Hugs and random non-sex chat aka Our Court aka Hoes and Bros who empower each other

Yeah, it's become such a meme. Last one I saw was after Notch, creator of Minecraft mentioned possibly working on a spiritual successor of Minecraft.
"We got Minecraft 2 before GTA 6!" :D
I wouldn't be surprised to hear "We got GTA 6 before GTA 6!". I like memes and all, but they run their course.

God, I still can't believe Minecraft has stood the test of time like it has. I remember my cousin and one of his friends trying to get me to play it 12 years ago at my brother's wedding. While I know Minecraft can be enjoyed solo, they wanted me to do multiplayer with them. I'm a lone wolf in life and in gaming, so I respectfully declined.
 
I wouldn't be surprised to hear "We got GTA 6 before GTA 6!". I like memes and all, but they run their course.

God, I still can't believe Minecraft has stood the test of time like it has. I remember my cousin and one of his friends trying to get me to play it 12 years ago at my brother's wedding. While I know Minecraft can be enjoyed solo, they wanted me to do multiplayer with them. I'm a lone wolf in life and in gaming, so I respectfully declined.
Yeah, I still play and enjoy it, but I also prefer the single player survival.
Back quite a few years now I tried playing multiplayer on a server someone I knew online had, but it's weird.
There's always the meshing of playstyles and the sharing of resources.
lol, I'm the single player type irl. :p

I think Minecraft survived this long thanks to it coming along around the same time as YouTube started to blow up.
YouTube was kinda small at first, but Minecraft hit it the right time.
Plus it was easy to conceive, watch, make videos on. It was cheaper than most big games (I think even now it's still only $30 US), and creators could be creative with it.
It was the perfect blank canvas for doing longer series with, plus all the open modding made it infinitely expandable.
Plus they update the game and add new features somewhat regularly, so it keeps the game fresh.
Much easier for it to remain playable as opposed to a sports game or a fighting game or something where there's a fixed situation, fixed universe, or a smaller, more focused audience.
Minecraft has the ability to range between people who just want to build and relax, explore open worlds, can be very hardcore competitive for the RPG types and PVP,
or even get technical and do redstone stuff to the point that people have built full working computers inside Minecraft that play Minecraft.
It's also good with live streamers because of the multiplayer servers that fans can watch their favorite streamer teams construct over time and grow, tell stories.
It markets very well to young audiences with its simple, yet cute animals and creatures.
It's so suited for such a wide range of playstyles that there's little restricting it.
 
Mm I like anything with spice, red peppers, carrot, but sometimes just chicken lol
Which I hate saying when I was trying to go vegetarian/ vegan…
What’s your favorite?
I love both vegetable soup and taco soup. Do you like crackers, corn bread, or anything else with your soup?
 
Yeah, I still play and enjoy it, but I also prefer the single player survival.
Back quite a few years now I tried playing multiplayer on a server someone I knew online had, but it's weird.
There's always the meshing of playstyles and the sharing of resources.
lol, I'm the single player type irl. :p

I think Minecraft survived this long thanks to it coming along around the same time as YouTube started to blow up.
YouTube was kinda small at first, but Minecraft hit it the right time.
Plus it was easy to conceive, watch, make videos on. It was cheaper than most big games (I think even now it's still only $30 US), and creators could be creative with it.
It was the perfect blank canvas for doing longer series with, plus all the open modding made it infinitely expandable.
Plus they update the game and add new features somewhat regularly, so it keeps the game fresh.
Much easier for it to remain playable as opposed to a sports game or a fighting game or something where there's a fixed situation, fixed universe, or a smaller, more focused audience.
Minecraft has the ability to range between people who just want to build and relax, explore open worlds, can be very hardcore competitive for the RPG types and PVP,
or even get technical and do redstone stuff to the point that people have built full working computers inside Minecraft that play Minecraft.
It's also good with live streamers because of the multiplayer servers that fans can watch their favorite streamer teams construct over time and grow, tell stories.
It markets very well to young audiences with its simple, yet cute animals and creatures.
It's so suited for such a wide range of playstyles that there's little restricting it.
Yeah, it was a pioneer for gaming channels/videos on Youtube and eventually other sites. The game personally isn’t my cup of tea (too complicated for me lol), but I’d be a fool to deny its success and impact on the industry and culture as a whole.
 
Yeah, it was a pioneer for gaming channels/videos on Youtube and eventually other sites. The game personally isn’t my cup of tea (too complicated for me lol), but I’d be a fool to deny its success and impact on the industry and culture as a whole.
Minecraft is too complicated?
It's basically break blocks, collect blocks, build blocks.
lol, Also don't die, but that's like 90% of games that aren't sports games. :D
 
Minecraft is too complicated?
It's basically break blocks, collect blocks, build blocks.
lol, Also don't die, but that's like 90% of games that aren't sports games. :D
Lol, I suppose "complicated" isn't the right word. I remember watching my nephew play years ago and he had hundreds of different block types, tools, and other inventory items to keep up with. Looking back on it, I suppose it would look overwhelming to someone that hasn't played before, but when it's your own inventory, you know exactly what you're keeping up with.

But yes, most games do involve the death of the player upon failure. Other than Pokemon, I don't know if I known a single game where "Game Over" doesn't mean death.
 
Lol, I suppose "complicated" isn't the right word. I remember watching my nephew play years ago and he had hundreds of different block types, tools, and other inventory items to keep up with. Looking back on it, I suppose it would look overwhelming to someone that hasn't played before, but when it's your own inventory, you know exactly what you're keeping up with.

But yes, most games do involve the death of the player upon failure. Other than Pokemon, I don't know if I known a single game where "Game Over" doesn't mean death.
Yeah, especially in newer Minecraft I can understand the amount of blocks and items can be overwhelming for a beginner.
Far more complex than the basic dirt, stone, and wood game it was back in 2011, especially if you're into all the technical redstone building and whatnot.
Then again, it's also only as complicated as you make it with how open ended it is.
Even dying isn't permanent unless you're playing Hardcore mode, and if you're doing that then you're probably already well familiar. :D
Still, if you play it simply, you just learn all the finer details over time. It can be pretty intuitive.
Also, in this day and age, anything you don't understand has a million websites to explain everything you might need to know.

I was going to argue that plenty of games these days where "Game Over" doesn't mean death, but then again, with the except of games for little kids, most games do still have you die when you fail.
One difference of modern games, though, is that a lot of them don't quite punish you for dying.
In all your classic gaming, a common trope was starting with only 3 lives. Lose those, lose everything.
Modern games don't tend to punish you and make you start back at zero for repeated dying, though.
Usually all your home base or whatever continues to have anything you've stored. You restart at your last save point.
All your items and upgrades come back with you. You tend to have infinite lives.
Not like old platformers like Sonic and Mario where, if you lose all your lives, you have to start over.
Starting fresh from the beginning of the game and taking the couple hours to get back to where you were, only to die in the same spot.
Plus a lot of games back then didn't save, so you couldn't do what you do now and just pop on for a minute while still advancing.
You either beat the game in one couch session, or you started over tomorrow. :D
 
Yeah, especially in newer Minecraft I can understand the amount of blocks and items can be overwhelming for a beginner.
Far more complex than the basic dirt, stone, and wood game it was back in 2011, especially if you're into all the technical redstone building and whatnot.
Then again, it's also only as complicated as you make it with how open ended it is.
Even dying isn't permanent unless you're playing Hardcore mode, and if you're doing that then you're probably already well familiar. :D
Still, if you play it simply, you just learn all the finer details over time. It can be pretty intuitive.
Also, in this day and age, anything you don't understand has a million websites to explain everything you might need to know.

I was going to argue that plenty of games these days where "Game Over" doesn't mean death, but then again, with the except of games for little kids, most games do still have you die when you fail.
One difference of modern games, though, is that a lot of them don't quite punish you for dying.
In all your classic gaming, a common trope was starting with only 3 lives. Lose those, lose everything.
Modern games don't tend to punish you and make you start back at zero for repeated dying, though.
Usually all your home base or whatever continues to have anything you've stored. You restart at your last save point.
All your items and upgrades come back with you. You tend to have infinite lives.
Not like old platformers like Sonic and Mario where, if you lose all your lives, you have to start over.
Starting fresh from the beginning of the game and taking the couple hours to get back to where you were, only to die in the same spot.
Plus a lot of games back then didn't save, so you couldn't do what you do now and just pop on for a minute while still advancing.
You either beat the game in one couch session, or you started over tomorrow. :D
This is a whole conversation happening that I just find confusing, am I the only one lol?
 
Apologies, my nerdy side took over. :D
And I understood every bit of it. :geek:

Yeah, especially in newer Minecraft I can understand the amount of blocks and items can be overwhelming for a beginner.
Far more complex than the basic dirt, stone, and wood game it was back in 2011, especially if you're into all the technical redstone building and whatnot.
Then again, it's also only as complicated as you make it with how open ended it is.
Even dying isn't permanent unless you're playing Hardcore mode, and if you're doing that then you're probably already well familiar. :D
Still, if you play it simply, you just learn all the finer details over time. It can be pretty intuitive.
Also, in this day and age, anything you don't understand has a million websites to explain everything you might need to know.

I was going to argue that plenty of games these days where "Game Over" doesn't mean death, but then again, with the except of games for little kids, most games do still have you die when you fail.
One difference of modern games, though, is that a lot of them don't quite punish you for dying.
In all your classic gaming, a common trope was starting with only 3 lives. Lose those, lose everything.
Modern games don't tend to punish you and make you start back at zero for repeated dying, though.
Usually all your home base or whatever continues to have anything you've stored. You restart at your last save point.
All your items and upgrades come back with you. You tend to have infinite lives.
Not like old platformers like Sonic and Mario where, if you lose all your lives, you have to start over.
Starting fresh from the beginning of the game and taking the couple hours to get back to where you were, only to die in the same spot.
Plus a lot of games back then didn't save, so you couldn't do what you do now and just pop on for a minute while still advancing.
You either beat the game in one couch session, or you started over tomorrow. :D
Ah yes, the classic gaming trope. Start off with 3 lives and pray you're lucky enough to get more, because there are no save points or continues. It may seem harsh but that only made the dopamine rush of success that much sweeter!

Mario and Sonic were rough, but the original Castlevania was especially brutal. And Battletoads on the NES.. I never played it but I know of its infamy. I doubt I have the mental fortitude to ever attempt that nightmarish game!
 
And I understood every bit of it. :geek:


Ah yes, the classic gaming trope. Start off with 3 lives and pray you're lucky enough to get more, because there are no save points or continues. It may seem harsh but that only made the dopamine rush of success that much sweeter!

Mario and Sonic were rough, but the original Castlevania was especially brutal. And Battletoads on the NES.. I never played it but I know of its infamy. I doubt I have the mental fortitude to ever attempt that nightmarish game!
I never played Castlevania, but do remember fondly playing the original Battletoads with my cousin when we were kids.
Holy cow did that game ever punish you for not memorizing the levels, particularly any speed bike levels.
Also, I could be wrong, but I think it actually killed Player 2 if they failed to keep on the screen.
Since the game was always focused on Player 1, Player 2 had to match their speed on those levels.
lol, My cousin was better than me at it, so I would naturally fall behind and die while cheering them on to finish the level. :D
 
I never played Castlevania, but do remember fondly playing the original Battletoads with my cousin when we were kids.
Holy cow did that game ever punish you for not memorizing the levels, particularly any speed bike levels.
Also, I could be wrong, but I think it actually killed Player 2 if they failed to keep on the screen.
Since the game was always focused on Player 1, Player 2 had to match their speed on those levels.
lol, My cousin was better than me at it, so I would naturally fall behind and die while cheering them on to finish the level. :D
Yeah, I’ve seen Youtube videos, the game looks nuts, especially those bike levels!

I don’t exactly remember how it worked, but I think there was a trick that allowed one player to sacrifice the other to get past certain areas. It’s been years since I watched that so my memory is of the trick is fuzzy at best. I think it involved descending a tunnel on ropes, if you remember what I’m talking about.
 
And I understood every bit of it. :geek:


Ah yes, the classic gaming trope. Start off with 3 lives and pray you're lucky enough to get more, because there are no save points or continues. It may seem harsh but that only made the dopamine rush of success that much sweeter!

Mario and Sonic were rough, but the original Castlevania was especially brutal. And Battletoads on the NES.. I never played it but I know of its infamy. I doubt I have the mental fortitude to ever attempt that nightmarish game!
Game Genie 4 lyf

Without the game genie I couldn't ever get past level 3 of the original ninja turtles game. Zero problems with electric seaweed hell in level 2 but couldn't beat level 3 for some reason.
 
Game Genie 4 lyf

Without the game genie I couldn't ever get past level 3 of the original ninja turtles game. Zero problems with electric seaweed hell in level 2 but couldn't beat level 3 for some reason.
Oh my GOD I forgot about Game Genie! Y'all are taking me down memory lane and I'm all for it. :LOL:

Same with TMNT, though I made it to the 5th level without Game Genie, though not easily. The game was already tough by that point, but they cranked the difficulty to an eleven on that level where you had to guess with manhole the Technodrome was hiding in. I lost 2-3 turtles by the time I made it to the stupid thing, and then it finished me off.

I need to buy that collection on the Switch that has that one, 2, 3, and "Turtles in Time" included. I did beat 2 without Game Genie but not 3, and I never beat "Turtles in TIme" at all.
 
Yeah, I’ve seen Youtube videos, the game looks nuts, especially those bike levels!

I don’t exactly remember how it worked, but I think there was a trick that allowed one player to sacrifice the other to get past certain areas. It’s been years since I watched that so my memory is of the trick is fuzzy at best. I think it involved descending a tunnel on ropes, if you remember what I’m talking about.
Oh yeah, there were a couple levels like that if I remember right.
You descended into these alien caverns with things on the walls or flying around to fight.
Not so bad single player, but since there was a lot of push and kick back from your own attacks, you could easily bump into and hit your own partner on 2 player.
lol, One of those levels you'd think were designed to make you argue with player 2.
The key basically is to pick a side of the screen and stick to it.
Especially on those old CRT screens television were back in the day and the tunnel having walls on both sides, wasn't much room for error. :D
 
Oh yeah, there were a couple levels like that if I remember right.
You descended into these alien caverns with things on the walls or flying around to fight.
Not so bad single player, but since there was a lot of push and kick back from your own attacks, you could easily bump into and hit your own partner on 2 player.
lol, One of those levels you'd think were designed to make you argue with player 2.
The key basically is to pick a side of the screen and stick to it.
Especially on those old CRT screens television were back in the day and the tunnel having walls on both sides, wasn't much room for error. :D
That seems right for what I remember seeing. I’ve seen two guys in a video get into a light argument after throwing each other under the bus lol.

Ah the old box TVs, I remember those well. Showing my age a little but I remember only having 4 channels! I also remember playing video games right in front of it and Mom yelling at me to move away or I’ll end up needing glasses. Boy was she right… although it’s debatable whether or not sitting that close had anything to do with it.
 
Ah the old box TVs, I remember those well. Showing my age a little but I remember only having 4 channels! I also remember playing video games right in front of it and Mom yelling at me to move away or I’ll end up needing glasses. Boy was she right… although it’s debatable whether or not sitting that close had anything to do with it.
lol, That exact scenario sounds all too familiar.
4 channels and whatever weirdness the wind was blowing the right way for the rabbit ears to pick up on the UHF channels.
 
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