siobhancan99
The Divine
- Joined
- Aug 7, 2020
- Posts
- 4,155
At the center of the continent is the great lake, which borders each of the six great nations. From the great lake flows the River Garan, placid at its source, shallow and slow, just deep enough to navigate. Astride this glorified stream sits a town. Unwalled, unlike the great towns that dot the great nations. It is a welcoming town, with cobblestone streets and picturesque stone buildings. Great elms line broad avenues, and Willows line the Garan. The gardens of the town are well manicured, and its parks perhaps a touch more wild than those one would expect in civilization. There are a great deal too many young men and women in the town. Too many pubs, too many wineries. Too few families and almost no children. No flag of any nation or sigil of any nobleman adorns the square, for it is a town that by design belongs to no one and everyone.
From the air, the streets can be seen to be laid out in the center of town in the great seal of Ba'alshamenth the binder, first of the great wizards of antiquity. This is, of course, an affectation rather than serving any real purpose. It is more to serve as a reminder that while there are many places to learn the secret mystic arts, this is the premier. The College of Amaratha has long taught the greatest talents or wealthiest practitioners of the arts. All the traditions have a space within the town, whether it be a circle of oaks where Druids make their sacrifices to tend to the earth, or the great library of the hermetic wizards whose muttered incantations summon forth great, but predictable powers. The Great Cathedral that overlooks the town houses the finest theurges of the age (or so the deans of the college will tell you). Downriver (and thus downwind) the alchemists perform their pungent experiments. In the forbidden keep sitting in the shadow of the Cathedral, the church-sanctioned demonologists test their mettle against the denizens of hell and necromancers work their profane but sometimes necessary arts.
In the center of it all, sits a great tower. The Tower of Stars belongs to the Sorcerers. Those who work the art through the sheer force of their will and the powers they steal from the universe. It is in this tower, that our story begins.
From the air, the streets can be seen to be laid out in the center of town in the great seal of Ba'alshamenth the binder, first of the great wizards of antiquity. This is, of course, an affectation rather than serving any real purpose. It is more to serve as a reminder that while there are many places to learn the secret mystic arts, this is the premier. The College of Amaratha has long taught the greatest talents or wealthiest practitioners of the arts. All the traditions have a space within the town, whether it be a circle of oaks where Druids make their sacrifices to tend to the earth, or the great library of the hermetic wizards whose muttered incantations summon forth great, but predictable powers. The Great Cathedral that overlooks the town houses the finest theurges of the age (or so the deans of the college will tell you). Downriver (and thus downwind) the alchemists perform their pungent experiments. In the forbidden keep sitting in the shadow of the Cathedral, the church-sanctioned demonologists test their mettle against the denizens of hell and necromancers work their profane but sometimes necessary arts.
In the center of it all, sits a great tower. The Tower of Stars belongs to the Sorcerers. Those who work the art through the sheer force of their will and the powers they steal from the universe. It is in this tower, that our story begins.