Fantasies-only
Really Experienced
- Joined
- Mar 10, 2006
- Posts
- 237
Has anyone done an IF before as an ORP game?
Remember that board game Clue?
What if we could make it more of a 3D game?
Directional Commands
N, E, S, W
Inventory
look (general description of area)
history (post where you have been so the reader may follow)
Other Commands
look at (description of object or character)
up (on ladder or stairs)
down (on ladder or stairs)
unlock (doors and boxes)
lock (doors and boxes)
on (anything a character or object can be on or rest on)
under (anything a character or object can be under or rest under)
move (anything you can move)
drop (anything you can drop)
in (anything an object or character can be in)
out (command after in)
remove (applies to an object surrounding another object or character, such as a bracelet, necklace, rubberband, or container)
drive (a command for a taxi driver, a bus driver, and a shouffer)
get (combined with another command, can ask other characters who may refuse or command an NPC who must obey)
talk (thinking outloud to nobody)
talk to (talking to another character, may slip in extra information)
ask (combined with a name, you may ask a character a specific question or ask for an object after look at)
give to (giving an object to a character)
clue (character will give you a clue, but may hold back information until the next room is entered)
clue (if not with character, may ask narrator in PM, with same results)
exit (leave game for the day)
pause (leaving for a little while)
solve (used in PM when leaving for good)
This doesn't need to be Clue.
I was just giving you an example.
Someone else can start this.
I may join latter, possibly late in the game.
Remember that board game Clue?
What if we could make it more of a 3D game?
Directional Commands
N, E, S, W
Inventory
look (general description of area)
history (post where you have been so the reader may follow)
Other Commands
look at (description of object or character)
up (on ladder or stairs)
down (on ladder or stairs)
unlock (doors and boxes)
lock (doors and boxes)
on (anything a character or object can be on or rest on)
under (anything a character or object can be under or rest under)
move (anything you can move)
drop (anything you can drop)
in (anything an object or character can be in)
out (command after in)
remove (applies to an object surrounding another object or character, such as a bracelet, necklace, rubberband, or container)
drive (a command for a taxi driver, a bus driver, and a shouffer)
get (combined with another command, can ask other characters who may refuse or command an NPC who must obey)
talk (thinking outloud to nobody)
talk to (talking to another character, may slip in extra information)
ask (combined with a name, you may ask a character a specific question or ask for an object after look at)
give to (giving an object to a character)
clue (character will give you a clue, but may hold back information until the next room is entered)
clue (if not with character, may ask narrator in PM, with same results)
exit (leave game for the day)
pause (leaving for a little while)
solve (used in PM when leaving for good)
This doesn't need to be Clue.
I was just giving you an example.
Someone else can start this.
I may join latter, possibly late in the game.