creatures -- King Askari of Frenk (Years 920-990)
  • While across the rest of the New World, People were eradicating the Creatures, the Kingdom of Frenk was protecting them.
  • A powerful King, Askari the Generous, created a coalition of People and Creatures that brought an end to the slaughter by conquering the other Kingdoms one after another.
  • In each conquered territory, Askari established laws protecting the Creatures.
  • He put in place new Royals and Nobles who would protect the Creatures, often forcing the return of conquered territories to them.
The Rise of the Frenkish Empire (Year 977)
  • Upon his conquest of the last free Kingdom (Year 977), Askari declared himself Emperor.
  • He would spend his last years enjoying the good life -- good food, good wine, good women -- while listening to his Advisors speak to him of how the Continent was once again a peaceful, prosperous land.
The End is Near; the Emperor Dies (Year 985)
  • Kept from Askari, though, was the fact that the Empire was losing control in the more distant Baronies.
  • Corruption in these lands was leading to not only a deterioration in the Empire's hold but also in the flow of information to the Emperor. Simply put, his control was failing and no one was telling him so.
  • When Askari died (Year 985) and his son, Uldred the Successor, took the throne, the end was already well on its way.
Rebellion and the Rise of the League of Barons (Year 1,000)
  • Over the decade following Askari's death, the flow of tribute would slow to a trickle, then stopped altogether.
  • Nobles were once again claiming Creature territory and, even worse, hunting down and exterminating Creatures.
  • Emperor Uldred attempted to maintain control but was failing horribly.
  • By the Year 990, most of the Empire was in open rebellion or quietly refusing/ignoring Imperial Governance.
  • One Kingdom or Barony after another openly declared its independence.
  • The most powerful Nobles worked together to put the less powerful ones under their thumbs.
  • Ultimately, in the Year 995, these powerful Nobles would form the League of Barons and would invade the Frenkish Empire itself.
The Fall of the Frenkish Empire (Year 1,000)
  • The League would lay siege to the Capitol for almost 5 years (Years 995-1,000).
  • With his population starving and dying of disease, Emperor Ultred cut a deal with the Barons: if they would let his family escape into exile with a modest entourage of servants and protectors, he would surrender the Capitol and declare the Empire defunct.
  • The Barons agreed and arranged for a train of coaches and wagons to take the Imperial Family and its entourage from the Capitol of Lentfrenk to the nearest port city (on Cloudy Sound), from where they could sail into exile. (Their secret destination was Little Gull Island, spoken more of below.)
The Treachery of the League of Barons
  • Betraying their vow to let the Imperial Family escape peacefully into exile, though, the forces of the League of Barons ambushed the Imperial Train on its way to the sea.
  • Of the 100+ contingent of Family, Guards, Servants, and others, only 6 people escaped the carnage: 2 Bodyguards, one of which was Sir Harbert, of whom we will hear more about later; 2 Handmaids, each of whom would leave the group at a later date; Emperor Uldred's youngest daughter, Allison, then 8-years-old; and Allison's also 8-year-old friend, Brittany.
Escaping into Exile
  • With the help of those who stayed true to her, Princess Allison -- who would begin going by the name Lady Heather -- would ultimately reach the safety of the island of Little Gull Rock. (It is located in the Golden Isles in the far west, directly above the "T" in "The Golden Isles"; map.)
  • With the help of a secret cohort of People and Creatures organized over years by her grandfather, Emperor Askari, Heather was able to establish herself on Little Gull Rock with a viable story and a relatively luxurious life.
  • Heather -- who'd been 8 when she escaped -- is now 21-years-old in the Year 1,013.
Year 1,013 -- Now -- Our Roleplay begins ... and is summarized beginning in the next post.
 
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RP History

Link to the IC Thread

Day 1:
  • Lady Heather -- accompanied by her Personal Bodyguard, Sir Herbert; her Handmaid, Brittany; and a City Guardsman, Marcus Stormbow -- come across a poacher, Rachel. (#1)
  • Rachel pleads forgiveness, then impresses Heather with an incredible, long-distance bow shot.
  • Rather than get punished for her crime, Rachel and her entire family are invited to live at Heather's home, the House Dunwick, where Rachel will added to the ranks of the Guard.
  • Next, Heather recruits Marcus to be part of her upcoming Quest. (#2)
 
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Pixies

Link to "Characters (Creatures)"

Image of a female Pixie

Special Abilities:
  • Telepathic, at will with other Pixies and by invitation with other Creatures and People.​
  • Reproduction occurs via parthenogenesis.​
Weaknesses:
  • Short lifespans: 8-16 years.​
  • Poor long-distance eyesight.​
  • They must be at least 12-14 years old to reproduce.​
Physical Description:
  • Height (adult age): 8-10 inches​
  • Wingspan (adult age): 6-8 inches​
  • Female -- they are NO male pixies.​

Where they can be found:
  • Before the Purge, they were found on the more open lands of the moors across the World.​
  • After the Purge, they moved to forested areas near the moors to hide.​
  • At the time of this posting, the only places where Pixies were known to live were the forest edges bordering the Great Steppe (The Fenwater and the forests flanking Poisonwater Bay; map).​
What did People do to them and why?
  • The People knew that the Pixies were telepathic and serves as translators between the Creatures who did not otherwise share a language.
  • The People wanted the Pixies to translate for them in their conquests of the Creatures, something the Pixies wouldn't do.
  • The People also wanted to hamper the ability of Creatures to communicate between Species.
  • They hunted them down using birds:
    • The Pixies have great hearing but poor long-distance eyesight (anything farther than 10 feet on average, less when they are traveling fast).
    • People engaged in Falconry to hunt Pixies individually.
    • They also used trained flocks of Ravens to herd flocks of Pixies into nets.
  • The Pixie population fell from the millions to the thousands -- possible the hundreds -- because the hunting was so successful and because a Pixie must be at least 12 years old to reproduce and typically dies of old age by 16.
 
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Giants

Link to "Characters (Creatures)"

Image of an enslaved Giant (farm slave)

Special Abilities:
  • Great strength: able to lift 1000# over their head repeatedly; can throw heavy objects long distances; can use heavy tools for long periods and generally work hard all day long without a rest.​
  • Constitution: they can take a beating; they have thick skin that stops the average arrow as if it was a sliver.​
  • They speak People. (More below.)​
  • Long lifespan: 200-300 years.​
Weaknesses:
  • They aren't the most intelligent Creature, unable to read or write, perform complex operations, etc.​
  • They are too quick to trust, leading to being taken advantage of by others.​
  • They are not violent and do not fight other than to defend themselves (which some might see as not being a weakness at all).​
Physical Description:
  • Height/ weight (adult age): 9-11 feet tall, 700-1,000 pounds.​
  • They look pretty much like a People.​
Where they could/can be found:
  • Before the Purge:
    • They could be found just about anywhere: mountains, swamps, steppe, seashore.​
    • They lived in small family groups (father, mother, and 4-10 children).​
    • Families rarely lived within 30 miles of one another.​
  • After the Purge:
    • Those who were not killed or enslaved have disappeared.​
    • There are stories of Giants living deep inside The Fenwater, within the thick forests north of it, and possibly on some of the rocky, inaccessible deepwater islands to which People do not sail due to dangerous seas and sea monsters. (map).​
What did People do to them and why?
  • Before the Purge:
    • The People, who share a language with Giants, initially treated them relatively well, though, many Giants were taken advantage of due to their lesser intelligence and trusting nature.
    • Giants were often hired as laborers and then poorly paid and sometimes mistreated.
    • Laws were instituted by the Emperor to prevent this.
  • After the Purge:
    • They were hunted and either killed or enslaved.
    • Most were shackled and forced into harsh labor conditions, while others were gifted to Nobles/Royals, who used them for various purposes.
Sexuality, Breeding, Family, etc.:
  • Females:
    • Reach sexual maturity/breeding age at 30 years of age.
    • Gestation period: 26 months.
    • They typically breast feed the young for as much as 8 years.
  • Males:
    • Reach sexual maturity/breeding age at 50 years of age.
    • That delay doesn't prevent less honorable People from sexually misusing younger male Giants for their own sexual gratification or for lewd sex shows.
  • Prior to the Purge:
    • When an adult male Giant reached sexual maturity, he left the Family and wandered alone for the next decade.
    • He would stay with a Giant Family for 1-3 months, breeding with most if not all of the Family's females. Still, conception rarely exceeded 1 or 2 females per Family.
    • At the end of the decade, the male would spend another decade creating a home.
    • One of the Families pleased with his breeding services would provide him with a virgin daughter to begin his own Family. If none of those Families had an available female, another Family would step up and fill the void.
Other information:
  • They are thought to be the most closely related Creature to People because:
    • They essentially look like oversized People, though proportionally stockier and sturdier.
    • They spoke a dialect of People before People arrived.
 
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Merfolk

Link to "Characters (Creatures)"

Special Abilities:
  • With both lungs and gills, they can breathe in and out of water.​
  • They are quick, agile swimmers with great endurance over vast distances.​
  • They communicate via squeaks and squeals that travel great distances.​
  • They use echolocation to locate both prey and predators. (More under "Weaknesses".)​
  • They are saltwater beings but can survive in fresh water for up to 50 hours.​
  • Long lifespan: 40-80 years.​
Weaknesses:
  • Their echolocation will not detect fishing nets/lines, which leads to injuries and deaths.​
Physical Description:
  • Length/weight, adult age: females 7 feet, males 9 feet; 700-1,000 pounds.​
  • (More coming after I find an image I like.)​
Where they could/can be found: (map)
  • Before the Purge: in all bodies of saltwater; they lived close to the shores.​
  • After the arrival of People (and their net fishing): they were pushed out of some of their traditional home waters.​
  • After the Purge: they were pushed out into rough waters, most of which have poor fish stocks and are thus avoided by People.​
What did People do to them and why?
  • Before the Purge:
    • People generally ignored them; interspecies communication wasn't easy, and neither species had a need for the other.
    • Some hardline People fishers would actively hunt them, which was punishable by death.
    • Laws were instituted by the Emperor to protect the Merfolk, but many People ignored them.
  • After the Purge:
    • They were actively hunted by People. Their carcasses were often mounted in fierce poses; females captured alive were often put in pools for public exhibition, though, they didn't live for long.
Sexuality, Breeding, Family, etc.:
  • They reach sexual maturity/breeding age in their mid-teens.
  • Mermaids spawn sacks of eggs in the brackish waters of estuaries which are then fertilized by Mermen.
  • Merfolk breeding has become difficult with People taking control of most of their traditional breeding areas.
Other information:
  • They are highly intelligent and often able to communicate with other intelligent species via sound or signals.
  • They are very interested in seeing Empress Heather return to power and protect the Creatures.
 
Lady Heather of Little Gull Rock (aka Princess Allison of the Frenkish Empire)
  • Sole remaining child of former Emperor Uldred the Successor.
  • Granddaughter of the first Frenkish Emperor, Askari the Generous.
  • Figure head of what will one day soon be called the League of Creatures.

Image on horseback

Description:
  • Age 21 (at the start of the RP).
  • 5'6", 112#; petite with a nicely shaped bosom.
  • Platinum blonde hair; straight, fine, and long, reaching down past the rounds of her ass.
  • Deep blue eyes.
About her:
  • She is the only surviving child of the former Frenkish emperor, Uldred the Successor; Uldred was the son of the Frenkish Empire's first Emperor, Askari the Generous.
  • After "Princess Allison" fled for her life at age 8 from the Frenkish Empire's Capitol of Lentfrenk, she spent the next 2 years traveling undercover to the other side of the world, to Little Gull Rock, one of the smallest of the Golden Isles. (map)
  • More coming when I have time.

Romance and Sex:
  • Nothing has been said about this yet.

History in the roleplay:
  • Coming.
 
Elves

Link to "Characters (Creatures)"
Image of female elf

Special Abilities:
  • They are forest dwellers of the highest degree with regard to hunting, tracking, hiding, construction, etc.​
  • They are quick and agile runners.​
  • They are quite highly intelligent and quick learners.​
  • Typical lifespans: 30-80 years.​
Weaknesses:
  • They were vulnerable to the diseases of the People, which led to plagues that sometimes wiped out entire villages. (Once People learned this, they used it to wipe out Elves.)​
  • They don't fare well outside the forest; life on the plains and even in wetlands (e.g., the Fenwater, where some are hiding) is difficult for them.​
Physical Description:
  • Height, average adult: females 4.5-5 feet, males 5-6 feet.​
  • Weight is inconsistent; there are skinny Elves and their are fat Elves, so 70-200 pounds.​
  • Dark, wavy brunette hair that is wore long regardless of gender; females typically wear their hair loose, while males typically wear it in various forms of braids.​
  • Dark skin that is typically very smooth and clear; they are generally a beautiful people, even the fat ones.​
  • Deep brown eyes.​
  • They don't wear a lot of clothes regardless of gender (as depicted in the image at top); they are a warm-blooded Creature and do not feel cold unless in extreme conditions.​
Where they could/can be found: (map)
  • Before the Purge: in all the forests.​
  • After the arrival of People: they moved deeper into the forests to get away from the People's felling axes and diseases.​
  • After the Purge: they were pushed out the deepest of forests and into the Fenwater, where survival is harsh.​
What did People do to them and why?
  • Before the Purge:
    • People were a bane to the Elf population, passing on diseases that nearly killed entire villages.
    • People also harvested vast forested areas, driving the Elves deeper into them or out of them entirely. (The forests of today are a quarter of the size as they were before People arrived.
    • Elves were able to learn the language of People easily, so communication between the races did occur. But the damage done by disease and intrusion kept the Elves and People from ever being friendly.
    • Laws were instituted by Emperor Astari to protect the Elves, but many People ignored them.
  • After the Purge:
    • They were actively hunted by People, who used dogs to chase them through the forest and sickened bores -- a favorite food of the Elves -- to infect entire villages.
    • In some places, forests were burned to drive the Elves out. Afterward, the standing dead trees would be harvest by the People and the land cleared for farmland.
    • Female Elves were taken as sex slaves and male Elves used as Gladiators in the fighting rings or simply worked to death in work camps.
Sexuality, Breeding, Family, etc.:
  • Genetically and physically (in regards to sexual production), Elves aren't that different from People, so much so that interbreeding is possible:
    • A female Elf can carry the child of a male People.
    • There is no known case of a female People carrying the child of a male Elf, though, that might simply be because it would be a serious stigma for such a female People -- or her family -- to allow this.
    • That doesn't mean that male Elf/female People sex hasn't been tried!
  • Elves reach sexual maturity/breeding age in their mid-teens, much like People.
  • They gestate for 8 months and typically wean their young at 3 years.
  • Monogamy is not a feature of Elven culture.
  • Elven families -- Clans -- are dominated by a Patriarch, the eldest male family member:
    • The Patriarch has absolute power within his home, including the power to execute or banish Clan members for any reason.
    • Male children:
      • When they reach maturity (15 years of age), they strike out into the forest on what's simply called their Quest:
      • The Quest is a 5-year period in which they learn woodland survival.
      • During this quest, the male can receive no assistance from anyone from any Clan or village and cannot have sexual relations with any female of any village. (It is not unheard of for Questing males to have sexual relations with one another and, to be truthful, if often quite common.)
      • During the Questing period, the males are still required to provide weekly quotas of food, fur, and wood to their Clan, typically delivered during the family's sleep period to avoid contact with anyone but the Patriarch.
      • When/if they complete their Quest, the males are indentured to a different village, one chosen for them by the Patriarch. Indentured Service is yet another 5-year period, during which no sexual is allowed, other than masturbation. (Neighboring Patriarchs often have verbal agreements regarding their Questing males that are intended to strengthen their villages per steps about to be described.)
      • Once the males have completed this indentured period, they are matched with a mate from that village and then return to their original village, where they will live in the home of their Clan and serve their Patriarch.
    • Female children:
      • Through a quirk in genetics, female Elves are able to fully control conception, meaning that they don't conceive a child unless they wish to conceive a child.
      • "Wish to" should probably be better defined, though: it is not the female herself who decides to have a child but is her Patriarch, and -- traditionally, pre-People to be specific -- this was never allowed until the female was mated with a post-Quest male who had completed his Indentured Period. Physically, a female Elf who is post-pubescent is entirely able to conceive. It simply isn't done with Patriarch permission.
      • Because of this ability and because Elves are not monogamous, post-pubescent female Elves tend to sleep around. It isn't uncommon either for daughters and granddaughters to sexually service their older male relatives, quite often including their Patriarch.
      • Only after a female has been married to a post-Quest male does she leave her village and mate for the purpose of bearing children. Once she has been married, she no longer permitted to sleep around ... though, honestly, this still happens at times.
    • Breaking up of a Clan:
      • Only when a Patriarch dies does a Clan split into smaller Clans.
      • The living male child(ren) of the deceased Patriarch become the Patriarch of their own Clan, taking control over all of his own progeny.
      • If there are progeny of the deceased male child of the now-deceased Patriarch, they join the Clan of the eldest living male child of that Patriarch, unless he distributes some of those family members or unless there is a general consensus that he is unable to manage/provide for them, in which case the Clan members decide amongst themselves.
      • New Clans will sometimes relocate to new areas, building new homes and lives. This can be hampered by loss of habitat, of course, due to the forest logging/burning by and settlement of People.
Other information:
  • They are highly intelligent; they easily learned the language of the People upon the latter's arrival.
  • They have an intricate sign language used while on the hunt and other occasions.
  • They would likely be very interested in seeing Empress Heather return to power, though, it is going to be hard to learn this as they do all they can to stay away from those disease-ridden monsters.
  • Although this hasn't yet been posted, there is a possibility that one of our main characters is a cross-breed (People-Elf).
 
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Lady Brittany of Little Gull Rock
  • Handmaid to Lady Heather, aka Princess Allison, heir to the Frenkish Empire.
Image

Description:
  • Age 21 (at the start of the RP).
  • 5'7", 122#; petite with a nicely shaped bosom and great ass.
  • Golden blonde hair; wavy, fine, and long, reaching her ass.
  • Sky blue eyes.
About her:
  • She is Lady Heather's best and oldest friend, having been her friend since they were toddlers.
  • The two of them, along with Sir Herbert and others (who later either died or got separated) escaped the assassination attempt on Heather's father, Frenkish Emperor, Uldred the Successor, during his escape to exile. Her mother and younger brother had been in another carriage that night, and although she hadn't witnessed it, she is certain that they were both killed that night.
  • She and Heather were just 8 years old when they fled the Frenkish Empire's Capitol of Lentfrenk (in the northeast of the World) and traveled incognito to Little Gull Rock, one of the smallest of the Golden Isles (in the southwest of the World). (map)
  • She would eventually become Lady Heather's Handmaid as well as her best friend.

Romance and Sex:
  • Although nothing has been posted about her sexual past, she is presumed to not be a virgin by the way she has spoken of wanting to fuck Marcus Stormbow.

History in the roleplay:
  • As mentioned above in "Romance and Sex", she has expressed her desire to have sex with Marcus Stormbow.
  • Not must else has been stated yet.
 
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Rachel the Huntress
  • Huntress from the isle of Little Gull Rock
  • In service to Lady Heather.
Image

Description:
  • Age 24 (at the start of the RP).
  • 5'9", 144#; physically fit, with a shapely, muscular body, generous bosom, and nice, pear shaped ass.
  • Reddish-brunette hair, wavy, worn to mid-back.
  • Deep blue eyes.
About her:
  • She was raised in a peasant family in a village on Little Gull Rock.
  • Upon initially meeting Lady Heather -- while poaching deer on Heather's estate -- Rachel claimed that she was only trying to feed "my pregnant mother … my lame father … my three sisters.” Whether this is true or not has not yet been established.
  • She was invited to join Heather's service after telling a sob story of how her father was injured when run over by the horse of a Guardsman galloping through the City, chasing a thief. Again, we can only assume that this story is true, though, no one has verified it as of yet.
Romance and Sex:
  • Nothing has been posted about Rachel on this topic with one exception: she eyed Marcus Stormbow hungrily at one point while sailing for the Great Steppe River's southern delta aboard the Destiny.
 
Lady Gwendolyn of Lux
  • Daughter of Baron William of Lux, a member of the League of Barons.
  • Currently the heir to the House of Lux. (More below under "About her".)
  • An advocate of Creatures rights.
  • An adventurer.
Image (actually, an oil portrait of her)

Description:
  • Age 20 (at the start of the RP).
  • 5'6", 112#; petite, with smallish curves.
  • Brunette hair, often worn long and loose and wild.
  • Hazel eyes.
About her:
  • She was raised in luxury in a Noble family, the youngest of two children; her brother was three years her senior until he died from the plague at age 19.
  • She has always had a fascination with Creatures. (Also, more on this below.)
  • When she was only 11 years old, her mother died. (More on this below.)
  • Her father took the daughter of a League of Barons loyalist as his second wife. She is only 4 years older than Gwen and, at the time of the RPs beginning, was pregnant. (If her child is a boy, it would become heir to the House of Lux.)
Regarding Creatures:
  • Her mother was quietly a proponent of Creatures rights and freedoms, something she spoke of only with her children seeing how her husband was a member of the League of Barons.
  • Gwen grew up fascinated with Creatures because of her mother.
  • When Gwen was 11, her mother's secret involvement in protecting Creatures led to her death, an act that Gwen firmly places on her father's shoulders as if he himself was responsible for his wife's death. (This has not yet been described in any way; options abound.)
  • Gwen pressured her father for years to let her travel to the town of Delta, on Three Point Island in the Great Steppe River delta, so that she might see Creatures in their native habitat (which are actually their exile habitat, seeing how most of them are refugees from their traditional homes).
  • Her father, Lord William, only agreed after Gwen accepted the marriage proposal of a League Baron (who she finds physically repulsive). William then retracted his agreement with Gwen when he learned through sources that Lady Heather -- presumed to be Princess Allison of Frenk -- was on the move and potentially seeking allies in her Quest to reclaim her throne.
Romance and Sex:
  • Nothing has been posted about Gwen on this topic.
In our Roleplay:
  • She flees the City of Lux in the night after her father tells her he has reneged on his agreement to let her adventure to the Town of Delta. (See Post #61.)
 
Marcus Stormbow,
Sergeant of Lady Heather's Company,
Knight Errant of the Order of the Shining Path.

  • Born on the streets of Silk (Red light district) to a comfort woman (Prostitute)
  • Orphan during the Night of Broken Glass (age 2) when a band of highwaymen attacked the town. During the raiding, pillaging, raping and murdering his mother was killed and most of the Silken Street was destroyed.
  • Rescued by The Order of the Shining Path
Images:
Stornbow (in Leathers) w/ Fang
Marcus Stormbow.jpg

Stormbow in Plate Armour
448259268_863469582475288_1892427864999966190_n (1).jpg

Description:

  • Age 25 (at the start of the RP).
  • 5'11", 180#; Muscular. Athletic. Eight pack abdomen with a well formed chest
  • Chest: 44 inches, Waist: 33 inches, Bicep: 17 inches
  • Brunette hair, often worn long and loose and wild. Except on duty.
  • Brown eyes.
About him:
  • Raised by the Order of the Shining Path starting at Age 2
  • Trained in sword, shield, dagger, axe, hammer, bow.
  • Equestrian Rider
  • Trained in tracking, foraging, and survival – basic and advanced.
  • Knowledge in hunting and skinning any animal he kills.
Regarding Creatures:
  • Found a Dire Wolf pup (Fang) after tracking a bear that had killed it’s mother. The rest of it’s sibling had already perished from hunger and cold.
  • Was not aware of their existence beyond the basics Dwarf, Elf, Giant. Until he was brought into Lady Heather's company and got a better education.
Romance and Sex:
  • Prolific and often. Made enemies in the town of Little Gull Rock – Fathers and brothers – of the wenches he bedded in fields and barns.
  • May have children but doesn’t know of any.
  • Currently sexual involved with Lady Brittany, Handmaiden of Lady Heather.
In our Roleplay:
  • Worked with the city guard for five years until selected by The Lady Heather to travel in the country side as additional guard
  • Joined her ‘Quest’
Oaths/Vows he’s made:

Do you, Marcus Stormbow swear to be brave in battle, to defend the weak and oppressed, to be loyal to your lord, or lady, and to uphold the values of honor and chivalry?”

Do you vow to face all enemies with courage and determination?”

Do you vow to serve your Lord, or Lady, and uphold their interests above and before your own?”

Do you vow to behave honorably at all times and to uphold the values of chivalry, even in the face of adversity?”

Do you vow to show respect and kindness to others, especially women, and to behave in a gentlemanly manner?”

Do you vow to uphold the value’s of, and behave in a manner appropriate, to a member of the Order of the Shining Path?”

Do you vow to be fair and stay your blade when possible, to be impartial and to uphold the principles of Justice and Righteousness?”

Do you vow to uphold the values of chivalry and to protect the weak and defenseless?”

Do you vow to not initiate sexual relations with any woman?”

Do you vow to walk in a righteous Path and represent the Order honorably in all interactions?”
 
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