Characters Sending Texts

I wrote a story about a couple of girls setting up a chat room sort of thing. I can't remember how I handled the text part at the moment, though. I may have to revisit that story and see.
 
Don't forget to use > and < rather than the angle brackets for the actual submission draft of the story.

Lit's text processor has a habit of doing very nasty things when it encounters an angle bracket. Using the html special character code will display the same, but eliminate the potential for the text processor to cough up a hairball.

Probably want to mention in the "notes" section that you're using this to denote texts, and that you're using the character codes, in order to avoid two possible speed-read rejections.
 
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I have a story, Gamer Goddess, that uses a lot of texting (chatting actually) in game.

http://www.literotica.com/s/gamer-goddess-ch-01

I used the character name in brackets, and italics for the actual text. I'm not saying it's right, but I found similar examples, and this is what I liked best. It seemed to work for the audience. No complaints, and plenty of compliments. Very easy to differentiate the texting from the story narrative and dialog. Admittedly, I'm not a big fan of extensive italics, but we're limited with what we can work with.

[CherryBomb] Gotta run. RL calls. Nice party. We should do it again

[AceHole] I take back the 4K shit. You're good

[CherryBomb] That's what they tell me ;)

Smiley? Really? Fuckin' noob.

[PerZeus] One more run?
 
Don't forget to use > and < rather than the angle brackets for the actual submission draft of the story.

Lit's text processor has a habit of doing very nasty things when it encounters an angle bracket. Using the html special character code will display the same, but eliminate the potential for the text processor to cough up a hairball.

Probably want to mention in the "notes" section that you're using this to denote texts, and that you're using the character codes, in order to avoid two possible speed-read rejections.

Yeah, I plan on letting Laurel know about the brackets in the Notes field. I'm hoping the story won't encounter any formatting problems since I always submit as a .doc file.

I have a story, Gamer Goddess, that uses a lot of texting (chatting actually) in game.

http://www.literotica.com/s/gamer-goddess-ch-01

I used the character name in brackets, and italics for the actual text. I'm not saying it's right, but I found similar examples, and this is what I liked best. It seemed to work for the audience. No complaints, and plenty of compliments. Very easy to differentiate the texting from the story narrative and dialog. Admittedly, I'm not a big fan of extensive italics, but we're limited with what we can work with.

[CherryBomb] Gotta run. RL calls. Nice party. We should do it again

[AceHole] I take back the 4K shit. You're good

[CherryBomb] That's what they tell me ;)

Smiley? Really? Fuckin' noob.

[PerZeus] One more run?

I think that would work well for chatting, but texting is a little different. It's already pretty obvious in the story who is sending the text, so that negates the need to list someone's name before it. In that case, it would leave only italics, which I already use to denote internal dialogue.
 
I think < > would work well.

* * and - - doesn't feel right to me. Just my two cents.
 
Thought:
Is it possible to restrict the margins ?
So the reader knows when its text (apart from any other means), but the left & right margins being restricted.

Just a thought.
 
Thought:
Is it possible to restrict the margins ?
So the reader knows when its text (apart from any other means), but the left & right margins being restricted.

Just a thought.
<Blockquote> is one of the HTML commands Lit will allow. The problem is that most TEXTs are short enough the right margin would be irrelevant.
 
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