Here's a snippet from what I'm currently writing.
What I want to happen in this stitch is:
"Text 2" does not show up!
I try implementing the "Advanced" instructions from Github.
I've tried different comparators to the boothloop check; ==, =, <. Seems to make no difference. The text doesn't show up!
Where
What I want to happen in this stitch is:
- The four first choices are presented.
- Player picks a choice.
- The choice is executed.
- "Text 1" is displayed above the remaining choices.
- Player picks a second choice.
- The choice is executed.
- Global variable "GotBeer" is set, "Text 2" is displayed, redirection to tunnel "flirtJ".
"Text 2" does not show up!
I try implementing the "Advanced" instructions from Github.
I've tried different comparators to the boothloop check; ==, =, <. Seems to make no difference. The text doesn't show up!
Code:
= boothloop
{boothloop == 2:
~ GotBeer = true
"Text 2"
-> flirtJ ->
}
* I look closer at the woman at the bar.
-> GoTunnel ->
* I look closer at the trio.
-> GoTunnel ->
* I look closer at the woman in the booth.
-> GoTunnel ->
* I wait for my {Hungry:food and} beer.
+ {GotBeer}I'm done in this booth.
-> WhereTo
- {!"Text 1"}
-> boothloop