Odysseus
Earth Date: December 25, 3094
The Odysseus is a small vessel designed for towing larger ships, small colonies, or cargo. The ship is comprised of two levels and contains a mini vessel called The Trojan that can be used as an alternate form of transportation between ships.
Interior Layout
• 1st Floor: Uninhabitable – it includes the engine room, power core, power generators, the brig, and other technical compartments.
• 2nd Floor: Habitable – it includes the bridge, male and female restrooms, living quarters, captain’s private quarters, director’s private quarters, mess hall, recreation room, escape pods, infirmary, locker, and lab.
Interior Description
The Bridge: The Ship Director, Captain, and Helmsman can be found here assessing the ship’s conditions, and of course, running the ship.
Male and Female Restrooms: Includes showers, sinks, and latrines only (the usual). Baths and alternate restrooms can be found within the living quarters.
Living Quarters: About the size of a single-bed hotel room. It includes a bed, bathroom, desk, and not much else.
Mess Hall: Just like a high school cafeteria. There are many long tables where the crew can sit and chow down. Alcohol is not permitted for consumption unless authorized by the Ship’s Director or the captain.
Recreation Room: Includes a small weight room, pool table, card table, and mini lounge with couches for watching TV.
Infirmary: Typical rooms and areas in a hospital just compact.
Captain and Director’s Private Rooms: You can design them any way you want.
Locker: Where all the food, equipment and artillery can be found.
Lab: This is where characters awake from cryosleep. There are cryo chambers and other strange devices that the scientists are free to design and get creative with as they play.
Brig: The tiny space would make a person who isn’t claustrophobic, claustrophobic. The Odysseus isn’t a prison ship, so the only empty space that could be found that was probably a storage closet for who knows what devices became designated as the brig. There’s no light. A prisoner will only know darkness and the loud, endless noise of the ship’s mechanical organs. No one wants to go there. It’s maddening.
Ship’s Weapon Systems:
None
Ship’s Defense Systems:
• Magnetic Shield – guards the ship against collisions. It can also be used to guide the ship closer to another ship for docking or grappling purposes.
• Hyperdrive – a.k.a. “The Jump,” probably won’t ever be used in this game but the ship has it for getting from A to B quickly. In fact, the ship used it to find the Galileo as it jumped into another solar system.
• Escape Pods – self-explanatory.
• Trojan vessel – alternate vessel for excursions.
• Oracle Communication Systems – allows the crew to maintain communication with those on ship, off ship, and with those back at home base (Oracle HQ).
Odysseus NPCs
Name: Rita Jackson
Nickname: Ms. Jackson (Ooo~!)
Age: 24
Gender: Female
Height: 5’3” (160 cm)
Weight: 110 lbs (50 kg)
Hair Color: Dark Brown
Eye Color: Grey
Visual Description: Rita
Written Description: She looks exactly like the pic.
Occupation: Ship’s Director
Personality: Well, straight-up, the crew doesn’t really like her. She looks fake, acts fake, and talks about Calvin Denver as though he was an emperor. She is infatuated with serving Mr. Denver. She is all too pleased that he went and made her Director of the Odysseus. Her facial expressions seem to only know stoicism and happiness. Never has anyone seen her express anger, sadness, or irritation; however, they have heard her express it. She is a woman that isn’t easy to figure out. She gives the commands and expects the crew to obey. No one is to speak ill of Mr. Denver in her presence. Slander is punishable.
Likes: Dr. Calvin Denver and people who speak highly of him.
Dislikes: Insubordination and those who speak ill of Mr. Denver and his wishes.
Talents: She is unusually smart for looking like an airhead most of the time, flexible, acrobatic, and she can do almost anything perfect, which is just weird. She speaks several different languages fluently and isn’t afraid to show off her intelligence.
Psychological Quirks: She tends to remain calm under any amounts of stress, in any situation, and people can’t seem to get under her skin. She tends to only smile or remain straight-lipped about things. She seems insensitive, always offering the logical alternative and not always the morally right one.
Brief Background: (What no characters currently know or will discover in awhile) Rita is an android created by Dr. Calvin Denver. He designed Rita to simulate perfection and positive qualities in human beings. She serves only him and will tell him everything he wants to hear. She is actually a prototype that he decided to send on some crazy, research mission to recover one of his lost research vessels. It cost him quite the amount of money and he really wants to know what happened to it.
What the crew doesn’t know is that they are all expendable if the mission turns out to be life-threatening. If there ever is…let’s say, a hostile, alien encounter that could threaten the lives of many if the vessel was to attempt to return, it is Rita’s job to make sure the infected crew members are all terminated.
Other Information: Rita is an android. She is super strong, super fast, super flexible, but fortunately, carries no weapons. She can only become a Terminator if the program is unlocked by Dr. Calvin’s voice.
NPC List
The Beginning Summary
It’s been ten years since the research vessel Galileo went missing in the Gaddis System. Oracle, a multibillion dollar corporation known for its scientific miracles, has volunteered to fund a rescue mission to locate the craft and its crew.
You are on the rescue shuttle Odysseus, which is pretty much a futuristic towboat. The mission is supposedly a search and rescue, but Oracle also desires an investigation be conducted to explain Galileo’s failure to return.
Your characters have been in cryosleep for two years and Odysseus’s AI will awaken everyone once it spots the dormant research vessel in the distance. The cryosleep capsules will be drained, life support will be removed, and it will be as though your characters are waking from a long sleep. You can also assume that their bodies were preserved for two years, and therefore, they hadn’t aged for two years. As soon as your characters awaken, they will head to the mess hall on the ship to have a nutritious meal and interactions can be made on the way. During mealtime, the Ship Director will brief everyone on why they are here (pretty much reminding them). He/she will also explain how they are going to board Galileo, any safety precautions such as wearing the space suit and helmet, and how not to wander off alone. Once that’s done, the investigation will begin, and as the GM, I will be dropping some interesting stuff to be investigated your way. Expect the unexpected!
IC Rules
1. Do not post OOC bubbles in the IC. Keep all OOC information in the OOC or if it is to somebody private use PMs.
2. Always write your character’s location. There are several characters in this game and we can’t keep track of them all. Be sure to post your character’s location in bold at the top of your posts.
3. If your character becomes trapped or lost, then you are not allowed to post his or her location. People will have to try and find you by guessing where you are from the description of your character’s surroundings when you give them.
4. See rule #10 in the OOC.
5. If you would like to have a scene happen to your character, then PM the GM. He may or may not permit you to have your own alien encounter. It depends if he feels it will interfere with the plot.
6. You may know something OOC, but IC, your character doesn’t know it. Please do not metagame.
7. Have fun. There will be sex, there will be aliens, and there will be action, horror, and suspense. Enjoy the drama this game will orchestrate.
Links
Deep Space OOC
Deep Space IC: Galileo
Earth Date: December 25, 3094
The Odysseus is a small vessel designed for towing larger ships, small colonies, or cargo. The ship is comprised of two levels and contains a mini vessel called The Trojan that can be used as an alternate form of transportation between ships.
Interior Layout
• 1st Floor: Uninhabitable – it includes the engine room, power core, power generators, the brig, and other technical compartments.
• 2nd Floor: Habitable – it includes the bridge, male and female restrooms, living quarters, captain’s private quarters, director’s private quarters, mess hall, recreation room, escape pods, infirmary, locker, and lab.
Interior Description
The Bridge: The Ship Director, Captain, and Helmsman can be found here assessing the ship’s conditions, and of course, running the ship.
Male and Female Restrooms: Includes showers, sinks, and latrines only (the usual). Baths and alternate restrooms can be found within the living quarters.
Living Quarters: About the size of a single-bed hotel room. It includes a bed, bathroom, desk, and not much else.
Mess Hall: Just like a high school cafeteria. There are many long tables where the crew can sit and chow down. Alcohol is not permitted for consumption unless authorized by the Ship’s Director or the captain.
Recreation Room: Includes a small weight room, pool table, card table, and mini lounge with couches for watching TV.
Infirmary: Typical rooms and areas in a hospital just compact.
Captain and Director’s Private Rooms: You can design them any way you want.
Locker: Where all the food, equipment and artillery can be found.
Lab: This is where characters awake from cryosleep. There are cryo chambers and other strange devices that the scientists are free to design and get creative with as they play.
Brig: The tiny space would make a person who isn’t claustrophobic, claustrophobic. The Odysseus isn’t a prison ship, so the only empty space that could be found that was probably a storage closet for who knows what devices became designated as the brig. There’s no light. A prisoner will only know darkness and the loud, endless noise of the ship’s mechanical organs. No one wants to go there. It’s maddening.
Ship’s Weapon Systems:
None
Ship’s Defense Systems:
• Magnetic Shield – guards the ship against collisions. It can also be used to guide the ship closer to another ship for docking or grappling purposes.
• Hyperdrive – a.k.a. “The Jump,” probably won’t ever be used in this game but the ship has it for getting from A to B quickly. In fact, the ship used it to find the Galileo as it jumped into another solar system.
• Escape Pods – self-explanatory.
• Trojan vessel – alternate vessel for excursions.
• Oracle Communication Systems – allows the crew to maintain communication with those on ship, off ship, and with those back at home base (Oracle HQ).
Odysseus NPCs
Name: Rita Jackson
Nickname: Ms. Jackson (Ooo~!)
Age: 24
Gender: Female
Height: 5’3” (160 cm)
Weight: 110 lbs (50 kg)
Hair Color: Dark Brown
Eye Color: Grey
Visual Description: Rita
Written Description: She looks exactly like the pic.
Occupation: Ship’s Director
Personality: Well, straight-up, the crew doesn’t really like her. She looks fake, acts fake, and talks about Calvin Denver as though he was an emperor. She is infatuated with serving Mr. Denver. She is all too pleased that he went and made her Director of the Odysseus. Her facial expressions seem to only know stoicism and happiness. Never has anyone seen her express anger, sadness, or irritation; however, they have heard her express it. She is a woman that isn’t easy to figure out. She gives the commands and expects the crew to obey. No one is to speak ill of Mr. Denver in her presence. Slander is punishable.
Likes: Dr. Calvin Denver and people who speak highly of him.
Dislikes: Insubordination and those who speak ill of Mr. Denver and his wishes.
Talents: She is unusually smart for looking like an airhead most of the time, flexible, acrobatic, and she can do almost anything perfect, which is just weird. She speaks several different languages fluently and isn’t afraid to show off her intelligence.
Psychological Quirks: She tends to remain calm under any amounts of stress, in any situation, and people can’t seem to get under her skin. She tends to only smile or remain straight-lipped about things. She seems insensitive, always offering the logical alternative and not always the morally right one.
Brief Background: (What no characters currently know or will discover in awhile) Rita is an android created by Dr. Calvin Denver. He designed Rita to simulate perfection and positive qualities in human beings. She serves only him and will tell him everything he wants to hear. She is actually a prototype that he decided to send on some crazy, research mission to recover one of his lost research vessels. It cost him quite the amount of money and he really wants to know what happened to it.
What the crew doesn’t know is that they are all expendable if the mission turns out to be life-threatening. If there ever is…let’s say, a hostile, alien encounter that could threaten the lives of many if the vessel was to attempt to return, it is Rita’s job to make sure the infected crew members are all terminated.
Other Information: Rita is an android. She is super strong, super fast, super flexible, but fortunately, carries no weapons. She can only become a Terminator if the program is unlocked by Dr. Calvin’s voice.
NPC List
The Beginning Summary
It’s been ten years since the research vessel Galileo went missing in the Gaddis System. Oracle, a multibillion dollar corporation known for its scientific miracles, has volunteered to fund a rescue mission to locate the craft and its crew.
You are on the rescue shuttle Odysseus, which is pretty much a futuristic towboat. The mission is supposedly a search and rescue, but Oracle also desires an investigation be conducted to explain Galileo’s failure to return.
Your characters have been in cryosleep for two years and Odysseus’s AI will awaken everyone once it spots the dormant research vessel in the distance. The cryosleep capsules will be drained, life support will be removed, and it will be as though your characters are waking from a long sleep. You can also assume that their bodies were preserved for two years, and therefore, they hadn’t aged for two years. As soon as your characters awaken, they will head to the mess hall on the ship to have a nutritious meal and interactions can be made on the way. During mealtime, the Ship Director will brief everyone on why they are here (pretty much reminding them). He/she will also explain how they are going to board Galileo, any safety precautions such as wearing the space suit and helmet, and how not to wander off alone. Once that’s done, the investigation will begin, and as the GM, I will be dropping some interesting stuff to be investigated your way. Expect the unexpected!
IC Rules
1. Do not post OOC bubbles in the IC. Keep all OOC information in the OOC or if it is to somebody private use PMs.
2. Always write your character’s location. There are several characters in this game and we can’t keep track of them all. Be sure to post your character’s location in bold at the top of your posts.
3. If your character becomes trapped or lost, then you are not allowed to post his or her location. People will have to try and find you by guessing where you are from the description of your character’s surroundings when you give them.
4. See rule #10 in the OOC.
5. If you would like to have a scene happen to your character, then PM the GM. He may or may not permit you to have your own alien encounter. It depends if he feels it will interfere with the plot.
6. You may know something OOC, but IC, your character doesn’t know it. Please do not metagame.
7. Have fun. There will be sex, there will be aliens, and there will be action, horror, and suspense. Enjoy the drama this game will orchestrate.
Links
Deep Space OOC
Deep Space IC: Galileo
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