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Covenenant is an Online Role Playing game set in the mythical region of Karduth. Decades after a group of heroes rose up against an ancient evil, the nation that they saved has fallen into decay. Their heroic deeds have caused Cults and clans to arise worshipping them. Each of these cults carries the taint of the heroes deeds and misdeeds.
In choosing a character, know that there are no classes or races. All characters are mostly human. It is in joining a clan or order that the character's physical appearance, abilities, and alignment are set. The groups that players may belong to are as follows.
Sons/Daughters of Cain: (Vampires)
Cain was once a holy knight but was slain in battle by the archfiend Zephyr. Ressurected by Hecuba using a piece of the Crown of Dominion, Cain lived on in a type of undeath. Cain was beleived to have had to drink the blood of the living in order to sustain him. This curse has been passed on to his followers.
Hecubites: (Witches and Warlocks)
There is a rumor, largely discredited, that Hecuba did not betray her allies at Iliam, but rather was simply acting out her part in a carefully formulated plan to catch the Dark Lord Zephyr off guard. Despite several facts about the battle that seem to support this, Hecubites carry with them the taint of Hecuba. Once a cleric in the holy church, her use of the Crown to ressurect Cain damned her forever. Hecuba's magic, and that of her followers, is poisoned, useful only for causing injury and death.
Melchiam: (Mages)
Melchior was the only Hero to receive his reward. After taking his portion of the Karduth kingdom, he restored the magical capital of Iliam. Eventually, Melchior became king of all Karduth as his companions were either unable or unwilling to take their share. The Melchiam are to this day, feared and powerful spellcasters.
The Hand: (Rogues)
Shrike was a thief and, ironically, remembered as the forgotten Hero. The school of thieves and assassins he founded flourished under his leadership (he didn't bother to take ownership of his portion of the kingdom and signed the land immediately over to Melchior) and are still feared to this day.
Sub - Cultures:
There are cultures that arose from the decay of Karduth society. Almost all are influenced by the four heroes, but in a way that makes them subcultures.
The Little Sisters of Cain: (Succubi)
Abhorred by The Sons and Daughters, the Little Sisters are women whose turn to the House of Cain was incomplete. Their lust for blood is secondary only to their lust for carnal desire. Believed to have been born from consorting with the Sons of Cain, the very existance of the Little Sisters is an affront to the House of Cain who, outwardly anyway, regard humans as no more than food. More appaling about the Little Sisters is their habit of consorting with, and feeding upon, the Sons and Daughters. It is beleived that their name comes from this incestuous relationship with the House of Cain.
Lychan: (Werewolves)
The forest of Lychae was once home to a race of noble Wolf Warriors. The Lychan, as they called themselves, rose up to defend Karduth at the first sign of trouble. The Lychan were at the front lines against the Grey Legion from the first battle to the last. However, their ferocity in battle unnerved, rather than reassured the ruling houses of Karduth.
In an act of betrayal that far outweighs Hecuba's, Karduth magi cast a spell on the Lychan that "gentled" them. Lychan were transformed into large wolves that the Karduth military then used as beasts of burden and weapons. When the remaining Lychan found out what had happened to their packs, they swore eternal revenge. Using the taint of the "Gentling" spell to transform from Lychan to human at will, pureblood Lychan take revenge whenever and wherever they can.
Hunters: (Humans)
Finding themselves at the bottom of the food chain in Karduth, some humans have taken it upon themselves to defend humanity. Hunters posess no abilities on their own, but most have learned enough magic to determine what glyphs and runes ward off evil and increase strength. By tattooing and branding these symbols into their flesh, humans have learned how to defend themselves and seek out their enemies. A hunter is usually an even match for a single Cainite or Lychan but since these groups usually hunt in packs, hunters must be cunning as well as strong.
Zephriam: (Demons)
When the Grey Legion was scattered to the winds, there were some who were powerful enough to maintain their undead form even without the Crown's power. These monstrosities come in myriad forms and posess incredible strength and physical power. Lone Zephriam roaming the Undercity have been known to destroy covens of Hecubites and Cainite manors single-handed.
Locations:
Only one is important right now as the game is still in it's infancy. that would be the Undercity. Largely consisting of underground liars and nests, this foul place hides beneath the glittering surface of Karduth's capital city of the same name. If you've read Charles Dickens "Bleak House", you're halfway there.
Setting:
Technology is in it's infancy but it's come far enough to produce absurd amounts of pollution (magical fuel burns dirty I suppose) and even the glittering temples of the aristocracy are black with ash and soot. It's dark even in the sunlight and few people spend time outdoors that don't have to. In the Undercity, it's marginally better, the pollution taking on the form of rivers of foul green sludge.
Characters carry weapons openly if they choose, although anyone trying to be a one-man army may find themselves in harms way frequently. The entire city is on edge, broken into factions, clans and orders. Skirmishes between the clans are frequent and an errant remark might wind you up dead.
Word of advice to anyone spoiling for a fight...the weaker they are, the more friends they travel with.
Clothing is up to the players discretion. Between magic, technology, and multiple cultures, anything is possible. Remember the setting, however and how most people would rather not bring attention to themselves in the midst of a gang war.
Weapons have not developed very well and magic is in decline. There are pistols, but they are heavy, inaccurate and expensive to maintain. That, and they have a high liklihood of exploding in the shooters face. Most people carry swords, daggers, whips and the like. Since weapons are commonplace, weapons that can be easily carried without being a burden are most prevalent.
Well, that's the premise. I'll advance the story a bit more myself and hopefully, we'll get some more people involved. If not, then I guess this'll be a looooooong story in several parts.
In choosing a character, know that there are no classes or races. All characters are mostly human. It is in joining a clan or order that the character's physical appearance, abilities, and alignment are set. The groups that players may belong to are as follows.
Sons/Daughters of Cain: (Vampires)
Cain was once a holy knight but was slain in battle by the archfiend Zephyr. Ressurected by Hecuba using a piece of the Crown of Dominion, Cain lived on in a type of undeath. Cain was beleived to have had to drink the blood of the living in order to sustain him. This curse has been passed on to his followers.
Hecubites: (Witches and Warlocks)
There is a rumor, largely discredited, that Hecuba did not betray her allies at Iliam, but rather was simply acting out her part in a carefully formulated plan to catch the Dark Lord Zephyr off guard. Despite several facts about the battle that seem to support this, Hecubites carry with them the taint of Hecuba. Once a cleric in the holy church, her use of the Crown to ressurect Cain damned her forever. Hecuba's magic, and that of her followers, is poisoned, useful only for causing injury and death.
Melchiam: (Mages)
Melchior was the only Hero to receive his reward. After taking his portion of the Karduth kingdom, he restored the magical capital of Iliam. Eventually, Melchior became king of all Karduth as his companions were either unable or unwilling to take their share. The Melchiam are to this day, feared and powerful spellcasters.
The Hand: (Rogues)
Shrike was a thief and, ironically, remembered as the forgotten Hero. The school of thieves and assassins he founded flourished under his leadership (he didn't bother to take ownership of his portion of the kingdom and signed the land immediately over to Melchior) and are still feared to this day.
Sub - Cultures:
There are cultures that arose from the decay of Karduth society. Almost all are influenced by the four heroes, but in a way that makes them subcultures.
The Little Sisters of Cain: (Succubi)
Abhorred by The Sons and Daughters, the Little Sisters are women whose turn to the House of Cain was incomplete. Their lust for blood is secondary only to their lust for carnal desire. Believed to have been born from consorting with the Sons of Cain, the very existance of the Little Sisters is an affront to the House of Cain who, outwardly anyway, regard humans as no more than food. More appaling about the Little Sisters is their habit of consorting with, and feeding upon, the Sons and Daughters. It is beleived that their name comes from this incestuous relationship with the House of Cain.
Lychan: (Werewolves)
The forest of Lychae was once home to a race of noble Wolf Warriors. The Lychan, as they called themselves, rose up to defend Karduth at the first sign of trouble. The Lychan were at the front lines against the Grey Legion from the first battle to the last. However, their ferocity in battle unnerved, rather than reassured the ruling houses of Karduth.
In an act of betrayal that far outweighs Hecuba's, Karduth magi cast a spell on the Lychan that "gentled" them. Lychan were transformed into large wolves that the Karduth military then used as beasts of burden and weapons. When the remaining Lychan found out what had happened to their packs, they swore eternal revenge. Using the taint of the "Gentling" spell to transform from Lychan to human at will, pureblood Lychan take revenge whenever and wherever they can.
Hunters: (Humans)
Finding themselves at the bottom of the food chain in Karduth, some humans have taken it upon themselves to defend humanity. Hunters posess no abilities on their own, but most have learned enough magic to determine what glyphs and runes ward off evil and increase strength. By tattooing and branding these symbols into their flesh, humans have learned how to defend themselves and seek out their enemies. A hunter is usually an even match for a single Cainite or Lychan but since these groups usually hunt in packs, hunters must be cunning as well as strong.
Zephriam: (Demons)
When the Grey Legion was scattered to the winds, there were some who were powerful enough to maintain their undead form even without the Crown's power. These monstrosities come in myriad forms and posess incredible strength and physical power. Lone Zephriam roaming the Undercity have been known to destroy covens of Hecubites and Cainite manors single-handed.
Locations:
Only one is important right now as the game is still in it's infancy. that would be the Undercity. Largely consisting of underground liars and nests, this foul place hides beneath the glittering surface of Karduth's capital city of the same name. If you've read Charles Dickens "Bleak House", you're halfway there.
Setting:
Technology is in it's infancy but it's come far enough to produce absurd amounts of pollution (magical fuel burns dirty I suppose) and even the glittering temples of the aristocracy are black with ash and soot. It's dark even in the sunlight and few people spend time outdoors that don't have to. In the Undercity, it's marginally better, the pollution taking on the form of rivers of foul green sludge.
Characters carry weapons openly if they choose, although anyone trying to be a one-man army may find themselves in harms way frequently. The entire city is on edge, broken into factions, clans and orders. Skirmishes between the clans are frequent and an errant remark might wind you up dead.
Word of advice to anyone spoiling for a fight...the weaker they are, the more friends they travel with.
Clothing is up to the players discretion. Between magic, technology, and multiple cultures, anything is possible. Remember the setting, however and how most people would rather not bring attention to themselves in the midst of a gang war.
Weapons have not developed very well and magic is in decline. There are pistols, but they are heavy, inaccurate and expensive to maintain. That, and they have a high liklihood of exploding in the shooters face. Most people carry swords, daggers, whips and the like. Since weapons are commonplace, weapons that can be easily carried without being a burden are most prevalent.
Well, that's the premise. I'll advance the story a bit more myself and hopefully, we'll get some more people involved. If not, then I guess this'll be a looooooong story in several parts.