Intrested in Nobilis?

PoliteSuccubus

Spinster Aunt of Lit
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Nov 29, 2002
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Nobilis are essentially Demigods – humans who have been elevated to almost God status and set in charge of a specific concept or element of Reality. Each World has its own Nobilis – and the system works fairly well. Except for when the Excrucians manage to sneak past the Imperators and enter reality. Then the Nobilis must battle to protect their Domain of influence.

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Imagine Neil Gaiman’s SANDMAN and Clive Barker’s HELLRAISER on an absinthe bender, with flowers. That’s Nobilis” – Kenneth Hite

Introduction
There is an ongoing argument within certain roleplaying industry circles about the likelihood of roleplaying games as art. Mechanical Dream, Tribe 8 – these games are being described as attempts to elevate roleplaying above the simple state of being games into being a form of interactive, playable literature. The current view seems to be more one of cautious scepticism. Enter Nobilis: The Game of Sovereign Powers, which seems to challenge many of the preconceptions we have about roleplaying games.


How to describe the setting? Essentially our world – Earth – is actually only an illusion around another Earth. Ours is the Prosaic Earth, a realm of science and reason. This is actually an illusion that the spirit of the Earth has created to explain the actions of those who exist in the true reality – The Mythic World.


In the Mythic World Earth hangs like a fruit from the branches of Yggdrasil, The World Ash; yes – to those who know their Norse Mythology it is indeed that Yggdrasil, The Tree of Life. Hundreds of other worlds hang off the tree – appearing to be planets in space to those living on Prosaic Earth. Beneath the Tree burns Hell and supported on the uppermost branches is Heaven. All of Creation is surrounded by a blazing wall of blue flames called the Weirding Wall and powerful Gods, Angels and Demons – all known as Imperators – exist and shape the elements of Creation. However there is a little problem of these beings from outside of Creation called Excrucians.


The Excrucians seek to destroy all of Creation. No one exactly knows why, but these immensely powerful beings ride into Creation and begin to lay waste to reality one concept at a time. The Imperators head off these beings in a vicious spiritual war on another plane of existence. This means that they are unable to continue their work within reality… thus they create the Nobilis. These are the PCs in the game.


Nobilis are essentially Demigods – humans who have been elevated to almost God status and set in charge of a specific concept or element of Reality. Each World has its own Nobilis – and the system works fairly well. Except for when the Excrucians manage to sneak past the Imperators and enter reality. Then the Nobilis must battle to protect their Domain of influence.


This is one heck of game – both from its unusual presentation to its massive meta-setting. Yet the author not only manages to express this bizarre world in a succinct and easy to digest manner – she also presents an elegant game system that allows players to indulge in truly miraculous roleplaying.



Graphics and Layout
The Nobilis core rulebook is one big sexy beast to look at. Rather than follow the traditional format Hogshead publishing has produced a massive hardbound coffee table book. This white giant has an attractive photo of the Sphinx Mystérieux by Charles van der Stappen – on display at the Musées royaux d’Art et d’Histoire in Belgium.


The interior is attractively laid out with only a few examples of art – all of these full-page plates within the book. The quality is mixed – some of the art is fantastic while other examples are truly ugly to look at. Two favourites are those of the Power of Murder (a possible PC character) and of two Nobilis entering the Prosaic Realm where part of the picture shows a luxurious interior of a castle interspersed with a Burger King. (No, really.)


The general layout is varied – depending on whether the rules are aimed at the players or the GM (referred to within the game as The Hollyhock God.) Both the text and general layout are easy on the eye – and also makes the rules extremely easy to find. After only a single reading of the book I found myself easily able to find necessary chapters and pages without having to refer to the index. I also noted that the sparse artwork tends to also help as a guide to where in the book you have reached.



The Game
Literally oozes with atmosphere. From the beautifully detailed setting descriptions and ingenious use of repetition – which actually helps rather than infuriates – to the HG’s sections which are written as if a Nobilis is explaining to a GM how to accurately portray Mythic reality within a roleplaying game. Also worthy of note are the sometimes amusing, always entertaining quotes that are peppered throughout the margins of the book. While some are simply there for amusement value – many help to expand upon concepts described within the main text.


Essentially the game works a lot like Amber – the old diceless roleplaying game that shares much with Nobilis’ concept – essentially each PC and NPC have four attributes and the character with the highest level wins. Yet PCs also have what are called “Miracle Points” which can be spent to raise attribute levels temporarily – thus adding a strategic level to the game as well as making combat become a little more unpredictable – and makes the GM and PCs become the random element within the game rather than dice.



The Bad
So, what is wrong with Nobilis?


Um… Not much at all really. Despite some extremely rare typos and the need to get your head around a few concepts – this is, well, nearly flawless.


Okay – it won’t appeal to EVERYONE. (Although to be fair, I find it hard to imagine anyone who wouldn’t like the chance to play a god…) But there may be some people who will find the setting too large in scope, or the concepts too hefty for their style of play. But this is more a case of personal tastes and not really a flaw in the game itself.



The Good
Damn impressive setting. Some people may take issue with the use of this term – but Nobilis IS original. There is quite simply nothing like it. Sure, there are some games that have similar elements – In Nomine, Whispering Vault – but nothing that really meets the same level or style of Nobilis.


This is first game that manages to be diceless while remianing as a game WITH RULES! The structure of the system lowers the possibility of the usual chaos that diceless games can degenerate into. I can’t stress this enough – the system is very, very playable. More so than other systems such as Theatrix which initially used a similar bidding system. Nobilis provides a dearth of examples and rules to help with most situations that may arise during play.


Sexy, sexy, sexy setting. The whole self-deprecating tone is fantastic. This is a very stylistic game that manages to avoid being pretentious by making fun of the very style it exemplifies. There are some torrid pieces of prose, particularly the metaphor laden opening piece of fiction that was turgid to read – but these are often counter-pointed by some beautifully wry comments in the margins.


Heaps of examples that really help the GM to get their head around the setting. Also a FANTASTIC chapter that is simply a detailed transcript of a complete adventure – both shows how the game should play as well as puts EVERY nuance of the rules to the test so you can really grasp how it works.



Summary
If you don’t have Nobilis you are missing out! Even if you never play the game, the book is a damn good read – and a very, very beautiful book. Personally, I suspect that after reading the book your head will end up swimming with a multitude of ideas for adventures, and the dry sardonic tone of the book will help keep you reading the more concept heavy segments.


Text taken from RPGnet.com

Active links to the sites mentioned are in the RPG POLL thread. Thank you.
 
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Some ideas....

Serindiptiy checked off her list of things to do...Mixed up mail caused to two lovers to meet...CHECK. Faulty condoms...CHECK, CHECK, and CHECK....Hitman finds witness by getting flat tire...CHECK....Wife finds her wedding ring under the sink..CHECK

Serindiptiy sighed. All small things, which yes, built up a solid estate...but she wanted something grand! She tapped her pen against her teeth while she considered it...

Meanwhile Murder was having fun egging on some bullies to bigger and better things. Today theft, tomorrow setting a homeless man on fire! And those gangs! What were they doing, knitting? Time to stir up some of that action again. And where was some good domestic vile-ness when you needed it?


Inspriation danced on sunbeams whispering in peoples ears..."Wouldn't that look nice there?" "I could go to Detroit!" "Mother would love this!" "She's having an affair!"

Serindiptiy had already helped the wife find her ring, but with Inspriations whisper the husband grew suspious and a rage began to boil up in him....with just a bit of a push Murder teetered him over the edge and claps her hands in glee as the headlines read "Double murder-suciside".
 
Nobilis is the greatest game around. I for one believe strongly in role-pplaying games as art, and would be very interested in a Nobilis thread here. I would probably want to be Play. How would you see such a thread working?
 
With enough intrest of some people who would actually play I would put up some simpilfied "How To" for those who didn't have the book(s) and we'd begin with being chosen.

The thing that makes this so cool for this medium is that it's a diceless storytelling rpg, and so would, I think, do quite well here.

Any thoughts/ideas/suggestions would be wonderful from people wanting to play, and those who are just intrested but not enough to play.
 
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