ChasNicollette
Allons-y Means Let's Go.
- Joined
- Nov 1, 2007
- Posts
- 16,135
A Map Of The Multiverse. (WIP)
God, I hate it when people post big images so that I can't deal with them on my phone.
But the only good one of this is from DC's own website and it's the only one big enough to read, so.
Legend gave a snapshot of this, of sorts, in his first post in the IC:
Springboarding off his genius, I wanted to try and codify my headcanons for what the rest of our local Multiverse looks like, particularly as hinted at in post #157.
Just as with our "new" idea of what Earth-1 is like as opposed to the canon Earth One that appears in the comics, all of this thread's Earths will take the concepts presented in these New 52 Earths and, hopefully, put our own spin on them.
If you're interested in summaries of the various Earths on the above map, you can go here, and by mousing over each numbered Earth you should see a quick synopsis of its concept. There are also more-detailed synopses here, listed under the subject heading "Orrery of Worlds."
But there are a few marked differences between the New Wave Multiverse and this canonical map and those synopses.
For instance:
Occasionally, time travelers (though this is ridiculously rare in this Multiverse, as even time travel isn't safe from The Great Darkness) may accidentally transition between Earths while time traveling-- you might accidentally go to the future of another Earth without realizing it, rather than the future of your own Earth. This was hinted at in the pre-Flashpoint "Legion of 3 Worlds," when Supergirl of New Earth had mistakenly traveled to the future of Earth-Prime and thought it was her own world's future. Conversely, traveling The Multiverse may inadvertently lead to time travel, as different worlds are presently in different eras, such as Earth-395's Throneworld and Earth-12-- the home of "Batman Beyond."
Additionally, while there is one Apokolips and one (deceased?) New Genesis for all the Earths in this Multiverse, entering such realms as Dream and Faerie and Heaven and Hell and so forth from any of The 52-plus Earths in this Multiverse will cause you to enter the "region" of that realm that is tied to your Earth. These realms defy reason with their dimensions, thus going to Faerie from Earth-1 sends you to the Faerie from Earth-1, going to Skyland from Earth-25 puts you in the Skyland that interconnects with the history and mythology of Earth-25. And so on. While it's hypothetically possible to travel between the vibratory regions of these realms and thus move into the Faerie/Nightmare/Hell/whathaveyou of an alternate Earth, it would be very very easy to get lost in that sort of complication and not be able to find your way back.
Watch this space, as more insights may cohere once my addled brain catches up with itself.
God, I hate it when people post big images so that I can't deal with them on my phone.
But the only good one of this is from DC's own website and it's the only one big enough to read, so.
Legend gave a snapshot of this, of sorts, in his first post in the IC:
Notable Worlds
Earth-Prime: Prologue World
Earth-1: The "Main" World in which this story takes place
Earth-2: The "New" Verse
Earth-8: Elseworld ( A Non-DC world in origin where the other guys coexist)
Earth-10: Reich World (A world where Hitler comes to power with Nazi superman, Overman.)
Earth-11: Genderbend World
Earth-12: Beyond World(World in which Batman Beyond takes place)
Earth-18: Old Western Variant
Earth-21: 1950's style Golden Age World.
Earth-26: "Toon" World
Earth-31: Pirate World
Earth-32: Superhero Mashups
Earth-33: "Our" World
Earth-395: Medieval-inspired World
Springboarding off his genius, I wanted to try and codify my headcanons for what the rest of our local Multiverse looks like, particularly as hinted at in post #157.
Just as with our "new" idea of what Earth-1 is like as opposed to the canon Earth One that appears in the comics, all of this thread's Earths will take the concepts presented in these New 52 Earths and, hopefully, put our own spin on them.
If you're interested in summaries of the various Earths on the above map, you can go here, and by mousing over each numbered Earth you should see a quick synopsis of its concept. There are also more-detailed synopses here, listed under the subject heading "Orrery of Worlds."
But there are a few marked differences between the New Wave Multiverse and this canonical map and those synopses.
For instance:
Earth-3 is also explicitly The Anti-Matter Universe as well as being the home of The Crime Syndikate, if that isn't already clear.
Earth-4, rather than a twisted mash-up of Alan Moore's "Watchmen" with the Charlton Comics heroes that inspired Moore's deconstructed pastiches, is the home of Lunaramblings' "Who Watches The Watchmen," a thread set 20 years after the events of the graphic novel but stylistically influenced by the "Watchmen" movie as well.
Earth-16 is not "Earth-Me," but is a timeline virtually identical to that of the animated series "Young Justice" because that shit is my jam.
Earth-14, the question mark directly at the top of The Orrery in the picture above, is in our Multiverse a high-powered superhero world fusing mainline DC elements with Wildstorm. This world is the home of The Doctor, and former home of the now-massacred Judex Luminary Authority. According to canon, Earth-14 is also capable of spawning new universes-- in this thread, Earth-14's proximity to Wonderworld and The Speed Force Wall can cause it to create vibratory spin-off universes that have not yet coalesced into the Multiversal structure. One of these is the Earth-395, "Throneworld," mentioned above in Legend's initial post. It may also include such Earths as Earth-2636 (home of "Ultimate Heroes"), Earth-1066 (home of the Captain Cymru who appeared in "Ultimate Heroes"), Earth-247 (an Earth that was almost identical to the post-Zero Hour main DCU, including a LSH virtually identical to that canon, original home of Superman and a few other survivors), Earth-568 (an AU Flarrowverse and home of Firestorm), Earth-1294500, and Earth-1206843.
Earth-19 is a Victorian-era world and home of Animal-Man.
Earth-24, the question mark to the lower left of center by The Rock of Eternity, is an Earth virtually identical to Tearsoftheworld's breathtaking creation The Last Daughter of Krypton and its family of threads, a world in which Superman never came to Earth but instead their champion was Kara Kent, Supergirl. In fact, this Multiverse may have fissioned off from the original LDoK universe thematically similar to the way the canon New 52 Multiverse fissioned off of the pre-Flashpoint New Earth; when the world of LDoK came to an end and the universe cooled in Entropy-- the next Big Bang resulted in these 52 worlds, one of which is this Earth-24. The Wonderworld that rests in The Speed Force Wall originally came from The LDoK!verse that predates this Multiverse.
Earth-25, the question mark to the lower right of center by The Rock of Eternity, is the home of Star City and Beyond Star City, a near-future world without a Justice League in which Oliver "Green Arrow" Queen, Barry "The Flash" Allen, and Linda Lee "Supergirl" Danvers have formed The Justice Society, and in which John Constantine is forming The Shadowpact. Lunaramblings' brilliant concept for this "Arrowverse" was heavily inspired by a mix-and-mash-up of DC's current and recent TV properties: "Arrow," "Flash," "Supergirl," "Constantine," "Vixen," "Gotham," "iZombie," "Lucifer," and the concept material for the unrealized Teen Titans series "Blackbirds." "Legends of Tomorrow," "Preacher," and "Powerless" may also factor in.
Earth-27 is home to an AU of "Fables," and all the attendant storyland worlds connected to that Earth. Because it's even more directly story-based than most of the Earths, it may have subtle but profound interconnectedness with The Dreaming and its Skerries. Birthplace of Boy Blue.
Earth-34, rather than being the home of Cosmoville-- an Astro City pastiche --as it is in The New 52, is in The New Wave the Earth on which Jet Pack Blues and You Don't See What We See take place-- an Earth still nascent, waiting for its chance to rise, but ready to brim over with superheroes.
The Exchange takes the place of The Hall of Heroes at the exact center of the map. This is, unbeknownst to Ruby, the source of her H-Dial and all similar Dials scattered across this Multiverse and perhaps beyond. It's also a massive point of contention in the Multiversal war against The Great Darkness-- whosoever controls The Dials has instant access to almost unlimited resources from across Hypertime, and their armies would be utterly unstoppable.
Earth-4, rather than a twisted mash-up of Alan Moore's "Watchmen" with the Charlton Comics heroes that inspired Moore's deconstructed pastiches, is the home of Lunaramblings' "Who Watches The Watchmen," a thread set 20 years after the events of the graphic novel but stylistically influenced by the "Watchmen" movie as well.
Earth-16 is not "Earth-Me," but is a timeline virtually identical to that of the animated series "Young Justice" because that shit is my jam.
Earth-14, the question mark directly at the top of The Orrery in the picture above, is in our Multiverse a high-powered superhero world fusing mainline DC elements with Wildstorm. This world is the home of The Doctor, and former home of the now-massacred Judex Luminary Authority. According to canon, Earth-14 is also capable of spawning new universes-- in this thread, Earth-14's proximity to Wonderworld and The Speed Force Wall can cause it to create vibratory spin-off universes that have not yet coalesced into the Multiversal structure. One of these is the Earth-395, "Throneworld," mentioned above in Legend's initial post. It may also include such Earths as Earth-2636 (home of "Ultimate Heroes"), Earth-1066 (home of the Captain Cymru who appeared in "Ultimate Heroes"), Earth-247 (an Earth that was almost identical to the post-Zero Hour main DCU, including a LSH virtually identical to that canon, original home of Superman and a few other survivors), Earth-568 (an AU Flarrowverse and home of Firestorm), Earth-1294500, and Earth-1206843.
Earth-19 is a Victorian-era world and home of Animal-Man.
Earth-24, the question mark to the lower left of center by The Rock of Eternity, is an Earth virtually identical to Tearsoftheworld's breathtaking creation The Last Daughter of Krypton and its family of threads, a world in which Superman never came to Earth but instead their champion was Kara Kent, Supergirl. In fact, this Multiverse may have fissioned off from the original LDoK universe thematically similar to the way the canon New 52 Multiverse fissioned off of the pre-Flashpoint New Earth; when the world of LDoK came to an end and the universe cooled in Entropy-- the next Big Bang resulted in these 52 worlds, one of which is this Earth-24. The Wonderworld that rests in The Speed Force Wall originally came from The LDoK!verse that predates this Multiverse.
Earth-25, the question mark to the lower right of center by The Rock of Eternity, is the home of Star City and Beyond Star City, a near-future world without a Justice League in which Oliver "Green Arrow" Queen, Barry "The Flash" Allen, and Linda Lee "Supergirl" Danvers have formed The Justice Society, and in which John Constantine is forming The Shadowpact. Lunaramblings' brilliant concept for this "Arrowverse" was heavily inspired by a mix-and-mash-up of DC's current and recent TV properties: "Arrow," "Flash," "Supergirl," "Constantine," "Vixen," "Gotham," "iZombie," "Lucifer," and the concept material for the unrealized Teen Titans series "Blackbirds." "Legends of Tomorrow," "Preacher," and "Powerless" may also factor in.
Earth-27 is home to an AU of "Fables," and all the attendant storyland worlds connected to that Earth. Because it's even more directly story-based than most of the Earths, it may have subtle but profound interconnectedness with The Dreaming and its Skerries. Birthplace of Boy Blue.
Earth-34, rather than being the home of Cosmoville-- an Astro City pastiche --as it is in The New 52, is in The New Wave the Earth on which Jet Pack Blues and You Don't See What We See take place-- an Earth still nascent, waiting for its chance to rise, but ready to brim over with superheroes.
The Exchange takes the place of The Hall of Heroes at the exact center of the map. This is, unbeknownst to Ruby, the source of her H-Dial and all similar Dials scattered across this Multiverse and perhaps beyond. It's also a massive point of contention in the Multiversal war against The Great Darkness-- whosoever controls The Dials has instant access to almost unlimited resources from across Hypertime, and their armies would be utterly unstoppable.
Occasionally, time travelers (though this is ridiculously rare in this Multiverse, as even time travel isn't safe from The Great Darkness) may accidentally transition between Earths while time traveling-- you might accidentally go to the future of another Earth without realizing it, rather than the future of your own Earth. This was hinted at in the pre-Flashpoint "Legion of 3 Worlds," when Supergirl of New Earth had mistakenly traveled to the future of Earth-Prime and thought it was her own world's future. Conversely, traveling The Multiverse may inadvertently lead to time travel, as different worlds are presently in different eras, such as Earth-395's Throneworld and Earth-12-- the home of "Batman Beyond."
Additionally, while there is one Apokolips and one (deceased?) New Genesis for all the Earths in this Multiverse, entering such realms as Dream and Faerie and Heaven and Hell and so forth from any of The 52-plus Earths in this Multiverse will cause you to enter the "region" of that realm that is tied to your Earth. These realms defy reason with their dimensions, thus going to Faerie from Earth-1 sends you to the Faerie from Earth-1, going to Skyland from Earth-25 puts you in the Skyland that interconnects with the history and mythology of Earth-25. And so on. While it's hypothetically possible to travel between the vibratory regions of these realms and thus move into the Faerie/Nightmare/Hell/whathaveyou of an alternate Earth, it would be very very easy to get lost in that sort of complication and not be able to find your way back.
Watch this space, as more insights may cohere once my addled brain catches up with itself.
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