3113
Hello Summer!
- Joined
- Nov 1, 2005
- Posts
- 13,823
So I just went to see the new "Harry Potter" movie and I'd like to rant (again, as I think I've done this before, so bear with me) about something common--and, to me, tiresome--to fantasy tales: the prophecy.
Let me first say that I recognize this as a matter of taste. For example, there are people who hate romantic comedies because they're predictable from that first moment that the girl bumps into the guy. I understand this, nevertheless, I find them relaxing and enjoyable stories. You sit back with the popcorn and go with the flow for two hours. Likewise, I know there are lots of people who enjoy "prophecy" stories. Some kid is told they'll be the next king, and sure enough, he's the one who ends up pulling the sword from the stone. Hoo-ray. (waving tiny flag). And if that's what you like, that's fine. My problem is, I like reading fantasy...but I hate prophecies in fantasy...and I often find myself tossing a fantasy novel across the room because it just *had* to have a prophecy.
Which brings me back to the latest "Harry Potter" movie. Just before the movie there were previews, one for "The Golden Compass" (from a popular book) which looks to be a beautiful movie. But sure enough, there in the trailer: "Could she be the girl who's coming was prophesied?" --> cue appropriate response from actor saying this
AND THEN, in "Order of the Phoenix" we find out, low and behold, that (glances both ways and whispers): there's a prophecy about Harry and V.!
*sigh* The reason this annoys me is threefold: First and foremost, it comes across as a cheap, lame-assed, lazy-writer excuse for why the bad guys are all after someone (usually a kid). It's like the writer couldn't take the time to really think up a good reason to have this king or dark lord or whatever trying to kill this child. Enter, the prophecy! The bad guy is trying to stop or influence the outcome of a prophecy, that's why he's after the kid. Which just makes me want to send the baddies a copy of Oedipus Rex. Hello? Get an education! Or get some brains--if you believe the prophecy is true, how can you also believe that there's anyway around it? 
Second, problem I have with prophecies: they negates free will. There might be a choice for those able to take sides--go with the kid who will "save the land" or go with the baddie who thinks they can find a loophole in that prophecy, but the kid (and usually the baddie) is trapped. The game is rigged. Which, IMHO, negates anything they do. What I'm saying is that you have to feel, at least, that the kid can quit or fail at the job. Otherwise, their choice to go on, to do what needs to be done means nothing. It's just the "prophecy" in action.
And yes, we'll grant that there are different types of prophecies. But if the kid *can* fail, can lose the battle and leave all in darkness...why bother putting in a prophecy at all? What's the point of a prophecy that states the obvious?
Last, most fantasy novel prophecies are classic examples of "telling" rather than "showing." The prophecy *tells* us this kid is extraordinary and special: "the one." Now sometimes a good storyteller will mix things up and give us a red herring (we think it's one kid, but it's another), or will give us an awful kid ("you're the child of which the prophecy speaks???") who has to be given a make-over. All of which makes the prophecy a little less objectionable. But all too often, the story doesn't bother to put a twist to it's prophecy. It just has a kid who we know is special because the prophecy says so...not because anything they say or do makes them so.
Lazy. Lazy, lazy, lazy storytelling. IMHO, unless you're really going to play with a prophecy and use it for the purpose of surprising the audience, you shouldn't bother putting one in.
End of rant. Thank you for listening.
Let me first say that I recognize this as a matter of taste. For example, there are people who hate romantic comedies because they're predictable from that first moment that the girl bumps into the guy. I understand this, nevertheless, I find them relaxing and enjoyable stories. You sit back with the popcorn and go with the flow for two hours. Likewise, I know there are lots of people who enjoy "prophecy" stories. Some kid is told they'll be the next king, and sure enough, he's the one who ends up pulling the sword from the stone. Hoo-ray. (waving tiny flag). And if that's what you like, that's fine. My problem is, I like reading fantasy...but I hate prophecies in fantasy...and I often find myself tossing a fantasy novel across the room because it just *had* to have a prophecy.
Which brings me back to the latest "Harry Potter" movie. Just before the movie there were previews, one for "The Golden Compass" (from a popular book) which looks to be a beautiful movie. But sure enough, there in the trailer: "Could she be the girl who's coming was prophesied?" --> cue appropriate response from actor saying this
Second, problem I have with prophecies: they negates free will. There might be a choice for those able to take sides--go with the kid who will "save the land" or go with the baddie who thinks they can find a loophole in that prophecy, but the kid (and usually the baddie) is trapped. The game is rigged. Which, IMHO, negates anything they do. What I'm saying is that you have to feel, at least, that the kid can quit or fail at the job. Otherwise, their choice to go on, to do what needs to be done means nothing. It's just the "prophecy" in action.
And yes, we'll grant that there are different types of prophecies. But if the kid *can* fail, can lose the battle and leave all in darkness...why bother putting in a prophecy at all? What's the point of a prophecy that states the obvious?
Last, most fantasy novel prophecies are classic examples of "telling" rather than "showing." The prophecy *tells* us this kid is extraordinary and special: "the one." Now sometimes a good storyteller will mix things up and give us a red herring (we think it's one kid, but it's another), or will give us an awful kid ("you're the child of which the prophecy speaks???") who has to be given a make-over. All of which makes the prophecy a little less objectionable. But all too often, the story doesn't bother to put a twist to it's prophecy. It just has a kid who we know is special because the prophecy says so...not because anything they say or do makes them so.
Lazy. Lazy, lazy, lazy storytelling. IMHO, unless you're really going to play with a prophecy and use it for the purpose of surprising the audience, you shouldn't bother putting one in.
End of rant. Thank you for listening.
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