Jagged
Literotica Guru
- Joined
- Jan 9, 2004
- Posts
- 3,659
OOC:
Though I don't watch a lot of Anime I am a big fan largely because in anime you can pretty much do anything you want plot wise. You aren't hampered by anything and you can be as violent or as sexually as you want in your stories and you don’t have to worry about things that would hamper you in the real world.
Tokyo, Japan 2020...International Military Academy
On an alternative earth in the year 2000 technology became available which allows interdimensional travel. Research groups began heading out into the great unknown and what scientists found was terrifying. One world was filled with creatures which are similar to the vampires of legend, and on another orc like creatures that are armed with automatic weapons fought each other in huge war bands. Another world gave a view of warring galactic space empires. Though governments controlled the technology dimensional invaders have developed their own methods of travel and have begun invading earth.
By 2010 the people of earth are united, but the planet is like an armed camp. Every nation expends huge resources to stay secure or they perish. The warrior culture has been reborn, and at any given time a large percentage of a nation's population is in the military or working as mercenaries. The world has many armies, but just one flag.
Now that you have had the history lesson this brings us to the writer/player role. You begin as students at one of the many military academies around the world. As in many animes the player is in their “late teens”, and is going to school to study to be either commissioned or noncommissioned officers in either the global army or regional defense force.
Players will get items and gear to help them as the adventure around the academy and maybe even other realms. I do hope for plenty of sex and violence in this campaign as students work to make the great and survive. As you attend classes you improve your skills as does your experiences. You are all here for your first semester. As you check in at the front gates you are given your dorm assignments.
Anyone interested? post questions characters and ideas....
Character Bio:
Name:
Gender:
Age: (18 min as per Lit)
Nationality:
Race:
Physical Description:
Personality:
Family Background:
Skills: (think what skills you had around the time you finished High School..12 separate skills...can specialize)
Career Skills: (Jobs you have had...three tops. I read and give more skills)
Family Background ( I read and it gets you items, contacts, assets, and more skills)
Every Student Gets Assign to a dorm and each dorm has a theme you pick.....
Cavalry
Air Defense
Infantry
(if you have another idea please let me know)
Example
In another game rengadeirishman setup a character using a similar bio and this is how it went.
Renegade Posted
Name: Dan Daugherty
Gender: Male
Age: 19
Nationality: American
Race: Human
Physical Description:6'0 tall 250 pounds, very muscular
Personality: sarcastic, proud, quick tempered, easy to get along with, good sense of humor
Family Background: Dan comes from a family with a strong martial tradition, his father, his grandfather, his great grandfather, were all special forces soldiers and he has quite a name to live up to. His family is well heeled economically, and his grandfather is a retired general
Skills: woodcraft, marksmanship, ninjutsu, jiu jitsu, various street fighting styles, kung-fu, sword fighting, survival training, hunting, can speak Gaelic, Arabic, Chinese
Career Skills: hunting guide, martial arts instructor, ice cream man
My reply
Name: Dan Daugherty
Gender: Male
Age: 19
Nationality: American
Race: Human
Physical Description:6'0 tall 250 pounds, very muscular
Personality: sarcastic, proud, quick tempered, easy to get along with, good sense of humor
Family Background:
•You have a great collection of stuff. You of coarse have a pile of Special Forces t-shirts from America and others.
•You have three Kendo sticks and one full set of kendo armor.
•You have pair of colt .45s with two extra magazines.
•You have a classic M-16 rifle with grenade launcher and a banana clip AK-47 from grandfather.
•You have 100ft of repelling rope and harness.
•One box of smoke grenades that contains forty grenades.
•One combat functional battle Saber.
•Three Arctic survival sleeping bags and one old silk parachute (can't be used for jumping).
•One fully restored WWII bazooka with half a box of shells(10).
•One bowie knife.
•A bookshelf of Army manuals, survival books, and military history text books.
•Army issue workbench.
Skills
•One box off woodworking tools.
•3 bolt action rifles,
•5 white martial arts Gis,
•2 brass knuckles.
•Warrior shrine.
•One composite hunting bow with 60 arrows.
•One old translator computer.
•Chinese history text book.
Career benefits
•Hunting camouflages
•Ammunition belt
•Double barrel shotgun
•Buck knife
•A bookshelf of martial arts books and magazines
•Small freezer filled with your three favorite ice cream flavors.
Accommodations
Every student gets a dorm room in a barracks building that is three to five stories. If there is a need for more than one building for that particular theme an A, B, C, etc is added to the sign. The first level has an entrance area with a security desk, a janitors office and supply room, and the elevator and stairway to the upper levels. Each floor has ten rooms on two sides and a common room at the end with balcony or patio.
Each room's hallway door is fairly secure and leads to short hallway. On the left there is a small room with a desk and shelves on the right is the bedroom with a bed and a dresser. The next door on right is a store room and on the left is a full bath. If students room together which is encouraged there is another bedroom and a small common area near the entrance of the room.
There are still communal coed baths, but they have whirl pool baths and hut tubs for relaxing sore muscles. There are also steam rooms and other common bathroom facilities. There is also a security station on each floor and though it isn't manned a guard checks in regularly.
Popular Clubs
There are other clubs, so inquire please.
The Polar Bears
(A club for arctic warriors club who want to prepare for on war in the tundra. Gear provided with club membership and dues for club events)
Brandy & Cigars Club
(This club is for gentlemen and lady officers who enjoy riding, banquets, fencing, good cigars, and games of chess. The club has gone on big game hunts and horse racing.)
The Samurai Club
(For those dedicated to traditional martial arts and reenactor, and is a male only club.)
Battle Gurls
(An all female commando club for women who want to practice techniques for combat behind enemy lines. Air Assault to Sniper type training is provided)
Mech Warriors
(For those who love to build small combat mechs or want a career as a pilot. Join up with receive tools, training, and mech kits)
Classes Available
You can have up to three classes for the morning and four the for the afternoon. At least three classes have to be physical fitness and two military oriented
COMMUNICATIONS
Cryptography
Electronic Counter-Measures (Jamming)
Flag Signalling
Laser Communications
Lighting
Microwave Communications
Optic Systems
Photography
Radar/Sonar Operations
Radio: Basic
Radio: Deep Space
Radio: Scramblers
Radio: Satellite Relay
Sign Language
Sound & Recording
Surveillance Systems
Telephone Networks
T.V./Video
COMPUTER
Artificial Intelligence
Computer Hacking
Computer Imaging
Computer Language
Computer Networks
Computer Operations
Computer Programming
Supercomputers
Virtual Reality & 3-D Systems
DOMESTIC/CULTURAL
Art
Breed Dogs
Calligraphy
Chess
Cook
Dance
Farming
Design
Fishing
Strategy
Gardening
General Repair & Maintenance
Musical Composition
Play Musical Instrument
Poetry
Recycle
Sculpting
Sew
Sing
Weaving
ELECTRICAL
Basic Electronics
Circuit Board Micro-Electronics
Computer Repair
Electrical Engineer
Electricity Generation
Mecha Electronics
Robot Electronics
ESPIONAGE
Assassination Techniques
Command
Concealment
Detect Ambush
Detect Concealment
Escape Artist
Fieldcraft
Forgery
Intelligence
Interrogation
Land Navigation
Pick Locks
Psychological Warfare
Seduction
Sniper
Tracking
Trap Construction
Trap/Mine Detection
Wilderness Survival
MECHANICAL
Aircraft Armor & Weaponry
Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Blacksmith/Metalworking
Carpentry
Helicopter Mechanics
Jet Aircraft Mechanics
Locksmith
Marine/Naval Engineer
Masonry
Mechanical Engineer
Plumbing
Robot Mechanics
Satellite Systems
Spaceship Mechanics
Submersible Vehicle Mechanics
Weapons Engineer
MEDICAL
Animal Husbandry
Brewing
Criminal Sciences & Forensics
First Aid
Field Surgery
Holistic Medicine
Paramedic
MILITARY
Armorer
Assassination Techniques
Camouflage
Defense Systems
Demolitions
Demolitions: Disposal
Find Contraband, Weapons
Fortification
Military Etiquette
Naval History
Naval Tactics
Nuclear, Biologocal, & Chemical Warfare (NBC)
Parachuting
Recognize Weapon Quality
Siege Engineer
Sniper
Strategy/Tactics
Trap Construction
Trap/Mine Detection
Underwater Demolitions
PHYSICAL
Aerobics
Arm Wrestling
Athletics
Body Building & Weight Lifting
Boxing
Climbing
Fencing
Forced March
Gymnastics
Kickboxing
Marathon
Running
Skiing
Swimming
Swimming: Competitive
Swimming: S.C.U.B.A.
Track & Field
Tumbling
Vacuum Survival
Wrestling
PILOT
AIR
Airplane
Combat Helicopter
Helicopter
Jet Aircraft
Jet Fighter
Parachuting
GROUND
Automobile
Combat Pod
Dog Sled
Heavy Machinery
Hovercraft
Motorcycle
Snowmobiles
Tanks & A.P.C.'s
Truck
WATER
Advanced Deep Sea Diving
Boat: Motor & Hydrofoils
Boat: Rafts & Canoes
Boat: Sail Type
Boat: Ships
Boat: Warships & Patrol Boats
Seamanship
Submersibles
SPACE
Extra Vehicular Activity (EVA)
Spacecraft
Space Fighter
Space Shuttle
Starship
SPECIAL COMBAT PILOT SKILLS
Air-to-Air Combat
Fighter Combat: Basic
Fighter Combat: Elite
Flight System Combat
Mecha Combat
Offensive Driving
Robot Combat: Basic
Robot Combat: Elite
Ship-to-Ship Combat
PILOT RELATED
Aerial Navigation
Instrument Rating
Interplanetary Navigation
Land Navigation
Navigation: Land, Air, Water
Navigation: Space (Interplanetary, Orbital, Debris Ring)
Orbital Navigation
Radar/Sonar Operations
Read Sensory Equipment
Underwater Navigation
Weapon Systems
LAW ENFORCEMENT
Criminal Science
Detect Disguise
Detect Forgery
Investiagtion
Law
Police Etiquette
Police Filing
Search
Streetwise
Surveillance
SCIENCE
Anthropology
Archaeology
Astronomy
Astrophysics
Biology
Botany
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Cosmology
Cryptozoology
Ecology
Economics
Geology
Horticulture
Hydrology
Marine Biology
Mathematics: Advanced
Mathematics: Basic
Meteorology
Microbiology
Museology
Nuclear Chemistry
Nuclear Engineer
Nuclear Physics
Ocean Geographic Surveying
Oxygen Systems
Paleontology
Parapsychology
Petrology
Physics
Psychology
Psychotherapy
Undersea Farming
Xenology
Zoology
TECHNICAL
Accounting
Advanced & Deep Sea Fishing
Armor & Weapon Decoration
Art
Blacksmithing/Metalworking
Breed Dogs
Brewing
Bureaucracy
Business Management
Calligraphy
Calligraphic Forgery
Candlemaking
Carpentry
Cartography
Codes & Code Breaking
Diplomacy
Entrepreneurship
Fashion Tools & Weapons
Fire Fighting
General Repair/Maintenance
History
History: Era-Specialization
Invention
Investigation
Journalism
Language
Language Dialects
Law
Leather Working
Literacy
Literary Criticism
Literature
Lore: Alien/Galactic
Lore: Animal/Cattle
Lore: Chinese Mythology--Buddhist
Lore: Chinese Mythology--Taoist
Lore: Conspiracy
Lore: Cults & Sects
Lore: Demons & Monsters
Lore: Dimensional
Lore: Farm
Lore: Folklore & Mythology
Lore: Ghosts & Entities
Lore: Japanese Mythology
Lore: Omens & Superstition
Lore: Religion
Lore: Sea
Masonry
Milling
Mining
Philosophy
Photography
Plumbing
Pottery
Prospecting
Pyrotechnics
Regional Knowledge
Research
Rope Works
Sculpting & Whittling
Seamanship
Sign Language
Surveying
Undersea Salvage
Writing
ADVANCED WEAPONS TRAINING (PICK THREE FOR EACH WEAPONS CLASS MUST HAVE ANOTHER WEAPONS SYSTEM CLASS)
Recognize Weapon Quality
Sniper
Weapon Improvisation
Weapon Maintenance
Weapon Mastery
W.P. Paired Weapons
W.P. Sharpshooter
ANCIENT Weapons Systems (choose four for weapons training per class. It is an elective.)
Archery: Crossbow
Archery: Long Bow
Archery: Short Bow
Battle Axe
Grappling Hook
Incendiary Weapons
Knife
Lance
Net
Pole Arms
Shield
Small Thrown Weapons
Spear
Staff
Sword
Weapons Systems Training (Pick four for each class period)
Artillery
Automatic Pistol
Automatic & Semiautomatic Rifles
Black Powder
Bolt Action Rifle
Energy Pistol
Energy Rifle
Flame Thrower
Grenade Throwing
Harpoon Gun
Heavy Weapons
Heavy Energy Weapons
Revolver
Sub-Machine gun
WILDERNESS (Classroom and Gym portion final in the field)
Boat Building
Carpentry
Desert Survival
Farming
Hunting
Identify Plants & Fruits
Land Navigation
Mountaineering
Preserve Food
Skin & Prepare Animal Hides
Spelunking
Track Animals
Track & Hunt Sea Animals
Trap Construction
Undersea & Sea Survival
Underwater Navigation
Wilderness Survival
Winter Survival
Though I don't watch a lot of Anime I am a big fan largely because in anime you can pretty much do anything you want plot wise. You aren't hampered by anything and you can be as violent or as sexually as you want in your stories and you don’t have to worry about things that would hamper you in the real world.
Tokyo, Japan 2020...International Military Academy
On an alternative earth in the year 2000 technology became available which allows interdimensional travel. Research groups began heading out into the great unknown and what scientists found was terrifying. One world was filled with creatures which are similar to the vampires of legend, and on another orc like creatures that are armed with automatic weapons fought each other in huge war bands. Another world gave a view of warring galactic space empires. Though governments controlled the technology dimensional invaders have developed their own methods of travel and have begun invading earth.
By 2010 the people of earth are united, but the planet is like an armed camp. Every nation expends huge resources to stay secure or they perish. The warrior culture has been reborn, and at any given time a large percentage of a nation's population is in the military or working as mercenaries. The world has many armies, but just one flag.
Now that you have had the history lesson this brings us to the writer/player role. You begin as students at one of the many military academies around the world. As in many animes the player is in their “late teens”, and is going to school to study to be either commissioned or noncommissioned officers in either the global army or regional defense force.
Players will get items and gear to help them as the adventure around the academy and maybe even other realms. I do hope for plenty of sex and violence in this campaign as students work to make the great and survive. As you attend classes you improve your skills as does your experiences. You are all here for your first semester. As you check in at the front gates you are given your dorm assignments.
Anyone interested? post questions characters and ideas....
Character Bio:
Name:
Gender:
Age: (18 min as per Lit)
Nationality:
Race:
Physical Description:
Personality:
Family Background:
Skills: (think what skills you had around the time you finished High School..12 separate skills...can specialize)
Career Skills: (Jobs you have had...three tops. I read and give more skills)
Family Background ( I read and it gets you items, contacts, assets, and more skills)
Every Student Gets Assign to a dorm and each dorm has a theme you pick.....
Cavalry
Air Defense
Infantry
(if you have another idea please let me know)
Example
In another game rengadeirishman setup a character using a similar bio and this is how it went.
Renegade Posted
Name: Dan Daugherty
Gender: Male
Age: 19
Nationality: American
Race: Human
Physical Description:6'0 tall 250 pounds, very muscular
Personality: sarcastic, proud, quick tempered, easy to get along with, good sense of humor
Family Background: Dan comes from a family with a strong martial tradition, his father, his grandfather, his great grandfather, were all special forces soldiers and he has quite a name to live up to. His family is well heeled economically, and his grandfather is a retired general
Skills: woodcraft, marksmanship, ninjutsu, jiu jitsu, various street fighting styles, kung-fu, sword fighting, survival training, hunting, can speak Gaelic, Arabic, Chinese
Career Skills: hunting guide, martial arts instructor, ice cream man
My reply
Name: Dan Daugherty
Gender: Male
Age: 19
Nationality: American
Race: Human
Physical Description:6'0 tall 250 pounds, very muscular
Personality: sarcastic, proud, quick tempered, easy to get along with, good sense of humor
Family Background:
•You have a great collection of stuff. You of coarse have a pile of Special Forces t-shirts from America and others.
•You have three Kendo sticks and one full set of kendo armor.
•You have pair of colt .45s with two extra magazines.
•You have a classic M-16 rifle with grenade launcher and a banana clip AK-47 from grandfather.
•You have 100ft of repelling rope and harness.
•One box of smoke grenades that contains forty grenades.
•One combat functional battle Saber.
•Three Arctic survival sleeping bags and one old silk parachute (can't be used for jumping).
•One fully restored WWII bazooka with half a box of shells(10).
•One bowie knife.
•A bookshelf of Army manuals, survival books, and military history text books.
•Army issue workbench.
Skills
•One box off woodworking tools.
•3 bolt action rifles,
•5 white martial arts Gis,
•2 brass knuckles.
•Warrior shrine.
•One composite hunting bow with 60 arrows.
•One old translator computer.
•Chinese history text book.
Career benefits
•Hunting camouflages
•Ammunition belt
•Double barrel shotgun
•Buck knife
•A bookshelf of martial arts books and magazines
•Small freezer filled with your three favorite ice cream flavors.
Accommodations
Every student gets a dorm room in a barracks building that is three to five stories. If there is a need for more than one building for that particular theme an A, B, C, etc is added to the sign. The first level has an entrance area with a security desk, a janitors office and supply room, and the elevator and stairway to the upper levels. Each floor has ten rooms on two sides and a common room at the end with balcony or patio.
Each room's hallway door is fairly secure and leads to short hallway. On the left there is a small room with a desk and shelves on the right is the bedroom with a bed and a dresser. The next door on right is a store room and on the left is a full bath. If students room together which is encouraged there is another bedroom and a small common area near the entrance of the room.
There are still communal coed baths, but they have whirl pool baths and hut tubs for relaxing sore muscles. There are also steam rooms and other common bathroom facilities. There is also a security station on each floor and though it isn't manned a guard checks in regularly.
Popular Clubs
There are other clubs, so inquire please.
The Polar Bears
(A club for arctic warriors club who want to prepare for on war in the tundra. Gear provided with club membership and dues for club events)
Brandy & Cigars Club
(This club is for gentlemen and lady officers who enjoy riding, banquets, fencing, good cigars, and games of chess. The club has gone on big game hunts and horse racing.)
The Samurai Club
(For those dedicated to traditional martial arts and reenactor, and is a male only club.)
Battle Gurls
(An all female commando club for women who want to practice techniques for combat behind enemy lines. Air Assault to Sniper type training is provided)
Mech Warriors
(For those who love to build small combat mechs or want a career as a pilot. Join up with receive tools, training, and mech kits)
Classes Available
You can have up to three classes for the morning and four the for the afternoon. At least three classes have to be physical fitness and two military oriented
COMMUNICATIONS
Cryptography
Electronic Counter-Measures (Jamming)
Flag Signalling
Laser Communications
Lighting
Microwave Communications
Optic Systems
Photography
Radar/Sonar Operations
Radio: Basic
Radio: Deep Space
Radio: Scramblers
Radio: Satellite Relay
Sign Language
Sound & Recording
Surveillance Systems
Telephone Networks
T.V./Video
COMPUTER
Artificial Intelligence
Computer Hacking
Computer Imaging
Computer Language
Computer Networks
Computer Operations
Computer Programming
Supercomputers
Virtual Reality & 3-D Systems
DOMESTIC/CULTURAL
Art
Breed Dogs
Calligraphy
Chess
Cook
Dance
Farming
Design
Fishing
Strategy
Gardening
General Repair & Maintenance
Musical Composition
Play Musical Instrument
Poetry
Recycle
Sculpting
Sew
Sing
Weaving
ELECTRICAL
Basic Electronics
Circuit Board Micro-Electronics
Computer Repair
Electrical Engineer
Electricity Generation
Mecha Electronics
Robot Electronics
ESPIONAGE
Assassination Techniques
Command
Concealment
Detect Ambush
Detect Concealment
Escape Artist
Fieldcraft
Forgery
Intelligence
Interrogation
Land Navigation
Pick Locks
Psychological Warfare
Seduction
Sniper
Tracking
Trap Construction
Trap/Mine Detection
Wilderness Survival
MECHANICAL
Aircraft Armor & Weaponry
Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Blacksmith/Metalworking
Carpentry
Helicopter Mechanics
Jet Aircraft Mechanics
Locksmith
Marine/Naval Engineer
Masonry
Mechanical Engineer
Plumbing
Robot Mechanics
Satellite Systems
Spaceship Mechanics
Submersible Vehicle Mechanics
Weapons Engineer
MEDICAL
Animal Husbandry
Brewing
Criminal Sciences & Forensics
First Aid
Field Surgery
Holistic Medicine
Paramedic
MILITARY
Armorer
Assassination Techniques
Camouflage
Defense Systems
Demolitions
Demolitions: Disposal
Find Contraband, Weapons
Fortification
Military Etiquette
Naval History
Naval Tactics
Nuclear, Biologocal, & Chemical Warfare (NBC)
Parachuting
Recognize Weapon Quality
Siege Engineer
Sniper
Strategy/Tactics
Trap Construction
Trap/Mine Detection
Underwater Demolitions
PHYSICAL
Aerobics
Arm Wrestling
Athletics
Body Building & Weight Lifting
Boxing
Climbing
Fencing
Forced March
Gymnastics
Kickboxing
Marathon
Running
Skiing
Swimming
Swimming: Competitive
Swimming: S.C.U.B.A.
Track & Field
Tumbling
Vacuum Survival
Wrestling
PILOT
AIR
Airplane
Combat Helicopter
Helicopter
Jet Aircraft
Jet Fighter
Parachuting
GROUND
Automobile
Combat Pod
Dog Sled
Heavy Machinery
Hovercraft
Motorcycle
Snowmobiles
Tanks & A.P.C.'s
Truck
WATER
Advanced Deep Sea Diving
Boat: Motor & Hydrofoils
Boat: Rafts & Canoes
Boat: Sail Type
Boat: Ships
Boat: Warships & Patrol Boats
Seamanship
Submersibles
SPACE
Extra Vehicular Activity (EVA)
Spacecraft
Space Fighter
Space Shuttle
Starship
SPECIAL COMBAT PILOT SKILLS
Air-to-Air Combat
Fighter Combat: Basic
Fighter Combat: Elite
Flight System Combat
Mecha Combat
Offensive Driving
Robot Combat: Basic
Robot Combat: Elite
Ship-to-Ship Combat
PILOT RELATED
Aerial Navigation
Instrument Rating
Interplanetary Navigation
Land Navigation
Navigation: Land, Air, Water
Navigation: Space (Interplanetary, Orbital, Debris Ring)
Orbital Navigation
Radar/Sonar Operations
Read Sensory Equipment
Underwater Navigation
Weapon Systems
LAW ENFORCEMENT
Criminal Science
Detect Disguise
Detect Forgery
Investiagtion
Law
Police Etiquette
Police Filing
Search
Streetwise
Surveillance
SCIENCE
Anthropology
Archaeology
Astronomy
Astrophysics
Biology
Botany
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Cosmology
Cryptozoology
Ecology
Economics
Geology
Horticulture
Hydrology
Marine Biology
Mathematics: Advanced
Mathematics: Basic
Meteorology
Microbiology
Museology
Nuclear Chemistry
Nuclear Engineer
Nuclear Physics
Ocean Geographic Surveying
Oxygen Systems
Paleontology
Parapsychology
Petrology
Physics
Psychology
Psychotherapy
Undersea Farming
Xenology
Zoology
TECHNICAL
Accounting
Advanced & Deep Sea Fishing
Armor & Weapon Decoration
Art
Blacksmithing/Metalworking
Breed Dogs
Brewing
Bureaucracy
Business Management
Calligraphy
Calligraphic Forgery
Candlemaking
Carpentry
Cartography
Codes & Code Breaking
Diplomacy
Entrepreneurship
Fashion Tools & Weapons
Fire Fighting
General Repair/Maintenance
History
History: Era-Specialization
Invention
Investigation
Journalism
Language
Language Dialects
Law
Leather Working
Literacy
Literary Criticism
Literature
Lore: Alien/Galactic
Lore: Animal/Cattle
Lore: Chinese Mythology--Buddhist
Lore: Chinese Mythology--Taoist
Lore: Conspiracy
Lore: Cults & Sects
Lore: Demons & Monsters
Lore: Dimensional
Lore: Farm
Lore: Folklore & Mythology
Lore: Ghosts & Entities
Lore: Japanese Mythology
Lore: Omens & Superstition
Lore: Religion
Lore: Sea
Masonry
Milling
Mining
Philosophy
Photography
Plumbing
Pottery
Prospecting
Pyrotechnics
Regional Knowledge
Research
Rope Works
Sculpting & Whittling
Seamanship
Sign Language
Surveying
Undersea Salvage
Writing
ADVANCED WEAPONS TRAINING (PICK THREE FOR EACH WEAPONS CLASS MUST HAVE ANOTHER WEAPONS SYSTEM CLASS)
Recognize Weapon Quality
Sniper
Weapon Improvisation
Weapon Maintenance
Weapon Mastery
W.P. Paired Weapons
W.P. Sharpshooter
ANCIENT Weapons Systems (choose four for weapons training per class. It is an elective.)
Archery: Crossbow
Archery: Long Bow
Archery: Short Bow
Battle Axe
Grappling Hook
Incendiary Weapons
Knife
Lance
Net
Pole Arms
Shield
Small Thrown Weapons
Spear
Staff
Sword
Weapons Systems Training (Pick four for each class period)
Artillery
Automatic Pistol
Automatic & Semiautomatic Rifles
Black Powder
Bolt Action Rifle
Energy Pistol
Energy Rifle
Flame Thrower
Grenade Throwing
Harpoon Gun
Heavy Weapons
Heavy Energy Weapons
Revolver
Sub-Machine gun
WILDERNESS (Classroom and Gym portion final in the field)
Boat Building
Carpentry
Desert Survival
Farming
Hunting
Identify Plants & Fruits
Land Navigation
Mountaineering
Preserve Food
Skin & Prepare Animal Hides
Spelunking
Track Animals
Track & Hunt Sea Animals
Trap Construction
Undersea & Sea Survival
Underwater Navigation
Wilderness Survival
Winter Survival