A new game.

Saber Viper

Virgin
Joined
Sep 8, 2000
Posts
14
An SRPG with a twist

This is an actual fantasy-SciFi SRPG, it has some rules, but not many.

The Golden Rule: I CONTROL THE UNIVERSE (nobody can say "I kill him, and because i said so he does it perfectly" this is no fun for anyone)

Rule 2: I set up the scene and the characters can interact and leave as they see fit

Rule 3: Sex is allowed to be user defined, Provided the other person invilved agrees (rape is possible, but NONE of the gods look upon this kindly)

Rule 4: Combat is decided by a roll of the dice, that i will make any action is preformed successfully with a 10 or under, actions fail with 11 to 24. damage is defined by the weapons, and armor modifiers

The Setting: After a great war between two very powerful magicians, their magic created a rift in the time-space continuum allowed people to cross over to a higly advanced civilization, or vice versa. As a novice adventurer, you will travel between the two dimensions to find out about the other civilization, and to stop the tidings of war which are beginning to form.

The Oddities: Magic has little use on anything ultra technological (i.e. robots) because the are based heavily on the laws of science and fact. Conversley Technological weapons have very little use against Sorcerers because they make the scientific laws work for them.

The Characters: First up, the fantasy chars.

The Swordsman: A skilled adventurer who relies heavily on the sword arts. Very limited magic abilities. Equipment: Short sword - 20 dmg, Leather armor - 7 def, Wooden Shield - 2 def, 2 healing ptns. Stats: HP - 35, MP - 5, Lv: 1 Next Lv: 145 exp. No spells till Lv 3.

The Priest: A member of the Pheonix order of priests, he is not allowed to kill, and avg. fighter and a skilled magician. Uses maces and hammers. Equipment: Clerical Mace - 12 atk, Clergy Robe - 4 def, NO SHIELD, 2 MP ptns. Stats: HP - 25, MP - 30. Lv: 1 Next Lv: 100 exp.
Spells: Healing - 5 MP, heals 15 HP
Bless - 5 MP, +2 atk to any character
Pray - 0 MP, returns 2 MP

The Necromaner: A member of a secretive cult, know only as the Brothers of Life, they wish to return life not create death. Weak fighters, Very highly skilled Magicians.
Equipment: Dagger - 7 atk, Cloak - 2 def, Flesh Shield - 4 def, 1 each HP and MP ptns. Stats: HP - 12 Hp, MP - 75! Lv: 3 Next Lv: 472 exp (-2 dmg from tecno attacks,-1 every 2LVs)
Spells: Raise Zombie - MP 10 allows 1 Zombie/Lv, Lv1
Undead Army - MP 40, + 12 atk for ALL undead minions

Zombie (NPC)LV1: HP-20, ATK-9,DEF-6 + 3 hp/lv, + 1 Atk and def/Lv

Skeleton(NPC)LV8: HP-12, ATK-14, DEF-4 +1hp/lv,+ 2atk&def/lv

--------------------The Tecnolocical Race------------------

The Rifleman: A very strong fighter, can use limited technical abilities. Relies on his training and skills to fight. Equipment: .38 cal Pistol - dmg 25 (6 shots), Plastic Mail - 8 def, NO SHIELD, 2 Stim patches, 2 reloaders. Stats: HP - 40, TP - 6 Lv: 1 Next Lv: 85
NO TECHS TILL LV 4

The Alchemist: A man(woman) devoted entirely to the study of science, NO ATK ABILITIES, Ultra high Tech skill. Very frail. Equipment: Powered Suit - 16 def, NRG Barrier - 7 def
Stats: HP-9, TP-125! Lv: 6 Next Lv: 125 (-3 dmg from magic)
Skills: Nitro Potion - TP 5, 12 dmg
Nano Dissassemble - TP 25, 20 dmg
Noxious Gas - TP 30, 10 dmg + 4 dmg/turn

this game is open to anyone, interested post a message with your character choice, game will start when i have at least 2 players.

Sex has it's benefits........
 
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