Thinking about an RPG based erotica

JaxRhapsody

Literotica Guru
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Sep 14, 2011
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Me and my friends like to play rpgs, so I was thinking an erotica based of such a genre, but I haven't a clue how to go about such. I was thinking maybe the princess for some reason likes him, but discovers hes not too good in bed, so he is sent on a quest to improve his skills, to return to her a proper good fuck.
 
Somehow I'm thinking that potions and spells would help. Maybe not so much on the 'sword fighting' area though. Would group 'combat' elements help any?

How often would he have to return home to see if he can make the princess happy?
 
I would argue that your premise here is wrong and that's why you're having trouble. You pretty much have to pick one of two directions.

1. The RPG based erotica is actually about the people playing the RPG and not the characters themselves.

2. Just right fantasy porn. If you really wanted to push it (and you seem to be talking about a very specific group of RPGs since even today the vast majority don't really let you specialize much. You just get better at everything) you could have medium aware RPG characters but that sounds like a long boring story where the hero spends the first half jacking off to build up influence, then goes around seducing women so he knows how to do it and ultimately realizes that the princess isn't worth it he's got pussy of every race known to Azeroth.

My advice is unless you are really married to the mechanics of the RPG (this sounds like Elder Scrolls where you end up jumping through the country side shooting fireballs at bunnies because every 100th fireball you're just better at that, and the jumping ups yoru agility which lets you fire arrows better for. . .reasons) that you should just build a fantasy setting. By which I mean pick your favorite RPG change a few names around so nobody bitches about how there are no Wood Elves on the Blue Tooth Mountains those are the Frozen Ones lead my Aisizu. (Trust me, fanboys are nothing if not ravenous bastards and the fight's I've seen over why Elrond would rather chew off his own arm than visit Murkwood are extensive to say the least) and have at it.

If you are married to the mechanics of the RPG I think you should pick one or two things you find fascinating and attempt to write around that. Because at that point it's nearly a character in it's own right. Kinda like if you write a story with time travel you have to explain why they don't solve every problem with time travel. I bet off the top of your head you might not know all the answers but you could give the basics of why Terminator, Doctor Who, 12 Monkeys and Back to the Future have different but specific rules. I don't know anything about your writing skills, I would be in a bit over my head if I tried RPG mechanics in a story.
 
Been done. The Valient Project (I think that was the name), did an actual D&D supplemenral / splat book called "the Book of Erotic Fantasy". Lot of really useless stuff in it, unless your character wants to run a transpecies brothel, then...

That's not really the same and I have that book, it's really not any more useless than 90% of the books that came out for 3rd edition/pathfinder in my opinion. Even half the official books are pretty much garbage.

But this would be a story, not a rule book.
 
I would argue that your premise here is wrong and that's why you're having trouble. You pretty much have to pick one of two directions.

1. The RPG based erotica is actually about the people playing the RPG and not the characters themselves.

2. Just right fantasy porn. If you really wanted to push it (and you seem to be talking about a very specific group of RPGs since even today the vast majority don't really let you specialize much. You just get better at everything) you could have medium aware RPG characters but that sounds like a long boring story where the hero spends the first half jacking off to build up influence, then goes around seducing women so he knows how to do it and ultimately realizes that the princess isn't worth it he's got pussy of every race known to Azeroth.

My advice is unless you are really married to the mechanics of the RPG (this sounds like Elder Scrolls where you end up jumping through the country side shooting fireballs at bunnies because every 100th fireball you're just better at that, and the jumping ups yoru agility which lets you fire arrows better for. . .reasons) that you should just build a fantasy setting. By which I mean pick your favorite RPG change a few names around so nobody bitches about how there are no Wood Elves on the Blue Tooth Mountains those are the Frozen Ones lead my Aisizu. (Trust me, fanboys are nothing if not ravenous bastards and the fight's I've seen over why Elrond would rather chew off his own arm than visit Murkwood are extensive to say the least) and have at it.

If you are married to the mechanics of the RPG I think you should pick one or two things you find fascinating and attempt to write around that. Because at that point it's nearly a character in it's own right. Kinda like if you write a story with time travel you have to explain why they don't solve every problem with time travel. I bet off the top of your head you might not know all the answers but you could give the basics of why Terminator, Doctor Who, 12 Monkeys and Back to the Future have different but specific rules. I don't know anything about your writing skills, I would be in a bit over my head if I tried RPG mechanics in a story.

The #2 is kinda how I picture it, almost like a combo between a walk through, and script of one, and on second thought, third, fourth, might not be worth writing- at least as a story. Now if I could get it to be a real game, with the FF 13-14 engine...
 
Single-player RPG mechanics actually make for some great fanfiction - generally the premise is that a canon character gets to relive their life and fix their mistakes, or an original character with knowledge of the canon gets inserted into the universe and has to level up at least as fast as the main characters. There are 2 ff.net communities: The Video Game Plot, and Video Game Plot.

As far as erotic stories that are just set in an RPG world, there are lots of D&D and WoW erotic fanfics floating around the internet.

Making an actual video game is way harder. I've been involved in indie game development for more than 10 years, but for a non-programmer with no budget there are still a huge number of barriers to producing a game, regardless of how good you are at producing design documents, scripts, and concept art.
 
Single-player RPG mechanics actually make for some great fanfiction - generally the premise is that a canon character gets to relive their life and fix their mistakes, or an original character with knowledge of the canon gets inserted into the universe and has to level up at least as fast as the main characters. There are 2 ff.net communities: The Video Game Plot, and Video Game Plot.

As far as erotic stories that are just set in an RPG world, there are lots of D&D and WoW erotic fanfics floating around the internet.

Making an actual video game is way harder. I've been involved in indie game development for more than 10 years, but for a non-programmer with no budget there are still a huge number of barriers to producing a game, regardless of how good you are at producing design documents, scripts, and concept art.

The first concept sounds basically like a time travel story, not bad but still. And FF.net is split between Video Games and non and that seems to have more to do with volume than anything else. The video game ones certainly don't seem to have mechanical differences. I actually moved one from anime to video game for the volume.

I've heard making a game is a bitch and three quarters, the one guy I know who's managed it tells me it's easier than it sounds but harder than most people should bother with. Though he mostly said there are enough tools for shit that's mostly built that building from the ground up isn't something he reccommends, ever.
 
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