thestruggle
A Little Sparrow
- Joined
- May 30, 2011
- Posts
- 4,953
We're brainstorming up a Firefly thread in here. If we don't know you or if you can't write, please PLEASE let us hash this out. Thaaaaanks. 
CHARACTER SHEETS
PICTURE:
NAME:
AGE:
SHIP POSITION:
SKILLS:
LIMITS:
BIO:
CAST
Vail - Captain
Tigress - Pilot
Tess - Medic
LCN - Engineer
M13 - Ambassador
Luna - Muscle
Lily - Fighter
PLOT
Now, for the story, here is a brief summary of what we're working with so far:
CHARACTER SHEETS
PICTURE:
NAME:
AGE:
SHIP POSITION:
SKILLS:
LIMITS:
BIO:
CAST
Vail - Captain
Tigress - Pilot
Tess - Medic
LCN - Engineer
M13 - Ambassador
Luna - Muscle
Lily - Fighter
PLOT
A post-Serenity Firefly universe, please refer to M13's post regarding this. Our crew, captained by Vail, will be heading to Miranda for a very high paying job. That post is just an idea: the purpose can be discussed, and there are other details that we need to hammer out.
* The ship they are flying.
* Their purpose, are they smugglers/fighters/what?
* Refining the relationships between each crew member and how they interact. Remember, one of the most important parts of Whedon's approach that most of us love (seemingly) is how the characters interact. Communication and proper connection writing pre-thread is going to be important, and why I have already posted asking for character sheets.
Any other points thought up will be hashed out. Now, as for the start of the thread, we have discussed beginning with a reaver run-in, or perhaps even a first attempt at the Miranda mission. Beginning this way allows for an action sequence that shows the element of each crew member, and how they are useful/how they act. In this first "chapter", our crew will lose their engineer. My character, the medic, will fail to patch up his wounds. This allows for excellent tension and guilt going in, creating complex layers (obviously). Everyone will have many opportunities to react/shoot/freak out/be happy, whatever. Our pilot, Tigress, has enough engineering skills (and probably Vail as well) to patch up the ship and get it to port, where we enlist LCN and pick up M13. As we go from there to our mission on Miranda, the crew will feel their way out of the previous trauma and have many different chances to pursue different strategies/character arcs/interaction.
For the most part everyone has seemed to really like that idea for a start, so I think we should go with it. I will continue adding to this summary as things come up!
EDITED: FOLLOWING IS THE PLOT AS WE HAVE PLANNED IT. THIS SEEMS TO BE WHAT SETS UP OUR STORY IN THE BEST AND MOST REALISTIC WAY. EVERYONE IS, OF COURSE, FREE TO AMEND THEIR CHARACTER BACKGROUND/PLOT LINES--THIS PARTICULAR APPROACH GIVES A LOT OF FREEDOM FOR THAT. WE WILL FLESH THIS OUT MORE AS WELL.
- Captain/Pilot as Alliance, go to resisting settlement, settlement gets practically wiped out
- They are horrified, disillusioned, whatever, rescue who they can
- Three of those rescued choose to stay with the cpt/pilot, thus forming basis of the crew (me, Lily, engineer)
- Steal a ship? get a ship? stuck on this one.
- Crew is now outside of the law, have to smuggle to make ends meet, "mercenary aspect"
- Hire Luna as muscle, who probably would like the idea of being able to come or go
- M13 is figured in somehow, he has close relationship with NPC engineer?
- First attempt at Miranda mission or perhaps just encounter with reavers, leaves crew battered and engineer dead
- Cobble together ship and head to port to pick up M13 who was taking his yearly qualifications as a companion
- Pick up LCN
- Head out on mission
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