OOC: Covenant

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Covenenant is an Online Role Playing game set in the mythical region of Karduth. Decades after a group of heroes rose up against an ancient evil, the nation that they saved has fallen into decay. Their heroic deeds have caused Cults and clans to arise worshipping them. Each of these cults carries the taint of the heroes deeds and misdeeds.

In choosing a character, know that there are no classes or races. All characters are mostly human. It is in joining a clan or order that the character's physical appearance, abilities, and alignment are set. The groups that players may belong to are as follows.

Sons/Daughters of Cain: (Vampires)

Cain was once a holy knight but was slain in battle by the archfiend Zephyr. Ressurected by Hecuba using a piece of the Crown of Dominion, Cain lived on in a type of undeath. Cain was beleived to have had to drink the blood of the living in order to sustain him. This curse has been passed on to his followers.

Hecubites: (Witches and Warlocks)

There is a rumor, largely discredited, that Hecuba did not betray her allies at Iliam, but rather was simply acting out her part in a carefully formulated plan to catch the Dark Lord Zephyr off guard. Despite several facts about the battle that seem to support this, Hecubites carry with them the taint of Hecuba. Once a cleric in the holy church, her use of the Crown to ressurect Cain damned her forever. Hecuba's magic, and that of her followers, is poisoned, useful only for causing injury and death.

Melchiam: (Mages)

Melchior was the only Hero to receive his reward. After taking his portion of the Karduth kingdom, he restored the magical capital of Iliam. Eventually, Melchior became king of all Karduth as his companions were either unable or unwilling to take their share. The Melchiam are to this day, feared and powerful spellcasters.

The Hand: (Rogues)

Shrike was a thief and, ironically, remembered as the forgotten Hero. The school of thieves and assassins he founded flourished under his leadership (he didn't bother to take ownership of his portion of the kingdom and signed the land immediately over to Melchior) and are still feared to this day.

Sub - Cultures:

There are cultures that arose from the decay of Karduth society. Almost all are influenced by the four heroes, but in a way that makes them subcultures.

The Little Sisters of Cain: (Succubi)

Abhorred by The Sons and Daughters, the Little Sisters are women whose turn to the House of Cain was incomplete. Their lust for blood is secondary only to their lust for carnal desire. Believed to have been born from consorting with the Sons of Cain, the very existance of the Little Sisters is an affront to the House of Cain who, outwardly anyway, regard humans as no more than food. More appaling about the Little Sisters is their habit of consorting with, and feeding upon, the Sons and Daughters. It is beleived that their name comes from this incestuous relationship with the House of Cain.

Lychan: (Werewolves)

The forest of Lychae was once home to a race of noble Wolf Warriors. The Lychan, as they called themselves, rose up to defend Karduth at the first sign of trouble. The Lychan were at the front lines against the Grey Legion from the first battle to the last. However, their ferocity in battle unnerved, rather than reassured the ruling houses of Karduth.

In an act of betrayal that far outweighs Hecuba's, Karduth magi cast a spell on the Lychan that "gentled" them. Lychan were transformed into large wolves that the Karduth military then used as beasts of burden and weapons. When the remaining Lychan found out what had happened to their packs, they swore eternal revenge. Using the taint of the "Gentling" spell to transform from Lychan to human at will, pureblood Lychan take revenge whenever and wherever they can.

Hunters: (Humans)

Finding themselves at the bottom of the food chain in Karduth, some humans have taken it upon themselves to defend humanity. Hunters posess no abilities on their own, but most have learned enough magic to determine what glyphs and runes ward off evil and increase strength. By tattooing and branding these symbols into their flesh, humans have learned how to defend themselves and seek out their enemies. A hunter is usually an even match for a single Cainite or Lychan but since these groups usually hunt in packs, hunters must be cunning as well as strong.

Zephriam: (Demons)

When the Grey Legion was scattered to the winds, there were some who were powerful enough to maintain their undead form even without the Crown's power. These monstrosities come in myriad forms and posess incredible strength and physical power. Lone Zephriam roaming the Undercity have been known to destroy covens of Hecubites and Cainite manors single-handed.

Locations:

Only one is important right now as the game is still in it's infancy. that would be the Undercity. Largely consisting of underground liars and nests, this foul place hides beneath the glittering surface of Karduth's capital city of the same name. If you've read Charles Dickens "Bleak House", you're halfway there.

Setting:

Technology is in it's infancy but it's come far enough to produce absurd amounts of pollution (magical fuel burns dirty I suppose) and even the glittering temples of the aristocracy are black with ash and soot. It's dark even in the sunlight and few people spend time outdoors that don't have to. In the Undercity, it's marginally better, the pollution taking on the form of rivers of foul green sludge.

Characters carry weapons openly if they choose, although anyone trying to be a one-man army may find themselves in harms way frequently. The entire city is on edge, broken into factions, clans and orders. Skirmishes between the clans are frequent and an errant remark might wind you up dead.

Word of advice to anyone spoiling for a fight...the weaker they are, the more friends they travel with.

Clothing is up to the players discretion. Between magic, technology, and multiple cultures, anything is possible. Remember the setting, however and how most people would rather not bring attention to themselves in the midst of a gang war.

Weapons have not developed very well and magic is in decline. There are pistols, but they are heavy, inaccurate and expensive to maintain. That, and they have a high liklihood of exploding in the shooters face. Most people carry swords, daggers, whips and the like. Since weapons are commonplace, weapons that can be easily carried without being a burden are most prevalent.

Well, that's the premise. I'll advance the story a bit more myself and hopefully, we'll get some more people involved. If not, then I guess this'll be a looooooong story in several parts.
 
This sounds amazing !. I am extremely interested! I would like to take the role of a Cainite. With your permission, a high ranking one? Of course, if you have a better role in mind for me, I'll take it gladly. It all sound sooo good. If the char's oked by you, I'll write a description.
 
Consider it OK'ed.

Cainites are the more reserved vampires, surrounding themselves with finery and the trappings of humanity. Of course, there are more Cainites than can realistically afford that lifestyle and a growing number of young Cainites find themselves impoverished and hold a deep resentment for their creators. If you're a rich, high-ranking Cainite, you'll most likely have more enemies than anyone.

But then again...that's the fun of having a high-ranking character.
 
Thank you, thank you, thank you! Ahhhhh! I gotta get writing on this! And indeed, having more enemies is fun!

Character:
Name: Walker Mortes(Duskwalker)
Race: Cainite
Height: 6'8
Weight: 168 lbs.
Age: Unknown(he is known to be one of the "originals")
Eyes: Blue
Hair: Close-cropped Black
Build: Average
History: Walker was one of the few originals to survive the beginning, the hunger. He hasn't survived to this day by stupidity and weakness. He knows when to kill, when to spare. His age-old wisdom has always benefitted him, as well as his love for learning. Also, his supernatural powers aren't exactly a disadvantage. He has many friends among the high-ranking Cainites, but the majority of low-ranking Cainites resent him or even despise him. There have actually been attacks on his house. The offenders were brought to justice, of course, but the attacks were still committed. He is now finding himself in a shaky situation. Whether to side with the peasants or the nobles is a difficult question indeed, and one he is loath to face. As for the other races and clans of the Undercity. Well, that's a different situation altogether...
 
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Guess I'll put mine up. how good can a game be if the creator doesn't jump in.

When there are enough characters however, I'll probably take the story by the reigns rather than playing a character in it. I've got some twists I can't wait to throw out there.

Guess who the old man was...

Relmin, the Shrike:


Like Melchior, who still acts as principal over the school for sorcery that he founded, Relmin was granted an unnaturally long life for his role in destroying the Crown. Also like Melchior, Relmin prefers to avoid fame. Melchior has his cloistered halls and Relmin has the Undercity.

The Hand largely runs the Undercity, although Relmin stays so far removed from his own network of theives and murderers that he's just as likely to be victimized by one of them as anyone else.

Relmins powers are not greatly diminished. Still able to pick locks and pockets with a thoughtless ease and grace, any members of the Hand to attempt to rob him usually end up on the losing end of the transaction.

Backed into a corner, Relmin's twin daggers senai (which means "sisters" in high speeh, a gift from Melchior in return for Relmin's parcel of land) are as lethal as Dragonflame in his skilled hands.
 
Hecubites: (Witches and Warlocks)

There is a rumor, largely discredited, that Hecuba did not betray her allies at Iliam, but rather was simply acting out her part in a carefully formulated plan to catch the Dark Lord Zephyr off guard. Despite several facts about the battle that seem to support this, Hecubites carry with them the taint of Hecuba. Once a cleric in the holy church, her use of the Crown to resurrect Cain damned her forever. Hecuba's magic, and that of her followers, is poisoned, useful only for causing injury and death.


"We begin to die with our first breath, it is a part of life."

Aga Heartsbane-The Compassionate
Hecubite
5' 8"
Deceptively slim for her strength
Hair: Long and dark from the crown, shaved on the sides.
Eyes: Green
Age: Early 20's
Usually wears a black under-dress with shorter grey overdress, carries a quarterstaff and duel daggers, poisoned, one for death the other for paralysis.

Aga has come to an inner peace with her role on this plane. Death and illness have a purpose: To weed the weak from the strong. When she was younger she despaired her work, her heritage. But then one day an old woman, who had been suffering, thanked her for her death.

Aga meditated on this for long and long. In this contemplation she realized that the companion to day was not another day, it was night. That every flower bloomed from some other flowers seed-bearing death.

"A tool defines it's purpose by the use." Thus, she accepted her role as a tool in the Great Game of Life with no more regrets.
 
Name: Darkylhyde “The Bizarre One”
Race: Zephriam
Height: 5”6
Weight: 138
Age: Unknown
Eyes: Turquoise
Hair: Black low cut hair
Build: Slender
Appearance: A dark brown skinned man who’s youthful and babyish appearance make him look far younger than he truly is because of this he’s often referred to as child or little boy. His beauty made him to be some type of inhuman creature without flaw or genetic defect so beautiful he appeared angelic. Two ivory orbs carrying a bluish hue found in infants were his eyes, both seemed so innocent and childish it was frightening, an unsettling feeling has come over most who look into them. Both of his slender lips curve forming a babyish pout adding even further to his childish features, black well trimmed and managed hair sat upon his scalp. A slender short noise sat between his eyes, it was almost infantile in appearance as it curved upward into a small point creating a more childish face. His little ears perfectly fitting his slender face, his face free of facial hair, made him seem more like a small child than a man of 18 years. He is a handsome man, who is for the most part a snobbish fellow that values his looks over anything else, more so a narcissist than anything else, he is often found admiring himself in a mirror he keeps in the pocket of his pants.

His slender frame of 135, while not intimidating was very agile, which, came in handy at times after all avoiding injury, was first Priority with him of course with his immense mental power, physical prowess was unnecessary, in any case or so he felt it was. Not a very tall child he stands at 5”4 although, he’s very mature mentally physically he doesn’t appear as such. The spinal column of his back is exposed, beginning from the base of the neck ending in a spiked tail. On top of the spine and tail, a long line of spikes curved in a downward slant, each one facing the other. Sitting the opposite of one another on the back of his slender chest, two decaying demonic wings black in color, upon the mid section of each wing were the flesh that had remained There sat a large eye the pupil of each had been a pleasant shade of silver. Nowadays the number of wings upon his back has tripled, and instead of one pair, he now has three.
The eye’s on his wings have grown outward, and know have vein covered stalks, exactly 12ft in diameter, retaining their silver pupils the eyes give him the ability to see all things at once.

Each eye had a somewhat mesmerizing effect, staring at them to long could possibly enslave one’s will or so it would seem but this was not really the case. More so, than the experience of the feeble-minded frightened by what they could not comprehend, a rather sad state of affairs when one becomes so easily frightened by something that is different. The flesh remaining is covered in reptilian scales, each scale is a shade of black, and serves for a defensive purpose; his tail in question was exactly 1 foot in length and ended in a scythe like point, the tail resembled his spine as if it were an extension of his spine. The only differences in the tail were its width which, is twice the length of it’s spine the reason for this is simply because the spine over laps his already skeletal tail. Quite strong and deadly it is used as his weapon of last resort, only in times of desperation or what he sees as a tactical advantage. The tail has also undergone a dramatic change to which opal colored veins have emerged, from what seemed to bone. Pulsating with a power unseen the tail emits a small energy barrier, shielding Forte from harm, weak for now however, it’s shield quickly dissipates under heavy fire.

Clothing:
Around his neck, he wears tightly strapped black spiked dog collar, beginning at the hook of the collar ending at his feet. Knowing it would be much too difficult to find another collar like this he uses his vast wealth to have them custom made. Around his neck, he wears a slender silver chain tied to the chain is a pacifier, He will suck on the pacifier as if he were infant babyishly nursing it most find this to be quite an odd sight however, he really doesn’t care. A silk black long sleeved shirt, with sleeves whose length and width, were twice that of the youths arms. He wore a pair of baggy black jeans that fell a few inches below his waist revealing the strap of his black boxer shorts. There were those who found his attire quite childish, there were some adults who treated him that way. The back of both his shirt, and pants has been modified so that his wing and tail would not be constricted, always one to dress according to his mood, every piece of clothing he wore was modified in this way.

Clothing:
Around his neck, he wears tightly strapped black spiked dog collar, beginning at the hook of the collar ending at his feet. Knowing it would be much too difficult to find another collar like this he uses his vast wealth to have them custom made. Around his neck, he wears a slender silver chain tied to the chain is a pacifier, He will suck on the pacifier as if he were infant babyishly nursing it most find this to be quite an odd sight however, he really doesn’t care. A black long sleeved shirt, with sleeves whose length and width, were twice that of the youths arms. He wore a pair of baggy black jeans that fell a few inches below his waist revealing the strap of his black boxer shorts. There were those who found his attire quite childish, there were some adults who treated him that way. The back of both his shirt, and pants has been modified so that his wing and tail would not be constricted, always one to dress according to his mood, every piece of clothing he wore was modified in this way.

The jeans sagged back and fourth with, each step he took. The shirt was rather comfortable and outlined his slender figure. His collar is designed to be both comfortable and stylish. The pacifier was something he had kept since childhood, and attaches it to every piece of clothing he wears. A large cloak hides his features, dirty and beaten up it makes him appear to be a common beggar.

History:
{Hmm I was wondering if it were possible for me to make this my intro}
 
by the way every 1 good char.'s*feels all embaresed and tiny anf schtuff*

okm ill try,though tis not gonna be that long mind u:p

char. name:Darsinius The NightMare
Race:Zephriam
height:varies
weight:varies
Age:157
physical description:A powerful Mind affector,the strength of his mind managed ot sustain his spirit in the cororeal world.He usually just projects his image into the minds of others.otherwise he resembles a shadowy imposing figure with imposing,balefull eyes.
He is at his strongest against those with a weak phsycic talent,entering their mind in a matter of moments and battling them within their own mind.When "seen",he appears as a abnormally tall obsidian-colored skinned Man withangular facial features,blakc hair and eyes so black they shine..
His only weakness is his physical body is weak compared to other,unable to affect anything solid wihtout concentration.
He has lately grown a bit in power and is slowly spreading his influence by way of broken-willed humans in the darkest corners of the city,who carry out any physical problems he may need to deal with.
He is also Very arrogant,though shrewd,his contempt for what he considers "the lower races" is almsot legendary.
(please give me feedback,Pleas eplease tell em if its good or not,if its not ill scrap it and edit it and make a whole new char. up promise)
 
Sweetness...I thought that this one was dying before it had a chance to get started. Well, since it appears we have some more players I'll keep on shoving this story along.
 
BTW....every character I've seen thus far is fine. Go ahead and post if you know where you want to start off.
 
Am I fashionably late to this or just plain late?

Name: Kol Datim
Gender: Male
Eyes: brown
Hair: dark brown
Race: Lycan
Age: 23
weight: 150 lbs
height: 6'1"
Weapons: A leather whip about 6 feet long ending in a half foot double sided thin blade. A short sword with a blade about a foot long, single sided with a slight curve.

Clothing: Mostly earth tones he wheres a sleeveless shirt and brown pants. At the top of the pants he has a simple brown cord that acts as a belt. The whip is fastened to it with the blade edge in a small leather scabbard, and the leather portion coiled. The coil is held up by a small loop threaded threw it with a finely carved stick like button holding it in place. The short sword has a scabbard made out of leather on his right side just behind the scabbard for the whips end.

Bio: Kol was born among the strongest of his generation, not only in the physical since but also in sheer will power. At the age of sixteen his hatred of humanity became so strong that he demanded an assault on a group of hunters in a near by city. The alpha of the pack however was aware of there power and skill and that unless they were battled carefully the pack would lose.

Kol wouldn't take no for an answer however and challenged the alpha foolishly to a fight. The battle was fierce but left no permanent wounds on either one of them. In the end will power beat out physical skill and wisdom; Kol was the leader of the pack.

Kol led his ill fated charge against the hunters of the neighboring city. While the pack had an advantage of surprise and numbers against the hunters, the villagers had those same advantages against the Lycan. The villagers sided with the hunters and very few of Kol's pack made it out alive.

Kol exiled himself from the three others that escaped the battle. One of those three said it was a sign of his humility, the other two know very well he did it to survive, those two where as powerful as him in battle and blamed him for his decision to attack.

Kol blames the hunters and at times has been mistaken for a hunter. Since his defeat he has inscribed himself with several glyphs and runes he saw on the hunters in that battle, any hunter knows he's an outsider after a close inspection, they can tell those runes have little to no power at all, Kol simply didn't know how to use them.

In the last seven years Kol has become deadly with his whip and sword, able to react to an opponent and with incredible speed and precision. His body has been developed equally among power, speed, and endurance; while he may not have an advantage in one of these fields he often has it in the other two. He does avoid spell casters and while in the human world avoids using his true lycan form.
 
with permission

with permission i shall be a daughter of cain my profile follows:

NAME: Miraiahh
HEIght 5'9
Weight: 143lbs
Eyes burgandy turning red when i feel the need to come out
Hair: long raven black almodt blue
Age: unknown
History:
Beng botn under questionable curcumstances i live in a small hut on the edge of towmn its much easier to feed there on the outside it seems im a lowly peasant woman who was widdowed but underneath my hut through the root cellar door is my real lair where i take my innocent victums .i prey on hunters who mysteriously dissappear thought to be killed by one of the many battles in the city.
I carry only one weapon which is a whip under my peasant skirt .I have many contacts in both worlds and for the right price ( usually a small child to feast upon ) i will divulge information that ive learned as i was torturing my last feed .
I am able to converse with the lychan and we have an understanding that i give them what ever is left over from my feeds in exchange for protection from enimies they alone know my secret of being a little sister for to look at me you would only see apoor little peasant woman.

So thats me if you wish to use my character for your story line
 
With your permission, of course;

Name: Raxus "Fang of Winter" Adramalech
Race: Lychan
Age: 29
Height: 6'0" Homid / 6'10" Crinos (Werewolf form, unless you've given it another name.)
Weight: 151 Homid / 234 Crinos
Eyes: Blue / Blue
Hair: White / White
Attire: Raxus usually wears a hard brown leather vest and somewhat thick dark colored pants.


Raxus was destined for battle, being the son of the Judgemaster of a small rogue Lychan camp. The pack was somewhat shunned for it's decision to not carry out their races sworn revenge at any time available. Instead, the members of the pack waited to strike the strongest human houses, and even take the time to fight other corrupted beings of the world. A noble choice, but unnecessary in the eyes of bloodlust.

Their camp was relatively minute, only containing seven members, but strong. They took out Vampiric and Human strongholds alike with relative ease for the three years they existed.

Though the pack had a directed purpose, its members were still mostly made up up Lychans with pure rage burning in their hearts for the injustice they endured. Due to this, there were three lead members of the pack.

The Alpha, Albrecht, lead the pack in all its battles and endeavors, and did so as wisely and strongly as he could. He was the boldest of the pack, and in the end, the first to fall.

The second was Kagato, Raxus' father. He was in charge of keeping unity under Albrecht, and acted as a judge in the pack should desputes arise. Though his job could easily be held by Albrecht, Kagato held it so firmly he could not be removed. In the end, he was the last.

The third was Kagato's mate, Rasjaghal, who acted as Priestess of the Pack. The Pack answered to only one, the Earth Mother, and used its power to abolish any in the world who would harm her or her children, the Lychans. Because of this they needed a link between themselves and the Mother, and thus Rasjaghal was appointed.

After it's three year crusade, the Pack took on a mission that would prove their Demise. Albrecht had found an evil he could not allow to live anymore; the Zephriam he called "Velius." Overestimating their strength, the Pack fell swiftly to the might of the Demon. While the other Lychans chose to fight even as they were obviously being torn to their demise, Kagato was determined to do one thing; Save Rasjaghal and his unborn son Raxus. Persuading his mate that their son only had a chance of survival should she flee, the heartbroken mother obliged. She cast a gift of stealth from the Mother and fled as Kagato distracted the demon.

The two, having survived, found refuge in the wilds far from the cities. She raised the child with conviction, teaching him all she'd learned from the pack; How to fight, how to survive, how to stay true to himself and the nature of his proud race. She taught him about their beginnings, about the Mother, about their race. She continued to teach until the day she died, during Raxus' 25th year of life.

From then on, he was alone. Left with the scars of the wild, the marks of the Earth on his body, and the pride and fury of all the heavens in his heart. He had but one mission; Unleash that fury on the corruption in the world.

Raxus was never told where his Lychan brethren dwelled, nor how to find them, and neither he nor his mother knew if anyone remembered their pack ever existed. He couldn't find help if he even desired to. And so, with an impossible task at hand, he set foot for the Undercity, to learn the ways of his enemy, to survive in the very bone and sinew of its society. He would not make the mistake of blindly striking, as his father and his companions had.

He spent the rest of the years until now developing a place in the vile spew of the city. He found his place in making herbal medicines, inscense and other natural products that his mother had taught him, recipes which were relatively alien to the humans. With this under his belt, he managed to rise to his liking in society in his four years.

Raxus, the Fang of Winter, shopkeeper of the Undercity, was waiting.

Someday, the humans and Lychans alike would know his name.




--
Sorry for it being kind of long and pointless. Just kind of started typing and didn't stop. Hope it's okay.
 
WyldKarde said:
BTW....every character I've seen thus far is fine. Go ahead and post if you know where you want to start off.

That means write. I can't respond to myself, can I?
 
Forgive me but I seem to have changed my mind about joining. Sorry Wyld I hope you aren't offended.
 
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