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I write in accordance with a Sierpinski gasket, which has a fractal dimension of log(3)/log(2), which is approximately equal to 1.5849. That is, I write in a non-integer dimension that is a little bit more than halfway between a line and a plane.
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I write in accordance with a Sierpinski gasket, which has a fractal dimension of log(3)/log(2), which is approximately equal to 1.5849. That is, I write in a non-integer dimension that is a little bit more than halfway between a line and a plane.
An interesting result of my writing style is that my characters exhibit the property of Self-similarity. That is, an arbitrarily chosen subset of any character will contain all the physical features of the character as a whole. Thus, a crime scene sleuth who finds so little as a single toenail of the suspected assailant will immediately know what the suspect looks like merely by examining the toenail.
Would that be natural logs or something else, please?
The sleuth’s name? Detective Mandelbrot?
Aeronauts, aquanauts, mountain climbers, cave crawlers, and skydivers fuck, sometimes while changing elevation. Tales in the vertical mining towns of Bisbee or Jerome Arizona, or Zacatecas or Guanajuato Mexico, or on Italy's Amalfi coast or Guatemala's Lake Atitlan, are necessarily vertical if anyone ventures outside a bedroom. San Francisco, too. I've set stories in several of those locales. I didn't *plan* spatial 3D action then but now I'm sensitizing myself to think in 3D. YMMV.I mean, really, since humans are only so tall, unless your story needs to feature a lot of vertical movement, why would it even get mentioned?
How odd to disregard the bulk of the world's literature merely because it's written in third person. That's a strange prejudice.In fact, I dislike the other perspectives so much that I throw away almost all 3rd-person narratives and reserve the 2nd person only for choose-your-own-adventure books.
-snippity-My OP question (tapped on my phone just before falling asleep) was entirely physical, not metaphoric. And not a 32D electro-sound space (*). My question was triggered by theTvTropes' 2D Space Trope where almost all dramatic action happens near a plane, and a note I saw somewhere (sorry I can't cite it) that even fantasy undersea civilizations rarely include 3D aspects. I've not yet written underwater nor skyscraper scenes but I've put players down in mines and tunnels, climbing cliffs and rockpiles, winding through and over hills and ranges.
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2nd-person feels and sounds artificial to me, 3rd-person feels and sounds jarring and impersonal, and only Deadpool can break the 4th wall naturally. So, I’m really only left with first-person perspective.
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