Trom's Weekly Video Game Review Thread

From looking back to Tromby's first post, I am assuming that this will be week 6 (correct me if I'm wrong).

I'm going with an old review this week. Now, some of you may of not even heard of this game for it was originally released in Japan and never in North America or muchless, anywhere else in the world! But I somehow managed to get my hands on the game when I was 7, and I must say, never thought I would come across it again- until today. So without further aideu, here's Bishoujo Sensei Sailor Moon

System: SNES and Genesis (we are doing the Genesis review)
Company: Famicom
Genre: Fighting with a hint of RPG

Despite listing Sailor Moon as one of my favorite series of all time, for years I refused to purchase this game for two main reasons: For one thing, I already have played the majority of the Super Famicom games and to be quite honest, they're not that good. The other reason being that there I hold a subconscious belief deep in my psyche that equates anything of or pertaining to Sega consoles as having “SegaFlu”, a term which can best be explained via use of the taboo word “crap”. ‘SegaFlu” permeates throughout games designed for Sega consoles, categorized by any of the following symptoms: poor graphics, dull graphics, washed out color, poor picture quality, bad sound, unresponsive control, poor quality, poor design, poor programming, or any number of other signs of illness. The original Mortal Kombat actually offers the picturesque model of this so called gaming ‘disease', however many other games including Mutant League Football and Kid Chameleon also embody this as-of-yet undiagnosed disorder. Thus, the idea of paying for infection seemed a bit too much for me. As luck would have it though, a capricious whim came over me and I found myself digging out the old Sega Console…

Sailor Moon has to be *the* best game released on the Mega Drive without a doubt. Sure my other favorites like the Sonic the Hedgehog series are also great games, but Sailor Moon just has something extra special that makes it break away from the pack. Either Bandai's programmers injected the code with some extra antioxidants or else forgot entirely which console they were dealing with, not a single trace of “SegaFlu” taints this game, a true accomplishment indeed. For starters, instead of finding some ill-conceived nonsense to open the game with, Sailor Moon begins with a quite impressive (though brief) series of anime “cut scenes”. These scenes alone left me bewildered for I previously believed the Mega Drive was unable to process such colorful, vivid, and detailed imagery. What more, if players let the title screen sit for a few seconds they will be treated to a series of additional cut scenes explaining the basic story of the game, images which are almost more unbelievable than the opening ones! These aren't some compressed bitmaps attempting to offer the user a mudded portrayal of the Sailor Moon world, but instead full sized images which look more like animation cells than 16-Bit graphics.

Moving beyond these breathtaking stills (it's a true shame the game contains so few), the in-game graphics are nothing to complain about, either. Sailor Moon and her fellow soldiers, Sailor (s) Mercury, Mars, Jupiter, and Venus, are all depicted as full sized sprites that fill up a substantial portion of the screen to boot. They exist in world of an immense variety (city streets, elevators, dark caves, factories…even a candy world finds its way into the game!) and are pitted up against fiends of equal visual quality.

As critics and fans alike will openly admit, Sailor Moon (the game) doesn't bring anything innovative or even remotely creative to the genre which it belongs to: that of the beat-‘em-up fighting styles (yay!). Despite the fact that all such games need is a few basic pre-requisites (enemies, breakables, and a special move or two), it is quite astounding to witness the vast majority that can not even get them right. Thus, although Sailor Moon hardly offers anything new to the player in terms of game play, at least it manages to do it right, and actually make the ‘boring repetitive monotony' associated with “Final Fight clones” fun for a change.

Set during the series' first story arc, the game features a diverse menagerie of monsters-called Yoma (or is it Yuma?) in the Sailor Moon world-straight out of the anime which utilize everything from axes to blow-dryers as methods of attacking. As players progress through the games 5 levels (each with 2 stages a piece) the Yoma/Yuma get even more bizarre and aggressive. Should your gaming prowess be up to par, waiting at the end of each level (sometimes each stage) is a powerful boss character, also taken from the series. These are not your normal enemies however, as they possess a diverse repertoire of projectile attacks, lightning kicks, and various other punishing tactics.

To repulse this menace, Bandai opted to give Sailor Moon and her cohorts an equally impressive assortment of powers with which they may subvert their foes. Programmed back when Mega Drive controllers only contained the first three letters of the alphabet, pressing the “A” button results in a physical attack, the “B” button a jump, and the “C” button a special attack. Whereas using the special attack will expend energy-regardless of if it comes into contact with anything or not-, players may also opt to hold down the “A” button for a charged attack that only requires a brief pause to initiate, but that is still more powerful than the standard melee assortment. Going a step farther however, each of the Sailor Soldiers, possesses their own unique abilities each as diverse as the young girls which use them. Sailor Moon normally attacks with punches, but a charge attack will yield a throw of her tiara and a special attack a swing of her magical moon wand. Sailor Venus opts to attacks with a love chain, but a charged attack will yield a crescent beam laser and a special attack involving the dominatrix- like twirling of her weapon. (Sailor Moon fans which I doubt are in this thread, take note: aside from the anachronistic use of Venus' love chain-even if it is just a mere weapon-all but Sailor Moon have only one special move at this point in the series and thus Bandai had to get a bit creative for their use of the “C” button).

As if that would be enough, two of the Sailor Soldiers opt not to get their nails dirty and thus use other methods of attack: Venus, as mentioned earlier, with her chain, and Jupiter via a series of devastating kicks. The end result is a combat system that, while simple enough for the youthful audience to understand, still manages to cram a significant bit of depth to it. Throw in the helpful appearances of Tuxedo Kamen and the endless variety of life replenishing items into the mix and you have a game that is just plain charming.

If everything discussed so far is a feast for the eyes or juice for the brain, than the music can only be described as candy to the ears. Sailor Moon features quite possibly the quintessence of 16-Bit gaming musical perfection. There is not another game available on any “retro game” platform, be it Nintendo or otherwise, that features music as catchy and memorable as Sailor Moon, period. This is quite an accomplishment indeed considering that only two of the game's twenty-odd musical tracks come from the animated show which spawned it. From the opening foray into the Yoma/Yuma filled streets of Tokyo to its bumper-to-bumper highways; from the depths of the Dark Kingdom to the serene altitude of the Silver Millennium, each stage has its own unique music, each one superior to the previous. In many ways Sailor Moon represents the epitome of sound design for the cartridge era which is a true miracle considering the nature of the Mega Drive and its less than “composed” sound capabilities. Whereas the game play may grow stale after some time, the music is what will keep players hooked to Sailor Moon and opting to play it over and over. Moreover, the game utilizes recordings of the actual voices from the anime itself, and thus when Sailor Moon announces her special attack, you're literally hearing "Sailor Moon" announce her special attack.

The sum total of all these impressive components is a game that is not only vastly superior to anything else existing on the Mega Drive, but that is also more entertaining than many products available for purchase on today's Playstations, Gamecubes, and Xboxes. Sailor Moon proves that not only can a ‘old school”, “childish”, “girly” 2-D game be fun, but that more importantly, a Mega Drive game can be fun. I don't know about you, but where I come from, it sure doesn't take someone from the moon to note a worthwhile purchase indeed.

If you choose the easy version of the game, you can pretty much defeat everyone in several hits. The strongest soldier is Sailor Mars. The bosses are pretty easy. The hardest boss is the final boss, Queen Beryl. She releases several blasts that goes straight in front of her so don't stand in front of her for too long! And she also releases a thunder attack that goes around and around the screen which you can dodge only a few times.

There are several items you should pick up in the game. There are food items that restore part (or all) of your health. There is a rose in the first few boss fights that restores all of your health. Don't pick it up unless you are about to die! There's also a sphere where it increases your health bar. The Sailormoon doll gives you an extra life.

When you are through with each level (at the end of each boss), you get a critique. If you can read Japanese, this is pretty much useless. Tuxedo Mask does give you an overall grade (in English of course) ranging from A to E whereas A is the best while E is the worse. This is judged by how many damage you took, how many lives you lost, etc.

here's a bit of a video to show you how smooth and enjoyable the gameplay was. (Sorry for the terrible Youtube sound quality and crappy loading times)

OVERALL SCORE:

Graphics: 80 (for it's time)
Sound: 85
Gameplay: 90
Storyline: 50 (I can't speak or read Japanese, so that loses points)
Overall: 70
 
Interestingly, I found Sega Genesis Graphics better than the SNES...As for games that came out of that era, I still can't get enough of Sonic, he's just too much fun...
 
Awesome job Rei-chan! :D Watched a few more of the videos and it looked pretty good. Might see if I can find the rom for it. I'd probably use Sailor Venus though. :p
 
deathlynx said:
Interestingly, I found Sega Genesis Graphics better than the SNES...As for games that came out of that era, I still can't get enough of Sonic, he's just too much fun...

On a technical level, the Genesis/Master System was the better console. The only trouble is that it was misused by developers, and for some reason they cut corners when designing or porting games over to the system, insuring that the Nintendo was the more popular console.

I didn't own either until I bought a Genesis just before the Saturn came out :rolleyes:
 
Strange, around here you couldn't find SNES games in rental places, it was all genesis...That was actually one of the biggest reasons I got that over the other was because I could try out games first...then again, that was back when the price of a rental was considerably cheaper than it is today, rental was actually a worthwhile way to go...
 
I had a Genesis myself.

My two favourites were Outlander, which was a mindless Mad Max rip off. And Shadowrun, which was not a half bad port of a table top RPG.
 
deathlynx said:
Interestingly, I found Sega Genesis Graphics better than the SNES...As for games that came out of that era, I still can't get enough of Sonic, he's just too much fun...


I hear ye.



I miss Sonic... *sighs* Shadow the Hedgehog was an alright game..but..bah...
 
Trombonus said:
Awesome job Rei-chan! :D Watched a few more of the videos and it looked pretty good. Might see if I can find the rom for it. I'd probably use Sailor Venus though. :p


here's some of the Sailor Moon games that came out in Japan, so you can play if you want.


And playing Sailor V is a wiser suggestion, however Mars is stronger, but meh. Just have fun :devil:

http://www.sailor-games.com/nintendo.html
 
rgraham666 said:
I had a Genesis myself.

My two favourites were Outlander, which was a mindless Mad Max rip off. And Shadowrun, which was not a half bad port of a table top RPG.
I remember playing Mad Max for NES :D
 
My Pokemon learned a new attack last night. :D
You may have hooked me into the franchise yet. :)
 
Darklove666 said:
My Pokemon learned a new attack last night. :D
You may have hooked me into the franchise yet. :)
What's even more addictive is if you can get Scripto into it, then you each get the different versions of the same one and trade and collect all the pokemon...
 
deathlynx said:
What's even more addictive is if you can get Scripto into it, then you each get the different versions of the same one and trade and collect all the pokemon...

:D

That sounds like fun. Right now, she spends her "gaming" time on FFXII. We'll see though. :)
 
Darklove666 said:
My Pokemon learned a new attack last night. :D
You may have hooked me into the franchise yet. :)
Just wait til they evolve. :D

That sounds like fun. Right now, she spends her "gaming" time on FFXII. We'll see though.

Heh heh heh, my corruption of you two continues. :devil:
 
Lady Reiha said:
Make it 3.
lol, I convinced you to play Pokemon too? :p

Hey, did you get a chance to see the Guitar Hero 2 vids I posted. You should cause they're insane. The first link leads to a guys site where he did custom tracks for GH2 using songs from Transformers: The Movie Soundtrack. He's added a fourth tune too, so some of you may not have seen them all. The second tune is just insanity.
 
Trombonus said:
lol, I convinced you to play Pokemon too? :p

Hey, did you get a chance to see the Guitar Hero 2 vids I posted. You should cause they're insane. The first link leads to a guys site where he did custom tracks for GH2 using songs from Transformers: The Movie Soundtrack. He's added a fourth tune too, so some of you may not have seen them all. The second tune is just insanity.



I've been playing Pokemon since the Red and Blue versions came out ^.~

and I'm addicted to Pokemon Pinball <3

anyway, I do own the first Guitar Hero, unfortunately only played the 2nd.
what's this about movie soundtracks from the Transformer's movie?

Oh! I saw Pirates of the Carribean: The World's End and they had a prolonged trailer of Transformers- FUCKING EH!
 
Lady Reiha said:
I've been playing Pokemon since the Red and Blue versions came out ^.~

and I'm addicted to Pokemon Pinball <3

anyway, I do own the first Guitar Hero, unfortunately only played the 2nd.
what's this about movie soundtracks from the Transformer's movie?

Oh! I saw Pirates of the Carribean: The World's End and they had a prolonged trailer of Transformers- FUCKING EH!
Same here. :D Own almost every Pokemon game out there, except Emerald, Pokemon Channel, Hey You Pikachu, Pokemon Ranger, Pokemon Trozei, Diamond & Pearl, any of the PC games and Pokemon Pinball Ruby/Sapphire. However, I do have Pinball and Emerald on emulator. :D
 
Week 7: Mega Man Anniversary Collection

When you think of the most popular video game characters of all time, people usually think of the big names like Mario or Sonic. Nobody knows if a character will stick when they create them, but when they do find a formula that works those characters have an uncanny ability to withstand the test of time. But in terms of sheer volume in the number of titles a character has appeared in, nobody comes close to the Blue Bomber himself, Mega Man. Just take a look at the list...

Mega Man 1-6 (NES)
Mega Man (Game Gear, Mobile)
Mega Man: The Wily Wars (Genesis)
Mega Man 1 & 3 (PC, different versions done by a third party)
Mega Man 7 (SNES)
Mega Man 8 (Saturn and Playstation)
Mega Man & Bass (Game Boy Advance)
Mega Man Soccer (SNES)
Mega Man Powered Up (PSP)
Mega Man the Power Battle (Arcade)
Mega Man 2: The Power Fighters (Arcade)
Mega Man Anniversary Collection (Multiple Platforms)
Mega Man 1-5 (Gameboy)
Mega Man X 1-3 (SNES)
Mega Man x 3 & 4 (Saturn)
Mega Man X 4-6 (Playstation)
Mega Man X 7 & 8 (PS2)
Mega Man X 1, 3-8 (PC)
Mega Man X Collection (Multiple Platforms)
Mega Man X: Maverick Hunter (PSP)
Mega Man Xtreme 1 & 2 (Gameboy Color)
Mega Man X: Command Mission (Multiple Platforms)
Mega Man Legends 1 & 2 (Playstation, PC)
Mega Man 64 (N64, Remake of Mega Man Legends)
Mega Man Battle Network 1-6 (GBA, note that from MMBN 3 and on there were two versions of each game)
Mega Man Battle Chip Challenge (GBA)
Mega Man Network Transmission (Gamecube)
Mega Man Zero 1-4 (GBA)
Mega Man ZX (Nintendo DS)

and, Mega Man Battle & Chase, which was originally just a Japanese title, but is now available here in the Mega Man X Collection.

Phew, That's that done, and I'm sure I've missed some. There are more titles due out including another ZX title and Mega Man Star Force, which will have three versions and is a newer version of Mega Man Battle Network. Then there are spin offs like The Adventures of Tron Bonne (Spin off of Legends), and of course he's appeared in numerous other games like the Marvel vs. Capcom series, and SNK vs. Capcom Card Fighters, amongst others. Yeah Mega Man is a popular guy. He's even had two cartoon series, as well as appearing in the Cartoon Captain N and the Game Masters.

OK, to the review at hand. This week it's Mega Man Anniversary Collection. It was released on several different platforms, but I'll be reviewing the Gamecube version.

Mega Man Anniversary Edition
Platform: Multiple
Genre: Side Scrolling Shooter

Ok, Mega Man Anniversary Collection has a grand total of 10 Mega Man games. You get the original 8 games from the Mega Man series, and can unlock two arcade titles, Mega Man the Power Battles, and Mega Man 2: The Power Fighters. The last two were arcade titles that saw a VERY limited release here in the states. I was actually lucky enough to run across one in a mall in Charlotte, North Carolina and loved it! Now I can play it whenever I want, which is good because I can't really afford to fly to NC just to play a video game. :p

Unlockable content is gained by defeating a certain number of bosses or beating each game. These range from the two arcade games to picture galleries and music tracks. The Gamecube version also has a great video from the G4 show Icons explaining his creation and evolution.

The story behind Mega Man is as follows. In the future, Dr. Light and his associate Dr. Wily create two lifelike robots with feelings of their own. These robots were named Rock, a boy robot, and his sister Roll, a girl. Together the two doctors created more robots designed to help man kind. Unfortunately, Dr. Wily has other ideas, and reprograms several of the robots in order to conquer the world. Seeing no other choice, the peace-loving Rock decides to undego a process that will turn him into a warrior, and thus Mega Man is born.

Mega Man has several abilities. The first is his arm cannon, which shoots several small and weak plasma bullets. This arm cannon gets upgraded starting with Mega Man 4 and becomes the Mega Buster. Now he can charge his arm cannon and let loose a strong blast. Now, what makes Mega Man great is his ability to add additional weapons by defeating Bosses. Every time you defeat a boss you gain their weapon, and can in turn use it in the following stages. You can choose which boss to fight when and that is crucial. Each Boss is weak against a certain weapon, so it's easier for you if you take them out in the correct order. Of course, that's not to say that you couldn't attempt them in any order. Do what you like. :) There are also other items and powers hidden throughout the game, which you can get by exploring certain stages, collecting specific items or defeating bosses. These include Mega Man's canine companion Rush, who has a variety of transformasions that allow you to jump hire, navigate through water, and even fly. In later games Rush can even combine with Mega Man, granting him even more powers. Then there's his bird friend Beat, who debuted in Mega Man 5. When called he flies around and defeats the minor enemies that might be around, leaving you to focus on other things. He can also find various other items that make traveling the stages a little easier.

The great thing about Mega Man is that he never changes. He might get a face lift once in a while, but gameplay is still the same. You move to the right, and perhaps up and down until you reach the Bosses lair at the end of the stage. Then when you beat him it's on to the next stage. You shoot all the little enemies and pick up the items they drop. these include energy pellets, that boost your health and come in large and small sizes, weapon energy which charges your special weapons and also come in large and small varieties, and extra lives. You can also find special Tanks that you can collect and store for later use. These Tanks come in a few varieties depending on which game you're playing, but the most common are the Energy tanks, which completely restore your health when you use them. Starting with Mega Man 7 you can collect Bolts, which are kinda like currency. They allow you to buy upgrades and extra items.

Now, to the games themselves...

Mega Man:

This one started it all. You face 6 major bosses, which include Bomb Man, Guts Man, Cut Man, Fire Man, Ice Man and Elec Man. This is also the ONLY Mega Man game to feature a scoring system. By defeating Bomb Man you get the Hyper Bomb, which bounces around and explodes, affecting a wide area. Elec Man gives up the Thunder Beam, which unleashes three lightning bolts that travel in straight lines in the direction your facing and above and below you. Guts Man gives up the Strong Arm, which is used to pick up large blocks scattered around stages and then throw them at enemies. Ice Man gives up the Ice Slasher, which fires a bullet of ice in a straight line. This weapon can also be used to freeze pillars of fire. Speaking of fire, Fire Man gives up the Fire Storm, which shoots a bullet of fire and also surrounds you in a field of fire briefly. Cut Man gives you the Rolling Cutter, which sends out a metal blade that returns to you. Finally you have the Magnet Beam, which is an extra weapon you can find that allows you to create stepping stones when it is fired at a wall.

Mega Man 2:

This is the first Mega Man game that featured 8 robot masters. This would become the norm for Mega Man games. Heat Man gives up the Atomic fire, which shoots a single bullet of fire, and can be charged to unleash an even stronger fireball. Air Man provides the Air Shooter, which fires three gusts of wind that travel upwards at an arc. The Leaf Shield you get from Wood Man surrounds you with four circling leaves, and then they shoot forward in the direction you're facing. Bubble Man grants the Bubble Lead, which fires a bubble that trails along the ground until it meets with an enemy or wall. Quick man gives you the Quick Boomerang, which fires several boomerangs at a fast clip. Flash Man relinquishes the Time Stopper, which freezes the playing field until the energy for it is drained. Perhaps the strongest weapon of any Mega Man game, the Metal Blade gained from defeating Metal Man is ridiculously useful against several bosses, and can be fired in eight different directions. The Crash Bomb is awarded upon the defeat of Crash man, and shoots bombs that can cling to walls. You can also get three additional items that creat hovering platforms that rise up, a hover sled that lets you traverse long distances, and a platform that digs into a wall and can carry you up it.

Mega Man 3:

Mega Man 3 introdued a lot of new characters, including Protoman, who is an anti-hero. He shows up in several games, but is an enemy for most of this one. Later he becomes a valued ally. This is also the debut of Rush, who comes in three forms. Rush coil allows you to jump incredibly high, Rush Marine transforms Rush into a submarine, allowing much greater control in water areas, and Rush Jet transforms Rush into a jet sled that allows you to fly through a stage. This is also the first Mega Man game that allows you to slide along the ground. Needle Man grants you the Needle Cannon, which fires several needles at different trajectories. Magnet Man gives you the Magnet Missile, that shoots a magnet in a stright lin, but will change course when an enemy is either above or below it's flight path. The Gemini Laser you get from Gemini Man is a laser beam that bounces off the walls at an angle. The Hard Knuckle from Hard Man is a giant fist that flies in a straight line across the screen. Top Man gives you the Top Spin, which allows Mega Man to Spin around when he jumps. Snake Man's Search Snake travels along the ground until it finds it's mark, and can even go up walls. Spark Man gives you the Spark Shock, which fires an electrical bullet that can cause minor enemies to freeze in their tracks. The Shadow Blade is gained from Shadow Man and it shoots a Shuriken that goes out a short distance and returns to you.

Mega Man 4:

This was the first Mega Man game I ever played, and one of my favorites. It was the first to feature the charge shot for the Mega Buster and also introduced Eddy the little robot who shows up to give Mega Man power ups, and Dr. Cossack and his daughter. Bright Man gives you the Flash Stopper, which freezes enemies and allows you to shoot regular bullets at them. The Rain Flush gotten by beating Toad Man provides and acid rainstorm that covers the entire screen. Drill Man gives up the Drill Bomb, that shoots an explosive drill in a straight line. The Pharoah Shot from Pharoah Man shoots Fire bullets in six different directions, and can be charged up for a huge blast. Ring Man gives you the Ring Boomerang, which does exactly what you think it would. The Dust Crusher from Dust Man sends a bullet of junk in a stright line that explodes on contact, sending shrapnel flying diagonally in four directions. The Dive Missile from Dive Man sends out a homing missile. finally Skull Man gives up the Skull Barrier, that surrounds you with several circling skulls and protects you from harm. Rush returns in the same three forms as the last game, and Mega Man gains use of two extra items. The Wire shoots out a grappling hook straight up at the ceiling, and pulls you up when it connects. The Ballon fires out hovering ballons that act as steps.

Mega Man 5:

This game had Protoman in a bad guy role yet again, but fans don't despair, there's a catch. It also marked the debut of beat, the little bird robot that flies around and destroys all smaller enemies in the vicinity. You get beat by finding letters hidden in each stage. Rush also returns in his coil and jet modes, and you get an additional weapon called the Super Arrow, which shoots straight out and attaches to walls, creating steps. Wave Man gives up the Water Wave, which sends a wave across the ground. The Gyro Attack sends out little spinning crossblades that you can manipulate, making them go either up or down. The Crystal Eye that Crystal Man gives you shoots a large crystal in a straight line that separates into several smaller crystals that bounce around when it hits a wall. The Napalm bomb from Napalm Man bounces around along the ground and off walls for a set time and then explodes. Stone Man gives you the Power Stone, which unleashes three boulders that circle you and move outward. The Gravity Hold from Gravity Man Sends enemies flying into the sky. The Charge Kixk from Charge Man turns your slide kick into an attack. The Star Crash from Star Man surrounds you in circling stars that protect you, and you can also shoot them in a striaght line.

Mega Man 6 was the last of the NES Mega Man games, and featured a new enemy, Mr. X. He sponsors a tournament for the strongest robots from around the world, then reprograms them to do his bidding. Beat returns, as does Rush, but Rush has undergone a transformation. Now he becomes a special suit and combines with Mega Man in two ways. Rush Power buffs Mega Man up, allowing him to destroy blocks with his charged up punch. Rush jet turn Rush into a jetpack, that allows Mega Man the ability to fly. This game is also neat because Nintendo Power held a robot design competition, and two of the designs were chosen to be included in the game. One of these was wind Man, who gives up the Wind Storm, which sends a mini tornado across the ground. The other is Knight Man, who gives up the Knight Crush, which sends out a spiked ball that moves forward then circles up and back to you. The Yamato Spear from Yamato man sends little bullets out at different trajectories. Blizzard Man's Blizzard Attack sends four small ice bullets out, two of which go straight and the others going diagonally up or down. The Flame Blast from Flame Man shoots a flame bullet at an arc that erupts into a pillar of flame when it hits the floor or a wall. Plant Man's Plant Barrier sends out several circling mushroom things that protect you. The Silver Tomahawk from Tomahawk Man sends a spinning Tomahawk up in an arc. Centaur Man's Centaur Flash freezes enemies, and even destroys weaker ones outright.

Mega Man 7:

Mega Man gets an upgrade for his first SNES adventure, and introduces the characters Bass and Treble, who are like the anti Mega Man and Rush. It also introduces Auto, another of Dr. Light's robots who runs a shop where you can buy items using bolts you've collected in the stages. He cuts the prices in half if you can find his missing bolt. Rush Returns in his older Rush Coil and Rush Jet forms, and has a new form. Rush Search summons Rush who sniffs around that location and digs up items if he finds something. Often it's just junk, but sometimes he finds energy items, bolts, extra lives and other goodies. There is a TON of hidden stuff in this game. Proto Man returns to offer advice, but there's also a way you can get his shield for your own use! It's not easy, but so cool. You can find an adaptor for Rush that turns him into a suit of armor for Mega Man. In this mode he has a limited jet pack and his arm turns into a missile. Find the upgrade for it and you can fly longer and the missile goes farther and even homes in on enemies. Then there are little things that help boost Mega Man's power levels, and of course Beat is available as well once you find him.

Now for the bosses. You start out with four, then go to a special stage and then come back for the next four. I'll start with the first four. Burst Man gives up the Danger Wrap, which sends out a little bomb incased in a bubble that floats up at an arc. Cloud Man gives up the Thunder Bolt, which launches a bolt of lightning that splits on contact with an enemy. Junk Man gives up the Junk Shield, which surounds you in circling junk that you can disperse in three directions. You get the Freeze Cracker from Freeze man, and that shoots out a bullet that explodes and sends out shrapnell when it hits a wall. Now for the second four. Slash Man gives up the Slash Claw which unleashes a short range but powerful slashing attack. Spring Man gives up the Wild coil, which sends springs out from either side of you that bounce around until it hits something. Shade Man gives you the Noise Crush. This sends a soundwave out that bounces off of walls. It can also be charged for a bigger soundwave that goes through walls. Finally, Tubo man gives you the Scorch Wheel, which is a wheel of fire.

Mega Man 8:

Ah yes, Mega Man 8. I often wonder what they were thinking when they designed the Robot Masters for this one. Oh well. Once again there are a ton of extras for Mega Man, but most of these can be bought from the shop. These upgrades range from different charged shots, to upgrades for Mega Man's abilities. Be careful though, Bolts are extremely rare and well hidden in this game. There are a total of 40 Bolts in the whole game! Rush returns in four forms. The first is Rush Cycle, where you Rush transforms into a motorcycle and you can ride around on him. the second is Rush Item, where Rush flies in and drops a single power up item. Rush's third form is Rush Bomb, where he flies around the screen dropping bombs from above. and finally, Rush Charge has Rush flying in and dropping several life and weapon energy recovery items. Rush also shows up in his Jet mode during certain stages that require you to fly on him. This is really cool, especially when you pick up power ups that add characters to your attack. Auto, Beat, Eddy and an additional attack for Rush are all available, and you still have your own Mega Buster.

Once again, you start off with four bosses to choose from and then move on to the next four after a middle stage. This game also has an intro stage that introduces Duo, a robot from outer space that is seeking to destroy the evil energy that has now infiltrated Earth. Mega Man gets a new weapon called the Mega Ball, which shoots a ball that you can kick and bounces off the walls. Grenade Man gives you the Flash Bomb, which shoots a bomb in a straight line that explodes when it hits an enemy and has a wide attack area. The Thunder Claw from Clown Man (Yes I said Clown Man) sends out a line of electrical energy that can latch onto pegs, allowing you to swing on them. Ice Wave gotten from Frost Man sends out a wave of icicles that travel along the ground and up walls. Tengu Man gives you the Tornado Hold, which shoots a tornado creating blade that you can ride on to reach higher ledges and whatnot. Aqua Man gives up the Water Balloon, which shoots a fairly weak water bullet at an arc. Flame Sword from Sword Man produces a flaming slash attack. Homing Sniper from Search Man shoots homing missiles. Finally Astro Crush from Astro Man summons forth a meteor storm that affects the entire screen.

Mega Man The Power Battle:

You can fight as Mega Man, Protoman or Bass in this game, and could even have two players fighting at the same time. Think of this game as having all the boss battles, without having to go through the stages. There are three separate courses to choose from. Mega Man 1 ~ 2 includes Guts Man, Ice Man, Heat Man, Wood Man Crash Man and Cut Man. Mega Man 3 ~ 6 includes Napalm Man, Gyro Man, Gemini Man, Plant Man, Dust Man and Magnet Man. Mega Man 7 includes Freeze Man, Slash Man, Shade Man, Turbo Man, Cloud Man and Junk Man. Each boss retains his old weapon and you can still gain their weapons for use against other bosses.

Mega Man 2 The Power Fighters:

This game once again allows you to play as Mega Man, Protoman or Bass, but also adds Duo to the mix. There are three modes of play. In "Stop Wily!" the Bosses include Centaur Man, Shadow Man, Bubble Man, Heat man, Plant Man and Gyro Man. In "Save Roll", you can choose from Elec Man, Dive Man, Slash Man, Cut Man, Shade Man, and Stone Man. In "Find Parts!" you have Air Man, Quick Man, Pharoah Man, Gemini Man, Napalm Man and Guts Man.

I really like the two arcade games. Kinda neat to see different groupings of bosses and how their weapons work against each other.

Ok, now for the ratings.

Mega Man:
Graphics: 70
Sound: 70
Gameplay: 80
Storyline: 80
Overall: 75

Mega Man 2:
Graphics: 75
Sound: 75
Gameplay: 80
Storyline: 80
Overall: 77.5

Mega Man 3:
Graphics: 78
Sound: 77
Gameplay: 85
Storyline: 80
Overall: 80

Mega Man 4:
Graphics: 80
Sound: 79
Gameplay: 85
Storyline: 80
Overall: 81

Mega Man 5:
Graphics: 80
Sound: 80
Gameplay: 85
Storyline: 85
Overall: 82.5

Mega Man 6:
Graphics: 81
Sound: 81
Gameplay: 85
Storyline: 81
Overall: 82

Mega Man 7:
Graphics: 85
Sound: 85
Gameplay: 90
Storyline: 88
Overall: 87

Mega Man 8:
Graphics: 90
Sound: 86
Gameplay: 90
Storyline: 90
Overall: 89

Mega Man Power Battle:
Graphics: 95
Sound: 95
Gameplay: 95
Storyline: 85
Overall: 92.5

Mega Man 2 The Power Fighters:
Graphics: 95
Sound: 95
Gameplay: 95
Storyline: 95
Overall: 95

Phew, glad that's over. :p Seriously, this game is worth it to pick up if you like the old school Mega Man games. considering the $19.99 price tag, it's even worth it just to get the two Mega Man Arcade games. Highly recommended.

Overall score for the whole Mega Man Anniversary Collection: 95
 
Trombonus said:
When you think of the most popular video game characters of all time, people usually think of the big names like Mario or Sonic. Nobody knows if a character will stick when they create them, but when they do find a formula that works those characters have an uncanny ability to withstand the test of time. But in terms of sheer volume in the number of titles a character has appeared in, nobody comes close to the Blue Bomber himself, Mega Man. Just take a look at the list...

Mega Man 1-6 (NES)
Mega Man (Game Gear, Mobile)
Mega Man: The Wily Wars (Genesis)
Mega Man 1 & 3 (PC, different versions done by a third party)
Mega Man 7 (SNES)
Mega Man 8 (Saturn and Playstation)
Mega Man & Bass (Game Boy Advance)
Mega Man Soccer (SNES)
Mega Man Powered Up (PSP)
Mega Man the Power Battle (Arcade)
Mega Man 2: The Power Fighters (Arcade)
Mega Man Anniversary Collection (Multiple Platforms)
Mega Man 1-5 (Gameboy)
Mega Man X 1-3 (SNES)
Mega Man x 3 & 4 (Saturn)
Mega Man X 4-6 (Playstation)
Mega Man X 7 & 8 (PS2)
Mega Man X 1, 3-8 (PC)
Mega Man X Collection (Multiple Platforms)
Mega Man X: Maverick Hunter (PSP)
Mega Man Xtreme 1 & 2 (Gameboy Color)
Mega Man X: Command Mission (Multiple Platforms)
Mega Man Legends 1 & 2 (Playstation, PC)
Mega Man 64 (N64, Remake of Mega Man Legends)
Mega Man Battle Network 1-6 (GBA, note that from MMBN 3 and on there were two versions of each game)
Mega Man Battle Chip Challenge (GBA)
Mega Man Network Transmission (Gamecube)
Mega Man Zero 1-4 (GBA)
Mega Man ZX (Nintendo DS)

and, Mega Man Battle & Chase, which was originally just a Japanese title, but is now available here in the Mega Man X Collection.

Phew, That's that done, and I'm sure I've missed some. There are more titles due out including another ZX title and Mega Man Star Force, which will have three versions and is a newer version of Mega Man Battle Network. Then there are spin offs like The Adventures of Tron Bonne (Spin off of Legends), and of course he's appeared in numerous other games like the Marvel vs. Capcom series, and SNK vs. Capcom Card Fighters, amongst others. Yeah Mega Man is a popular guy. He's even had two cartoon series, as well as appearing in the Cartoon Captain N and the Game Masters.

OK, to the review at hand. This week it's Mega Man Anniversary Collection. It was released on several different platforms, but I'll be reviewing the Gamecube version.

Mega Man Anniversary Edition
Platform: Multiple
Genre: Side Scrolling Shooter

Ok, Mega Man Anniversary Collection has a grand total of 10 Mega Man games. You get the original 8 games from the Mega Man series, and can unlock two arcade titles, Mega Man the Power Battles, and Mega Man 2: The Power Fighters. The last two were arcade titles that saw a VERY limited release here in the states. I was actually lucky enough to run across one in a mall in Charlotte, North Carolina and loved it! Now I can play it whenever I want, which is good because I can't really afford to fly to NC just to play a video game. :p

Unlockable content is gained by defeating a certain number of bosses or beating each game. These range from the two arcade games to picture galleries and music tracks. The Gamecube version also has a great video from the G4 show Icons explaining his creation and evolution.

The story behind Mega Man is as follows. In the future, Dr. Light and his associate Dr. Wily create two lifelike robots with feelings of their own. These robots were named Rock, a boy robot, and his sister Roll, a girl. Together the two doctors created more robots designed to help man kind. Unfortunately, Dr. Wily has other ideas, and reprograms several of the robots in order to conquer the world. Seeing no other choice, the peace-loving Rock decides to undego a process that will turn him into a warrior, and thus Mega Man is born.

Mega Man has several abilities. The first is his arm cannon, which shoots several small and weak plasma bullets. This arm cannon gets upgraded starting with Mega Man 4 and becomes the Mega Buster. Now he can charge his arm cannon and let loose a strong blast. Now, what makes Mega Man great is his ability to add additional weapons by defeating Bosses. Every time you defeat a boss you gain their weapon, and can in turn use it in the following stages. You can choose which boss to fight when and that is crucial. Each Boss is weak against a certain weapon, so it's easier for you if you take them out in the correct order. Of course, that's not to say that you couldn't attempt them in any order. Do what you like. :) There are also other items and powers hidden throughout the game, which you can get by exploring certain stages, collecting specific items or defeating bosses. These include Mega Man's canine companion Rush, who has a variety of transformasions that allow you to jump hire, navigate through water, and even fly. In later games Rush can even combine with Mega Man, granting him even more powers. Then there's his bird friend Beat, who debuted in Mega Man 5. When called he flies around and defeats the minor enemies that might be around, leaving you to focus on other things. He can also find various other items that make traveling the stages a little easier.

The great thing about Mega Man is that he never changes. He might get a face lift once in a while, but gameplay is still the same. You move to the right, and perhaps up and down until you reach the Bosses lair at the end of the stage. Then when you beat him it's on to the next stage. You shoot all the little enemies and pick up the items they drop. these include energy pellets, that boost your health and come in large and small sizes, weapon energy which charges your special weapons and also come in large and small varieties, and extra lives. You can also find special Tanks that you can collect and store for later use. These Tanks come in a few varieties depending on which game you're playing, but the most common are the Energy tanks, which completely restore your health when you use them. Starting with Mega Man 7 you can collect Bolts, which are kinda like currency. They allow you to buy upgrades and extra items.

Now, to the games themselves...

Mega Man:

This one started it all. You face 6 major bosses, which include Bomb Man, Guts Man, Cut Man, Fire Man, Ice Man and Elec Man. This is also the ONLY Mega Man game to feature a scoring system. By defeating Bomb Man you get the Hyper Bomb, which bounces around and explodes, affecting a wide area. Elec Man gives up the Thunder Beam, which unleashes three lightning bolts that travel in straight lines in the direction your facing and above and below you. Guts Man gives up the Strong Arm, which is used to pick up large blocks scattered around stages and then throw them at enemies. Ice Man gives up the Ice Slasher, which fires a bullet of ice in a straight line. This weapon can also be used to freeze pillars of fire. Speaking of fire, Fire Man gives up the Fire Storm, which shoots a bullet of fire and also surrounds you in a field of fire briefly. Cut Man gives you the Rolling Cutter, which sends out a metal blade that returns to you. Finally you have the Magnet Beam, which is an extra weapon you can find that allows you to create stepping stones when it is fired at a wall.

Mega Man 2:

This is the first Mega Man game that featured 8 robot masters. This would become the norm for Mega Man games. Heat Man gives up the Atomic fire, which shoots a single bullet of fire, and can be charged to unleash an even stronger fireball. Air Man provides the Air Shooter, which fires three gusts of wind that travel upwards at an arc. The Leaf Shield you get from Wood Man surrounds you with four circling leaves, and then they shoot forward in the direction you're facing. Bubble Man grants the Bubble Lead, which fires a bubble that trails along the ground until it meets with an enemy or wall. Quick man gives you the Quick Boomerang, which fires several boomerangs at a fast clip. Flash Man relinquishes the Time Stopper, which freezes the playing field until the energy for it is drained. Perhaps the strongest weapon of any Mega Man game, the Metal Blade gained from defeating Metal Man is ridiculously useful against several bosses, and can be fired in eight different directions. The Crash Bomb is awarded upon the defeat of Crash man, and shoots bombs that can cling to walls. You can also get three additional items that creat hovering platforms that rise up, a hover sled that lets you traverse long distances, and a platform that digs into a wall and can carry you up it.

Mega Man 3:

Mega Man 3 introdued a lot of new characters, including Protoman, who is an anti-hero. He shows up in several games, but is an enemy for most of this one. Later he becomes a valued ally. This is also the debut of Rush, who comes in three forms. Rush coil allows you to jump incredibly high, Rush Marine transforms Rush into a submarine, allowing much greater control in water areas, and Rush Jet transforms Rush into a jet sled that allows you to fly through a stage. This is also the first Mega Man game that allows you to slide along the ground. Needle Man grants you the Needle Cannon, which fires several needles at different trajectories. Magnet Man gives you the Magnet Missile, that shoots a magnet in a stright lin, but will change course when an enemy is either above or below it's flight path. The Gemini Laser you get from Gemini Man is a laser beam that bounces off the walls at an angle. The Hard Knuckle from Hard Man is a giant fist that flies in a straight line across the screen. Top Man gives you the Top Spin, which allows Mega Man to Spin around when he jumps. Snake Man's Search Snake travels along the ground until it finds it's mark, and can even go up walls. Spark Man gives you the Spark Shock, which fires an electrical bullet that can cause minor enemies to freeze in their tracks. The Shadow Blade is gained from Shadow Man and it shoots a Shuriken that goes out a short distance and returns to you.

Mega Man 4:

This was the first Mega Man game I ever played, and one of my favorites. It was the first to feature the charge shot for the Mega Buster and also introduced Eddy the little robot who shows up to give Mega Man power ups, and Dr. Cossack and his daughter. Bright Man gives you the Flash Stopper, which freezes enemies and allows you to shoot regular bullets at them. The Rain Flush gotten by beating Toad Man provides and acid rainstorm that covers the entire screen. Drill Man gives up the Drill Bomb, that shoots an explosive drill in a straight line. The Pharoah Shot from Pharoah Man shoots Fire bullets in six different directions, and can be charged up for a huge blast. Ring Man gives you the Ring Boomerang, which does exactly what you think it would. The Dust Crusher from Dust Man sends a bullet of junk in a stright line that explodes on contact, sending shrapnel flying diagonally in four directions. The Dive Missile from Dive Man sends out a homing missile. finally Skull Man gives up the Skull Barrier, that surrounds you with several circling skulls and protects you from harm. Rush returns in the same three forms as the last game, and Mega Man gains use of two extra items. The Wire shoots out a grappling hook straight up at the ceiling, and pulls you up when it connects. The Ballon fires out hovering ballons that act as steps.

Mega Man 5:

This game had Protoman in a bad guy role yet again, but fans don't despair, there's a catch. It also marked the debut of beat, the little bird robot that flies around and destroys all smaller enemies in the vicinity. You get beat by finding letters hidden in each stage. Rush also returns in his coil and jet modes, and you get an additional weapon called the Super Arrow, which shoots straight out and attaches to walls, creating steps. Wave Man gives up the Water Wave, which sends a wave across the ground. The Gyro Attack sends out little spinning crossblades that you can manipulate, making them go either up or down. The Crystal Eye that Crystal Man gives you shoots a large crystal in a straight line that separates into several smaller crystals that bounce around when it hits a wall. The Napalm bomb from Napalm Man bounces around along the ground and off walls for a set time and then explodes. Stone Man gives you the Power Stone, which unleashes three boulders that circle you and move outward. The Gravity Hold from Gravity Man Sends enemies flying into the sky. The Charge Kixk from Charge Man turns your slide kick into an attack. The Star Crash from Star Man surrounds you in circling stars that protect you, and you can also shoot them in a striaght line.

Mega Man 6 was the last of the NES Mega Man games, and featured a new enemy, Mr. X. He sponsors a tournament for the strongest robots from around the world, then reprograms them to do his bidding. Beat returns, as does Rush, but Rush has undergone a transformation. Now he becomes a special suit and combines with Mega Man in two ways. Rush Power buffs Mega Man up, allowing him to destroy blocks with his charged up punch. Rush jet turn Rush into a jetpack, that allows Mega Man the ability to fly. This game is also neat because Nintendo Power held a robot design competition, and two of the designs were chosen to be included in the game. One of these was wind Man, who gives up the Wind Storm, which sends a mini tornado across the ground. The other is Knight Man, who gives up the Knight Crush, which sends out a spiked ball that moves forward then circles up and back to you. The Yamato Spear from Yamato man sends little bullets out at different trajectories. Blizzard Man's Blizzard Attack sends four small ice bullets out, two of which go straight and the others going diagonally up or down. The Flame Blast from Flame Man shoots a flame bullet at an arc that erupts into a pillar of flame when it hits the floor or a wall. Plant Man's Plant Barrier sends out several circling mushroom things that protect you. The Silver Tomahawk from Tomahawk Man sends a spinning Tomahawk up in an arc. Centaur Man's Centaur Flash freezes enemies, and even destroys weaker ones outright.

Mega Man 7:

Mega Man gets an upgrade for his first SNES adventure, and introduces the characters Bass and Treble, who are like the anti Mega Man and Rush. It also introduces Auto, another of Dr. Light's robots who runs a shop where you can buy items using bolts you've collected in the stages. He cuts the prices in half if you can find his missing bolt. Rush Returns in his older Rush Coil and Rush Jet forms, and has a new form. Rush Search summons Rush who sniffs around that location and digs up items if he finds something. Often it's just junk, but sometimes he finds energy items, bolts, extra lives and other goodies. There is a TON of hidden stuff in this game. Proto Man returns to offer advice, but there's also a way you can get his shield for your own use! It's not easy, but so cool. You can find an adaptor for Rush that turns him into a suit of armor for Mega Man. In this mode he has a limited jet pack and his arm turns into a missile. Find the upgrade for it and you can fly longer and the missile goes farther and even homes in on enemies. Then there are little things that help boost Mega Man's power levels, and of course Beat is available as well once you find him.

Now for the bosses. You start out with four, then go to a special stage and then come back for the next four. I'll start with the first four. Burst Man gives up the Danger Wrap, which sends out a little bomb incased in a bubble that floats up at an arc. Cloud Man gives up the Thunder Bolt, which launches a bolt of lightning that splits on contact with an enemy. Junk Man gives up the Junk Shield, which surounds you in circling junk that you can disperse in three directions. You get the Freeze Cracker from Freeze man, and that shoots out a bullet that explodes and sends out shrapnell when it hits a wall. Now for the second four. Slash Man gives up the Slash Claw which unleashes a short range but powerful slashing attack. Spring Man gives up the Wild coil, which sends springs out from either side of you that bounce around until it hits something. Shade Man gives you the Noise Crush. This sends a soundwave out that bounces off of walls. It can also be charged for a bigger soundwave that goes through walls. Finally, Tubo man gives you the Scorch Wheel, which is a wheel of fire.

Mega Man 8:

Ah yes, Mega Man 8. I often wonder what they were thinking when they designed the Robot Masters for this one. Oh well. Once again there are a ton of extras for Mega Man, but most of these can be bought from the shop. These upgrades range from different charged shots, to upgrades for Mega Man's abilities. Be careful though, Bolts are extremely rare and well hidden in this game. There are a total of 40 Bolts in the whole game! Rush returns in four forms. The first is Rush Cycle, where you Rush transforms into a motorcycle and you can ride around on him. the second is Rush Item, where Rush flies in and drops a single power up item. Rush's third form is Rush Bomb, where he flies around the screen dropping bombs from above. and finally, Rush Charge has Rush flying in and dropping several life and weapon energy recovery items. Rush also shows up in his Jet mode during certain stages that require you to fly on him. This is really cool, especially when you pick up power ups that add characters to your attack. Auto, Beat, Eddy and an additional attack for Rush are all available, and you still have your own Mega Buster.

Once again, you start off with four bosses to choose from and then move on to the next four after a middle stage. This game also has an intro stage that introduces Duo, a robot from outer space that is seeking to destroy the evil energy that has now infiltrated Earth. Mega Man gets a new weapon called the Mega Ball, which shoots a ball that you can kick and bounces off the walls. Grenade Man gives you the Flash Bomb, which shoots a bomb in a straight line that explodes when it hits an enemy and has a wide attack area. The Thunder Claw from Clown Man (Yes I said Clown Man) sends out a line of electrical energy that can latch onto pegs, allowing you to swing on them. Ice Wave gotten from Frost Man sends out a wave of icicles that travel along the ground and up walls. Tengu Man gives you the Tornado Hold, which shoots a tornado creating blade that you can ride on to reach higher ledges and whatnot. Aqua Man gives up the Water Balloon, which shoots a fairly weak water bullet at an arc. Flame Sword from Sword Man produces a flaming slash attack. Homing Sniper from Search Man shoots homing missiles. Finally Astro Crush from Astro Man summons forth a meteor storm that affects the entire screen.

Mega Man The Power Battle:

You can fight as Mega Man, Protoman or Bass in this game, and could even have two players fighting at the same time. Think of this game as having all the boss battles, without having to go through the stages. There are three separate courses to choose from. Mega Man 1 ~ 2 includes Guts Man, Ice Man, Heat Man, Wood Man Crash Man and Cut Man. Mega Man 3 ~ 6 includes Napalm Man, Gyro Man, Gemini Man, Plant Man, Dust Man and Magnet Man. Mega Man 7 includes Freeze Man, Slash Man, Shade Man, Turbo Man, Cloud Man and Junk Man. Each boss retains his old weapon and you can still gain their weapons for use against other bosses.

Mega Man 2 The Power Fighters:

This game once again allows you to play as Mega Man, Protoman or Bass, but also adds Duo to the mix. There are three modes of play. In "Stop Wily!" the Bosses include Centaur Man, Shadow Man, Bubble Man, Heat man, Plant Man and Gyro Man. In "Save Roll", you can choose from Elec Man, Dive Man, Slash Man, Cut Man, Shade Man, and Stone Man. In "Find Parts!" you have Air Man, Quick Man, Pharoah Man, Gemini Man, Napalm Man and Guts Man.

I really like the two arcade games. Kinda neat to see different groupings of bosses and how their weapons work against each other.

Ok, now for the ratings.

Mega Man:
Graphics: 70
Sound: 70
Gameplay: 80
Storyline: 80
Overall: 75

Mega Man 2:
Graphics: 75
Sound: 75
Gameplay: 80
Storyline: 80
Overall: 77.5

Mega Man 3:
Graphics: 78
Sound: 77
Gameplay: 85
Storyline: 80
Overall: 80

Mega Man 4:
Graphics: 80
Sound: 79
Gameplay: 85
Storyline: 80
Overall: 81

Mega Man 5:
Graphics: 80
Sound: 80
Gameplay: 85
Storyline: 85
Overall: 82.5

Mega Man 6:
Graphics: 81
Sound: 81
Gameplay: 85
Storyline: 81
Overall: 82

Mega Man 7:
Graphics: 85
Sound: 85
Gameplay: 90
Storyline: 88
Overall: 87

Mega Man 8:
Graphics: 90
Sound: 86
Gameplay: 90
Storyline: 90
Overall: 89

Mega Man Power Battle:
Graphics: 95
Sound: 95
Gameplay: 95
Storyline: 85
Overall: 92.5

Mega Man 2 The Power Fighters:
Graphics: 95
Sound: 95
Gameplay: 95
Storyline: 95
Overall: 95

Phew, glad that's over. :p Seriously, this game is worth it to pick up if you like the old school Mega Man games. considering the $19.99 price tag, it's even worth it just to get the two Mega Man Arcade games. Highly recommended.

Overall score for the whole Mega Man Anniversary Collection: 95




I have to say sadly that the only mega man game I have EVER played was the first... I need to catch up- and fast!
 
Lady Reiha said:
I have to say sadly that the only mega man game I have EVER played was the first... I need to catch up- and fast!
Emulators. ;)

That review took me three hours to write you know. Next week I'm picking something easy. :p
 
Trombonus said:
Emulators. ;)

That review took me three hours to write you know. Next week I'm picking something easy. :p



Your going to burn yourself out Tromby!!!!


relax!
 
Lady Reiha said:
Your going to burn yourself out Tromby!!!!


relax!
No worries, I have a week to recover, and most of that time was spent playing MM7 and trying to pick up all the little things I'd missed. Next week's review is going to be a nice eaasy one. :p
 
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