Nerd Power!

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chronicle_tenko said:
I know where you sleep... And I have a dull hatchet....

Sleep well man see ya in the morning.
*hides the hatchet*

:cathappy:
 
chronicle_tenko said:
I need that for zombies on.

*Takes his Dull hatchet back*

Here take the sharp one. I don't need it getting stuck in any zombie skulls.


*starts chopping random things* o_O
 
*stumbles in* Where'd everybody go? Want some coffee? *listens to echo of own voice* Oh. I'll have some thanks! *listens to echoes* You want some coffee too? Cream or sugar? *Echoes* No, I like mine black with sugar!

*continues conversatioin with the echoes of his own voice*
 
Needfull Thing said:
*stumbles in* Where'd everybody go? Want some coffee? *listens to echo of own voice* Oh. I'll have some thanks! *listens to echoes* You want some coffee too? Cream or sugar? *Echoes* No, I like mine black with sugar!

*continues conversatioin with the echoes of his own voice*


*begins secretly echoing compliments back to himself*
 
chronicle_tenko said:
*Hopes he isn't part of random things. That hatchet is really sharp*
*hides the chopped off toe*



No sweetie...I'd never hurt you...
 
VandalHeart said:
I would just like to state for the record...

BLAH

everyone-dont listen to him. He's just been stuck in my apt all day with only my cat and my roommate who was either at work or sleeping.....
 
microbiology311 said:
everyone-dont listen to him. He's just been stuck in my apt all day with only my cat and my roommate who was either at work or sleeping.....
.....is she cute?

How did that happen you lock him to the bedpost or something?
 
microbiology311 said:
everyone-dont listen to him. He's just been stuck in my apt all day with only my cat and my roommate who was either at work or sleeping.....

I've heard of worse fates.

Nerds, I am in need of advice.
DM advice, in particular.
I have a group, playing tomorrow in fact...
This group is seven people.

The problem is keeping them on task.
Advice?
 
SexyCleric said:
I've heard of worse fates.

Nerds, I am in need of advice.
DM advice, in particular.
I have a group, playing tomorrow in fact...
This group is seven people.

The problem is keeping them on task.
Advice?

The easiest way I have found to keep groups on task is to punish them at the end.

They took too long to save whomever. Another group looted the treasure because they were dilly dallying. Whomever sent them on the quest died and the reward they were promised cannot be collected. If they are part of an Order the leaders/elders begin some kind of investigation due to "rumors" heard about all the side tracks the member has been taken.

I have never found a good way of keeping groups on task in the middle of an adventure that doesn't feel like I am manipulating events (even though that is basically what you are always doing) overtly to get them to the part I want them to go to.

I hate it when GMs do that.

If you start messing with their endgame, though players tend to realize they can't always stop and smell the roses.

Of course if they start becoming so single minded that they do nothing but what they are told to do you can punish them for not being willing to take a look around.

Then there is always the God card. Any number could take an interest in the group because of how they are acting and punish/reward accordingly.
 
Spins said:
The easiest way I have found to keep groups on task is to punish them at the end.

They took too long to save whomever. Another group looted the treasure because they were dilly dallying. Whomever sent them on the quest died and the reward they were promised cannot be collected. If they are part of an Order the leaders/elders begin some kind of investigation due to "rumors" heard about all the side tracks the member has been taken.

I have never found a good way of keeping groups on task in the middle of an adventure that doesn't feel like I am manipulating events (even though that is basically what you are always doing) overtly to get them to the part I want them to go to.

I hate it when GMs do that.

If you start messing with their endgame, though players tend to realize they can't always stop and smell the roses.

Of course if they start becoming so single minded that they do nothing but what they are told to do you can punish them for not being willing to take a look around.

Then there is always the God card. Any number could take an interest in the group because of how they are acting and punish/reward accordingly.

See, my problem isn't that they don't complete the quest, or move forward, it's just hard to keep them focused.

I've instituted "if you're unaware, your character is flat footed" rule, but when there's more than 5 people, side conversations just sorta happen.

Splitting the group into two different events just makes things worse.

To boot, they're all rogue type characters!
I mean, I've had to alter events to suit this sort of group, but dammit all...

Good to see you again nemesis.
 
SexyCleric said:
See, my problem isn't that they don't complete the quest, or move forward, it's just hard to keep them focused.

I've instituted "if you're unaware, your character is flat footed" rule, but when there's more than 5 people, side conversations just sorta happen.

Splitting the group into two different events just makes things worse.

To boot, they're all rogue type characters!
I mean, I've had to alter events to suit this sort of group, but dammit all...

Good to see you again nemesis.

The thread has kind of gone a bit too crazy for me to keep up, but I am still around :)

Oh, well. Side conversations aren't really able to be controlled. You may have to bring it up as an OOC issue for simplicty sake. Players should be somewhat repsonsable for keeping the game moving along. With that many players you might never finish anything.

You coudl institute a rule that allows them to "go back" to the side conversation if it's not pertaining to the current adventure or if it is planning for somehting ahead of time that isn't relaly needed for the current game.

Allow them to talk with one another at some other point. Some other day, maybe. Then have them run the shit by you.

That's a toughie
 
Spins said:
The thread has kind of gone a bit too crazy for me to keep up, but I am still around :)

Oh, well. Side conversations aren't really able to be controlled. You may have to bring it up as an OOC issue for simplicty sake. Players should be somewhat repsonsable for keeping the game moving along. With that many players you might never finish anything.

You coudl institute a rule that allows them to "go back" to the side conversation if it's not pertaining to the current adventure or if it is planning for somehting ahead of time that isn't relaly needed for the current game.

Allow them to talk with one another at some other point. Some other day, maybe. Then have them run the shit by you.

That's a toughie

Crazy is an understatement.
It's become more of a 'Crazy nerd kitty does silly things, and friends.'
 
SexyCleric said:
Crazy is an understatement.
It's become more of a 'Crazy nerd kitty does silly things, and friends.'

Indeed.

Have you considered running two games, or reducing the number of players? I know someone would get left out, but if you guys can work out two different games and even have two different Gms then you wouldn't have these concerns. As long as the people left out are in the other game and the others don't get all pigheaded that they play in two games...

I had a group of eight players once and we actually had three games going that kind of interviewed, but everyone got to play in two of the games and there were three seperate Gms so the GMs got to play a character too.

I know it's much tougher to do as we all are adults and have responsabilites and shit.
 
Spins said:
Indeed.

Have you considered running two games, or reducing the number of players? I know someone would get left out, but if you guys can work out two different games and even have two different Gms then you wouldn't have these concerns. As long as the people left out are in the other game and the others don't get all pigheaded that they play in two games...

I had a group of eight players once and we actually had three games going that kind of interviewed, but everyone got to play in two of the games and there were three seperate Gms so the GMs got to play a character too.

I know it's much tougher to do as we all are adults and have responsabilites and shit.

Yeah, forming two groups was my current plan, but the responsibilities bit comes into play there.

*Sigh*

Such is life.

How go things on your end of the world?
 
SexyCleric said:
Yeah, forming two groups was my current plan, but the responsibilities bit comes into play there.

*Sigh*

Such is life.

How go things on your end of the world?

An OOC conversation seems to be your only recourse. Explain your frustrations and ask for their help to keep those side conversations to a more reasonable amount. If they fial to do this....smite them.

I really can't complain. I'd like to, but I shouldn't. Life is life.
 
Spins said:
An OOC conversation seems to be your only recourse. Explain your frustrations and ask for their help to keep those side conversations to a more reasonable amount. If they fial to do this....smite them.

I really can't complain. I'd like to, but I shouldn't. Life is life.

See, they've kind of gotten numb to smiting of late...
Rather than waste a good character, I think I'll just light the offending player on fire tomorrow night.

Life is what it is; hard, but too soon past.
 
chronicle_tenko said:
I know where you sleep... And I have a dull hatchet....

*Laughs*

Sleep well man see ya in the morning. Have a good day at work.

I have a pistol. And one bullet. How's your dodge feat today? *evil grin*

(note: We're kidding. Sorta. I don't think even one clip would stop him. :))
 
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