ChloeTzang
Literotica Guru
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- Apr 14, 2015
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No idea if anybody else has been following the delectable self-destruction that's gone on here, but it's a truly beautiful disaster of epic proportions. This might be one of the wildest entries in the "Get Woke, Go Broke" chronicles, and naturally it came from the realm of video games, the most contentious battlefield in the culture war.
Let me first set the stage here. Concord was a first-person hero shooter game developed by Firewalk Studios and published by Sony Interactive Entertainment. The game was released for PlayStation 5 and Windows on August 23, 2024. Set in a retro-futuristic sci-fi world inhabited by coexisting humans and humanoid aliens, it revolved around battles between teams of competing mercenaries. The game was intended as a tent-pole title by Sony, who believed it would eventually expand into a Star Wars-level franchise with numerous spinoffs. Firewalk Studios is (was? LOL) located in Bellevue, Washington (a clue), and founded in 2018. Firewalk was acquired by Sony Interactive Entertainment in April 2023. Sony’s head of PlayStation Studios, Hermen Hulst, noted in a PlayStation blog post that “we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways.” In a press release, he added, “I think fans will be very pleased when they see what Firewalk has in store for them.” Firewalk Studios is led by Tony Hsu, who was GM and SVP of Destiny at Activision, and Ryan Ellis, previously creative director at Bungie.
Between Firewalk and Sony, it was six to eight years in development and it was finally released on PC and PlayStation 5 on July 23rd, 2024, marketed as the latest and greatest game of its kind in the market.
A developer from Firewalk Studios shed some light on Concord's production, stating that the game was reportedly pushed as "the future" of the PlayStation brand, along with an estimated cost of $400 million. $200 million already being invested by ProbablyMonsters (Firewalk Studios' original parent company) and another $200 million by Sony. According to the developer, Concord's alpha state was reportedly "horrible," so Sony spent the extra $200 million to get the game in a working state. It should be noted the budget of Concord is still actually unknown, so these figures should be taken with a grain of salt. Simply put, everyone internal expected Concord to launch a massive billion dollar franchise.
Here's where it gets really good: The game only lasted 8 days before they called it quits and pulled the plug.
What went wrong?
Well, to start with, according to Geeks and Gamers, hardly anyone played it: "Sony appears to be folding and walking away from the table. Their new first-person shooter, Concord, has been a bust since its launch on July 23, reaching only 697 peak concurrent players on Steam – an even lower number than that of its beta test, suggesting many gamers didn’t come back for the actual game. Sony and their in-house studio, Firewalk Studios, got desperate enough to remove the LGBT tags from Concord’s store page on Steam, which was funny considering how big a ballyhoo was made over Concord’s diversity and inclusion. But it appears not to have helped, and this morning, Sony dropped a big bomb when they announced that they will take Concord offline on September 6, which is this Friday, exactly two weeks since its release."
It didn't help that its developers were insufferable. Jon Weisnewski, the Lead Character Designer for Firewalk Studios is, like most radical leftists, an anti-white racist who believes white people have "privilege." There are also no white men in the game, despite it being branded as "inclusive." Like most things, the only people who seemed to be fans of the game were the ones who liked its messaging. With the game now sinking below the waves, the leftists and game journalists who heaped as much praise as they could on it are fuming. They're coming at it from every angle, too. For instance, jobs are on the line and if you don't buy and play this game they could be fired! Oh, so sad. Then there's the 8 year development cycle, there's active shooter games are so passé, Sony’s marketing for the game had a lot to be desired, the game’s price ($40 for the standard edition) was too high, Concord was released in a field already overcrowded with live service games. Excuses, excuses and more fucking excuses.
Earlier in the release cycle, Firewalk Studios appeared to confirm rumors that the company was shrugging off the massive backlash the game received after it was revealed during a PlayStation State of Play presentation that the game pushes pronoun nonsense and DEI character designs. In the PlayStation State of Play, Firewalk Studios’ Kim Kreines, who is the Director of IP, revealed a number of the characters for the game including 1-Off, Vale, Lennox, Emari and more. Each of the characters that she shows off features the character’s name, its role, and then their preferred pronouns. Many of the characters have clearly been created to adhere to woke, DEI character designs. One such character is Emari who is an obese black woman.
On top of this, Kreines also stated, “Every character brings their own unique personality, skills, and wide-ranging perspectives to the crew.” She also detailed, “Every week when you log in to Concord, you will be welcomed with a new cinematic vignette that will give you a chance to see our characters off the job. They will feature ongoing narrative arcs that grow the characters’ stories and relationships and unpack the broader Concord galaxy.” At that point, it wasn't hard to imagine that the game wouldn’t be pushing all kinds of disordered and degenerate lifestyles through these cinematic vignettes given it already lists the pronouns of the characters.
Gamers were not having any of it and expressed their displeasure with the game. YouTuber Endymion posted, “PlayStation’s new hero 5V5 PVP Shooter Concord is full of diverse character designs & they even have their pronouns listed below their name ( see top right ) Who is this game for exactly?” Following this backlash a rumor from former World of Warcraft Team Lead Mark Kern aka Grummz detailed that Firewalk Studios was shrugging it off. Grummz posted on X, “PlayStation owned studio Firewalk Studios has heard your complaints about Concord… And ignored them.” He added, “Sources tell me internal emails show the Concord team is shrugging off the criticism of their characters as ‘white noise,’ and dismissing it. Very much in their own bubble.” He then pointed out, “Meanwhile, their trailer has over 44k dislikes, and their lead character designer bashes white folks and is rumored to be the one who pushed for the character lineup to be super woke. They are in for a rude surprise.” “Meanwhile Sony will be forcing PC players to register for PSN with this game, and barring it from sale in 177 countries. Vote with you wallets,” he concluded.
Well, what happened? Seems Grummz read the market rather better than Sony, Firewalk and the woketards.
View attachment 2395282
Let me first set the stage here. Concord was a first-person hero shooter game developed by Firewalk Studios and published by Sony Interactive Entertainment. The game was released for PlayStation 5 and Windows on August 23, 2024. Set in a retro-futuristic sci-fi world inhabited by coexisting humans and humanoid aliens, it revolved around battles between teams of competing mercenaries. The game was intended as a tent-pole title by Sony, who believed it would eventually expand into a Star Wars-level franchise with numerous spinoffs. Firewalk Studios is (was? LOL) located in Bellevue, Washington (a clue), and founded in 2018. Firewalk was acquired by Sony Interactive Entertainment in April 2023. Sony’s head of PlayStation Studios, Hermen Hulst, noted in a PlayStation blog post that “we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways.” In a press release, he added, “I think fans will be very pleased when they see what Firewalk has in store for them.” Firewalk Studios is led by Tony Hsu, who was GM and SVP of Destiny at Activision, and Ryan Ellis, previously creative director at Bungie.
Between Firewalk and Sony, it was six to eight years in development and it was finally released on PC and PlayStation 5 on July 23rd, 2024, marketed as the latest and greatest game of its kind in the market.
A developer from Firewalk Studios shed some light on Concord's production, stating that the game was reportedly pushed as "the future" of the PlayStation brand, along with an estimated cost of $400 million. $200 million already being invested by ProbablyMonsters (Firewalk Studios' original parent company) and another $200 million by Sony. According to the developer, Concord's alpha state was reportedly "horrible," so Sony spent the extra $200 million to get the game in a working state. It should be noted the budget of Concord is still actually unknown, so these figures should be taken with a grain of salt. Simply put, everyone internal expected Concord to launch a massive billion dollar franchise.
Here's where it gets really good: The game only lasted 8 days before they called it quits and pulled the plug.
What went wrong?
Well, to start with, according to Geeks and Gamers, hardly anyone played it: "Sony appears to be folding and walking away from the table. Their new first-person shooter, Concord, has been a bust since its launch on July 23, reaching only 697 peak concurrent players on Steam – an even lower number than that of its beta test, suggesting many gamers didn’t come back for the actual game. Sony and their in-house studio, Firewalk Studios, got desperate enough to remove the LGBT tags from Concord’s store page on Steam, which was funny considering how big a ballyhoo was made over Concord’s diversity and inclusion. But it appears not to have helped, and this morning, Sony dropped a big bomb when they announced that they will take Concord offline on September 6, which is this Friday, exactly two weeks since its release."
It didn't help that its developers were insufferable. Jon Weisnewski, the Lead Character Designer for Firewalk Studios is, like most radical leftists, an anti-white racist who believes white people have "privilege." There are also no white men in the game, despite it being branded as "inclusive." Like most things, the only people who seemed to be fans of the game were the ones who liked its messaging. With the game now sinking below the waves, the leftists and game journalists who heaped as much praise as they could on it are fuming. They're coming at it from every angle, too. For instance, jobs are on the line and if you don't buy and play this game they could be fired! Oh, so sad. Then there's the 8 year development cycle, there's active shooter games are so passé, Sony’s marketing for the game had a lot to be desired, the game’s price ($40 for the standard edition) was too high, Concord was released in a field already overcrowded with live service games. Excuses, excuses and more fucking excuses.
Earlier in the release cycle, Firewalk Studios appeared to confirm rumors that the company was shrugging off the massive backlash the game received after it was revealed during a PlayStation State of Play presentation that the game pushes pronoun nonsense and DEI character designs. In the PlayStation State of Play, Firewalk Studios’ Kim Kreines, who is the Director of IP, revealed a number of the characters for the game including 1-Off, Vale, Lennox, Emari and more. Each of the characters that she shows off features the character’s name, its role, and then their preferred pronouns. Many of the characters have clearly been created to adhere to woke, DEI character designs. One such character is Emari who is an obese black woman.
On top of this, Kreines also stated, “Every character brings their own unique personality, skills, and wide-ranging perspectives to the crew.” She also detailed, “Every week when you log in to Concord, you will be welcomed with a new cinematic vignette that will give you a chance to see our characters off the job. They will feature ongoing narrative arcs that grow the characters’ stories and relationships and unpack the broader Concord galaxy.” At that point, it wasn't hard to imagine that the game wouldn’t be pushing all kinds of disordered and degenerate lifestyles through these cinematic vignettes given it already lists the pronouns of the characters.
Gamers were not having any of it and expressed their displeasure with the game. YouTuber Endymion posted, “PlayStation’s new hero 5V5 PVP Shooter Concord is full of diverse character designs & they even have their pronouns listed below their name ( see top right ) Who is this game for exactly?” Following this backlash a rumor from former World of Warcraft Team Lead Mark Kern aka Grummz detailed that Firewalk Studios was shrugging it off. Grummz posted on X, “PlayStation owned studio Firewalk Studios has heard your complaints about Concord… And ignored them.” He added, “Sources tell me internal emails show the Concord team is shrugging off the criticism of their characters as ‘white noise,’ and dismissing it. Very much in their own bubble.” He then pointed out, “Meanwhile, their trailer has over 44k dislikes, and their lead character designer bashes white folks and is rumored to be the one who pushed for the character lineup to be super woke. They are in for a rude surprise.” “Meanwhile Sony will be forcing PC players to register for PSN with this game, and barring it from sale in 177 countries. Vote with you wallets,” he concluded.
Well, what happened? Seems Grummz read the market rather better than Sony, Firewalk and the woketards.
View attachment 2395282