MissMarbles
Really Experienced
- Joined
- Mar 3, 2007
- Posts
- 193
***PLEASE CHECK THE OOC THREAD IF YOU ARE INTERESTED IN POSTING***
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The town of Tarkin Harbor sat on the southern most peak of Isa's smallest continent, Galadea. Though fairly modest in size with just over 1,000 citizens, Tarkin is a flourishing fishing town and is Galadea's primary trade and port city. While most cities and towns on Galadea are ruled by individual governing states or kingdoms, Tarkin is an exception. Dictated soley by Duke Paxton, he has deemed Tarkin as tax exempt - and has threatened to take away access to Tarkin's ports if any other state or kingdom should challenge his ruling. Tarkin is known for its characters - those that stay as well as those who come and go - and is the most diverse city in Galadea. Tarkin is also a bustling tourist spot, with mild weather year around.
Tarkin Harbor is protected by thick and sturdy fifty-foot high white stone walls. While Tarkin has not been under siege in decades, it has traditionally been the focal point for several of Galdea's previous civil wars - and, traditionally, the side who controlled Tarkin at the end of each war was victorious. The walls are in fair condition and are spangled with watchtowers. Duke Paxton has approximately fifty employed guards, only ten of which are on guard at any given time. As a port town, Tarkin receives its fair share of shady characters, drifters, thieves, pirates - most of whom are allowed to carry on about their business since the guards are employed primarily to temporarily defend against external threats. However, this doesn't mean that Tarkin is in a constant state of chaos or corrupted by crime - it simply means that the citizens of Tarkin are capable of taking care of themselves and look out for one another.
Besides being Galadea’s primary center of trade and war – there is something else that Tarkin is known for: The Mermaid’s Tear. The tavern/inn is as old as Tarkin itself and sits on the beach front near the docks. Each room was built with a view in mind, most looking out to sea, others looking over the bustling market center. It has been upgraded over time to include balconies, additional fireplaces, extra rooms and the like, but has maintained its antique-ish look and feel. The Mermaid’s Tear has been owned by the Shipsails since it first opened its doors generations ago.
The Mermaid’s Tear is currently owned by Otigeon and Janella Shipsail – a married human couple with no born children. The two have recently gone on a vacation of sorts, traveling Isa in search of ingredients to brew the "ultimate ale” – a tradition amongst Shipsails. No one knows how long they will be gone and it is not uncommon for the search to last a year or more. In their stead, they have left their foster daughter Elwen. This young half-elf knows no other parents and was raised in the tavern, and therefore is an ear-catching story teller and entertainer. While not having traveled far from Tarkin herself, she has memorized hundreds of tales and songs told by drifters, traveling monks, nobles, bards – verbatim.
It is the first night that Elwen has been left in charge, and even though she is young, she is capable.
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The sun had just begun to touch down on the horizon when Elwen descended from the inn upstairs down to the tavern on the first floor of The Mermaid’s Tear. She expected it to be a slow evening since most of the patrons who usually occupied the tavern were friends of her foster parents, and as she came off of the last step, she could see that she was right. A few people sat around at various tables, but it was quiet save for the crackling of the fire in the fireplace. Elwen sighed, brushing a few stray strands of dark chocolate colored tresses out of her face as she stepped behind the bar. The half-elf peered around silently, pondering where her bartender, Fillian, might be. Her lips pursed slightly and twisted to the side in dissatisfaction. She hated tending bar, and she certainly hated it more when someone else was supposed to be doing it.
The girl sighed again, leaning her elbows on the bar, propping her head up with the palms of her hands. Elwen definitely needed a pick-me-up – a good conversation, an interesting story, something. Luckily, it was still early in the evening. Perhaps there was still something – or someone? - to look forward to. Elwen tried to keep that in mind as she slipped out from behind the bar to make her courtesy rounds at the few tables that were occupied.